Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Jun 4, 2021 19:54:14 GMT
- I really enjoy tactical over pure action gameplay. I love being able to control squad powers in the OT, and was disappointed by its absence in MEA. I'd like to see the power wheel - along with squadmate weapon selection - return in the next ME, which would imply more powers for them. I was thinking of this. Maybe a slowmotion style selection for more powers? When you would open the menu however one does on each platform, the time would not be stopped completely but slowed down considerable amount? What about how long it could be held, maybe until a heavy impact has hit the PC? Ahh, the test matrix Yeah, the control schema depends on whether you're using a controller or m/k. The power wheel is unique to controllers - opening it would pause the game for however long you had it open, and you could use it to command squadmates to use one of their powers versus a specific target or swap to a different weapon of your choosing. You could also map a few of Shep's powers to controller buttons, and 1 power from each squaddie to a button for instant access without pausing. I don't really know how that translates to m/k, as I've not used them to play any of the games.
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Post by QuizzyBunny on Jun 4, 2021 23:50:21 GMT
Late to the party, but I think 7 is a good number of companions - gives a lot of variety without spoiling us quite as much as ME2 did. I felt the games with 6 companions were great, but just a liiittle lacking in variety.
As for powers, 2-4 should be fine, can't really see why more would be necessary.
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jadebaby88
N2
Official BSN Originale - Still searching for a better ending to ME3
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Official BSN Originale - Still searching for a better ending to ME3
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Post by jadebaby88 on Jun 5, 2021 2:23:30 GMT
More is better but I'd be happy with zero squadmates if it meant they had a more meaningful existence and branching arcs when talking out of combat.
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jrpN7
N3
Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition
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Post by jrpN7 on Jun 12, 2021 15:38:17 GMT
7+ squad mates with 5+ powers sounds overwhelming.
4-6 squaddies with 5 powers (but no more) sounds ideal. Too many squaddies and I feel like I abandon one or two of them after I've picked my favorites.
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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spectr61
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Jun 12, 2021 17:19:31 GMT
1. No pause anymore if possible 2. No weapon wheel, must have something else to play without pausing to choose, even on consoles Well, I have no idea how to execute those on consoles without pausing, but it was a real eye opener how the old games need to be played on console. On PC I have not paused in combat for 10 or so years. This. 3 squaddies with 3 or 4 powers is fine, but, No Pausing. Instead give me individually programmable squad tactics like DA2 has. Get your shite together before combat, then let it roll!
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andydandymandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by andydandymandy on Jun 12, 2021 21:22:58 GMT
In Mass Effect Andromeda you couldn't command your squad to use powers or set up your combos. You had to wait for them to use their powers on their own (which if the A.I. is controlling them will mean that they rarely do it properly) before you could hit a detonation combo and it made the squad almost worthless in combat. It completely undermined the concept of Ryder as a commander because your command over your squad was super limited.
Bring back the power wheel and bring back squad commands. If that means I have to pause the game every time I do a power combo, so be it.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Jun 13, 2021 7:29:42 GMT
In MEA and ME1 the squad used their powers when you told them to, if they were not in cooldown. Also in 1LE the companions seem to use them the best (I havent gone to 3LE yet where the combat gets sticky to the level geometry).
I can understand squad commands in realtime but why powerwheel and 100% pausing? A lot of games seem to be doing slow motion 'pause' where you'll have to be fast to choose what you'll do. I think that might be a good compromise.
I'd like pausing be gone totally, especially with individual cooldowns its just cumbersome to pause and try to select something. I totally understand its more of a console thing.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Jun 13, 2021 7:31:46 GMT
I was thinking of this. Maybe a slowmotion style selection for more powers? When you would open the menu however one does on each platform, the time would not be stopped completely but slowed down considerable amount? What about how long it could be held, maybe until a heavy impact has hit the PC? Ahh, the test matrix Yeah, the control schema depends on whether you're using a controller or m/k. The power wheel is unique to controllers - opening it would pause the game for however long you had it open, and you could use it to command squadmates to use one of their powers versus a specific target or swap to a different weapon of your choosing. You could also map a few of Shep's powers to controller buttons, and 1 power from each squaddie to a button for instant access without pausing. I don't really know how that translates to m/k, as I've not used them to play any of the games. Yep I've been playing on PS5 and was like "whhhhhaaat" when I was forced to do that. This is my first time playing ME games on consoles Suddenly the fast combat with individual cooldowns in ME1 was like hands tied to back with controller. Pause, umm.. target, umm.. select, release, pause again... ugh
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Post by themikefest on Jun 13, 2021 12:17:28 GMT
I'd like pausing be gone totally, especially with individual cooldowns its just cumbersome to pause and try to select something. I totally understand its more of a console thing. You do know the pausing is optional, right?
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Post by KaiserShep on Jun 14, 2021 21:08:55 GMT
In MEA and ME1 the squad used their powers when you told them to, if they were not in cooldown. Also in 1LE the companions seem to use them the best (I havent gone to 3LE yet where the combat gets sticky to the level geometry). I can understand squad commands in realtime but why powerwheel and 100% pausing? A lot of games seem to be doing slow motion 'pause' where you'll have to be fast to choose what you'll do. I think that might be a good compromise. I'd like pausing be gone totally, especially with individual cooldowns its just cumbersome to pause and try to select something. I totally understand its more of a console thing. I’m curious as to why you would want to lose the pause altogether, when you’re given the option to map the abilities you use the most. All losing pause gets you is having less flexibility, so instead of being able to occasionally call up your other abilities, you’re stuck with whatever’s auto-mapped.
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jun 15, 2021 6:13:09 GMT
In MEA and ME1 the squad used their powers when you told them to, if they were not in cooldown. Also in 1LE the companions seem to use them the best (I havent gone to 3LE yet where the combat gets sticky to the level geometry). I can understand squad commands in realtime but why powerwheel and 100% pausing? A lot of games seem to be doing slow motion 'pause' where you'll have to be fast to choose what you'll do. I think that might be a good compromise. I'd like pausing be gone totally, especially with individual cooldowns its just cumbersome to pause and try to select something. I totally understand its more of a console thing. I’m curious as to why you would want to lose the pause altogether, when you’re given the option to map the abilities you use the most. All losing pause gets you is having less flexibility, so instead of being able to occasionally call up your other abilities, you’re stuck with whatever’s auto-mapped. I'm basically talking about PC controls. On PC I could have companion skills mapped in ME1 to number keys too. I get pausing is necessary on consoles because of less buttons and less control overall. I'm just so done with it on PS5 for LE, and thats why I'd like something else for next games. It breaks the flow of combat to pause, move cursor to enemy, select power, move cursor to another enemy, select another power. Then again the OT was made to play mostly like this, on PC its bordering on broken when you dont pause and just go rushing. Especially with individual cooldowns mod I can understand still pausing when choosing fex. ammo power in MEA. But I'm asking also should the pause be total pause or slow motion?
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 793 Likes: 1,234
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Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Jun 17, 2021 1:27:18 GMT
I’m curious as to why you would want to lose the pause altogether, when you’re given the option to map the abilities you use the most. All losing pause gets you is having less flexibility, so instead of being able to occasionally call up your other abilities, you’re stuck with whatever’s auto-mapped. I'm basically talking about PC controls. On PC I could have companion skills mapped in ME1 to number keys too. I get pausing is necessary on consoles because of less buttons and less control overall. I'm just so done with it on PS5 for LE, and thats why I'd like something else for next games. It breaks the flow of combat to pause, move cursor to enemy, select power, move cursor to another enemy, select another power. Then again the OT was made to play mostly like this, on PC its bordering on broken when you dont pause and just go rushing. Especially with individual cooldowns mod I can understand still pausing when choosing fex. ammo power in MEA. But I'm asking also should the pause be total pause or slow motion? This. On PC, haven't use pause in a decade or so. Just screws the flow and timing all to hell. I get that console-ers need/have to use it, so leave it in if it attracts moar scrubs to the ME universe. But, get used to not using it as a crutch. You wil git gud and become a beast!
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TheEmptyRoad
N2
Honor is a fool's prize, glory is no use to the dead.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: The3mptyRoad
PSN: TheEmptyRoad
Posts: 168 Likes: 300
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TheEmptyRoad
Honor is a fool's prize, glory is no use to the dead.
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January 2017
theemptyroad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The3mptyRoad
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Post by TheEmptyRoad on Jul 1, 2021 9:21:26 GMT
I want 4-6 as a final number, but I also want to pick which 4-6 I get out of a pool of 7+. I know this is asking a lot. I always thought Shepard should've been able to get some of the old squaddies from ME2 back, and I wanted my Pathfinder to choose their own team.
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