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Post by eternalambiguity on Dec 11, 2020 3:34:02 GMT
Maybe the heist/spy style of the abandoned version of this game has been retained and we'll be operating exclusively in the shadows? The world will never know our name, but owe us an unpayable debt. That kind of thing? The two scenes of the PC sneaking about, in the city and in caves, implies to me that that's the case.
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Post by midnight tea on Dec 11, 2020 3:37:18 GMT
This "a new kind of hero" stuff is interesting. That clearly means something. Yeah - that stood out to me, as well. The first three DA games had heroes that 'stepped forward into the light' and completed these world-altering tasks in view of the Maker and all the peoples of Thedas. Maybe the heist/spy style of the abandoned version of this game has been retained and we'll be operating exclusively in the shadows? The world will never know our name, but owe us an unpayable debt. That kind of thing? OR Lord of Fortune (because I like the idea, not that I think it is in any way confirmed) - dude, just pay me and tell me who you want dead. So far this shapes up to be - to me - to go in a direction I've been predicting a while ago. The 'new kind of hero' will not necessarily be the hero the like of Warden or Inquisitor, who eventually got large public recognition/role, or are even thought to be destined to accomplish certain tasks (stopping the Blight; stopping the Blighted monster Corypheus), but someone who is sort of a connective tissue - the pivotal person that makes things possible, which includes some other pivotal characters fulfill their destined role. I'm just going to repeat myself, so I'll just copy-paste what I mean below from my older comment: I always bring TES: Oblivion when I want to illustrate my point - the pivotal character there is Martin Septim. But he wouldn't meet his destiny if it wasn't for our PCs. Martin may have been the pivotal character, but PC was the Prime Mover of the story. And not only they become the legendary Champions, they even get an option to become a god-like being in the end. So really, it depends what role BW has envisioned for our new PC - be it in DA4 or later. I mean, what if playing the grunt IS the point? You know, with the theme being that even a small person can still have a profound impact on the story, or they are indeed caught in a war between two (or more) bigger entities, yet the Final Decisions will be theirs, be it because of circumstances or their tenacity or whatever? This could happen even if they cut Inquisitor entirely out of the story and we play a completely unrelated PC.
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Post by midnight tea on Dec 11, 2020 3:41:47 GMT
I'd say that the way characters move/things are animated is indicative of in-game footage (if it's not something that will remain in game in such shape, it's likely generated in-engine, with stuff from the new game), rather than cinematics per se, or something created entirely outside of already existing game, its environments and assets. If it was in engine footage they would've stayed it. Instead they said something along the lines of "not Representative of gameplay" But "engine footage" and "not representative of gameplay" are not mutually exclusive things. This can be all created in-engine, but the short teaser is composed in a way that would not be reflective of the breadth of actual gameplay (also - if they cut or tweak something in the final version of the game, they have to have 'not representative of gameplay' there now, so they'd avoid the headache of dealing with people saying the teaser has showed something that is not in game anymore... you know, like what happened before).
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Post by arvaarad on Dec 11, 2020 3:56:35 GMT
It seemed like more games than usual had cinematic-only stuff this year. Probably the simplest explanation is, game devs are having the same kind of 2020 that everyone else is having.
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Post by The Elder King on Dec 11, 2020 4:00:42 GMT
It seemed like more games than usual had cinematic-only stuff this year. Probably the simplest explanation is, game devs are having the same kind of 2020 that everyone else is having. Not only that, but a lot of big studios didn’t show up. I might be forgetting something, but from what I recall the biggest reveals where Sephiroth and, sort of, Liara with NME.
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Post by pessimistpanda on Dec 11, 2020 4:01:17 GMT
It seemed like more games than usual had cinematic-only stuff this year. Probably the simplest explanation is, game devs are having the same kind of 2020 that everyone else is having. Why? What happened this year?
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Post by lucidae on Dec 11, 2020 4:02:49 GMT
If it was in engine footage they would've stayed it. Instead they said something along the lines of "not Representative of gameplay" But "engine footage" and "not representative of gameplay" are not mutually exclusive things. This can be all created in-engine, but the short teaser is composed in a way that would not be reflective of the breadth of actual gameplay (also - if they cut or tweak something till release, they have to have 'not representative of gameplay' there, so they'd avoid the headache of dealing with people saying the teaser has showed something that is not in game anymore... you know, like what happened before). Normally when something is filmed in engine they will make it clear that it was to show off the potential of their live visuals now that the gap between it and cg is narrowing. They'd often say something like "footage captured in engine" so that they can avoid any discrepancies with the final product. The fires above teaser was filmed in engine, displayed the frostbite logo and said "actual gameplay footage". So if this teaser was in engine I'd expect something like "footage captured in engine, final product still in development" or something. CG trailers commonly just say "not representative of gameplay" because they aren't, but they still sell you the game. Everyone here has been disappointed at one point in time that playing a game didn't feel/look like the cg trailer for that game. Anyway, I'll agree to disagree on this one.
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Post by smilesja on Dec 11, 2020 4:10:14 GMT
It seemed like more games than usual had cinematic-only stuff this year. Probably the simplest explanation is, game devs are having the same kind of 2020 that everyone else is having. Why? What happened this year? Nothing of note.
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Post by dadithinkimgay on Dec 11, 2020 4:16:29 GMT
Holy sh** I just realized that if Varric is back then that means we may see Bianca again. All I care about is getting petty revenge for her asinine comment she made towards my Inquisitor. If my Inky can’t have the last word then I’m sure as hell my new PC will, lol.
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Post by Sharable Horizon on Dec 11, 2020 4:22:06 GMT
Ok! I wasn’t expecting to much, but as a moving “mood board” setting the stage for the game, it did its job and hyped me up! I thinking that Varric won’t play a major role. He maybe our initial benefactor, who sets us upon our path. Maybe by employing us for a heist, or some other contract. Going from the vibe of Tevinter nights, I’m also guessing that most of the game is going to be us navigating the shadows and all of the clandestine organisations that operate within them. The new mural is also very interesting! Highlighting Meredith and red lyrium (and therefore the blight) on the side with snake lady is actually making me think that she is one of the forgotten ones rather then the Evanuris. The original broodmother? The other side focusing on Cory and specifically Solas orb may highlight the other side of that coin (Elgernhan?) Two ancient forces with us caught in the middle and solas manipulating it all?! I’m pumped! Please forgive the terrible way I’ve phrased my points above - it’s 4:30 in the morning here and my brain is shutting down!
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Post by wickedcool on Dec 11, 2020 4:46:10 GMT
Several stills including the one with solas show a castle like building-is that the capital castle/government etc of Tevinter? Is that building a big chunk of gameplay
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Post by biggydx on Dec 11, 2020 4:47:19 GMT
I'm gonna ruffle some feathers with this comment, but I honestly can't understand why yall put yourselves through this nonsense of expecting a lot of a something that's still years away. It's like a freakin cycle with this board. Do you really think they were gonna show tangible gameplay or some 4 minute cinematic when the game still looked like it was pre-alpha only 5 months ago? All this trailer did was set the tone and general locations, and that's about it (and - honestly - what everyone here should have expected). You'd think the overhyping of Cyberpunk would have told people better, but I guess not. As far as what was shown, I'm honestly not that up to date on Dragon Age lore, but I do like the aesthetics of the various cities; especially the Tevinter looking one. Varric's is okay with me, but I do hope he only serves an advisory role. He's got other shit to deal with, as well as him getting together with Bianca again (at least - IIRC). Solas... "His name wasn't silk, but his face was the shocker."
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Post by luketrevelyan on Dec 11, 2020 4:49:19 GMT
One thing that stood out to me is that if the range of characters shown are examples of our PC, why are they always alone? It felt extremely odd when Varric said “we got your back” as the PC traversed through a snowy, dark, red lyrium infested terrain companionless. Who is “we”, and if they have my back, why am I alone? Combat certainly doesn’t look like it’s going to be party-based anymore, so.... Possible, but considering how little this teaser shows I wouldn't worry too much yet. Could be any number of reasons they are shown alone. If we start seeing gameplay and we are still alone, then I'll worry.
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Post by The Elder King on Dec 11, 2020 4:56:11 GMT
I'm gonna ruffle some feathers with this comment, but I honestly can't understand why yall put yourselves through this nonsense of expecting a lot of a something that's still years away. It's like a freakin cycle with this board. Do you really think they were gonna show tangible gameplay or some 4 minute cinematic when the game still looked like it was pre-alpha only 5 months ago? All this trailer did was set the tone and general locations, and that's about it (and - honestly - what everyone here should have expected). You'd think the overhyping of Cyberpunk would have told people better, but I guess not. As far as what was shown, I'm honestly not that up to date on Dragon Age lore, but I do like the aesthetics of the various cities; especially the Tevinter looking one. Varric's is okay with me, but I do hope he only serves an advisory role. He's got other shit to deal with, as well as him getting together with Bianca again (at least - IIRC). Solas... "His name wasn't silk, but his face was the shocker." People weren’t expecting this, and wouldn’t have, if BioWare themselves didn’t hype up the event. The way they talked about it, I think it was fair to expect a title, at least. The teaser was fine, and if we didn’t get beforehand information of the presence of the game at TGA, it wouldn’t have generated that much disappointment (although it’s fair to see that there’s lots of happy people on Twitter).
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Post by ahglock on Dec 11, 2020 4:59:16 GMT
I dug the looks of the city. I hope its fairly explorable. I hate Varric, wasn't 2 games enough.
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Post by telanadas on Dec 11, 2020 5:10:28 GMT
I'm gonna ruffle some feathers with this comment, but I honestly can't understand why yall put yourselves through this nonsense of expecting a lot of a something that's still years away. It's like a freakin cycle with this board. Do you really think they were gonna show tangible gameplay or some 4 minute cinematic when the game still looked like it was pre-alpha only 5 months ago? lol I get it, but after all this time I just want updates, transparency from the devs...literally anything that says that there is something tangible being worked on. Honestly I was actually hoping for gameplay but I guess even a title was too much to ask To be fair this was hyped up a lot and I thought it was going to be a big reveal. I am really glad Christian Dailey seems to be active about sharing the dev process in this respect, I feel like BW could really use some public spokespeople at this point. It says a lot when they shut down their own forums and the only way to interact with the devs is on twitter. :/
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Post by eternalambiguity on Dec 11, 2020 5:16:46 GMT
I thinking that Varric won’t play a major role. He maybe our initial benefactor, who sets us upon our path. Maybe by employing us for a heist, or some other contract. Going from the vibe of Tevinter nights, I’m also guessing that most of the game is going to be us navigating the shadows and all of the clandestine organisations that operate within them. I mean, he does explicitly say "I've got your back." That doesn't seem like a casual relationship. --- Maybe I missed the discussion, but what the heck is up with those things when they show the PC's feet? My expectation is that they're supposed to be dragons, but they look like giant turtles or something. Adamantoise.
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Post by sandwichtern on Dec 11, 2020 5:46:20 GMT
Nice bow... *snip* Despite the horn, I think it's the in-game version of this bow. And from what we've seen in with the short story artwork, they're Dalish. * snip* Besides qunari horns that magic archer's head also makes me think of Flemythal's hair and headdress. *wants very much to know who got the sliver of Mythal's essence through the eluvian mirror* 😯
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Post by pessimistpanda on Dec 11, 2020 6:07:07 GMT
The "horns" don't look remotely Qunari-ish to me at all, especially not the way they seem to twine around each other. Rather it reminds me of tree branches, which makes me think elven or perhaps something entirely different.
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Post by linksocarina on Dec 11, 2020 6:31:16 GMT
This "a new kind of hero" stuff is interesting. That clearly means something. Yeah - that stood out to me, as well. The first three DA games had heroes that 'stepped forward into the light' and completed these world-altering tasks in view of the Maker and all the peoples of Thedas. Maybe the heist/spy style of the abandoned version of this game has been retained and we'll be operating exclusively in the shadows? The world will never know our name, but owe us an unpayable debt. That kind of thing? OR Lord of Fortune (because I like the idea, not that I think it is in any way confirmed) - dude, just pay me and tell me who you want dead. This is the most likely scenario to me. Part of me thinks that were heading into a Dragon Age where Solas has already won...think of a Kefka scenario from Final Fantasy where he destroys the world and its eating itself up with him in charge. So the fight is guerilla warfare, through and through. But part of me also thinks the heist motif is still in play here. We will have to see as more info comes in.
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Post by necrowaif on Dec 11, 2020 6:34:41 GMT
The "horns" don't look remotely Qunari-ish to me at all, especially not the way they seem to twine around each other. Rather it reminds me of tree branches, which makes me think elven or perhaps something entirely different. I actually agree with PP here. They look more like branches. My guess is that it’s an elven helmet.
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Post by TheEmptyRoad on Dec 11, 2020 7:12:02 GMT
As far as the two figures in Solas' Mural:
Meredith being contrasted with Corypheus is not the focus. Look at the lighting and the way they are framed. Mad Merry and Coryphishit are each holding something that are the focus - the Orb and the Statue (inside the sword).
Them two being contrasted is very intriguing. Especially given that this game will feature another contrasting conflict - that between Tevinter and the Qun.
The figure above each I take to be some combination of Ghil'an han, Elgar'nan, Mythal, and Andruil. I highly doubt that the Orb originally belonged to Solas, I'd be willing to bet he either stole it or had it given to him by Mythal.
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Post by pessimistpanda on Dec 11, 2020 7:35:16 GMT
Yeah - that stood out to me, as well. The first three DA games had heroes that 'stepped forward into the light' and completed these world-altering tasks in view of the Maker and all the peoples of Thedas. Maybe the heist/spy style of the abandoned version of this game has been retained and we'll be operating exclusively in the shadows? The world will never know our name, but owe us an unpayable debt. That kind of thing? OR Lord of Fortune (because I like the idea, not that I think it is in any way confirmed) - dude, just pay me and tell me who you want dead. This is the most likely scenario to me. Part of me thinks that were heading into a Dragon Age where Solas has already won...think of a Kefka scenario from Final Fantasy where he destroys the world and its eating itself up with him in charge. So the fight is guerilla warfare, through and through. But part of me also thinks the heist motif is still in play here. We will have to see as more info comes in. Given the backdrops and armour/weapons we're seeing, which are unlike anything present in the previous games, this is my theory also. But I am biased, since it's what I advocated for all along, lol.
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Post by fluffysmom on Dec 11, 2020 7:36:52 GMT
As far as the two figures in Solas' Mural: Meredith being contrasted with Corypheus is not the focus. Look at the lighting and the way they are framed. Mad Merry and Coryphishit are each holding something that are the focus - the Orb and the Statue (inside the sword). Them two being contrasted is very intriguing. Especially given that this game will feature another contrasting conflict - that between Tevinter and the Qun. The figure above each I take to be some combination of Ghil'an han, Elgar'nan, Mythal, and Andruil. I highly doubt that the Orb originally belonged to Solas, I'd be willing to bet he either stole it or had it given to him by Mythal. My first thought was the sea monster on the left belonging to the elf goddess whose name I can never spell, and Qunari on the right with The Dread Wolf in the middle fighting off both to achieve his plans. Then you have the two villains underneath (the ground) who brought forth red lyrium which seems to be spreading in previous shots we’ve seen with two drawings of the same castle but one looks like it’s turning red. (Could just be lighting.) Those same castles look like the ones in the previous shots except one is seen through elven ruins and has (what looks to me) that misty stuff from the eluvian world. Also that green arrow reminds me of Inky’s fade power so maybe Solas’ forces have harnessed it somehow?
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Post by colfoley on Dec 11, 2020 7:37:57 GMT
So finally home and finally got a chance to watch the trailer three times in a row no less! And wow was that some really good stuff. Obviously a little disappointing no title (unless...) but other than that it really did hit most of the other itches that I was having. Great VO by Varric/ Brian Bloom, a bit sus, but still great to hear none the less and Brian Bloom is quite good at this regardless. Great visuals and a lot of fun little scenes here and there so that if this is what they are striving for the game is going to look gooooooorrrrrggggeeeoooooouuusss. (Also well directed in a way, the transition with the sun was quite good), but perhaps most importantly was the...MUSIC. I am not quite convinced that was a Trevor Morris original and of course there is no guarantee that whoever did the music to this will do the game's music but I really hope that 1 is the same as 2 is the same as 3 because really that had to be the best because of the trailer. So though a couple of other specific notes. The bow porn bit too the effect of it reminds me of some of the effects from Vahalla and Odyssey with the eagle shot predator shot thing. Which is interesting. And I think the effect...well it kind of looks green to me, so I think everyone knows what joke I am about to make here. Also the archer that mask kind of looked like an Orlesian face mask. Solas's threads look awesome... It is also kind of interesting how they keep on emphasizing us so much on it being 'you' in the hero. And I guess that might be it.
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