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Post by NotN7 on Dec 6, 2020 2:37:14 GMT
This is, what? 7th or 8th time BioWare had died? I think your looking too far into the future I believe this is the forth time Bioware died.
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Post by SirSourpuss on Dec 6, 2020 11:41:12 GMT
This is, what? 7th or 8th time BioWare had died? Necromancy.
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Post by shermos on Dec 6, 2020 12:31:04 GMT
I've said it before, Destroy is overall the best ending from a storytelling perspective.
With it, you get a post-apocalyptic Milky Way where everyone's struggling to rebuild society and many Mass Relays have been destroyed or damaged. You could have a game about a team of explorers attempting to chart the remaining Relays and opening previously inactive Relays to try to find new ways and damaged part of the network, in the hopes of re-establish contact with colonies and races that have been cut-off since the end of ME3. This would also lead them to unexplored areas of the galaxy and maybe even to races that managed to never be discovered by the Citadel Council.
(Making our protagonist quite literally a "Pathfinder")
There you go, Bioware, a game set in the Milky Way that would deliver on the premise of Andromeda, that doesn't fundamentally break the universe like Synthesis or Control did. No reprogrammed Reapers to fix the mess and leave us with a cosy catastrophe, but actually delivers on the brutal consequences of a post-Reaper invasion Milky Way would look like and operates under the confines of established lore.
See how easy that was?
But that ignores the people who chose control or synthesis. It was clear that Bioware didn't want to deal with the Milky Way anymore otherwise they wouldn't give us those huge choices at the end. My Shepard chose control and I don't care at this point if Bioware chooses to canonise destroy and retcon it a little bit. I won't be alone in feeling this way. The vast majority of players chose destroy anyway.
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Post by kalreegar on Dec 6, 2020 12:59:30 GMT
if bioware wants to tell stories of the magnitude of andromeda, the choice between destroy control and synthesis is totally irrelevant.
ME:A is set in a single cluster.
what would have changed if the pathfinder team, instead of being sent to andromeda, had been sent colonize some unexplored cluster of the milky way? Maybe the inner regions, closer to the massive black holes, beyond the relay network etc? What if instead of the jardaans had found traces of the pre-prothean civilization? What if instead of the kett they had to fight an expedition of batarian villains? Or vorcha? Nothing. The fact that out there, somewhere, the sheparlyst protects the galaxy, or that organic and synthetic are living in peace, in harmony and symbiosis... would have had ZERO influence on this kind of story. But with the possibility to reconnect to some aspects of the trilogy, to make the players feel "at home", to be a real sequel instead of a horrifying pseudo-remake. A couple of codex references, a couple of emails, a couple of different dialogue, and everybody would have been happy.
No need to say "fuck you" to all the players that haven't choose destroy (and I never choose anything different than destroy)
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Post by gothpunkboy89 on Dec 6, 2020 13:20:48 GMT
"One early idea was to develop a prequel to Mass Effect, set during the First Contact Wars of the series’ lore, when the humans of Mass Effect’s galaxy had interacted with aliens for the first time. In late 2012, Hudson asked fans if they’d prefer to see a game before or after the original trilogy. The answers were resounding: most people wanted a sequel, not a prequel.. “The feedback from the community, focus groups and the team working on the project was the same,” said one person who worked on the game. “We wanted to do a game set after the trilogy, not during or before.” if what schreier reported above is true... and if Hudson based the concept of his new game on what the fans asked for... how stupid do you have to be to set the "sequel" in a totally different galaxy with totally different characters, where the very semantic significance of prequel, midquel and sequel loses all meaning? did you guys like indiana jones? Do you want a new movie? Yes? What do you prefer, prequel or sequel? Sequel? Okay, great. Then the next movie will be called minnesota jones, starring tom cruise, and will be about an adventurous paleontologist. ok.
Probably because there are enough "fans" that will scream at volumes only dolphin and whales can hear and will shatter all glass across the planet if their choices were not picked from all their screeching.
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Highwayman667
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"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Dec 6, 2020 14:34:09 GMT
No need to say "fuck you" to all the players that haven't choose destroy (and I never choose anything different than destroy) I can't believe it's 2020 and people still don't get over this crap.
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Post by Son of Dorn on Dec 6, 2020 14:43:38 GMT
No need to say "fuck you" to all the players that haven't choose destroy (and I never choose anything different than destroy) I can't believe it's 2020 and people still don't get over this crap. And I still can't believe it's not butter! 😁😉😆
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Post by traks on Dec 6, 2020 14:53:39 GMT
But that ignores the people who chose control or synthesis. It was clear that Bioware didn't want to deal with the Milky Way anymore otherwise they wouldn't give us those huge choices at the end. My Shepard chose control and I don't care at this point if Bioware chooses to canonise destroy and retcon it a little bit. I won't be alone in feeling this way. The vast majority of players chose destroy anyway. I to this day still don't understand, why anyone would feel ignored, if BioWare chooses to tell a story in one of the parallel universes created at the end of ME3. If you role play a new protagonist, that protagonist had nothing to do with what "your or my" Shepard did, so why does it matter if a story starts after what "one" Shepard instead of yours did? Isn't the question whether the story starts with a good premise and is then exciting to play a part in? A story starting in one parallel universe doesn't declare a canon ending (if that's what people are worried about). It just tells a story after the Reaper war. It'll be interesting to see what they'll do next. The ME timeline is via Andromeda now 600some years after the Reaper war with us having no idea what might have happened in between in one of the parallel universes in the Milky Way. I'm a bit worried about how things are going at BioWare with Hudson resigning, but still expect to see at least a fifth Mass Effect game. So I wonder whether they stay completely in Andromeda with us not being able (or willing) to reconnect with the Milky Way or try to intertwine both galaxies. If the latter is the case I wonder whether they approach the intertwining from a starting point in Andromeda or from the Milky Way perspective. I doubt that they simply abandon MEA and drop all story ideas they had, but we'll see. I am interested in any new Mass Effect they come up with, but think that they have to step up their game and take ME seriously again. As long as they do that, I think the next story should draw me back into the ME universe.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Dec 6, 2020 15:10:09 GMT
But that ignores the people who chose control or synthesis. It was clear that Bioware didn't want to deal with the Milky Way anymore otherwise they wouldn't give us those huge choices at the end. My Shepard chose control and I don't care at this point if Bioware chooses to canonise destroy and retcon it a little bit. I won't be alone in feeling this way. The vast majority of players chose destroy anyway. While I chose destroy I am sure some of the other choices would not be my canon, like I'd suspect since everyone at Bioware hates math the genophage was cured without any fix for their birth rate. And so be it. If it would have made a better game I'd be for it. I think 80% chose destroy and out of the remaining 20% probably 1/2 of them would have been fine with a canonized ending, they lost more than that going to Adromeda.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,859 Likes: 3,467
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Dec 6, 2020 16:00:53 GMT
I do wonder what the new leadership means for the franchise. The new leader might not give two shits about artistic integrity or at least someone elses artistic integrity as the endings were not a team decision but that of 2 people. He might be an Andromeda die hard, or think Andromeda was trash. Similar questions for DA4 does he think the direction they are going is good or bad. Does he want more RP features, more action features, is he big on GAS.
I kind of feel Casey was forced out, if it had just been him I'd be more likely to believe he just retired but him and the other dude announce the same day feels like they were forced out(and did others "leave" as well the same day, I thought I read that) And if so were they forced out just due to the companies numbers(possible but seems weird timing for that) or for the direction they seem to be going or refusing to go in directions EA wanted them to.
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Post by NotN7 on Dec 6, 2020 16:13:45 GMT
My Shepard chose control and I don't care at this point if Bioware chooses to canonise destroy and retcon it a little bit. I won't be alone in feeling this way. The vast majority of players chose destroy anyway. I to this day still don't understand, why anyone would feel ignored, if BioWare chooses to tell a story in one of the parallel universes created at the end of ME3. If you role play a new protagonist, that protagonist had nothing to do with what "your or my" Shepard did, so why does it matter if a story starts after what "one" Shepard instead of yours did? Isn't the question whether the story starts with a good premise and is then exciting to play a part in? A story starting in one parallel universe doesn't declare a canon ending (if that's what people are worried about). It just tells a story after the Reaper war. It'll be interesting to see what they'll do next. The ME timeline is via Andromeda now 600some years after the Reaper war with us having no idea what might have happened in between in one of the parallel universes in the Milky Way. I'm a bit worried about how things are going at BioWare with Hudson resigning, but still expect to see at least a fifth Mass Effect game. So I wonder whether they stay completely in Andromeda with us not being able (or willing) to reconnect with the Milky Way or try to intertwine both galaxies. If the latter is the case I wonder whether they approach the intertwining from a starting point in Andromeda or from the Milky Way perspective. I doubt that they simply abandon MEA and drop all story ideas they had, but we'll see. I am interested in any new Mass Effect they come up with, but think that they have to step up their game and take ME seriously again. As long as they do that, I think the next story should draw me back into the ME universe. I am not feeling ignored because of the ME3 ending I'm feeling ignored because its taking Bioware forever to produce a game which tells me that all is not roses there.
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Post by KaiserShep on Dec 6, 2020 16:14:14 GMT
Come on. The Extended Cut basically paves over that hokey dialogue from Star-geezer, especially a high-EMS ending. That change over time nonsense only works in a galactic dark age, which gets retconned into oblivion. Or just time. We rewrite history on the daily now, why would it be different in the future. So did Star-geezer throw in that bit about punching the reporter? I’d hate for it to devolve into a sexytimes encounter story instead....or would I?
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Post by Son of Dorn on Dec 6, 2020 16:39:48 GMT
Or just time. We rewrite history on the daily now, why would it be different in the future. So did Star-geezer throw in that bit about punching the reporter? I’d hate for it to devolve into a sexytimes encounter story instead....or would I? Depends on the reporter.... 😋
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Post by SirSourpuss on Dec 6, 2020 17:03:37 GMT
So did Star-geezer throw in that bit about punching the reporter? I’d hate for it to devolve into a sexytimes encounter story instead....or would I? By the way, something that bugged me. In my playthrough, I didn't punch Khalisa in ME1, or ME2, but when I tried to punch her in ME3, she dodged it and said she wouldn't fall for that one again. So I guess Shepard makes a habit of slapping Khalisa between games?
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Post by Energizer Bunny 211 on Dec 6, 2020 17:50:41 GMT
So did Star-geezer throw in that bit about punching the reporter? I’d hate for it to devolve into a sexytimes encounter story instead....or would I? By the way, something that bugged me. In my playthrough, I didn't punch Khalisa in ME1, or ME2, but when I tried to punch her in ME3, she dodged it and said she wouldn't fall for that one again. So I guess Shepard makes a habit of slapping Khalisa between games? Just randomly walks up to her every now and then and slaps her without provocation and for no reason whatsoever, then continues walking on
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Post by themikefest on Dec 6, 2020 18:00:46 GMT
My Shepard chose control and I don't care at this point if Bioware chooses to canonise destroy and retcon it a little bit. I won't be alone in feeling this way. The vast majority of players chose destroy anyway. While I chose destroy I am sure some of the other choices would not be my canon, like I'd suspect since everyone at Bioware hates math the genophage was cured without any fix for their birth rate. And so be it. If it would have made a better game I'd be for it. I think 80% chose destroy and out of the remaining 20% probably 1/2 of them would have been fine with a canonized ending, they lost more than that going to Adromeda. If a player played the trilogy more than once making different choices in the second, third and forth playthrough, then their choices would be acknowledged unless they make the same choice over and over again. For me, the only choices that remain the same is always letting the council die and always choosing red. If Bioware were to choose the genophage to be cured, I would be ok with that since I've done a playthrough curing it even though my preference is to sabotage it. One thing that could happen is instead of the geth being destroyed from the red, they survive, but over time they start going back to what they were before they downloaded the code. Or one of the details that changed is instead of the geth downloading the code, Admiral "I got an itchy trigger finger" Gerrell, stands down causing the geth to stop firing. Both come to some agreement. No one knows how long it lasts, but that will be dealt with after the reapers are dealt with. What I'm curious about is Hudson himself. Did he not want anymore games after ME3? If so, just don't make anymore ME games. There is a lot of potential in the Milky Way that could have been explored without having the neopolitan ending. I would like to see the galaxy rebuilding after the reapers are destroyed while dealing with whatever problems they come across. My favorite idea is Shepard explores darkspace to make sure there is no more threat from the reapers even after being destroyed. There's a lot that can be done to have a game(s) after the events of ME3. What I'm interested in is the remaster. What will Bioware/EA do if it sells well? Would EA step in telling Bioware what to do going by the sales of the remaster? Of course it would depend on how well it sells.
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Evil
N3
Lurkin' since 24/02/2011
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
Prime Posts: 2400
Prime Likes: 298
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Post by Evil on Dec 6, 2020 18:03:44 GMT
By the way, something that bugged me. In my playthrough, I didn't punch Khalisa in ME1, or ME2, but when I tried to punch her in ME3, she dodged it and said she wouldn't fall for that one again. So I guess Shepard makes a habit of slapping Khalisa between games? Just randomly walks up to her every now and then and slaps her without provocation and for no reason whatsoever, then continues walking on I doubt that anyone who had ever heard her speak could be accused of having no reason to slap her.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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Bottom
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Post by Ascend on Dec 6, 2020 18:27:16 GMT
Well it's not like they had a choice, the Mass Effect 3 endings were so world altering it was going to be hared to write around it. I've said it before, Destroy is overall the best ending from a storytelling perspective.
With it, you get a post-apocalyptic Milky Way where everyone's struggling to rebuild society and many Mass Relays have been destroyed or damaged. You could have a game about a team of explorers attempting to chart the remaining Relays and opening previously inactive Relays to try to find new ways and damaged part of the network, in the hopes of re-establish contact with colonies and races that have been cut-off since the end of ME3. This would also lead them to unexplored areas of the galaxy and maybe even to races that managed to never be discovered by the Citadel Council.
(Making our protagonist quite literally a "Pathfinder")
There you go, Bioware, a game set in the Milky Way that would deliver on the premise of Andromeda, that doesn't fundamentally break the universe like Synthesis or Control did. No reprogrammed Reapers to fix the mess and leave us with a cosy catastrophe, but actually delivers on the brutal consequences of a post-Reaper invasion Milky Way would look like and operates under the confines of established lore.
See how easy that was?
Sure... And while we're at it, let's make everyone play as soldier, give everyone only one gun for each class. If there is one thing I'm fiercely against it's canonizing the ending of ME3. If they want to do it, they have to change the ending completely. Destroy is not necessarily the best ending, not even from a storytelling perspective. You know what the best ending is? Shepard failing. The war with the reapers lasts hundreds of years as hinted many times in the games. That means that there is a huge amount of potential there. But obviously no one wants that. Everyone wants their happy Disney ending. Control is also fine as an ending. For one, a great war between the Shepard-controlled reapers and the Leviathans is a great plot device. The only one that really breaks any sort of continuation is Synthesis. And even then, there are ways around that, like, the synthesis slowly being undone over time, i.e. it was not sustainable, and then you ultimately have a similar situation as both control and destroy. There are multiple possibilities, but people prefer to push the little box they prefer. Andromeda was fine as a concept. It was a sequel, and a believable one. It was its execution in terms of game structure, plot and obviously technical aspects, that made it the subpar experience that it is. It has no originality, and that makes it boring.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,859 Likes: 3,467
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Post by ahglock on Dec 6, 2020 19:37:16 GMT
Or just time. We rewrite history on the daily now, why would it be different in the future. So did Star-geezer throw in that bit about punching the reporter? I’d hate for it to devolve into a sexytimes encounter story instead....or would I? Star-Geezer was screaming fake news before it was cool.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,859 Likes: 3,467
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Dec 6, 2020 19:42:24 GMT
While I chose destroy I am sure some of the other choices would not be my canon, like I'd suspect since everyone at Bioware hates math the genophage was cured without any fix for their birth rate. And so be it. If it would have made a better game I'd be for it. I think 80% chose destroy and out of the remaining 20% probably 1/2 of them would have been fine with a canonized ending, they lost more than that going to Adromeda. If a player played the trilogy more than once making different choices in the second, third and forth playthrough, then their choices would be acknowledged unless they make the same choice over and over again. For me, the only choices that remain the same is always letting the council die and always choosing red. If Bioware were to choose the genophage to be cured, I would be ok with that since I've done a playthrough curing it even though my preference is to sabotage it. One thing that could happen is instead of the geth being destroyed from the red, they survive, but over time they start going back to what they were before they downloaded the code. Or one of the details that changed is instead of the geth downloading the code, Admiral "I got an itchy trigger finger" Gerrell, stands down causing the geth to stop firing. Both come to some agreement. No one knows how long it lasts, but that will be dealt with after the reapers are dealt with. What I'm curious about is Hudson himself. Did he not want anymore games after ME3? If so, just don't make anymore ME games. There is a lot of potential in the Milky Way that could have been explored without having the neopolitan ending. I would like to see the galaxy rebuilding after the reapers are destroyed while dealing with whatever problems they come across. My favorite idea is Shepard explores darkspace to make sure there is no more threat from the reapers even after being destroyed. There's a lot that can be done to have a game(s) after the events of ME3. What I'm interested in is the remaster. What will Bioware/EA do if it sells well? Would EA step in telling Bioware what to do going by the sales of the remaster? Of course it would depend on how well it sells. I do different things most play throughs, but I never save the council, i never cure the genophage.I've only done, refuse, green, blue once each. But yes one of my play throughs would handle most of the choices, just not those 2, which admittedly state of the krogan is pretty big. But whatever, I can do another play through with those things if they put something as canon.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
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Post by guanxi on Dec 6, 2020 21:24:47 GMT
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Post by SirSourpuss on Dec 6, 2020 21:29:47 GMT
[ img alt=" " src="https://media.gettyimages.com/vectors/rats-leaving-a-sinking-ship-vector-id487626606?s=2048x2048"] Well, if you ask Conquer Your Dreams, that's not true, because Mike Gamble is still there.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Dec 6, 2020 22:16:52 GMT
BioWare Magic Mike? Can't fault him. He's in the hot-seat now. He's a long standing fan of the series who has worked hard to be in this position. If he's still the Mass Effect project director from inception to release and it sees the light of day under the circumstances the gamble will have paid off regardless of how it actually turns out. As for Hudson and Co, Anthem and Andromeda are the result of the leadership vacuum that he created the last time he jumped ship for a pay rise. I think Hudson is a bit of a corporate mercenary, I will be very surprised if he does actually start his own Indie studio. The next Dragon Age is almost certainly going to be a giant turd.
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4588
0
Mar 24, 2024 14:29:55 GMT
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Dec 7, 2020 4:57:14 GMT
I've said it before, Destroy is overall the best ending from a storytelling perspective.
With it, you get a post-apocalyptic Milky Way where everyone's struggling to rebuild society and many Mass Relays have been destroyed or damaged. You could have a game about a team of explorers attempting to chart the remaining Relays and opening previously inactive Relays to try to find new ways and damaged part of the network, in the hopes of re-establish contact with colonies and races that have been cut-off since the end of ME3. This would also lead them to unexplored areas of the galaxy and maybe even to races that managed to never be discovered by the Citadel Council.
(Making our protagonist quite literally a "Pathfinder")
There you go, Bioware, a game set in the Milky Way that would deliver on the premise of Andromeda, that doesn't fundamentally break the universe like Synthesis or Control did. No reprogrammed Reapers to fix the mess and leave us with a cosy catastrophe, but actually delivers on the brutal consequences of a post-Reaper invasion Milky Way would look like and operates under the confines of established lore.
See how easy that was?
Sure... And while we're at it, let's make everyone play as soldier, give everyone only one gun for each class. If there is one thing I'm fiercely against it's canonizing the ending of ME3. If they want to do it, they have to change the ending completely. Destroy is not necessarily the best ending, not even from a storytelling perspective. You know what the best ending is? Shepard failing. The war with the reapers lasts hundreds of years as hinted many times in the games. That means that there is a huge amount of potential there. But obviously no one wants that. Everyone wants their happy Disney ending. Control is also fine as an ending. For one, a great war between the Shepard-controlled reapers and the Leviathans is a great plot device. The only one that really breaks any sort of continuation is Synthesis. And even then, there are ways around that, like, the synthesis slowly being undone over time, i.e. it was not sustainable, and then you ultimately have a similar situation as both control and destroy. There are multiple possibilities, but people prefer to push the little box they prefer. Andromeda was fine as a concept. It was a sequel, and a believable one. It was its execution in terms of game structure, plot and obviously technical aspects, that made it the subpar experience that it is. It has no originality, and that makes it boring. Or you know, people can stop strawmaning Destroy as a "Disney" ending. Because there is nothing Disney about galactic devastation.
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5,955
Son of Dorn
Fortifying everything.
6,263
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Dec 7, 2020 5:16:51 GMT
Sure... And while we're at it, let's make everyone play as soldier, give everyone only one gun for each class. If there is one thing I'm fiercely against it's canonizing the ending of ME3. If they want to do it, they have to change the ending completely. Destroy is not necessarily the best ending, not even from a storytelling perspective. You know what the best ending is? Shepard failing. The war with the reapers lasts hundreds of years as hinted many times in the games. That means that there is a huge amount of potential there. But obviously no one wants that. Everyone wants their happy Disney ending. Control is also fine as an ending. For one, a great war between the Shepard-controlled reapers and the Leviathans is a great plot device. The only one that really breaks any sort of continuation is Synthesis. And even then, there are ways around that, like, the synthesis slowly being undone over time, i.e. it was not sustainable, and then you ultimately have a similar situation as both control and destroy. There are multiple possibilities, but people prefer to push the little box they prefer. Andromeda was fine as a concept. It was a sequel, and a believable one. It was its execution in terms of game structure, plot and obviously technical aspects, that made it the subpar experience that it is. It has no originality, and that makes it boring. Or you know, people can stop strawmaning Destroy as a "Disney" ending. Because there is nothing Disney about galactic devastation. The Green is more of a Disney ending then Destroy is.
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