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Post by Obsidian Gryphon on Feb 28, 2022 23:57:39 GMT
I'm reading a lot of complaints with the PC port. That it doesn't matter whether your rig is good, medium and best of the best potato because the stuttering still happens no matter how graphic settings, etc is tweaked. Performance is so bad for some they flat out stop playing and decided to wait for patches from the devs to resolve the problem.
So out of curiosity, is anyone playing the PC version and how was it?
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Post by AnDromedary on Mar 2, 2022 20:05:51 GMT
It hits hard when you first see your character under sexy lighting, and they look decent but afterwards sex offender lighting happens and you're like "oh shit!". *Curls up into a ball with Mass Effect 2 flashbacks*
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 5, 2022 7:38:55 GMT
I'm reading a lot of complaints with the PC port. That it doesn't matter whether your rig is good, medium and best of the best potato because the stuttering still happens no matter how graphic settings, etc is tweaked. Performance is so bad for some they flat out stop playing and decided to wait for patches from the devs to resolve the problem. So out of curiosity, is anyone playing the PC version and how was it? It was awful, still has some hiccups. As for non technical stuff... bland open world, obvious asset reuse, shit writing, and extremely awful balancing. This is an infuriatingly bad game. I was hoping for a Bloodborne or Dark Souls 1 but got a Breath of the Wild clone with Dark Souls 2 issues. Awful experience. I’m only hate finishing it.
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Post by Hier0phant on Mar 5, 2022 14:42:09 GMT
I'm reading a lot of complaints with the PC port. That it doesn't matter whether your rig is good, medium and best of the best potato because the stuttering still happens no matter how graphic settings, etc is tweaked. Performance is so bad for some they flat out stop playing and decided to wait for patches from the devs to resolve the problem. So out of curiosity, is anyone playing the PC version and how was it? It was awful, still has some hiccups. As for non technical stuff... bland open world, obvious asset reuse, shit writing, and extremely awful balancing. This is an infuriatingly bad game. I was hoping for a Bloodborne or Dark Souls 1 but got a Breath of the Wild clone with Dark Souls 2 issues. Awful experience. I’m only hate finishing it. I had no high expectations but i agree. I understand Miyazaki's storytelling style isn't cinematic, but what's the point of bringing Martin (character driven writer) onto the project if you're going to have the same level of npc interaction, and character depth as previous games while churning out a story that shows no influence from Martin? For games in the Souls series their difficulty is usually tied to the player's ability to study and learn from encounters, and use properly scaled gear, but ER suffers from some of the same issues that made DS2 a mediocre experience for me. Enemies having poor or awkward hitbox placements, bad platforming, and terrible framerate drops. There are issues that are unique to the game like the disconnect between tougher enemies having the agility of Bloodbourne's monsters while the player lacks the maneuverability of the Ashen Hunter. A comparison some would understand is imagine you're playing DS1 and Orphan of Kos shows up? Fighting Sellia Crystal Tunnel's Star Falling Beast was my Nam, and perfectly illustrates nearly all the flaws present in ER's combat design. (mind you i play solo on all my 1st playthrough so experiences won't be the same) Also, it's crafting system limits builds due to Ashes of War (weapon skills) determining a weapon's stats/elemental alignment with there now only being smithing stones or somber stones for regular, and magical weapon upgrades respectively. The positives i can give the game is that it's CC is superior to past installments in that with some effort my character doesn't look like i hit random in Oblivion's character creator, it isn't linear like DS3 or Bloodbourne meaning that you have an easier time to hunt spells, and gear for your build, spirit summons when leveled are very useful, and then there's Torrent. If you like Souls games get it if you're a console player, but if you're on PC wait until few more patches because it was poorly optimized. Me personally get the game when it's on sale because it's not a must have.
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Post by Gwydden on Mar 5, 2022 15:54:03 GMT
I had no high expectations but i agree. I understand Miyazaki's storytelling style isn't cinematic, but what's the point of bringing Martin (character driven writer) onto the project if you're going to have the same level of npc interaction, and character depth as previous games while churning out a story that shows no influence from Martin? From what I understand they only had Martin write a few pages of "lore" or some such. The cynic in me says it's a marketing stunt. More generously, Miyazaki claims he's a fan of Martin (his sci fi short stories more than ASoIaF), so perhaps he liked the idea of working with him without giving him any actual influence on the final product. I don't think this game is for me. I like the art direction and what I've glimpsed of the atmosphere, but the combat doesn't look my speed, and the open world (a concept I don't have favorable associations with) doesn't seem to offer anything I'd find interesting. There's likely too little narrative to keep me engaged. Game's whose loop is just fight > loot > fight > loot with little else in between bore me. It's so difficult to find a decent review by people who aren't already fans of Dark Souls.
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Post by Hier0phant on Mar 5, 2022 17:05:13 GMT
I had no high expectations but i agree. I understand Miyazaki's storytelling style isn't cinematic, but what's the point of bringing Martin (character driven writer) onto the project if you're going to have the same level of npc interaction, and character depth as previous games while churning out a story that shows no influence from Martin? From what I understand they only had Martin write a few pages of "lore" or some such. The cynic in me says it's a marketing stunt. More generously, Miyazaki claims he's a fan of Martin (his sci fi short stories more than ASoIaF), so perhaps he liked the idea of working with him without giving him any actual influence on the final product. I don't think this game is for me. I like the art direction and what I've glimpsed of the atmosphere, but the combat doesn't look my speed, and the open world (a concept I don't have favorable associations with) doesn't seem to offer anything I'd find interesting. There's likely too little narrative to keep me engaged. Game's whose loop is just fight > loot > fight > loot with little else in between bore me. It's so difficult to find a decent review by people who aren't already fans of Dark Souls. Seems like Miyazaki pulled a Kojima where he hangs out with actors under the pretense of working with them. I don't fault anyone for skipping out on his one due to it's style of narrative and gameplay, but i'm a creature of habit and griefing others gives me solace.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Carcharoth42
PSN: Fenrisulfr42
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Post by Carcharoth on Mar 5, 2022 22:04:17 GMT
Since I'm on PS4 pro, I haven't had to deal with any of the technical difficulties the other platforms have had, other than the occasional input lag. And I actually like fromsoft games, so the difficulty curve is nothing new and the story being pieced together from item descriptions is just fine with me. I don't need to be told everything. Currently level 91 and cleaning up some bosses I'd skipped earlier before focusing on atlus plateau.
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Post by Kabraxal on Mar 6, 2022 8:47:46 GMT
I had no high expectations but i agree. I understand Miyazaki's storytelling style isn't cinematic, but what's the point of bringing Martin (character driven writer) onto the project if you're going to have the same level of npc interaction, and character depth as previous games while churning out a story that shows no influence from Martin? From what I understand they only had Martin write a few pages of "lore" or some such. The cynic in me says it's a marketing stunt. More generously, Miyazaki claims he's a fan of Martin (his sci fi short stories more than ASoIaF), so perhaps he liked the idea of working with him without giving him any actual influence on the final product. I don't think this game is for me. I like the art direction and what I've glimpsed of the atmosphere, but the combat doesn't look my speed, and the open world (a concept I don't have favorable associations with) doesn't seem to offer anything I'd find interesting. There's likely too little narrative to keep me engaged. Game's whose loop is just fight > loot > fight > loot with little else in between bore me. It's so difficult to find a decent review by people who aren't already fans of Dark Souls. I’m one of the rare gamers that enjoys Dark Souls 1 and Bloodborne, but is iffy on Dark Souls 3 while absolutely hating Demon Souls, Dark Souls 2, and Sekiro. In Dark Souls 1 gameplay balance is nearly perfect with amazing environmental story telling and lore with only the actual narrative/characters being a bit of a let down. Bloodborne may be the perfect gameplay balance with equal lore/environment and a more “digestible” narrative. The rest are various degrees of balance issues, bad lore, and bad storytelling..... Elden Ring is all three. And it gets even worse in the endgame. There are very few redeeming qualities to Elden Ring and the proclamations of masterpiece make absolutely no sense. It is far from being a masterpiece.
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Post by SofaJockey on Mar 7, 2022 17:46:33 GMT
I'm done with Horizon Forbidden West, which is a masterpiece in my view, so on to Elden Ring. This is a very different animal with no hand holding. My Wretch is venturing forth.
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Post by biggydx on Mar 14, 2022 19:17:13 GMT
I know Elden Ring has brought up a lot of conversations about how an open world game should be designed, but I have to wonder if people are wanting to trade one ubiquitously used formula (ex. Ubisoft formula) for another, without looking at the broader picture. I'm sure the exploration and questing aspects of the game are solid, but I wonder if some players also lose sight of the fact that not all games can adhere to one type of formula. How much can you truly expect a narratively-driven game, with open world elements, to adhere to the Elden Ring formula? A title that doesn't have much in terms of front-facing narrative design.
I think that games success is a good conversation starter for how devs can potentially get out of their own bubbles when it comes to level design. I just hope that it doesn't spawn a cataclysm of games that are just copy-paste renditions of the same formula, and we're right back to square one again.
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Post by Hier0phant on Mar 15, 2022 2:19:04 GMT
I know Elden Ring has brought up a lot of conversations about how an open world game should be designed, but I have to wonder if people are wanting to trade one ubiquitously used formula (ex. Ubisoft formula) for another, without looking at the broader picture. I'm sure the exploration and questing aspects of the game are solid, but I wonder if some players also lose sight of the fact that not all games can adhere to one type of formula. How much can you truly expect a narratively-driven game, with open world elements, to adhere to the Elden Ring formula? A title that doesn't have much in terms of front-facing narrative design. I think that games success is a good conversation starter for how devs can potentially get out of their own bubbles when it comes to level design. I just hope that it doesn't spawn a cataclysm of games that are just copy-paste renditions of the same formula, and we're right back to square one again. I remember when after Skyrim's success a multitude of devs had jumped on the open world bandwagon which resulted in a lot of mixed results, and hope i don't see that again. Instead of trend chasing devs should just innovate their current formulas instead of abandoning them wholesale in an effort to profit off of the latest craze.
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Post by Obsidian Gryphon on Mar 15, 2022 4:08:15 GMT
I had no high expectations but i agree. I understand Miyazaki's storytelling style isn't cinematic, but what's the point of bringing Martin (character driven writer) onto the project if you're going to have the same level of npc interaction, and character depth as previous games while churning out a story that shows no influence from Martin? From what I understand they only had Martin write a few pages of "lore" or some such. The cynic in me says it's a marketing stunt. More generously, Miyazaki claims he's a fan of Martin (his sci fi short stories more than ASoIaF), so perhaps he liked the idea of working with him without giving him any actual influence on the final product. I don't think this game is for me. I like the art direction and what I've glimpsed of the atmosphere, but the combat doesn't look my speed, and the open world (a concept I don't have favorable associations with) doesn't seem to offer anything I'd find interesting. There's likely too little narrative to keep me engaged. Game's whose loop is just fight > loot > fight > loot with little else in between bore me. It's so difficult to find a decent review by people who aren't already fans of Dark Souls. The most oft statement about the game story is that the lore differs from the usual RPG in that there's no lengthy cutscenes / dialogues with NPCs, that it's picked up from reading the history that's scattered on weapons / items / statues and whatever. I watched streams of the gameplay and I always fell asleep because players are spending hours beating on the bosses and common mobs. I didn't pick up whatever story there is. I only understood that the main "plot" is; beat on all the bosses, kick the final boss and well, be the lord of the realm or whatever. Story? *shrug* RPG? *shrug* If there's any back story on the bosses, totally missed it. From my end, they're just another whack-a-mole to be beaten down, looted and that's it. I'm afraid I don't understand the draw behind this kind of game. 😄
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Post by Hier0phant on Mar 15, 2022 15:20:37 GMT
From what I understand they only had Martin write a few pages of "lore" or some such. The cynic in me says it's a marketing stunt. More generously, Miyazaki claims he's a fan of Martin (his sci fi short stories more than ASoIaF), so perhaps he liked the idea of working with him without giving him any actual influence on the final product. I don't think this game is for me. I like the art direction and what I've glimpsed of the atmosphere, but the combat doesn't look my speed, and the open world (a concept I don't have favorable associations with) doesn't seem to offer anything I'd find interesting. There's likely too little narrative to keep me engaged. Game's whose loop is just fight > loot > fight > loot with little else in between bore me. It's so difficult to find a decent review by people who aren't already fans of Dark Souls. The most oft statement about the game story is that the lore differs from the usual RPG in that there's no lengthy cutscenes / dialogues with NPCs, that it's picked up from reading the history that's scattered on weapons / items / statues and whatever. I watched streams of the gameplay and I always fell asleep because players are spending hours beating on the bosses and common mobs. I didn't pick up whatever story there is. I only understood that the main "plot" is; beat on all the bosses, kick the final boss and well, be the lord of the realm or whatever. Story? *shrug* RPG? *shrug* If there's any back story on the bosses, totally missed it. From my end, they're just another whack-a-mole to be beaten down, looted and that's it. I'm afraid I don't understand the draw behind this kind of game. 😄 It's the pve/pvp combat! While Miyazaki games' main draw are in their gameplay, and co-op, the videos you saw were probably speedrunners or item/xp farming vids who usually skip important convos from NPCs like Rogier, Ofnir and Ranni who give insight into the situation, and your objective. The only issue with Elden Ring's narrative is that the player's understanding of it hinges on finding missable items, npcs or missable convos. The story would have benefitted more from your guide Melina's convos being automatic and not optional when resting at specific locations, and Roundtable Hold (npc hub) being the first location you visit after the tutorial. Other than that the backstory and lore on why everything turned to crap in the world was decent from what i pieced together but for now i only have a few questions regarding the story that wasn't addressed and hope it's covered later in a dlc or dev interview.
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Post by Obsidian Gryphon on Mar 16, 2022 0:29:28 GMT
The most oft statement about the game story is that the lore differs from the usual RPG in that there's no lengthy cutscenes / dialogues with NPCs, that it's picked up from reading the history that's scattered on weapons / items / statues and whatever. I watched streams of the gameplay and I always fell asleep because players are spending hours beating on the bosses and common mobs. I didn't pick up whatever story there is. I only understood that the main "plot" is; beat on all the bosses, kick the final boss and well, be the lord of the realm or whatever. Story? *shrug* RPG? *shrug* If there's any back story on the bosses, totally missed it. From my end, they're just another whack-a-mole to be beaten down, looted and that's it. I'm afraid I don't understand the draw behind this kind of game. 😄 It's the pve/pvp combat! While Miyazaki games' main draw are in their gameplay, and co-op, the videos you saw were probably speedrunners or item/xp farming vids who usually skip important convos from NPCs like Rogier, Ofnir and Ranni who give insight into the situation, and your objective. The only issue with Elden Ring's narrative is that the player's understanding of it hinges on finding missable items, npcs or missable convos. The story would have benefitted more from your guide Melina's convos being automatic and not optional when resting at specific locations, and Roundtable Hold (npc hub) being the first location you visit after the tutorial. Other than that the backstory and lore on why everything turned to crap in the world was decent from what i pieced together but for now i only have a few questions regarding the story that wasn't addressed and hope it's covered later in a dlc or dev interview. pve. Another oft comment is ; it's the challenge of defeating the bosses. That sense of achievement , etc etc, as an explanation to the fascination with the game. *shrug* I'd say it's more of the adrenaline rush than anything. Spending hours beating on a boss isn't my thing; struggling to learn it's scripted moves, etc. I've played the only PvP in the decades of gaming I've done. That was in the classic Unreal Tournament in 1999. It's an honest arena. The sole purpose; to learn about the weapons, tactics, co-op and lastly prove yourself against another human opponent. More importantly, to enjoy the game itself. It was the King of pvp, for me because I never played another pvp in another game when they progressed to to something else, something ugly and dark, actively promoted by the devs and players themselves. Oh no. I watched live streams, not recorded vids, so it became tedious and boring watching streamers racking up deaths against a singular boss. Hour after hour so if there were dialogues I was already more than half out of it. 🤣 Why did I hang on? Because I was hoping to catch whatever lore there is for this game because it seems different from the other three DS games. After a few streams, I dropped it after coming to an understanding that it's another DS cookie, albeit open world.
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Post by Hier0phant on Mar 16, 2022 1:10:58 GMT
It's the pve/pvp combat! While Miyazaki games' main draw are in their gameplay, and co-op, the videos you saw were probably speedrunners or item/xp farming vids who usually skip important convos from NPCs like Rogier, Ofnir and Ranni who give insight into the situation, and your objective. The only issue with Elden Ring's narrative is that the player's understanding of it hinges on finding missable items, npcs or missable convos. The story would have benefitted more from your guide Melina's convos being automatic and not optional when resting at specific locations, and Roundtable Hold (npc hub) being the first location you visit after the tutorial. Other than that the backstory and lore on why everything turned to crap in the world was decent from what i pieced together but for now i only have a few questions regarding the story that wasn't addressed and hope it's covered later in a dlc or dev interview. pve. Another oft comment is ; it's the challenge of defeating the bosses. That sense of achievement , etc etc, as an explanation to the fascination with the game. *shrug* I'd say it's more of the adrenaline rush than anything. Spending hours beating on a boss isn't my thing; struggling to learn it's scripted moves, etc. I've played the only PvP in the decades of gaming I've done. That was in the classic Unreal Tournament in 1999. It's an honest arena. The sole purpose; to learn about the weapons, tactics, co-op and lastly prove yourself against another human opponent. More importantly, to enjoy the game itself. It was the King of pvp, for me because I never played another pvp in another game when they progressed to to something else, something ugly and dark, actively promoted by the devs and players themselves. Oh no. I watched live streams, not recorded vids, so it became tedious and boring watching streamers racking up deaths against a singular boss. Hour after hour so if there were dialogues I was already more than half out of it. 🤣 Why did I hang on? Because I was hoping to catch whatever lore there is for this game because it seems different from the other three DS games. After a few streams, I dropped it after coming to an understanding that it's another DS cookie, albeit open world. lol without prior knowledge to specific NPC encounters you could have saved yourself the time and went to Elden's Ring's entry on TVtropes instead. Even i don't have the patience to watch countless players getting destroyed in pve.
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Post by Hier0phant on Mar 16, 2022 1:26:03 GMT
spoiler alert for anyone who is interested in playing...
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Post by Gwydden on Mar 17, 2022 16:21:10 GMT
pve. Another oft comment is ; it's the challenge of defeating the bosses. That sense of achievement , etc etc, as an explanation to the fascination with the game. *shrug* I'd say it's more of the adrenaline rush than anything. Spending hours beating on a boss isn't my thing; struggling to learn it's scripted moves, etc. I get the impression this is it. If you're the kind of player who gets a big rush out of overcoming challenges for its own sake in video games, Elden Ring is likely right up your alley. Otherwise, especially if you need a reason to keep throwing yourself at a challenge beyond just proving you can beat it, there seems to be little appeal.
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Post by zackmorlin on Mar 18, 2022 7:26:34 GMT
Black Flame is one of the very best incantations you can use in Elden Ring – here’s exactly how you can get it.
Incantations are an often-overlooked magic in the arsenal of any Elden Ring player. This is despite some of them being extremely powerful.
They are a must if you picked the confessor class in Elden Ring but anyone can use incantations as long as they have the required Faith. If you’re looking for an incantation to deal some big damage, look no further than Black Flame.
Luckily, getting the Black Flame incantation is pretty simple – here’s how you can get it! If you are looking for Elden Ring Runes, just google search Aoeah and check it out, use code FORUM for discount!
What Does Black Flame Do in Elden Ring?
Black Flame is a Godskin Apostle Incantation that lets you throw a ball of explosive black fire at your enemies, dealing some pretty huge damage. What’s more, it does Fire damage over time too!
To use Black Flame you’ll need 20 Faith and it only costs 15 Focus Points. Plus, you can get it pretty early in the game, alongside a powerful Seal, the Godslayer’s Seal – here’s where.
How to Get Black Flame Incantation & Godslayer Seal – Location
You can get the Black Flame incantation by giving a Godskin Prayerbook to Brother Corhyn. Plus, you’ll get a great Sacred Seal too. Here’s how to do it!
-First, you’ll need to get the Godskin Prayerbook in Stormveil Castle.
-Get a Stonesword Key and head to the Liftside Chamber Site of Grace.
-Go into the courtyard and head south across it and head down the stairs that go underground.
-Kill the 3 rats in the room ahead and use your Stonesword Key on the fog door.
-Behind this fog door is a chest that contains the Godskin Prayerbook.
-Next, take the Godskin Prayerbook to Brother Corhyn. Depending on how far you have progressed in the story, he will be in either Roundtable Hold, north of Altus Highway Junction in Altus Plateau, or outside the Colosseum in Leyndell, Royal Capital.
-Giving the Godskin Prayerbook to Brother Corhyn will teach you the Black Flame Incantation!
And that’s how you get the Black Flame Incantation in Elden Ring! Good luck on your journey in the Lands Between!
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Post by Hier0phant on Mar 19, 2022 15:28:23 GMT
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Mar 20, 2022 19:23:16 GMT
I'm reading a lot of complaints with the PC port. That it doesn't matter whether your rig is good, medium and best of the best potato because the stuttering still happens no matter how graphic settings, etc is tweaked. Performance is so bad for some they flat out stop playing and decided to wait for patches from the devs to resolve the problem. So out of curiosity, is anyone playing the PC version and how was it? Yes. Being a stubborn sort, thought I'd give it a go on PC even after the bad porting news. The reports are not wrong. The stuttering is there, but not a bad problem for me (RTX3080 running at 4k) Optimised the game and pc settings emphasising frame rate from a couple of YouTube vids. The real problem is that the game was designed for controller, and movement is designed with a joystick in mind, not a pc gamer's default wsad. Combine this with the camera controls being, well, shitty, this leads to some epic fails when you run into any of the From Software signature set-ups, which are legion. Half the game is a parkour, jump-just-right-or-die fest, with the boss fights mostly a roll-and-dodge-at-the-exact-right-time-or-die fest. Doing these with keyboard and mouse edges on the masochistic. This is a roll around on the floor type game, meant to be done with a controller. The other big challenge to pc sorts, is that being designed for controllers, the game's menus and interact functions are ridiculous for keyboard and mouse. Equipping, swapping, viewing inventory, selecting something etc are not meant for the keyboard with a mouse and cursor. Even after launching the game for the first time, it defaults you to a controller even if you are on pc, and it is almost impossible to figure out how to navigate the menu to find the sub-sub-sub branch that lets you select kb+m. Forget about clicking on something when you eventually find it with your mouse and cursor, you have to use a set key to use something, not just a simple click with you mouse. God forbid something as advanced a drag-and-dropping. Also, the default keybinds for the kb+m player, outside of wsad, are god-awful. It's almost as if From Software are trolling keyboard players with their defaults. You can change most of them, but still, not all, and they are ridiculous. When playing, if you want to use something on the fly, like in the middle of a fight, like a health potion - because something just almost one-shotted you (which is rare, as most things just simply one shot you and you die) - using that health potion requires you to press two buttons simultaneously on your keyboard. The default settings is holding down the e button while then pressing one of the arrow up/down/arrow left/arrow right keys. This while one hand is wsad'ing and the other is supposedly running your mouse. Taking one or both hands from the kb+m traditional move set to do this stops you, which then more often than not leads to you being one shotted. There is no key binding to allow you to use said health potion with the simple press of a single key, like for instance the 1 key; you have to hold down the e key, which accesses your "pouch", and then select your health potion from the pouch slot you assigned it to using the arrow up/arrow down/arrow left/arrow right key. This takes two hands, which leaves the poor wsad and mouse unmanned for while, which more often than not gets you kllled. The fix to this isn't available via the game, but external macro creating programs. I used Razer synapse to create a bunch of macros to allow me to do something simple, like quaff a potion, with the simple press of the 1 key. The auto targeting system is another entire area where kb+m is an afterthought, requiring you to turn off the auto targeting, select manual targeting, which then locks your movement to only forward or backwards while you have something targeted. Mouse sensitivity is off-the-scale high, requiring you to set the in-game mouse sensitivity to zero, and then further, adjust your mouse dpi down to about 1000 or less. Just to get the camera to move somewhat normally. The point is that without a bunch of macros, which you create using software outside the game, kb+m is laughable, and after installing a shit-ton of macros and changing most of the default keybinds, just passable. To sum it up, it's a controller-type, roll-around-on-the-floor parkour fest, with kb+m not intended, or at best, an afterthought by From Software.
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113
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Hier0phant
3,816
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Post by Hier0phant on Mar 21, 2022 18:09:57 GMT
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113
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8,456
Hier0phant
3,816
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Post by Hier0phant on Mar 23, 2022 13:18:55 GMT
Spoiler for anyone who didn't beat the game yet. It seems like the english tranlators were 1st year college tier hires, and calls into question the accuracy of the game's overall translation.
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2147
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Apr 24, 2024 22:10:10 GMT
2,724
Gwydden
1,267
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Mar 23, 2022 19:15:37 GMT
Spoiler for anyone who didn't beat the game yet. It seems like the english tranlators were 1st year college tier hires, and calls into question the accuracy of the game's overall translation. All your elden rings are belong to us?
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ღ Aerial Flybys
61
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1
26,184
Obsidian Gryphon
10,129
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Mar 23, 2022 23:39:43 GMT
Spoiler for anyone who didn't beat the game yet. It seems like the english tranlators were 1st year college tier hires, and calls into question the accuracy of the game's overall translation. All your elden rings are belong to us? Good one. 🤣 🤣🤣🤣🤣
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zackmorlin
43
March 2022
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Post by zackmorlin on Mar 25, 2022 6:55:14 GMT
The Carian Retaliation is the latest Ash of War in Elden Ring that players can use to instill massive magic damage during boss fights. Elden Ring boss fights can be a grueling ordeal without the proper equipment. Enemies like Starscrouge Radahn have massive health pools and deadly attacks. So if you can’t deal enough damage, you might end up depleting all your flasks before you can defeat them. With the Carian Retaliation, you’ll be able to decimate any boss’s health bar completely. If you are looking for Elden Ring Runes, just google search Aoeah and check it out, use code FORUM for discount!
Where to Get Carian Retaliation in Elden Ring Location + Map You’ll be able to find the Carian Retaliation Ash of War in the Caria Manor on the northwestern side of Lirunia of the Lakes. You’ll need to head to the Ranni’s Rise to get to this location. You should’ve encountered this area after defeating Royal Knight Loretta. From Ranni’s Rise, head towards the roof area of Caria Manor. From here, you’ll find a wooden platform. Jump down and make your way to the roof of the Manor. Here you will see a hole in the roof with a ladder. Make your way down. You’ll find Pidia here. Talk to them, and you’ll be able to purchase the Carian Retaliation Art of War for 3000 Runes. Pair this up with the Wraith Calling Bell, located in the underground passage in Laskyar Ruins. You’ll be able to use the bell to activate the Carian Retaliation Art of War.
How to Get Massive Magic Damage with Carian Retaliation To inflict a massive amount of magic damage with the Carian Retaliation, you’ll need to use the wraith calling bell to activate its ability without the need for enemy attacks. To inflict the most damage, you’ll need to get the Wraith Calling Bell from the underground passage in Laskyar Ruins. Once you’ve acquired the Wraith Calling Bell and the Carian Retaliation on your choice of shield, you’re ready to do OP damage. Activate the Wraith Calling Bell and follow up with the Carian Retaliation to activate your Ash of War ability. This will make it so that the Wraith Calling Bell you summon triggers the Carian Retaliation, putting three glinstone swords around you. If all three of these glinstone swords hit the boss, they can inflict massive amounts of damage.
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