jadebaby88
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Post by jadebaby88 on Jan 7, 2021 11:03:17 GMT
While I appreciate the effort involved in this, in my experience these sort of deep-dive analysis' of trailers always tend to be wrong. Devs don't put that much thought into it, and if BioWare's track record is anything to go by, they're doing things because they look cool, not because it's lore-orientated.
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Post by N7Pathfinder on Jan 7, 2021 12:51:54 GMT
Kind of makes sense, right? Yeah, i guess.
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Post by N7Pathfinder on Jan 7, 2021 12:53:04 GMT
While I appreciate the effort involved in this, in my experience these sort of deep-dive analysis' of trailers always tend to be wrong. Devs don't put that much thought into it, and if BioWare's track record is anything to go by, they're doing things because they look cool, not because it's lore-orientated. I agree.
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Little Bengel
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Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Jan 7, 2021 13:32:55 GMT
Also, I'm beginning to think everything in MET and MEA can be tied to Leviathan... Jardaan (with some escaping to Andromeda and the apparent ease at which they can manipulate organics) and the Benefactor (a deeper understanding of the inevitable Reaper threat).
So they're going with a tried and true plot point seen in some ME fanfics. Makes sense, as Leviathans are the one MW species that could plausibly go intergalactic without much hassle. Maybe I've read too much OSABC, but I'd like to see that happen.
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Post by feuerrabe on Jan 7, 2021 16:17:04 GMT
I have a new theory: Every ending of ME3 is accounted for, there is but a single decision in ME2 that is disregarded, Niftu Cal always survives. Without realising it, Shepard Witnessed a prophecy in Mass Effect 2, in the words of the prophecy were: "Yes, I'm tired... nap now. Destroy the universe later."
If you picked synthesis, Niftu Cal become one with Harbinger at the ending of Mass Effect 3. If you picked control, harbinger is now his lap dog, since he managed wrestle control out of Shepard's dead hand. If you picked destroy, there was nothing to keep the power of the biotic god in check and he managed and he became a volus the size of a reaper, using Harbinger's corpse as furniture. Either way, he is the undisputed oppressive ruler of the galaxy and master villain to be defeated. The Alderson disk is the throne of the new biotic god.
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Post by themikefest on Jan 7, 2021 18:00:48 GMT
This is the true ending, the Biotic god ending.
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Post by Hanako Ikezawa on Jan 7, 2021 18:13:38 GMT
This is the true ending, the Biotic god ending.
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Post by feuerrabe on Jan 7, 2021 18:16:56 GMT
Alright, you convinced me.
I've always found all the picking on which ending is best and the only one true choice extremely frustrating and pointless. However, in that case it is obvious. This must be what really happened, they were merely too terrified of the biotic god to show the true events in the game.
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Tonymac
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Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Origin: Tonycmac
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Post by Tonymac on Jan 8, 2021 14:00:10 GMT
While I appreciate the effort involved in this, in my experience these sort of deep-dive analysis' of trailers always tend to be wrong. Devs don't put that much thought into it, and if BioWare's track record is anything to go by, they're doing things because they look cool, not because it's lore-orientated. I agree. Go back and watch the trailer for Anthem. Pay attention to the statements concerning footage taken "in game", "real time" and all of that tripe. I see it as false advertisement - they see it as getting suckers to buy their game. All we are to them is a payday - so they make the shiny and hope that people read into the trailer what they want to see in the next game. Its all about the Hype. Hype is what gets people preordering, or hurriedly buying the game at full price (i.e. producing maximum profits). I am now immune to Hype - especially for a BioWare game, because ME3. I wait for real reviews from regular players before I buy anything. The sad part is, I will buy the games if they are good, but the company is just not producing games of the quality that I enjoy. ME1 and 2 set the bar. In conclusion: The once vaunted BioWare is now better at making game trailers than they are at making games.
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Post by N7Pathfinder on Jan 8, 2021 14:26:39 GMT
Go back and watch the trailer for Anthem. Pay attention to the statements concerning footage taken "in game", "real time" and all of that tripe. I see it as false advertisement - they see it as getting suckers to buy their game. All we are to them is a payday - so they make the shiny and hope that people read into the trailer what they want to see in the next game. Its all about the Hype. Many companies do that now... I still remember that stupid omen trailer from ffxv, some of the things on the trailer happened but alot differently. Old game trailers were the best. No cgi teaser which most of it is made specifically for this, only in game.
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trinity0
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Post by trinity0 on Jan 8, 2021 19:04:26 GMT
Naughty Dog did the same thing with one of the TLoU2 Trailers. Joel was in the Trailer and was replaced with Jessie in the game.
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Post by SirSourpuss on Jan 8, 2021 19:57:48 GMT
Naughty Dog did the same thing with one of the TLoU2 Trailers. Joel was in the Trailer and was replaced with Jessie in the game. Yeah. That went REALLY well with the fans. And by really well I mean not at all.
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hoku
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Post by hoku on Jan 10, 2021 17:24:38 GMT
If you wanted to implement anything of the sort in a game like mass effect, you'd have to make sure that, regardless of the players species, they have more or less the same cultural background. Unlike Dragon Age, Mass Effect has always been tailored to one particular player character, which decreases the wiggle room for the player to define their own character, but increases the involvement of the character in the world and thus makes the story telling more intense. If you were to allow for different species it seems inevitable that there will be moments when things seem off and it will not always reflect the species of the player character to the degree that would be desirably. You would not get a different voice over for every little species, only a bit of voice modulation, if at all. The asari would sound just like the human, the salarian talk 20% faster, the krogan have a darker timbre. In the effect, it would be mostly a cosmetic choice with relatively little impact on the game. In a game like Mass Effect, that is a difficult trade of. An NPC would react to a character that looks like Wrex just like they react like they react to a character that looks like Tali, for example, which does take away something from the game.
On top of that, the races would also be problematic when it comes to animation. You need a way to translate facial animation from one species to another, which obviously doesn't work for Krogan on if you take human as a default. Additionally, their very different physique would require to make every scripted animation where the character interacts in some way with the environment if you allow for something as extreme as krogan. Turian and quarians have very different legs then humasn and you can't just translate a scripted animation one to one either. Asari would not be a problem. Aside from scripted animations, it's also default animations. How does a turian hold a gun when the walk, run, sprint without creating clipping issues? You can't just use NPC animations, the player character is considerably more visible and the animations need to be more refined. Things like that. In Cyberpunk 2077 it often occured to me that they did not actually have separate male / female animations, but only tweaked the male animations to get the female ones. There were like like 3 billion occasions when I though "You just can't sit like this wearing a mini skirt!" ME3 had similar issues, but not that pronounced.
Finally there is equipment. Every piece of wearable equipment must adjust to the player character. In scripted animations, Shepard often used a weapon that he doesn't even have, such as an Avenger assault rifle, even though they are not carrying one. If you allow for different races you'd have to make a separate version of of every wearable item for every race / sex combination that exists and that is assuming that you cannot tweak the physique. In SW:TOR all permissible character have the same eight body models (four male, four female), regardless of their species, so there are eight versions of every wearable item. In Mass Effect that would work only between the female human and the asari, everything else would need their own stuff and the only mitigating factor is that in Mass Effect, customisations are limited to the face. At the moment there are only two versions, male and female. And by wearable items, I don't mean just clothes, I also mean guns, for example. I would be surprised if the gun that a female Shepard holds was slightly smaller than that which the male Shepard holds. In Mass Effect it would be relatively easy to get around this: Provide a relatively limited number of options in the appearance editor, but give the player ultimate freedom to customize those limited options in the appearance editor / loadout screen in a system that is more like ME3 than ME:A. I generally prefer that anyway.
Other games allow for greater variety by using more dynamic systems to adjust items dynamically to the character, but that only works within a certain range, the most popular of which is the breast size for the female characters of course. It gets along with tweaking the breast size of female characters, but not with having two fingers and a thumb at each hand, each of which are much larger a human finger or thumb, would not be possible. It also comes with a bit of a trade off, as it looses quality, performance and creates more clipping issues than a static system.
Ss far as I am concerned, that would be an acceptable trade off, but I can see the issues.
Never thought about those issues and I feel really stupid right now, they are very much logical.
I'll share the link with you post in on reddit and elsewhere whenever "I want to be Mass Effect race and (non) gender of choice comes up." in the future.
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Post by feuerrabe on Jan 10, 2021 18:01:00 GMT
Well, I am not actually an animator, I just toyed around with still scenes in Blender 3D, but I don't know a first thing about video game animations. What I wrote is just what I can infer from my general knowledge about programming and computers in general.
But, before you quote me on this elsewhere, please ask somebody who knows what they are talking about! Aside from all the typos and messed up sentences, I'd rather have an expert comment on the technical implications of allowing different Mass Effect races in a game with overall gameplay of Mass Effect, and consider what that means for wearable items, scripted animations, default animations, and simple shot-reverse shot animations with a library of predefined gestures.
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Tonymac
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Post by Tonymac on Jan 11, 2021 14:09:32 GMT
Well, I am not actually an animator, I just toyed around with still scenes in Blender 3D, but I don't know a first thing about video game animations. What I wrote is just what I can infer from my general knowledge about programming and computers in general.
But, before you quote me on this elsewhere, please ask somebody who knows what they are talking about! Aside from all the typos and messed up sentences, I'd rather have an expert comment on the technical implications of allowing different Mass Effect races in a game with overall gameplay of Mass Effect, and consider what that means for wearable items, scripted animations, default animations, and simple shot-reverse shot animations with a library of predefined gestures. I believe that I see some of this in ME3 MP. I'm one of those cats that plays the game daily - I've got to get my fix. Some of my favorites are: Asari Adept - She is smooth and lethal, excruciatingly accurate with a shotgun. Reave creates just enough of a stagger to leave enemies exposed for head shots. Geth Trooper - It can't be bought or reasoned with. It doesn't feel pity or remorse. It can't even comprehend why organics scream when they burn, nor can it smell the burning flesh. Vorcha Sentinel - Limited intelligence (Grahhh!) mated with fantastic regeneration provided by Bloodlust. Basically these guys can smell the burning flesh and they get to eat what they kill. Salarian Engineer - High metabolic rate. As a former member of the STG, we have learned the ruthless efficiency of deploying Energy Drain and head shots from the Black Widow. Geth Infiltrator - Unsuspected and undetected. Enhanced vision with Hunter Mode. Excellent will all weapon systems. Limited durability mated with impressive and explosive firepower. Krogan Vanguard - What could be more terrifying than an 250 kg Krogan with Biotics, Barriers and Bloodrage? As we learned on Therum, charging Krogan are extremely dangerous. I think they are all very well animated and feel different for each class and race. You can also play as a Volus ands put on a Batarian Gauntlet, setting enemies up for the nut-punch of doom. Turians, Quarians and Drell are a blast to play. I hope that this is what you meant by playing the different races in Mass Effect. They feel quite different to play, and are very well animated in my opinion.
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Post by Phantom on Jan 12, 2021 2:51:10 GMT
Well, I am not actually an animator, I just toyed around with still scenes in Blender 3D, but I don't know a first thing about video game animations. What I wrote is just what I can infer from my general knowledge about programming and computers in general.
But, before you quote me on this elsewhere, please ask somebody who knows what they are talking about! Aside from all the typos and messed up sentences, I'd rather have an expert comment on the technical implications of allowing different Mass Effect races in a game with overall gameplay of Mass Effect, and consider what that means for wearable items, scripted animations, default animations, and simple shot-reverse shot animations with a library of predefined gestures. I believe that I see some of this in ME3 MP. I'm one of those cats that plays the game daily - I've got to get my fix. Some of my favorites are: Asari Adept - She is smooth and lethal, excruciatingly accurate with a shotgun. Reave creates just enough of a stagger to leave enemies exposed for head shots. Geth Trooper - It can't be bought or reasoned with. It doesn't feel pity or remorse. It can't even comprehend why organics scream when they burn, nor can it smell the burning flesh. Vorcha Sentinel - Limited intelligence (Grahhh!) mated with fantastic regeneration provided by Bloodlust. Basically these guys can smell the burning flesh and they get to eat what they kill. Salarian Engineer - High metabolic rate. As a former member of the STG, we have learned the ruthless efficiency of deploying Energy Drain and head shots from the Black Widow. Geth Infiltrator - Unsuspected and undetected. Enhanced vision with Hunter Mode. Excellent will all weapon systems. Limited durability mated with impressive and explosive firepower. Krogan Vanguard - What could be more terrifying than an 250 kg Krogan with Biotics, Barriers and Bloodrage? As we learned on Therum, charging Krogan are extremely dangerous. I think they are all very well animated and feel different for each class and race. You can also play as a Volus ands put on a Batarian Gauntlet, setting enemies up for the nut-punch of doom. Turians, Quarians and Drell are a blast to play. I hope that this is what you meant by playing the different races in Mass Effect. They feel quite different to play, and are very well animated in my opinion. that reminds of me of my fan Volus Infiltrator Player Character that I would love to see as an actual Mass Effect player character. And It is very in-character for him to use a Batarian Gauntlet to nut punch to victory
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helios969
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jan 12, 2021 8:54:10 GMT
Naughty Dog did the same thing with one of the TLoU2 Trailers. Joel was in the Trailer and was replaced with Jessie in the game. Yeah. That went REALLY well with the fans. And by really well I mean not at all. I was fine with it.
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Post by explorerclass on Jan 20, 2021 4:00:49 GMT
To be honest if this is a destroy sequel I’m jot sure I can stomach it. It just ruins all the writing of the trilogy and I’d rather Shepard have died a hero than I play another game that completely ruins the journey
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jan 20, 2021 9:15:43 GMT
Shepard would be reviled by the various races of the galaxy for either the control or synthesis endings.
-Control leads to an endless gorilla war against the God-Emperor and his Reaper allies. There will not be peace.
-Synthesis leads to extensive research by the various races into undoing "combine all synthetic and organic life into a new framework. A new DNA." (I can't even read that without cringing at the lack of scientific understanding by the writer. Beyond dumb.) There will still be conflict between organics and synthetics regardless of any understanding...generally conflict isn't about lack of understanding...particularly prolonged conflict. There will not be peace.
Only destroy is Shepard hailed and memorialized by the galaxy. There still won't be peace but at least Shepard's legacy isn't tarnished. And there's no reason the Geth cannot be back in a post-destroy MW since they're not based on Reaper-tech. EDI would be the only sacrifice and even that could be retconned...for example under EDI's direction Joker shielded her with a Faraday cage that protected her from the blast wave.
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Post by Unicephalon 40-D on Jan 20, 2021 9:20:59 GMT
Gorilla War
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Post by Radec on Jan 20, 2021 15:07:37 GMT
I doubt the trailer hints at anything specific, but the geth will be back in the next installment. There would be little narrative reason not to include them, and they are generally very well liked by the fanbase.
They were likely intended for the last one, before the quarian ark DLC (with all the other non-council species) got canned and made into a book.
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Post by themikefest on Jan 20, 2021 15:22:25 GMT
-Control leads to an endless gorilla war against the God-Emperor and his Reaper allies. There will not be peace. What would the thing part 2, formerly known as Shepard, do if/when Hackett decides to rebuild the crucible believing it was suppose to destroy the reapers after he was told it had enough energy to destroy them?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jan 20, 2021 21:22:32 GMT
-Control leads to an endless gorilla war against the God-Emperor and his Reaper allies. There will not be peace. What would the thing part 2, formerly known as Shepard, do if/when Hackett decides to rebuild the crucible believing it was suppose to destroy the reapers after he was told it had enough energy to destroy them? Good question on that...there might be enough of Shep left to "play" along...though I don't think there would be enough resources immediately post-destroy to build one. I was thinking more in terms of a time jump in which not much is left of Shep's world and he/she is far removed from their humanity. How long would one have to watch the general stupidity of organics with near absolute power before they start cultivating the garden...so to speak.
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