inherit
8666
0
99
mattfon
28
June 2017
mattfon
|
Post by mattfon on Jul 20, 2021 17:12:07 GMT
I love uninterrupted gameplay, but you know life cuts in
|
|
inherit
Scribbles
185
0
30,193
Hanako Ikezawa
Fan from 2003 - 2020
22,332
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 20, 2021 17:48:48 GMT
To add to this, I’d like the option to have photo mode available in cutscenes too.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,016
AnDromedary
4,351
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jul 20, 2021 18:13:22 GMT
To add to this, I’d like the option to have photo mode available in cutscenes too. While this would be nice, I think this is less likely to happen than pausing. Usually, in cutscenes, off camera weird things are happening, like characters without animations, things that may only be made for being rendered from one side and so on. If you have a set camera angle, you can do a lot of smoke & mirror trickery as a developer, which the photo mode would reveal immediately.
Stlll, on consoles, at least a screenshot functionality would be nice (on PC, we already have that capability though).
But I completely agree with the pause, that would be nice.
|
|
inherit
Scribbles
185
0
30,193
Hanako Ikezawa
Fan from 2003 - 2020
22,332
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 20, 2021 19:00:40 GMT
To add to this, I’d like the option to have photo mode available in cutscenes too. While this would be nice, I think this is less likely to happen than pausing. Usually, in cutscenes, off camera weird things are happening, like characters without animations, things that may only be made for being rendered from one side and so on. If you have a set camera angle, you can do a lot of smoke & mirror trickery as a developer, which the photo mode would reveal immediately.
Stlll, on consoles, at least a screenshot functionality would be nice (on PC, we already have that capability though).
But I completely agree with the pause, that would be nice.
I meant more just being able to do screenshots of the cutscenes rather than moving the camera around. And edit them with things like filters and stuff perhaps.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,934 Likes: 17,652
inherit
Biotic Booty
1031
0
Sept 20, 2023 1:37:11 GMT
17,652
dmc1001
9,934
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Jul 20, 2021 19:47:07 GMT
It's funny, but I use cutscenes for bathroom breaks. However, it's still not a bad idea to be able to pause at pretty much any point in the game. I'd also like to be able to save during a cutscene.
|
|
Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 872 Likes: 2,217
inherit
1004
0
Mar 29, 2024 12:50:31 GMT
2,217
Felya87
872
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Felya87 on Jul 20, 2021 21:07:07 GMT
If there is one feature I've used (or abused) a lot in these years is the Share button on the PS4 and the screen shot button on the Switch. And the "pause" or menu button both on Switch and on the PS3. Pausing during cutscene should be mandatory on every game. It was extremely common on the PS2, but than it slowly became less so.
My luck usually work in a way that, no matter what day is, the dog or people will Always need my attention while a cutscene play. And since I'm mostly a Story player, loosing a cutscene is unaceptable to me. I have replayed many times a mission because of the lack of pause while playing.
|
|
talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,675 Likes: 10,183
inherit
3580
0
10,183
talyn82
3,675
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
|
Post by talyn82 on Jul 20, 2021 22:19:31 GMT
I vote for both pause during cutscenes and Hanako Ikezawa idea of taking pictures of them. There's nothing worse during gameplay than a crucial cutscene starts playing and life cuts in.
|
|
inherit
7754
0
Mar 28, 2024 18:54:15 GMT
3,397
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,202
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Jul 21, 2021 3:12:28 GMT
To add to this, I’d like the option to have photo mode available in cutscenes too. While this would be nice, I think this is less likely to happen than pausing. Usually, in cutscenes, off camera weird things are happening, like characters without animations, things that may only be made for being rendered from one side and so on. If you have a set camera angle, you can do a lot of smoke & mirror trickery as a developer, which the photo mode would reveal immediately.
Stlll, on consoles, at least a screenshot functionality would be nice (on PC, we already have that capability though).
But I completely agree with the pause, that would be nice.
Definitely true. I was watching something akin to a "Behind The Scenes" video on youtube for Resident Village. Essentially, the guy manipulated the camera so it could clip through walls to see what various NPC's were doing while the player was navigating the environment. Some characters, like Alcina, would literally Akuma shadow-teleport to the entrance of a door prior to Ethan opening it. Stuff like that you have to be careful of to try to avoid players seeing. That, and - as you mentioned - some assets wont be rendered (such as a wall or furniture).
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 945 Likes: 1,228
inherit
2174
0
Nov 26, 2022 23:43:04 GMT
1,228
midnightwolf
945
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Aug 3, 2021 1:31:27 GMT
This is one of the many reasons I LOVE Fallout 4. You can pause whenever you like.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11913
0
Mar 29, 2024 13:48:18 GMT
Deleted
0
Mar 29, 2024 13:48:18 GMT
January 1970
Deleted
|
Post by Deleted on Aug 13, 2021 23:58:20 GMT
This is one of the many reasons I LOVE Fallout 4. You can pause whenever you like. Yes, me too.
I think a single player game should allow the player to pause whenever they like... and should also pause automatically whenever the controller disconnects (for example, in the even of low batteries). In ME2LE, I watched helplessly as the Normandy continued to fly around the galaxy until it ran out of fuel... all because my controller's batteries died and the game did not pause. Fortunately, I had made a hard save not to far back of that, so I didn't have to repeat any missions, but I did have to repeat the mineral scanning I had done just prior to leaving that cluster.
Unfortunately, it seems that more and more games are eliminating their pause features when played in a single-player mode... frustrating to say the least.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Aug 18, 2021 5:19:56 GMT
I love uninterrupted gameplay, but you know life cuts in Sometimes you just have to come out and say, "look, you know I love making love with you, but I'm kind of busy playing video games right now"
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,934 Likes: 17,652
inherit
Biotic Booty
1031
0
Sept 20, 2023 1:37:11 GMT
17,652
dmc1001
9,934
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Aug 18, 2021 7:34:44 GMT
I love uninterrupted gameplay, but you know life cuts in Sometimes you just have to come out and say, "look, you know I love making love with you, but I'm kind of busy playing video games right now" My ex hated that I was a gamer, and this was back in the late 90s. He liked Cher and my feelings about her music were the same as his feelings about my gaming.
|
|
Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 303 Likes: 417
inherit
4209
0
417
Bann Duncan
303
March 2017
bannduncan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by Bann Duncan on Feb 23, 2022 5:41:00 GMT
Any games that support Quick Resume on Xbox Series will allow you to pause whenever. I discovered today that this applies even to just hitting the home button; it will suspend even if you are mid-cutscene or conversation, so you can take a screen shot that way too.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,491
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,782
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Feb 23, 2022 8:22:48 GMT
Whats the use then for PS5/PC users? The game must support this from the beginning regardless of the platform, thats much better.
|
|
inherit
4007
0
Mar 25, 2024 17:56:08 GMT
3,578
kotoreffect3
1,656
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Feb 23, 2022 14:17:38 GMT
I don't know how many times I have had something come up over the years or had someone try to yack my ear off when playing Mass Effect, a pause for both cutscenes and dialog sequences is needed bad.
|
|
Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 303 Likes: 417
inherit
4209
0
417
Bann Duncan
303
March 2017
bannduncan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by Bann Duncan on Feb 24, 2022 9:01:27 GMT
Whats the use then for PS5/PC users? The game must support this from the beginning regardless of the platform, thats much better. I was just mentioning that because I'd noticed it earlier that day. It doesn't apply to ME there (well, it might to the 360 versions) because LE doesn't support Quick Resume.
|
|
sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 174 Likes: 411
inherit
382
0
411
sentinel87
174
August 2016
sentinel87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by sentinel87 on Feb 24, 2022 15:55:00 GMT
Not universal obviously, but on Steam you can bring up the Steam overlay to pause cut scenes. I've done this plenty of times while playing MELE. I also seem to remember the Origin overlay behaving the same as well for ME3.
|
|
inherit
9274
0
Mar 28, 2024 11:04:40 GMT
987
hulluliini
530
August 2017
hulluliini
|
Post by hulluliini on Mar 2, 2022 7:46:40 GMT
I love uninterrupted gameplay, but you know life cuts in Sometimes you just have to come out and say, "look, you know I love making love with you, but I'm kind of busy playing video games right now" Doesn't work with a toddler screaming next to you and pulling on you. You just have to let the cutscene go on and load an earlier save once you can get back to gaming.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,853 Likes: 3,000
inherit
634
0
May 14, 2017 17:50:43 GMT
3,000
Cyberstrike
is wanting to have some fun!
1,853
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Mar 6, 2022 15:02:48 GMT
I want to have to have the ability to manual save at all points during a game, I'm not against autosaves but sometimes when I get to a spot or find a rare item I want to save it there or if I know a hard boss fight let me save the game in a place where I can switch weapons, armors, powers, squadmates, and etc around.
Also some of those main missions can be quite long and sometimes I have to take a break or something else comes up and I have to stop playing and relying on autosaves alone is a mess sometimes.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,853 Likes: 3,000
inherit
634
0
May 14, 2017 17:50:43 GMT
3,000
Cyberstrike
is wanting to have some fun!
1,853
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Mar 6, 2022 15:10:35 GMT
Whats the use then for PS5/PC users? The game must support this from the beginning regardless of the platform, thats much better. I was just mentioning that because I'd noticed it earlier that day. It doesn't apply to ME there (well, it might to the 360 versions) because LE doesn't support Quick Resume.
On the PS4 you can hit the PS button it'll take you back to dashboard, I THINK it might suspend some games (I'm not 100% sure of this though), but it varies on the game's developer/publisher and Sony.
On Xbox One just hit the Xbox button to bring up the quick menu that does pause a game I'm playing DA2 and when I met Anders for the first time I did this because I had to do help my Dad out for a few minutes.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
12213
0
Mar 29, 2024 13:48:18 GMT
Deleted
0
Mar 29, 2024 13:48:18 GMT
January 1970
Deleted
|
Post by Deleted on Mar 6, 2022 22:56:57 GMT
Yes please, and go further.
The issue is in how cutscenes are implemented. They are often made with the game engine, but can incorporate special models/animations that don't exist elsewhere in the game. This footage is made with the game engine (and/or Max) and recorded, then turned into a Bink video. This then gets played back in-game by a script, that was triggered by gameplay decisions, physical location, conversation choice, etc.
When you leave the game engine for these scenes... You have left the game engine. So, you can't do game engine things. This sucks for us.
It can be partially solved by recreating the cutscene through modding, and then replacing the call for the Bink video, with a call for the new recreated cutscene that plays in-game. However, you are then limited to what's actually in the game files - stunt models and animations may be lost, if they were unique to the scene in question.
This is a complex issue. I still want a solution for it - having to simply turn off your PC because you got railroaded into a situation you can't save progress in due to real world concerns, is a frustrating first world concern and would be a much appreciated QoL improvement for me.
Have they not realized most of us gaming, are actually adults with lives that we want to avoid and keep gaming, but sometimes cannot?
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,491
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,782
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 7, 2022 7:55:15 GMT
Yes please, and go further. The issue is in how cutscenes are implemented. They are often made with the game engine, but can incorporate special models/animations that don't exist elsewhere in the game. This footage is made with the game engine (and/or Max) and recorded, then turned into a Bink video. This then gets played back in-game by a script, that was triggered by gameplay decisions, physical location, conversation choice, etc. Then again, usually these days the Bink (mostly CPU friendly format, but quite ugly results) video is used when something is being loaded... but not always. Newer generation SSDs and consoles seem to eliminate some of this, for example R&C Rift Apart on PS5 loads in 2 seconds from games main menu, and to load game takes 5s from PS menu. I'd expect pretty similar from Win11 + DirectStorage - but you'll also need at least new and fastish PCIe4.0 SSD too. Lets see how it goes and how long it takes to become standard.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
12213
0
Mar 29, 2024 13:48:18 GMT
Deleted
0
Mar 29, 2024 13:48:18 GMT
January 1970
Deleted
|
Post by Deleted on Mar 7, 2022 18:35:54 GMT
Yes please, and go further. The issue is in how cutscenes are implemented. They are often made with the game engine, but can incorporate special models/animations that don't exist elsewhere in the game. This footage is made with the game engine (and/or Max) and recorded, then turned into a Bink video. This then gets played back in-game by a script, that was triggered by gameplay decisions, physical location, conversation choice, etc. Then again, usually these days the Bink (mostly CPU friendly format, but quite ugly results) video is used when something is being loaded... but not always. Newer generation SSDs and consoles seem to eliminate some of this, for example R&C Rift Apart on PS5 loads in 2 seconds from games main menu, and to load game takes 5s from PS menu. I'd expect pretty similar from Win11 + DirectStorage - but you'll also need at least new and fastish PCIe4.0 SSD too. Lets see how it goes and how long it takes to become standard. Well, I was leaning heavily on how things used to be done to project how they still are done... I haven't gone under the hood of a modern game in a while, although I think I may start modding CP2077 now.
The technology you mention all makes things better from a machine perspective, but remember everything is an arms race. Games that want to use realistic ray tracing and have realistic faces with emotive conversation, use lots of bits and bytes. The hardware gets better, the need for it to improve never diminishes. So, whether it is Bink now or NuBink Xtreme, there is often a different process going on during a cutscene, than what happens in "normal" game environment. This is absolutely a solvable problem, I guess my post was highlighting the known difficulties that I am aware of.... In short I was thinking out loud. I do this alot, even with my fingers on a screen.
Straight to the loony bin?
(edit: x570 build with 5600x, 32gb ram (downloaded straight from the clean internet), nVME main drive and other two drives in build are SATA ssd, 3070 - my PC is reggie)
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,491
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,782
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 8, 2022 10:05:36 GMT
Then again, usually these days the Bink (mostly CPU friendly format, but quite ugly results) video is used when something is being loaded... but not always. Newer generation SSDs and consoles seem to eliminate some of this, for example R&C Rift Apart on PS5 loads in 2 seconds from games main menu, and to load game takes 5s from PS menu. I'd expect pretty similar from Win11 + DirectStorage - but you'll also need at least new and fastish PCIe4.0 SSD too. Lets see how it goes and how long it takes to become standard.
The technology you mention all makes things better from a machine perspective, but remember everything is an arms race. Games that want to use realistic ray tracing and have realistic faces with emotive conversation, use lots of bits and bytes. The hardware gets better, the need for it to improve never diminishes. So, whether it is Bink now or NuBink Xtreme, there is often a different process going on during a cutscene, than what happens in "normal" game environment. This is absolutely a solvable problem, I guess my post was highlighting the known difficulties that I am aware of.... In short I was thinking out loud. I do this alot, even with my fingers on a screen.
Yes, for all you mentioned, the I/O has been the bottleneck for years and years. At last now its starting to be fast enough. Raytracing is more of a GPU shader/bandwidth issue - simplified because it can also be CPU+GPU form. So now we'll get data from SSD 9GB/s to main memory (on PS5), which is astonishingly fast compared to spinning rusts (HDD, ~150MB/s ) or even SATA SSD (~550MB/s).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
12213
0
Mar 29, 2024 13:48:18 GMT
Deleted
0
Mar 29, 2024 13:48:18 GMT
January 1970
Deleted
|
Post by Deleted on Mar 8, 2022 15:37:14 GMT
It just takes effort on the part of development, to give us these options.
I think the hardest one is photo mode - not sure how to implement in a pre-rendered cutscene since that is in an envelope.
|
|