Gameplay changes in Mass Effect Legendary Edition
Jun 30, 2021 23:29:15 GMT
capn233, Jeremiah12LGeek, and 10 more like this
Post by RedCaesar97 on Jun 30, 2021 23:29:15 GMT
GAMEPLAY CHANGES IN MASS EFFECT 1 LEGENDARY EDITION
Controls:
In Mass Effect 1 Legendary Edition:
- There is now a button/key for melee. (In the original Mass Effect 1, melee was the same button/key as shoot, and the distance to the enemy determined whether you shot or melee'd the enemy.)
- The default button layout for controllers has changed. With an Xbox controller for example, X is now grenade (used to be Back) and B is now melees (used to holster weapon).
Hacking minigames:
In Mass Effect 1 Legendary Edition:
- If you fail a hacking attempt, you can try again with no penalty. (In the original Mass Effect 1, failing a hack resulted in no further hack attempts; you had to use Omni Gel to retrieve the hack contents).
- You can no longer hack the tank in the Noveria garage to gain control of the tank turret.
Experience (XP):
XP requirements for levels are the same in the original Mass Effect 1 and Mass Effect 1 Legendary Edition. However, the Legendary Edition has some changes to the XP system.
Mass Effect 1 Legendary Edition has the following leveling modes:
- Classic Mode (levels 1 - 60). Classic Mode works the same as the original Mass Effect 1.
- Legendary Mode (levels 1 - 30). You level up slower, but gain more XP per level.
Legendary Mode is essentially Classic Mode except every second level is removed. When you gain a level, you gain the talent points for the new level, plus the talent points for the "missed" level.
In the original Mass Effect 1:
- You were capped at level 50 in your first playthrough (Power Gamer achievement)
- The Power Gamer (reach level 50) and Extreme Power Gamer (reach level 60) provided a total of +15% XP bonus.
Mass Effect 1 Legendary Edition:
- No level cap for a first playthrough (can exceed level 50 in your first playthrough)
- No achievements provide XP bonuses.
- Game provides a +22% XP bonus automatically.
- Still cannot reach level 60 in one playthrough, BUT Mass Effect 2 Legendary Edition has updated some import bonuses to compensate.
Bonus powers, bonus stats, and related achievements:
In the original Mass Effect 1:
- For tech and biotic powers, using a power a certain number of times (150 for First Aid, 75 for other powers) earned an achievement for that power. Earning the achievement also made the power available as a bonus power for new characters.
- For weapons, killing 150 enemies with the weapon earned an achievement. For assault rifles, sniper rifles, and shotguns, earning the achievement made the power available as a bonus power for new characters. Killing 150 enemies with a Pistol increased Marksman duration +25% for all characters.
- Taking a squadmate with you for the majority of the game earned an achievement for that squadmate. Each squadmate achievement provided some passive bonuses to all characters.
In Mass Effect 1 Legendary Edition:
- Weapons no longer have achievements. Weapons are unlocked as bonus powers after completing the game once.
- Achievements for tech and biotic powers have been reduced by 1/3 (50 for First Aid and 25 for other powers). Squadmate power usage counts towards the achievements.
- Squadmate achievements now require the squadmate to be in your squad when you complete 5 missions.
Weapons:
In the original Mass Effect 1:
- Each weapon of the same type fired the same. For example, each assault rifle was automatic and had the same rate of fire.
- To aim/zoom with a weapon, you needed the corresponding weapon talent. (All classes could aim/zoom with Pistols.)
- Sniper rifles had large weapon sway. Reducing weapon sway required more accuracy and less recoil through weapon stats, passive stats, mods, and crouching.
In Mass Effect 1 Legendary Edition:
- Weapons are more unique. For example, each weapon has different firing types (such as automatic or three-round burst. Shotguns have different spread patterns. In-game, the weapon description typically lists the firing mechanics of the weapon. Fire a shotgun at a wall to see the spread pattern. Link to Google doc with some information about the weapons.
- All classes can now aim/zoom with all weapons, even if they do not have the corresponding weapon talent.
- No more weapon sway when zooming down the scope of a sniper rifle.
- Several weapons, particularly early-game weapons, have increased accuracy
Enemies -- particularly humanoid enemies -- take extra damage from headshots.
Weapon stats:
Weapon stats in original Mass Effect 1:
- Damage
- Shots before overheat
- Accuracy Rating
Weapon stats in Mass Effect 1 Legendary Edition:
- Damage Per Second
- Heatsink Capacity (seconds)
- Accuracy Rating
Mako:
The Mako has received the following changes in Mass Effect 1 Legendary Edition:
- The Mako has been given rear thrusters so you can gain a brief forward speed boost. It has a brief cooldown period after use. (Cooldown is separate from the jump jets).
- The Mako chaingun has increased accuracy.
- Mako shields now restore faster.
- Mako Camera-Relative Steering (Options > Controls): On/Off. On: Mako steering controls relative to the current camera position. Off: Mako steering relative to the Mako's hull. Default is On.
- No more XP penalty for killing enemies in the Mako.
- Mako can now move while being repaired. Mako still cannot fire while being repaired.
- Touching pools of lava now deals damage over time instead of an instant Game Over.
- Some slight physics and weight adjustments.
Thresher Maws:
Changes to Thresher Maw fights in Mass Effect 1 Legendary Edition:
- Thresher Maws now burrow underground at set intervals (based on damage taken?) and move to a new location during a fight.
- When burrowing, a new moving dirt trail shows where the Thresher Maw traveling, so you can track its movement
- Sometimes when burrowing underground, the Thresher Maw will chase directly after you and several tentacles will appear around the nest. If you destroy all the tentacles, the Thresher Maw will surface. running into a tentacle can result in the Thresher Maw killing you instantly.
- The acid spit attack now fires several projectiles in a spread pattern. You can still dodge these attacks by jumping if you time it correctly.
Spectre weapons:
Spectre Weapons in original Mass Effect 1:
- Unlocked with the Rich achievement (all characters)
- Rank VII available immediately after unlocked
- Rank X available after reaching level 50 with a character
Spectre Weapons in Mass Effect 1 Legendary Edition:
- Rank VII available after becoming a Spectre with a character
- Rank X available after completing all primary quests (Therum, Feros, Noveria, and Virmire), then speaking with Anderson to unlock the Normandy
First Aid:
First Aid in original Mass Effect 1:
- Recharge Speed 60s
- Restored health: 40 (basic) > 100 (Advanced) > 180 (Master)
- Accuracy cost: 30%
First Aid in Mass Effect 1 Legendary Edition:
- Recharge Speed 20s
Immunity:
Immunity in original Mass Effect 1:
- Damage Protection: +50% (basic) > +60% (advanced) > +80% (Master)
- Duration: 10s (basic) > 15s (Advanced) > 20s (Master)
- Recharge Speed: 60s (Basic) > 45s (Advanced) > 30s (Master)
- Accuracy Cost: 30%
Immunity in Mass Effect 1 Legendary Edition:
- Damage Protection: +75% (Basic) > +85% (Advanced) > +90% (Master)
- Duration: 6s
- Recharge Speed: 45s
Marksman:
Marksman in original Mass Effect 1:
- Boosts accuracy 60%
- Reduces heat to compensate: 30% (Basic) > 40% (Advanced) > 50% (Master)
- Increases rate of fire: 1 round/sec (Basic) > 1.5 rounds/sec (Advanced) > 2 rounds/sec (Master)
- Duration: 10s (Basic) > 13s (Advanced) > 16s (Master)
- Recharge Time: 45s
Marksman in Mass Effect 1 Legendary Edition:
- Boosts Accuracy: 60%
- Increases damage: 25% (Basic) > 50% (Advanced) > 75% (Master)
- Increases headshot damage: 50% (Basic) > 75% (Advanced) > 100% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Carnage:
Carnage in original Mass Effect 1:
- Fires projectile based on weapon damage: +50% within 2m of impact point (Basic) > +100% within 2m of impact (Advanced) > +150% within 3m of impact
- Recharge Time: 45s
- Accuracy Cost: 40%
Carnage in Mass Effect 1 Legendary Edition:
- Fires projectile based on weapon DPS: 200% within 2m of impact (Basic) > 225% within 2.5m of impact (Advanced) > 250% within 3m of impact (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Overkill:
Overkill in original Mass Effect 1:
- Generates less heat: 40% (Basic) > 50% (Advanced) > 60% (Master)
- Costs less accuracy: 20% (Basic) > 30% (Advanced) > 40% (Master)
- Duration: 10s (Basic) > 12s (Advanced) > 15s (Master)
- Recharge Time: 45s
Overkill in Mass Effect 1 Legendary Edition:
- Generates less heat*: 80% (Basic) > 90% (Advanced) > 100%/generates no heat (Master)
- Deals more damage: 50% (Basic) > 75% (Master) > 100% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
* At the time of this writing, assault rifles generate the same amount of heat during Overkill. This may be fixed in a later patch.
Assassination:
Assassination in original Mass Effect 1:
- Next shot inflicts extra weapon damage: +50% (Basic) > +125% (Advanced) > +225% (Master)
- Duration: 20s
- Recharge Time: 45s
Assassination in Mass Effect 1 Legendary Edition:
- Next shot inflicts damage based on weapon DPS: 200% (Basic) > 250% (Advanced) > 300% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Unity:
Unity in original Mass Effect 1:
- Restores dead squadmate health: 15% (Basic) > 20% (Advanced) > 30% (Master)
- Restores dead squadmate shields: 40% (Advanced) > 60% (Advanced) > 100% (Master)
- Recharge Time: 150s (Basic) > 120s (Advanced) > 90s (Master)
- Accuracy Cost: 45% (Basic) > 30% (Advanced) > 30% (Master)
Unity in Mass Effect 1 Legendary Edition:
- Restores dead squadmate health: 30% (Basic) > 40% (Advanced) > 50% (Master)
- Restores dead squadmate shields: 50% (Advanced) > 75% (Advanced) > 100% (Master)
- Recharge Time: 75s (Basic) > 60s (Advanced) > 45s (Master)
- Accuracy Cost: 45% (Basic) > 30% (Advanced) > 30% (Master)
Boss battles:
- All fights against Saren now include waves of Geth.
- Layout of area for Benezia boss fight has been updated. Some enemies may also have been changed (fewer Asari commandos and snipers?)
- Krogan Battlemaster no longer runs immediately.
Inventory capacity:
Inventory capacity in original Mass Effect 1:
- Maximum number items allowed in inventory: 150
- Warnings appear when within 10 items of item limit
Inventory capacity in Mass Effect 1 Legendary Edition:
- Maximum number items allowed in inventory: 300
- Warnings appear when within 50 items of item limit
Weapon mods:
In the Mass Effect 1 Legendary Edition:
- Once available, rank VII Shredder Rounds, Tungsten Rounds, Proton Rounds, Cryo Rounds, and Polonium Rounds can now drop throughout the rest of the game.
- Shredder and Tungsten Rounds IV damage increased from 25% to 30%
- Shredder and Tungsten Rounds V damage increased from 30% to 33%
- Shredder and Tungsten Rounds VI damage increased from 35% to 37%
Controls:
In Mass Effect 1 Legendary Edition:
- There is now a button/key for melee. (In the original Mass Effect 1, melee was the same button/key as shoot, and the distance to the enemy determined whether you shot or melee'd the enemy.)
- The default button layout for controllers has changed. With an Xbox controller for example, X is now grenade (used to be Back) and B is now melees (used to holster weapon).
Hacking minigames:
In Mass Effect 1 Legendary Edition:
- If you fail a hacking attempt, you can try again with no penalty. (In the original Mass Effect 1, failing a hack resulted in no further hack attempts; you had to use Omni Gel to retrieve the hack contents).
- You can no longer hack the tank in the Noveria garage to gain control of the tank turret.
Experience (XP):
XP requirements for levels are the same in the original Mass Effect 1 and Mass Effect 1 Legendary Edition. However, the Legendary Edition has some changes to the XP system.
Mass Effect 1 Legendary Edition has the following leveling modes:
- Classic Mode (levels 1 - 60). Classic Mode works the same as the original Mass Effect 1.
- Legendary Mode (levels 1 - 30). You level up slower, but gain more XP per level.
Legendary Mode is essentially Classic Mode except every second level is removed. When you gain a level, you gain the talent points for the new level, plus the talent points for the "missed" level.
In the original Mass Effect 1:
- You were capped at level 50 in your first playthrough (Power Gamer achievement)
- The Power Gamer (reach level 50) and Extreme Power Gamer (reach level 60) provided a total of +15% XP bonus.
Mass Effect 1 Legendary Edition:
- No level cap for a first playthrough (can exceed level 50 in your first playthrough)
- No achievements provide XP bonuses.
- Game provides a +22% XP bonus automatically.
- Still cannot reach level 60 in one playthrough, BUT Mass Effect 2 Legendary Edition has updated some import bonuses to compensate.
Bonus powers, bonus stats, and related achievements:
In the original Mass Effect 1:
- For tech and biotic powers, using a power a certain number of times (150 for First Aid, 75 for other powers) earned an achievement for that power. Earning the achievement also made the power available as a bonus power for new characters.
- For weapons, killing 150 enemies with the weapon earned an achievement. For assault rifles, sniper rifles, and shotguns, earning the achievement made the power available as a bonus power for new characters. Killing 150 enemies with a Pistol increased Marksman duration +25% for all characters.
- Taking a squadmate with you for the majority of the game earned an achievement for that squadmate. Each squadmate achievement provided some passive bonuses to all characters.
In Mass Effect 1 Legendary Edition:
- Weapons no longer have achievements. Weapons are unlocked as bonus powers after completing the game once.
- Achievements for tech and biotic powers have been reduced by 1/3 (50 for First Aid and 25 for other powers). Squadmate power usage counts towards the achievements.
- Squadmate achievements now require the squadmate to be in your squad when you complete 5 missions.
Weapons:
In the original Mass Effect 1:
- Each weapon of the same type fired the same. For example, each assault rifle was automatic and had the same rate of fire.
- To aim/zoom with a weapon, you needed the corresponding weapon talent. (All classes could aim/zoom with Pistols.)
- Sniper rifles had large weapon sway. Reducing weapon sway required more accuracy and less recoil through weapon stats, passive stats, mods, and crouching.
In Mass Effect 1 Legendary Edition:
- Weapons are more unique. For example, each weapon has different firing types (such as automatic or three-round burst. Shotguns have different spread patterns. In-game, the weapon description typically lists the firing mechanics of the weapon. Fire a shotgun at a wall to see the spread pattern. Link to Google doc with some information about the weapons.
- All classes can now aim/zoom with all weapons, even if they do not have the corresponding weapon talent.
- No more weapon sway when zooming down the scope of a sniper rifle.
- Several weapons, particularly early-game weapons, have increased accuracy
Enemies -- particularly humanoid enemies -- take extra damage from headshots.
Weapon stats:
Weapon stats in original Mass Effect 1:
- Damage
- Shots before overheat
- Accuracy Rating
Weapon stats in Mass Effect 1 Legendary Edition:
- Damage Per Second
- Heatsink Capacity (seconds)
- Accuracy Rating
Mako:
The Mako has received the following changes in Mass Effect 1 Legendary Edition:
- The Mako has been given rear thrusters so you can gain a brief forward speed boost. It has a brief cooldown period after use. (Cooldown is separate from the jump jets).
- The Mako chaingun has increased accuracy.
- Mako shields now restore faster.
- Mako Camera-Relative Steering (Options > Controls): On/Off. On: Mako steering controls relative to the current camera position. Off: Mako steering relative to the Mako's hull. Default is On.
- No more XP penalty for killing enemies in the Mako.
- Mako can now move while being repaired. Mako still cannot fire while being repaired.
- Touching pools of lava now deals damage over time instead of an instant Game Over.
- Some slight physics and weight adjustments.
Thresher Maws:
Changes to Thresher Maw fights in Mass Effect 1 Legendary Edition:
- Thresher Maws now burrow underground at set intervals (based on damage taken?) and move to a new location during a fight.
- When burrowing, a new moving dirt trail shows where the Thresher Maw traveling, so you can track its movement
- Sometimes when burrowing underground, the Thresher Maw will chase directly after you and several tentacles will appear around the nest. If you destroy all the tentacles, the Thresher Maw will surface. running into a tentacle can result in the Thresher Maw killing you instantly.
- The acid spit attack now fires several projectiles in a spread pattern. You can still dodge these attacks by jumping if you time it correctly.
Spectre weapons:
Spectre Weapons in original Mass Effect 1:
- Unlocked with the Rich achievement (all characters)
- Rank VII available immediately after unlocked
- Rank X available after reaching level 50 with a character
Spectre Weapons in Mass Effect 1 Legendary Edition:
- Rank VII available after becoming a Spectre with a character
- Rank X available after completing all primary quests (Therum, Feros, Noveria, and Virmire), then speaking with Anderson to unlock the Normandy
First Aid:
First Aid in original Mass Effect 1:
- Recharge Speed 60s
- Restored health: 40 (basic) > 100 (Advanced) > 180 (Master)
- Accuracy cost: 30%
First Aid in Mass Effect 1 Legendary Edition:
- Recharge Speed 20s
Immunity:
Immunity in original Mass Effect 1:
- Damage Protection: +50% (basic) > +60% (advanced) > +80% (Master)
- Duration: 10s (basic) > 15s (Advanced) > 20s (Master)
- Recharge Speed: 60s (Basic) > 45s (Advanced) > 30s (Master)
- Accuracy Cost: 30%
Immunity in Mass Effect 1 Legendary Edition:
- Damage Protection: +75% (Basic) > +85% (Advanced) > +90% (Master)
- Duration: 6s
- Recharge Speed: 45s
Marksman:
Marksman in original Mass Effect 1:
- Boosts accuracy 60%
- Reduces heat to compensate: 30% (Basic) > 40% (Advanced) > 50% (Master)
- Increases rate of fire: 1 round/sec (Basic) > 1.5 rounds/sec (Advanced) > 2 rounds/sec (Master)
- Duration: 10s (Basic) > 13s (Advanced) > 16s (Master)
- Recharge Time: 45s
Marksman in Mass Effect 1 Legendary Edition:
- Boosts Accuracy: 60%
- Increases damage: 25% (Basic) > 50% (Advanced) > 75% (Master)
- Increases headshot damage: 50% (Basic) > 75% (Advanced) > 100% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Carnage:
Carnage in original Mass Effect 1:
- Fires projectile based on weapon damage: +50% within 2m of impact point (Basic) > +100% within 2m of impact (Advanced) > +150% within 3m of impact
- Recharge Time: 45s
- Accuracy Cost: 40%
Carnage in Mass Effect 1 Legendary Edition:
- Fires projectile based on weapon DPS: 200% within 2m of impact (Basic) > 225% within 2.5m of impact (Advanced) > 250% within 3m of impact (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Overkill:
Overkill in original Mass Effect 1:
- Generates less heat: 40% (Basic) > 50% (Advanced) > 60% (Master)
- Costs less accuracy: 20% (Basic) > 30% (Advanced) > 40% (Master)
- Duration: 10s (Basic) > 12s (Advanced) > 15s (Master)
- Recharge Time: 45s
Overkill in Mass Effect 1 Legendary Edition:
- Generates less heat*: 80% (Basic) > 90% (Advanced) > 100%/generates no heat (Master)
- Deals more damage: 50% (Basic) > 75% (Master) > 100% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
* At the time of this writing, assault rifles generate the same amount of heat during Overkill. This may be fixed in a later patch.
Assassination:
Assassination in original Mass Effect 1:
- Next shot inflicts extra weapon damage: +50% (Basic) > +125% (Advanced) > +225% (Master)
- Duration: 20s
- Recharge Time: 45s
Assassination in Mass Effect 1 Legendary Edition:
- Next shot inflicts damage based on weapon DPS: 200% (Basic) > 250% (Advanced) > 300% (Master)
- Purges weapon heat on use
- Duration: 6s
- Recharge Time: 45s
Unity:
Unity in original Mass Effect 1:
- Restores dead squadmate health: 15% (Basic) > 20% (Advanced) > 30% (Master)
- Restores dead squadmate shields: 40% (Advanced) > 60% (Advanced) > 100% (Master)
- Recharge Time: 150s (Basic) > 120s (Advanced) > 90s (Master)
- Accuracy Cost: 45% (Basic) > 30% (Advanced) > 30% (Master)
Unity in Mass Effect 1 Legendary Edition:
- Restores dead squadmate health: 30% (Basic) > 40% (Advanced) > 50% (Master)
- Restores dead squadmate shields: 50% (Advanced) > 75% (Advanced) > 100% (Master)
- Recharge Time: 75s (Basic) > 60s (Advanced) > 45s (Master)
- Accuracy Cost: 45% (Basic) > 30% (Advanced) > 30% (Master)
Boss battles:
- All fights against Saren now include waves of Geth.
- Layout of area for Benezia boss fight has been updated. Some enemies may also have been changed (fewer Asari commandos and snipers?)
- Krogan Battlemaster no longer runs immediately.
Inventory capacity:
Inventory capacity in original Mass Effect 1:
- Maximum number items allowed in inventory: 150
- Warnings appear when within 10 items of item limit
Inventory capacity in Mass Effect 1 Legendary Edition:
- Maximum number items allowed in inventory: 300
- Warnings appear when within 50 items of item limit
Weapon mods:
In the Mass Effect 1 Legendary Edition:
- Once available, rank VII Shredder Rounds, Tungsten Rounds, Proton Rounds, Cryo Rounds, and Polonium Rounds can now drop throughout the rest of the game.
- Shredder and Tungsten Rounds IV damage increased from 25% to 30%
- Shredder and Tungsten Rounds V damage increased from 30% to 33%
- Shredder and Tungsten Rounds VI damage increased from 35% to 37%