TheEmptyRoad
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Honor is a fool's prize, glory is no use to the dead.
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Honor is a fool's prize, glory is no use to the dead.
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theemptyroad
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Post by TheEmptyRoad on Jul 31, 2021 5:17:46 GMT
I’m beginning to understand why a lot of people don’t much care for Squadmate!EDI and Vega in 3. In my recent playthroughs of the Trilogy via the Legendary Edition I started thinking (dangerous I know). 1.) I almost never took Liara anywhere, not for gameplay reasons, but because she really doesn’t have the time to be running and gunning on SpecOps missions because she has the whole Shadow Broker thing going on. I had similar thinking in regards to Mordin in ME2 prior to Horizon; he’s got to work on the seeker swarm problem. Liara would have been better off Shadow-Brokering and Prothean-Experting on the Crucible.
2.) Vega is not a bad character, I don’t hate him, but then I found out why he exists. He’s supposed to be for players new to the trilogy, asking questions and being new to alot of things. OK, first of all, starting a Trilogy with the 3rd and final installment is stupid and people who do so should not be catered to. 2nd, he’s taking up space that by the third game should be going to someone we already know. 3.) I didn’t understand all the dislike for EDI-Bot until I thought about who she was taking the place of, especially on Cronos Station: a cut returning squadmate by the name of Miranda Lawson. Now again, I don’t hate EDI as a character, but I’m starting to think that Miranda got nonsensically cut from the Normandy squad (if Shepard can Spectre-Pardon Daniels and Donelly he can damn well pardon Lawson too) just so we could have the Joker-EDI love plot.
Gah, I still enjoy the game but now I can’t not see how much the squad could have been better.
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Post by sugarless on Jul 31, 2021 7:41:37 GMT
I’m beginning to understand why a lot of people don’t much care for Squadmate!EDI and Vega in 3. In my recent playthroughs of the Trilogy via the Legendary Edition I started thinking (dangerous I know). 1.) I almost never took Liara anywhere, not for gameplay reasons, but because she really doesn’t have the time to be running and gunning on SpecOps missions because she has the whole Shadow Broker thing going on. I had similar thinking in regards to Mordin in ME2 prior to Horizon; he’s got to work on the seeker swarm problem. Liara would have been better off Shadow-Brokering and Prothean-Experting on the Crucible. 2.) Vega is not a bad character, I don’t hate him, but then I found out why he exists. He’s supposed to be for players new to the trilogy, asking questions and being new to alot of things. OK, first of all, starting a Trilogy with the 3rd and final installment is stupid and people who do so should not be catered to. 2nd, he’s taking up space that by the third game should be going to someone we already know. 3.) I didn’t understand all the dislike for EDI-Bot until I thought about who she was taking the place of, especially on Cronos Station: a cut returning squadmate by the name of Miranda Lawson. Now again, I don’t hate EDI as a character, but I’m starting to think that Miranda got nonsensically cut from the Normandy squad (if Shepard can Spectre-Pardon Daniels and Donelly he can damn well parson Lawson too) just so we could have the Joker-EDI love plot. Gah, I still enjoy the game but now I can’t not see how much the squad could have been better. If I'm not playing adept, I like taking Liara where there are large groups of Cerberus soldiers grouped up together, so she can singularity them for me. I just assume that she has automated all her SB work using Glyph so she has to be on-call for combat duties at all times.
Although I don't mind James and I take him on many missions, I too would have preferred a squad mate from ME2 to have had that place on my team. Same with EDI - she should have remained a crew member not squad mate. Her skills are not particularly useful or powerful.
Miri and Samara/Zaeed would have made awesome squadmates in ME3.
Or maybe it's just me, I prefer mature squadmates with combat experience and confidence. James although a tough lil' s.o.b, often came across a little wet behind the ears at times
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Post by sriep on Jul 31, 2021 13:25:49 GMT
Liara: I tend to take her on most missions, as her Singularity is so useful. See an unprotected enemy, it's in the air. Leave her out if everyone has shields.
Edi: Use her a lot. I build her up as a tank with overload. As the tankiest companion, she can be relied to stay upright when it get tough.
Vagas: Never really use him, just when forced to. Good if you don't have an ammo power, but then I tend to use Liar, Garrus or Ashely.
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Post by themikefest on Jul 31, 2021 13:48:04 GMT
I agree about the t'soni asari. She would have served a better purpose if sent to hackett.
The hologram turned platform was crap. It made Moreau into a horny little teenager by wanting to bake a cake for the thing, and then say there's no regulation against dating the ship's ai. Too bad there wasn't an option to put him in a straight jacket. Of course it didn't help Shepard saying I'll protect your girlfriend. The platform served no purpose. It's funny on Cronos when talking with TIM, the edibot says it was necessary to control the evaplatform. That is wrong. Nothing worthy came from that. The only thing it did was close the bay doors on Cronos something it could have done like it did on the Collector ship in ME2.
I like Vega, but he's there because the game is the best place to start playing a trilogy.
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Post by Element Zero on Jul 31, 2021 14:32:14 GMT
Worrying about whom we might've had is a futile exercise. With ME3's combat built around combo explosions, every squaddie is a contributor.
James is an awesome character. I'd take him in my game ahead of anyone other than Garrus. Each game introduces new characters. Why should I be restricted solely to "people I already know"? Fresh faces are refreshing. James is definitely not "wet behind the ears". His experiences on Fehl Prime were notable, and he has been extended an invitation to ICT. That demonstrates he's actually both seasoned and elite; no one who is anything less gets invited to ICT.
Your list was missing Tali, the "Admiral" who should've stayed with her people, but got forced onto Normandy when Patrick Weekes threw a fit about his waifu. If I could off-load characters for story reasons, I'd definitely replace the Shadow Broker and the Admiral. Unfortunately, BioWare wanted to give people the favorites whom they already know.
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Post by RedCaesar97 on Jul 31, 2021 15:41:02 GMT
In all Mass Effect games, I always find myself having to separate my like (or dislike) for certain squadmates based on their character versus their combat effectiveness.
For example, in ME1 I find Kaidan and Liara my go-to squadmates in combat, but Wrex is probably the most interesting character to me. In ME2 and especially ME3, I take squadmates that compliment Shepard's gameplay, even if I personally do not like the squadmate. Mordin may be the only squadmate who I both like as a character and as combat companion (most of the time, anyway).
Specifically regarding the squadmates you mention in your post: - I never liked EDI as a character, nor did I ever want her as a combat squadmate. But she is probably the best squadmate for Engineers. - I never like Miranda as a character, so I am fine with her not being a squadmate in ME3. She is a purchasable squadmate for Armax Arena, but her power set is terrible. - I think James is fine as a character, but only just fine. Combat-wise, I prefer other squadmates. - I do not hate Liara, although character-wise I think it would work better story-wise if she was NOT a squadmate. I think story-wise she would work better if she remained confined to the ship. Combat-wise however, she is the best squadmate for most Shepard classes, particularly biotic classes.
I think I will give Mass Effect Andromeda some back-handed credit with how they handled squadmates in combat: when all squadmates are terrible at combat, I will actively switch out squadmates for the (dialogue) variety to keep things somewhat interesting.
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Post by Element Zero on Jul 31, 2021 17:33:41 GMT
In all Mass Effect games, I always find myself having to separate my like (or dislike) for certain squadmates based on their character versus their combat effectiveness. For example, in ME1 I find Kaidan and Liara my go-to squadmates in combat, but Wrex is probably the most interesting character to me. In ME2 and especially ME3, I take squadmates that compliment Shepard's gameplay, even if I personally do not like the squadmate. Mordin may be the only squadmate who I both like as a character and as combat companion (most of the time, anyway). Specifically regarding the squadmates you mention in your post: - I never liked EDI as a character, nor did I ever want her as a combat squadmate. But she is probably the best squadmate for Engineers. - I never like Miranda as a character, so I am fine with her not being a squadmate in ME3. She is a purchasable squadmate for Armax Arena, but her power set is terrible. - I think James is fine as a character, but only just fine. Combat-wise, I prefer other squadmates. - I do not hate Liara, although character-wise I think it would work better story-wise if she was NOT a squadmate. I think story-wise she would work better if she remained confined to the ship. Combat-wise however, she is the best squadmate for most Shepard classes, particularly biotic classes. I think I will give Mass Effect Andromeda some back-handed credit with how they handled squadmates in combat: when all squadmates are terrible at combat, I will actively switch out squadmates for the (dialogue) variety to keep things somewhat interesting. 😆 I agree 100% with the MET assessment. For MEA, I find the issue is more lack of nuanced squad control that their actually sucking. Cora can constantly boost shields and has cryo ammo. Very useful. Drack has inferno ammo, IIRC, and can be counted on to run off into melee regardless of your desire. Vetra has Disruptor Ammo and can shred with her rifle. I can still build squads that prime or detonate in predictable ways. I can still get good (but unneeded) passives. I think the real problem with MEA is how easy the game is and how unneeded the squaddies end up being. Ryder could easily solo the entire game on Insanity, and the only real difference would be the missing banter. So, I guess I mostly agree with you. I just think Ryder + SAM being OP is the real issue, or at least a bigger issue than squadmates sucking.
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Post by Deleted on Jul 31, 2021 19:27:49 GMT
I’m beginning to understand why a lot of people don’t much care for Squadmate!EDI and Vega in 3. In my recent playthroughs of the Trilogy via the Legendary Edition I started thinking (dangerous I know). 1.) I almost never took Liara anywhere, not for gameplay reasons, but because she really doesn’t have the time to be running and gunning on SpecOps missions because she has the whole Shadow Broker thing going on. I had similar thinking in regards to Mordin in ME2 prior to Horizon; he’s got to work on the seeker swarm problem. Liara would have been better off Shadow-Brokering and Prothean-Experting on the Crucible. 2.) Vega is not a bad character, I don’t hate him, but then I found out why he exists. He’s supposed to be for players new to the trilogy, asking questions and being new to alot of things. OK, first of all, starting a Trilogy with the 3rd and final installment is stupid and people who do so should not be catered to. 2nd, he’s taking up space that by the third game should be going to someone we already know. 3.) I didn’t understand all the dislike for EDI-Bot until I thought about who she was taking the place of, especially on Cronos Station: a cut returning squadmate by the name of Miranda Lawson. Now again, I don’t hate EDI as a character, but I’m starting to think that Miranda got nonsensically cut from the Normandy squad (if Shepard can Spectre-Pardon Daniels and Donelly he can damn well parson Lawson too) just so we could have the Joker-EDI love plot. Gah, I still enjoy the game but now I can’t not see how much the squad could have been better. The fact that most ME2 squadmates are not eligible to be on your squad is directly due to the fact that any playthrough with only 2 of them surviving (and that being any 2 of them) is eligible to be imported. They needed to offer a sufficient number of new squadmates in that mix to make ME3 playable with those imports. Similarly, the only squadmate from ME1 who is for sure still alive is Liara. That she became the Shadow Broker is the "fault" of ME2, not ME3.
The usefulness of any of them depends entirely on your class and your build/playstyle. I personaly have done playthroughs where James has been my most used squad mate. Pretty much the only "new player" instructional dialogue he has is about the krogan history on Palaven. The rest of his dialogue is pretty similar to Garrus or even Tali if taken on those missions. In the event that Tali dies in ME2 (which is not all that uncommon), EDI is your "engineer" squad mate... ie. the one with overload and incinerate. I wish EDI also had hacking. The primary reason I don't use her a whole lot though is that her cooldowns are bugged... and they are still bugged in MELE.
In short, I disagree with pretty much every conclusion you've come to in your OP. I'm also pretty sure that Bioware did not have the budget (nor was there the performance ability on the Xbox 360) to make the whole gambit of ME2 squadmates as optional alternatives throughout the game.
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TheEmptyRoad
N2
Honor is a fool's prize, glory is no use to the dead.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Honor is a fool's prize, glory is no use to the dead.
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Post by TheEmptyRoad on Aug 1, 2021 3:06:55 GMT
I frankly don't give a good goddamn that most of the ME2 squad can be dead. If anything that means would could have had a *gasp* choice as to who to bring on to our squad in ME3. If they made room for Garrus and Tali, and gave all the ME2 squaddies that survived ME3 movesets in the Armax Arena, then I don't buy it.
Also, I wasn't talking about gameplay but just my own story hiccups.
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Post by Deleted on Aug 1, 2021 4:36:32 GMT
I frankly don't give a good goddamn that most of the ME2 squad can be dead. If anything that means would could have had a *gasp* choice as to who to bring on to our squad in ME3. If they made room for Garrus and Tali, and gave all the ME2 squaddies that survived ME3 movesets in the Armax Arena, then I don't buy it. Also, I wasn't talking about gameplay but just my own story hiccups. I was talking about Bioware's budget perspective... a reason why they were unable to do as you wish to accommodate your own story head canon. They pretty much had to provide the number of new squad mates they did for gameplay reasons... not knowing which squad mates might be dead at the end of ME2 and having to accommodate any file the player might desire to import regardless of who they "chose" to live or die in ME2. The game is still playable, even if both Tali and Garrus don't survive the SM. Also, putting the ME2 squad into the Armax Arena and giving them each one little dialogue scene elsewise in the Citadel DLC was a choice Bioware made much later in the development cycle (i.e. after ME3 was already finished) and the DLC likely had its own budget separate from the main game.
As far as story goes, James is a great character as is EDI. Ashley, if she lives, actually sucks in ME3, while Kaidan is better. Miranda's role in ME3 is absolutely fine story-wise... with clandestine meet-ups on the Citadel being appropriate for her character and her possible circumstance of being on the run from Cerberus since, if she's brought on the SM, she quits Cerberus right there in ME2. I would have loved to have had Jack on the squad and, as I understand, plans were originally to put her on the Normandy... however, at some point, Bioware had to change their plan and I have no idea what the reason was for that... maybe her VA was too busy doing Fallout 4 at the time.
Liara being for sure alive makes sense as having a major role on the ME3 squad, regardless. Still, the "problem" with her having become the Shadow Broker exists in ME2 and is not the story fault of ME3. They accommodated her as best they could... just because you personally don't like her is not a factor since they don't write the game specifically to cater to your individual likes and dislikes... and there are a number of players who do like her and who do use her in ME3.
I still disagree with basically every conclusion you came to in your OP about why Bioware did things as they did them... suck it up, pumpkin.
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Post by sageoflife on Aug 1, 2021 6:06:29 GMT
The idea that anyone is "taking a slot" is flawed to begin with. We have no reason to believe that if say, James, were removed from the game entirely we wouldn't have just had a smaller squad instead of Grunt.
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Post by trinity0 on Aug 1, 2021 8:30:02 GMT
They should have used Kaidan/Ashlay instead of Vega. There was no need to bring in a new Crewmember in ME3. If they wantet Dr. Eva to smash someones Head it could have been Vega. He could also have be the one protekting the counsel later in the game.
About The Edi Bot. i think one reason she is in ME3 is that Bioware give us a reason to pick the green Ending. I watched many streams in the last weeks and the main Reason new ME player picked the grreen Ending is EDI and the EDI/Joker Romance
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Post by colfoley on Aug 1, 2021 10:35:28 GMT
They should have used Kaidan/Ashlay instead of Vega. There was no need to bring in a new Crewmember in ME3. If they wantet Dr. Eva to smash someones Head it could have been Vega. He could also have be the one protekting the counsel later in the game.
About The Edi Bot. i think one reason she is in ME3 is that Bioware give us a reason to pick the green Ending. I watched many streams in the last weeks and the main Reason new ME player picked the grreen Ending is EDI and the EDI/Joker Romance
The quality of a character cannot be purely distilled to time alone. I personally would take James over Ashley/ or Kaidan any day.
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Post by RedCaesar97 on Aug 1, 2021 16:48:10 GMT
For MEA, I find the issue is more lack of nuanced squad control that their actually sucking. Cora can constantly boost shields and has cryo ammo. Very useful. Drack has inferno ammo, IIRC, and can be counted on to run off into melee regardless of your desire. Vetra has Disruptor Ammo and can shred with her rifle. I can still build squads that prime or detonate in predictable ways. I can still get good (but unneeded) passives. I think the real problem with MEA is how easy the game is and how unneeded the squaddies end up being. Ryder could easily solo the entire game on Insanity, and the only real difference would be the missing banter. So, I guess I mostly agree with you. I just think Ryder + SAM being OP is the real issue, or at least a bigger issue than squadmates sucking. Cryo Ammo is what makes Cora useful as a squadmate, but it requires completing her loyalty mission first. Drack's Inferno ammo is... meh, and also requires completing his loyalty mission. I don't find Vetra all that useful, even with Disruptor Ammo (which also requires completing her loyalty mission). But that is just my experience. Ryder + SAM being overpowered is certainly an issue. Especially with Fusion Mod of Adrenaline. (Reset cooldowns when you kill an enemy? HAHAHAHAHAHAHA!) Although if we had more squad control, then Peebee would probably end up always being in my squad. I mean she pretty much already is -- at least in the early game when she clearly the most impactful. Although maybe more squad control would mean Liam could actually be useful?
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Post by RedCaesar97 on Aug 1, 2021 16:51:44 GMT
In the event that Tali dies in ME2 (which is not all that uncommon), EDI is your "engineer" squad mate... ie. the one with overload and incinerate. I wish EDI also had hacking. The primary reason I don't use her a whole lot though is that her cooldowns are bugged... and they are still bugged in MELE. EDI's cooldowns are not bugged. When loading a save, she starts on cooldown because the game incorrectly assumes you purged her Defense Matrix, even if you have no points spent into it. Kaidan has the same issue. They were supposed to have fixed that issue in a patch, but I think it only fixed James Vega. Also, why hacking for EDI? Do you mean Sabotage, like Tali (and Engineer/Infiltrator Shepard)?
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Post by SirSourpuss on Aug 1, 2021 17:35:20 GMT
I, for one, can say that I never want to hear Mr. Sarah Michelle Gellar ever again in anything. And I know a lot of people put off by the prospect of that. Especially since his voice work is just terrible nowadays, he just phones it in, 0 effort and having him in ME3, was never worth the team's effort. There was no need for him to be there and he shouldn't be there. All in all, a terrible addition.
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Post by AnDromedary on Aug 1, 2021 19:44:13 GMT
Best squad makeup in ME3? Ashley definitely has the best makeup:
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Post by Deleted on Aug 1, 2021 20:08:55 GMT
In the event that Tali dies in ME2 (which is not all that uncommon), EDI is your "engineer" squad mate... ie. the one with overload and incinerate. I wish EDI also had hacking. The primary reason I don't use her a whole lot though is that her cooldowns are bugged... and they are still bugged in MELE. EDI's cooldowns are not bugged. When loading a save, she starts on cooldown because the game incorrectly assumes you purged her Defense Matrix, even if you have no points spent into it. Kaidan has the same issue. They were supposed to have fixed that issue in a patch, but I think it only fixed James Vega. Also, why hacking for EDI? Do you mean Sabotage, like Tali (and Engineer/Infiltrator Shepard)? Still a bug and still impacting her cooldown, no? I.e. if one dies, then one resumes with her in the process of cooling down... and her cooldowns are rather long anyways. In MELE, it even happens when you have put no points into her Defense Matrix. Annoying as everything... and the only reason why I don't use her more. Since I mostly play BroShep, Kaidan seldom survives on Virmire for me... although I usually leave Ashley on the ship for the most part too because of her Marksman bug (i.e. she gets stuck repeatedly trying to trigger marksman). Honestly, I have no idea whether she still has that issue in MELE since I haven't used her at all in Combat. She's romance fodder since I'm a sucker for her poetry. My go to squad, more often than not is either Liara and Vega or Liara and Garrus. I do use Javik with some builds as well.
Also, I meant hacking... since this is a skill EDI is supposed to have lore-wise anyways... the ability to hack an enemy ship's defenses in a number of different ways. She appears to lose such an ability when she gains a body... and that makes no sense. With Tali, they call it sabotage in ME3... but they could have called it something different with EDI and make it function a little differently. Although I like her decoy, it just doesn't really have a place in her skill set lore-wise since she could never create a fake Normandy for enemies, like the Collectors, to follow instead.
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Post by Deleted on Aug 1, 2021 20:19:03 GMT
For MEA, I find the issue is more lack of nuanced squad control that their actually sucking. Cora can constantly boost shields and has cryo ammo. Very useful. Drack has inferno ammo, IIRC, and can be counted on to run off into melee regardless of your desire. Vetra has Disruptor Ammo and can shred with her rifle. I can still build squads that prime or detonate in predictable ways. I can still get good (but unneeded) passives. I think the real problem with MEA is how easy the game is and how unneeded the squaddies end up being. Ryder could easily solo the entire game on Insanity, and the only real difference would be the missing banter. So, I guess I mostly agree with you. I just think Ryder + SAM being OP is the real issue, or at least a bigger issue than squadmates sucking. Cryo Ammo is what makes Cora useful as a squadmate, but it requires completing her loyalty mission first. Drack's Inferno ammo is... meh, and also requires completing his loyalty mission. I don't find Vetra all that useful, even with Disruptor Ammo (which also requires completing her loyalty mission). But that is just my experience. Ryder + SAM being overpowered is certainly an issue. Especially with Fusion Mod of Adrenaline. (Reset cooldowns when you kill an enemy? HAHAHAHAHAHAHA!) Although if we had more squad control, then Peebee would probably end up always being in my squad. I mean she pretty much already is -- at least in the early game when she clearly the most impactful. Although maybe more squad control would mean Liam could actually be useful? Peebee and Cora or Peebee and Drack are my go to squads in ME:A.
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ღ Voice of Reason
169
0
15,784
Element Zero
6,931
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Aug 2, 2021 4:00:59 GMT
They should have used Kaidan/Ashlay instead of Vega. There was no need to bring in a new Crewmember in ME3. If they wantet Dr. Eva to smash someones Head it could have been Vega. He could also have be the one protekting the counsel later in the game.
About The Edi Bot. i think one reason she is in ME3 is that Bioware give us a reason to pick the green Ending. I watched many streams in the last weeks and the main Reason new ME player picked the grreen Ending is EDI and the EDI/Joker Romance
That wouldn't make sense for the very reasons you cite. If Vega gets his head smashed before we even know him, how much would most people care? They'd think, "Damn, bro. Sucks to be you. Oh, well." And then he would reappear protecting the Councilors? (Why?) Players would think, "WTF is wrong with this guy? That mech damaged his brain?" Then 50% would shoot him just for being muscular with a faux-hawk. It was that "person we already know" status that made the Dr. Eva encounter and the Coup standoff have any real meaning. I, for one, can say that I never want to hear Mr. Sarah Michelle Gellar ever again in anything. And I know a lot of people put off by the prospect of that. Especially since his voice work is just terrible nowadays, he just phones it in, 0 effort and having him in ME3, was never worth the team's effort. There was no need for him to be there and he shouldn't be there. All in all, a terrible addition. I can't speak to his broader body of work, but I think he was awesome as James. Vega is one of the most believable, true-to-life characters I've ever encountered. I don't recall finding The Iron Bull poorly acted, either. The writing was creepy and not to my liking, but the acting was good.
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9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 2, 2021 9:39:48 GMT
I never cared about Vega, I never cared about Bull and I don't want to hear his voice again. I don't support the guy.
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3318
0
Mar 17, 2024 22:47:03 GMT
3,781
Psychevore
1,570
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Aug 2, 2021 10:41:43 GMT
I find the game extremely low on eyeliner.
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♨ Retired
24
0
Mar 29, 2024 11:31:41 GMT
24,146
themikefest
14,765
August 2016
themikefest
21,655
15,426
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Post by themikefest on Aug 2, 2021 11:26:49 GMT
They should have used Kaidan/Ashlay instead of Vega. There was no need to bring in a new Crewmember in ME3. If they wantet Dr. Eva to smash someones Head it could have been Vega. He could also have be the one protekting the counsel later in the game. I wouldn't have a problem with that. Here's another way. What if instead Jenkins isn't killed on Eden Prime, but reassigned to another unit to make room for Williams on the SR1. In ME3, Shepard encounters Jenkins who says he's been assigned security detail for the council, or rather for Udina. On Mars, instead of A/K being seriously injured, they are ok after the evabot is stopped by Shepard before it does it's head grab of A/K. Once on the Citadel, Vega is still moaning an groaning about leaving earth that he decides to stay on the Citadel. When Shepard visits the Citadel in between missions, he/she can talk to Vega about whatever. After the events of the coup, Vega decides he wants to be on the squad. At that point, Shepard can say yes or no. I agree with this, The thing served no purpose being a platform. I've read posts from a few people saying the only reason they chose the green was because of Moreau/edi.
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3318
0
Mar 17, 2024 22:47:03 GMT
3,781
Psychevore
1,570
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Aug 2, 2021 12:39:32 GMT
They should have used Kaidan/Ashlay instead of Vega. There was no need to bring in a new Crewmember in ME3. If they wantet Dr. Eva to smash someones Head it could have been Vega. He could also have be the one protekting the counsel later in the game. I wouldn't have a problem with that. Here's another way. What if instead Jenkins isn't killed on Eden Prime, but reassigned to another unit to make room for Williams on the SR1. In ME3, Shepard encounters Jenkins who says he's been assigned security detail for the council, or rather for Udina. On Mars, instead of A/K being seriously injured, they are ok after the evabot is stopped by Shepard before it does it's head grab of A/K. Once on the Citadel, Vega is still moaning an groaning about leaving earth that he decides to stay on the Citadel. When Shepard visits the Citadel in between missions, he/she can talk to Vega about whatever. After the events of the coup, Vega decides he wants to be on the squad. At that point, Shepard can say yes or no. Yeah, why not change everything right from the start for some fantasy. Fucking lol.
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1319
0
Mar 29, 2024 12:47:35 GMT
6,992
RedCaesar97
1,864
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Aug 2, 2021 12:55:50 GMT
although I usually leave Ashley on the ship for the most part too because of her Marksman bug (i.e. she gets stuck repeatedly trying to trigger marksman). Honestly, I have no idea whether she still has that issue in MELE since I haven't used her at all in Combat. The Ashley Marksman bug for those who do not know and do not want to look it up: When Squad Power Usage is set to On (so squadmates automatically use powers without input from the player), and Ashley has points in Marksman, Ashley will repeatedly activate Marksman about once a second and not do anything else. This can be avoided by not putting points into Marksman or setting Squad Power Usage to Off. Note that this bug may also be related how Wrex uses all his stim grenades right away when you take him as a squadmate in the Citadel DLC. I can confirm this is an issue in the original ME3. I have tested this very briefly on Mars in the Legendary Edition. It appears that this bug is fixed in the Legendary Edition, but I will probably do more testing later. ADDITIONAL OPINIONS: - Marksman is a terrible power on Ashley. Squadmates do not use guns effectively, and as a result Ashley will not use Marksman effectively. It also has a long cooldown, locking her out of Concussive Shot (which is a much more useful power). - Squadmate Power Usage should always be set to Off so you the player can control which powers squadmates use at any given time. It will make squadmates more effective as it will allow you to better direct how they perform in combat to help you.
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