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Post by RedCaesar97 on May 22, 2021 16:02:52 GMT
Since squadmates are another tool for the player to use in combat, I want your opinions. How many squadmates do you want to have in the next Mass Effect game? How many powers should each squadmate have at their disposal?
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Post by themikefest on May 22, 2021 16:18:13 GMT
4-6 squadmates with 2-4 powers
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Post by Deleted on May 22, 2021 16:43:16 GMT
Without knowing what changes they might make to combat, enemy AI included, I have no way to know what would fit best. I'll leave that completely up to Bioware. Personally, I liked MEA's combat best so far.
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Post by dmc1001 on May 22, 2021 22:06:39 GMT
A lot of squadmates but not too many powers. I like the 7+ options because it can add to the sense of "anyway can die". This would also mean that there should be more places where squadmates could die depending on your choices. Me being me, I'd try to save them all, but maybe it's not possible without super, extra, amazing levels of caring about them all. In MET, I already save everyone possible within the context of Destroy ending. Maybe there can be crucial points where your decisions are critical. Remember the potential for A and K to both survive Virmire? I might have been difficult to pull off but not impossible. Something like that could be put in. The challenge of caring enough to save everyone is worth it.
With low numbers of squadmates, it gets difficult to allow for this options. That stakes have to be lower because it's almost certain everyone is needed.
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Post by ewigDunkelheit on May 22, 2021 23:06:53 GMT
4-6 squadmates with 2-4 powers
I second this vote. I was considering the 7+ squadmates, but decided I would prefer more potential character development with less choices over the quantity.
I also vote for the return of the power wheel, so I can control when my squadmates use said abilities.
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Post by Deleted on May 24, 2021 23:24:32 GMT
More squad mates, less good writing for each of them.
Potential for more cheesey delivery, and half-assery/shoehorning.
Give me a smaller ship, smaller crew. I want better fleshed out NPCs in the world more than I want a dozen teammates to use occasionally/for specialization.
I can see a large group to draw from, but to do it well it would require game design that makes these mates desirable for certain missions either by story or gameplay. Mass Effect 2 made us think about team composition much more than the other titles - and the big squad. Not a coincidence.
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Just a flip of the coin.
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Post by Sanunes on May 25, 2021 0:48:50 GMT
Short answer for me is quality over quantity and there is only so many zots to make a video game.
My opinion is BioWare needs to take a long hard look what they want to do with companions in the next Mass Effect game and hopefully make characters stronger while cutting things out that weaken the overall experience. The big things to cut are numbers and frankly romances for they require a lot more work then a lot of other content and it not something everyone will experience based on their choices and preferences.
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Post by eternalambiguity on May 25, 2021 3:14:27 GMT
As already mentioned, impossible to say without knowing what changes there will be to the combat. If shields and armor are still distinct and both still prevent biotic effects, we'd need more skills to help with that.
Honestly I usually wind up either taking my favorite characters or the ones who seem narratively relevant to the location, rather that choosing based on combat ability. Combat distinctions are pretty meaningless - three minutes later I'll have not touched the companions and I'll be through the encounter.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on May 25, 2021 5:19:42 GMT
50 squadmates on a tiny ship, where everyone bumps into everyone and their grandmother.
Oh, and no powers. Those are just common people.
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Post by Unicephalon 40-D on May 25, 2021 6:44:49 GMT
1. No pause anymore if possible 2. No weapon wheel, must have something else to play without pausing to choose, even on consoles Well, I have no idea how to execute those on consoles without pausing, but it was a real eye opener how the old games need to be played on console. On PC I have not paused in combat for 10 or so years.
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Post by 14thcommander on May 27, 2021 3:33:30 GMT
I honestly would rather have just 1 squadmate. As a vanguard, apart from ME1, I just ran through every enemy like a brute it was ridiculous. If you're mid to short-range, get a sniper with you. If you're long-range, you get a tank. But, I'm saying that with the trilogy in mind.
On the flip side, the Citadel DLC really showed how awesome it would be to have more squadmates, but divided into teams. That would mean that each mission would have different objectives and/or points to secure or defend.
I think it really depends on what BW has in mind for the gameplay and how the game is going to be structured. Hard to say.
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Post by KaiserShep on May 27, 2021 4:09:57 GMT
I prefer smaller rosters. I find it more enjoyable over companion glut. I find that in these sorts of setups where we get a big cast of characters, I end up with far too many getting benched throughout the game, since I tend to prefer the input of just a small fraction of them in most missions, and then I might rotate the benchwarmers for those inconsequential side mission where they’re just an extra gun. In ME2, Garrus and Miranda were basically my main fire team through the majority of the game. I couldn’t give any less of a shit about having Thane, Samara, Kasumi, Jack or Jacob take part in anything. Inquisition kinda had the same issue as well. I left Cole’s weird creepy ass benched indefinitely in Skyhold. At the very least, DA kinda makes it more flexible with that one extra character slot. I kinda wish we could have a 4 person fire team in Mass Effect.
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Post by SirSourpuss on May 27, 2021 7:50:02 GMT
I prefer smaller rosters. I find it more enjoyable over companion glut. I find that in these sorts of setups where we get a big cast of characters, I end up with far too many getting benched throughout the game, since I tend to prefer the input of just a small fraction of them in most missions, and then I might rotate the benchwarmers for those inconsequential side mission where they’re just an extra gun. In ME2, Garrus and Miranda were basically my main fire team through the majority of the game. I couldn’t give any less of a shit about having Thane, Samara, Kasumi, Jack or Jacob take part in anything. Inquisition kinda had the same issue as well. I left Cole’s weird creepy ass benched indefinitely in Skyhold. At the very least, DA kinda makes it more flexible with that one extra character slot. I kinda wish we could have a 4 person fire team in Mass Effect. I liked having the option of a large squad in ME2. That way, I could bring Grunt, Jack, Samara, Thane, Mordin, Miranda, Zaeed and Garrus on missions, not only depending on what I expected to find as enemies, but also because I just felt like it.
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Post by 14thcommander on May 27, 2021 20:27:18 GMT
I prefer smaller rosters. I find it more enjoyable over companion glut. I find that in these sorts of setups where we get a big cast of characters, I end up with far too many getting benched throughout the game, since I tend to prefer the input of just a small fraction of them in most missions, and then I might rotate the benchwarmers for those inconsequential side mission where they’re just an extra gun. In ME2, Garrus and Miranda were basically my main fire team through the majority of the game. I couldn’t give any less of a shit about having Thane, Samara, Kasumi, Jack or Jacob take part in anything. Inquisition kinda had the same issue as well. I left Cole’s weird creepy ass benched indefinitely in Skyhold. At the very least, DA kinda makes it more flexible with that one extra character slot. I kinda wish we could have a 4 person fire team in Mass Effect. I liked having the option of a large squad in ME2. That way, I could bring Grunt, Jack, Samara, Thane, Mordin, Miranda, Zaeed and Garrus on missions, not only depending on what I expected to find as enemies, but also because I just felt like it. It was so hard to choose only 2 squamates in ME2. The crew was great and I would spend a long time just wondering who to bring just for diversity lmao. Mordin, Miranda, Garrus and Jack were my personal faves. But then later on Samara and Legion were also great to have. Kasumi's backstab was useful. Too many choices for my boomer ass.
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Post by SirSourpuss on May 27, 2021 20:31:57 GMT
I liked having the option of a large squad in ME2. That way, I could bring Grunt, Jack, Samara, Thane, Mordin, Miranda, Zaeed and Garrus on missions, not only depending on what I expected to find as enemies, but also because I just felt like it. It was so hard to choose only 2 squamates in ME2. The crew was great and I would spend a long time just wondering who to bring just for diversity lmao. Mordin, Miranda, Garrus and Jack were my personal faves. But then later on Samara and Legion were also great to have. Kasumi's backstab was useful. Too many choices for my boomer ass. A lot of people get too caught up in the stats. I just want to take people along and hear what they have to say. All the squadmates were fun to have around. Shame Legion is saved for so late in the game.
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Post by 14thcommander on May 27, 2021 20:38:29 GMT
It was so hard to choose only 2 squamates in ME2. The crew was great and I would spend a long time just wondering who to bring just for diversity lmao. Mordin, Miranda, Garrus and Jack were my personal faves. But then later on Samara and Legion were also great to have. Kasumi's backstab was useful. Too many choices for my boomer ass. A lot of people get too caught up in the stats. I just want to take people along and hear what they have to say. All the squadmates were fun to have around. Shame Legion is saved for so late in the game. Agreed, the banter and the chemistry between the characters is all part of the fun, and the journey.
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Post by Unicephalon 40-D on May 28, 2021 6:03:23 GMT
I dont remember much banter and chemistry being in OT much at all. It came in MEA. Well some chemistry but it came more when talked to companions, but not in the banter. I love Nomad driving banter especially from MEA.
But for combat functions - I dont think I want that OT style "borrow what ever skill from henchmen even though it makes no sense"
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Post by Hanako Ikezawa on May 28, 2021 6:23:08 GMT
I dont remember much banter and chemistry being in OT much at all. It came in MEA. Well some chemistry but it came more when talked to companions, but not in the banter. I love Nomad driving banter especially from MEA. But for combat functions - I dont think I want that OT style "borrow what ever skill from henchmen even though it makes no sense" But it was fun. I still remember my Engineer that took Dominate so between that and AI Hacking they never had to fight but just watched every enemy group destroy themselves.
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Post by Unicephalon 40-D on May 28, 2021 6:27:20 GMT
I dont remember much banter and chemistry being in OT much at all. It came in MEA. Well some chemistry but it came more when talked to companions, but not in the banter. I love Nomad driving banter especially from MEA. But for combat functions - I dont think I want that OT style "borrow what ever skill from henchmen even though it makes no sense" But it was fun. I still remember my Engineer that took Dominate so between that and AI Hacking they never had to fight but just watched every enemy group destroy themselves. Of course, it made fex. Adept with Energy Drain much better.. but that brings me to the balancing, which is most off in ME2 IMHO. I'm just 'protesting' against Adept having random tech skill or gun skill from team mates. Maybe somekind of implant would fit the universe better?
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Post by sageoflife on May 29, 2021 1:03:05 GMT
At least six squadmates, though more would be fine, especially as long as each orientation has at least one love interest on the squad itself.
As for powers, squadmates should have five or six active powers, plus an offensive passive and a defensive passive, same as the Player Character. One thing the first game did well that was unfortunately not carried over to the rest of the series is that all six squadmates felt like fully functional members of their classes, while from the second game onward it felt like the squadmates were being held back just to make Shepard/Ryder look better.
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Post by 10k on May 31, 2021 14:47:37 GMT
4-6 squadmates, with 4 powers. There are enough powers that they can have all squadmates feel unique now, and they can scrap ammo powers and turn those back into mods for weapons. Bring back the power wheel, and let the player have full control of their squadmates again. If Shep isn't coming back, have this new cast of character be consistent throughout each game. No more adding companions. I love ME2 characters, they are the best. But when ME3 came along they were pushed on the back burner.
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Post by laisyndre on Jun 3, 2021 18:09:19 GMT
If there had been an option for 6-8in this poll, I would have gone with that. I feel like six squadmates can work, but definitely not less. Not sure on the number of powers. I want enough variety in personalities as well as skills so I can make both a strong and balanced squad and a squad of characters I enjoy. I also enjoy when companions connect with the plot arcs and themes within the game.
ME1 worked well with six companions. I enjoyed Garrus, Tali, and Ashley, was positive about Liara, but found Kaidan and Wrex a little bland. Obviously, opinions will vary. MEA was also had six, but I only actively liked two of them, Jaal and Liam.
ME2 felt like it had way too many, but reducing the number to six seems too little. I have always felt that Thane and Samara felt like unnecessary add on characters, though I know they have fans. But, if I were to reduce to the six that best covered the game's themes, I guess it would be Miranda, Mordin, Garrus, Tali, Jack, and Legion? I feel like Grunt maybe should be in there too. I also would have liked to see Liara in the squad in ME2.
Definitely agree regarding squad consistency between games. For ME3 I just wish they had brought back more of the ME2 cast instead of adding in new characters. I am okay with losing a companion here or there for good plot and character arc reasons (for example Wrex, Mordin), but really disliked how the ME2 squad got pushed aside in ME3. Especially since ME2 was so focused on team recruitment.
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Post by Polka Dot on Jun 4, 2021 17:22:27 GMT
I have always felt that Thane and Samara felt like unnecessary add on characters, though I know they have fans. But, if I were to reduce to the six that best covered the game's themes, I guess it would be Miranda, Mordin, Garrus, Tali, Jack, and Legion? I feel like Grunt maybe should be in there too. I also would have liked to see Liara in the squad in ME2. Despite it being my least favorite game of the trilogy, ME2 played a significant role in world/lore expansion, and some of the followers were key. Thane - introduced us to the drell species, their background and history with hanar. Samara/Morinth - introduced the asari justicar and ardat-yakshi. Grunt & Tali - took us to their home "worlds" and a deep dive into their respective species' culture. Legion - the first geth we ever spoke with, and learned about the heretics. Mordin - gave us more detail and a different perspective on the genophage. None of the other 6 (Jacob, Miranda, Jack, Garrus, Kasumi, Zaeed) offered much beyond romance, though some of their characterizations and stories were interesting. Jack's story was ultimately another iteration of the idiotic cruelty in Cerberus research practices, which we'd already seen before and would see again.
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Post by Polka Dot on Jun 4, 2021 17:39:36 GMT
I voted 7+/5+.
Reasons: - While I'm generally satisfied with a smaller crew, I also want everyone to have at least 2 romance options. People seem to want their LI in their squad and will complain mightily if an LI isn't a squadmate, so... that implies a larger group of squaddies.
- I really enjoy tactical over pure action gameplay. I love being able to control squad powers in the OT, and was disappointed by its absence in MEA. I'd like to see the power wheel - along with squadmate weapon selection - return in the next ME, which would imply more powers for them.
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Post by Unicephalon 40-D on Jun 4, 2021 18:08:17 GMT
- I really enjoy tactical over pure action gameplay. I love being able to control squad powers in the OT, and was disappointed by its absence in MEA. I'd like to see the power wheel - along with squadmate weapon selection - return in the next ME, which would imply more powers for them. I was thinking of this. Maybe a slowmotion style selection for more powers? When you would open the menu however one does on each platform, the time would not be stopped completely but slowed down considerable amount? What about how long it could be held, maybe until a heavy impact has hit the PC? Ahh, the test matrix
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