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Post by Hier0phant on Sept 10, 2021 18:08:01 GMT
Based on Fallen Order's success, which was still made to fit the new Disney canon, I think the franchise is capable of generating huge numbers in terms of sales, although a remake could be received negatively depending on the direction they'll go for. But I understand why people might be soured to the franchise. Tbh FO was one of the few bright spots in Disney Wars' canon like Luke's cameo in Nu Battlefront 2, and has lead me to believe that EA's writers are more capable than LucasFilm's and have a better understanding of the franchise's lore/universe. The remake might be decent if there's little to no interference from LucasFilm.
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Post by Sanunes on Sept 10, 2021 18:11:04 GMT
I'm just going to drop this nuke here and leave. www.starwars.com/news/knights-of-the-old-republic-remake“This is something that is important and impactful,” says Treadwell. “Our big goals on this are to bring the story to a modern audience and have it be just as impactful today as it was for players when it originally launched.” “We’ve been working really, really closely with Aspyr for a long time now to deconstruct what made KOTOR so great and bring that back to new audiences, because we want this game to be an incredible RPG,” says Kellogg. “We want this game to be just as beloved as it was before. Some of my favorite meetings to have in my week right now are to get into the nitty gritty with Aspyr and talk about, ‘Why did we make that choice in the original game and how does that play today? How do we expand that choice and make it even more meaningful and impactful?’ We think about, literally, every word of dialogue and [other choices] down to the clothes that the character is wearing.” archive.ph/0mk5s/99b9dd7ea36d965df5730cf35ac184a6110f018f.gifThe word "deconstruct" to me is an issue, for at least the way I take the word they aren't going to be looking at the game as a whole which is a mistake many other games make now (I would say that was a problem with Andromeda as they deconstructed the first three games). There are good examples like Resident Evil 2, there are "okay" examples like Resident Evil 3, and bad like Warcraft 3. So who knows until the final product is released, but I doubt I will have any interest until I see the game released.
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Post by Iakus on Sept 10, 2021 18:12:36 GMT
I'm just going to drop this nuke here and leave. www.starwars.com/news/knights-of-the-old-republic-remake“This is something that is important and impactful,” says Treadwell. “Our big goals on this are to bring the story to a modern audience and have it be just as impactful today as it was for players when it originally launched.” “We’ve been working really, really closely with Aspyr for a long time now to deconstruct what made KOTOR so great and bring that back to new audiences, because we want this game to be an incredible RPG,” says Kellogg. “We want this game to be just as beloved as it was before. Some of my favorite meetings to have in my week right now are to get into the nitty gritty with Aspyr and talk about, ‘Why did we make that choice in the original game and how does that play today? How do we expand that choice and make it even more meaningful and impactful?’ We think about, literally, every word of dialogue and [other choices] down to the clothes that the character is wearing.” archive.ph/0mk5s/99b9dd7ea36d965df5730cf35ac184a6110f018f.gifI personally think that what thet're saying is good, but it wouldn't be the first time interviews before release, or even showing off the game, hyped up a game, ending later with people disappointed by the end result. I'm not saying that'll be the case here, only that it'd be best to not get too hyped about this, before they'll show the game. I'd say in a vacuum, what I'm more skeptical about is the combat system, as I fear there are good chances they'll go full action with it. Hopefully I'll be proved wrong. Maybe what they're saying SOUNDS good. But talk is cheap. Plus look at who's going to make these "changes" Especially if they are thinking about "literally, every word of dialogue" 9 times out of ten, attempts to "modernize" or "update" a classic end up falling on their faces. I think this will be one of them.
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Post by luketrevelyan on Sept 10, 2021 18:13:29 GMT
I'm open to some changes for a remake but I don't want it to feel like a completely different game. If they start restricting things like dialogue options and choices, eliminating LS/DS points, or significantly alter the main story and companions then I would have liked them just to make a brand new game. Actually, I probably would have preferred that over a remake anyway. Kotor 3 has been the game I've wanted for many many years, and no SWTOR did not accomplish that. Still, I'm excited until I see something that concerns me. Quotes at this point are relatively meaningless. Probably won't be able to tell much until gameplay is shown.
Things I definitely would like changed and would actually improve the game: - Visuals (obviously) - New character creator with modern features to change appearance - Photo mode
Things I'm unsure about / depends on implementation: - Voiced protagonist - fine as long as it doesn't cause them to restrict dialogue options (silent is also fine by me but I think they will go with voiced) - Combat - again I think this will change but hopefully it doesn't go total action - Romances - I guess these could be expanded upon but not really necessary
Things I don't want changed or changes kept to a minimum - Main story - Companions - Dialogue options - Choices - LS/DS point system - Skills / Abilities - I fear some of these will be removed and dumbed down - If they want to add more that's ok - Protagonist (outside of things I've mentioned above)
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Post by The Elder King on Sept 10, 2021 18:16:04 GMT
Based on Fallen Order's success, which was still made to fit the new Disney canon, I think the franchise is capable of generating huge numbers in terms of sales, although a remake could be received negatively depending on the direction they'll go for. But I understand why people might be soured to the franchise. Tbh FO was one of the few bright spots in Disney Wars' canon like Luke's cameo in Nu Battlefront 2, and has lead me to believe that EA's writers are more capable than LucasFilm's and have a better understanding of the franchise's lore/universe. The remake might be decent if there's little to no interference from LucasFilm. I think it depends if their plan for KOTOR is strictly about games, or if they might want to expand/adapt this part of SW in other media. If so, they might have a bigger role in the remake. I think that overall, if they don't go for a full overhaul of the story, the remake will be at least decent, as I don't think that little story changes would scew up the original's story...as much as making the remake a failure, at least.
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Post by Hier0phant on Sept 10, 2021 18:33:40 GMT
Tbh FO was one of the few bright spots in Disney Wars' canon like Luke's cameo in Nu Battlefront 2, and has lead me to believe that EA's writers are more capable than LucasFilm's and have a better understanding of the franchise's lore/universe. The remake might be decent if there's little to no interference from LucasFilm. I think it depends if their plan for KOTOR is strictly about games, or if they might want to expand/adapt this part of SW in other media. If so, they might have a bigger role in the remake. I think that overall, if they don't go for a full overhaul of the story, the remake will be at least decent, as I don't think that little story changes would scew up the original's story...as much as making the remake a failure, at least. I have a suspicion that we might see a full overhaul of the story, and characters because Disney probably wants to minimize any chance of future royalties disputes with Drew Karpyshyn after the Alan Foster debacle.
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Post by SirSourpuss on Sept 10, 2021 18:44:45 GMT
Possibly, but I don't think it won't be successful. KotoR will be successful. It is a timed PS exclusive, for a community that never had it before. If all you ever played on was a PS, you've literally had no way to play KotoR before. The SW brand, however, as a whole, is going to have a hard time and with it, will come hard times for their video games. And a lot of that has to do with how LucasFilms has handled the IP and how they've devalued it. I know that, since we talked about it. But here you also said that you're against changes, and that things shouldn't change, referring also to that in regards of clothes. I think changes were going to happen regardless of who's involved in the remake. KotoR doesn't need any changes. It needs a new coat of paint and what you can improve in terms of gameplay. I understand that, by the time it releases, the original will be 20 years old and there's a reason why Super Mario is not the peak of gameplay any more. But there is nothing wrong with what the characters say, or how the characters look, in terms of clothing, as is specifically mentioned. You can equip Bastilla with a Jedi robe, you don't need to change her default look, because it encourages the male gaze. You might as well make her new character, at that point. What luketrevelyan says is 100% spot on with what I am on board with, or not.
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Post by Hier0phant on Sept 10, 2021 18:55:00 GMT
So what do you people want for the remake's character creator? Me personally I'd like one that's comparable to Eve Online's in terms of depth even though that seems about as likely as EA adopting UEV for ME5.
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Post by SirSourpuss on Sept 10, 2021 19:02:34 GMT
So what do you people want for the remake's character creator? Me personally I'd like one that's comparable to Eve Online's in terms of depth even though that seems about as likely as EA adopting UEV for ME5. I want a good default option. I don't want to waste time with it.
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Post by Hier0phant on Sept 10, 2021 19:18:12 GMT
So what do you people want for the remake's character creator? Me personally I'd like one that's comparable to Eve Online's in terms of depth even though that seems about as likely as EA adopting UEV for ME5. I want a good default option. I don't want to waste time with it. The only CC that i can remember with great defaults is Black Desert's, but there's only one default with 3 variations for each class, and it requires a lot of tinkering if you want a specific look.
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Post by Hier0phant on Sept 10, 2021 19:32:51 GMT
Hell. Similar to BDO's Beauty Album, if it's possible EA/Remake's team could create a system where people can save, and upload their character creations to a community server where other players can use, and rate their works.
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Post by SirSourpuss on Sept 10, 2021 19:39:06 GMT
The only CC that i can remember with great defaults is Black Desert's, but there's only one default with 3 variations for each class, and it requires a lot of tinkering if you want a specific look. Just make a good Jedi Jesus again, as a preset. That's all I want.
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Post by Hier0phant on Sept 10, 2021 19:44:06 GMT
Jedi Jesus transcends canon.  
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Post by The Elder King on Sept 10, 2021 20:02:59 GMT
I think it depends if their plan for KOTOR is strictly about games, or if they might want to expand/adapt this part of SW in other media. If so, they might have a bigger role in the remake. I think that overall, if they don't go for a full overhaul of the story, the remake will be at least decent, as I don't think that little story changes would scew up the original's story...as much as making the remake a failure, at least. I have a suspicion that we might see a full overhaul of the story, and characters because Disney probably wants to minimize any chance of future royalties disputes with Drew Karpyshyn after the Alan Foster debacle. I didn’t get that impression from the blog, but it’ll be something, I’d say, that we can at least get an impression of, from a full reveal. Possibly, but I don't think it won't be successful. KotoR will be successful. It is a timed PS exclusive, for a community that never had it before. If all you ever played on was a PS, you've literally had no way to play KotoR before. The SW brand, however, as a whole, is going to have a hard time and with it, will come hard times for their video games. And a lot of that has to do with how LucasFilms has handled the IP and how they've devalued it. I know that, since we talked about it. But here you also said that you're against changes, and that things shouldn't change, referring also to that in regards of clothes. I think changes were going to happen regardless of who's involved in the remake. KotoR doesn't need any changes. It needs a new coat of paint and what you can improve in terms of gameplay. I understand that, by the time it releases, the original will be 20 years old and there's a reason why Super Mario is not the peak of gameplay any more. But there is nothing wrong with what the characters say, or how the characters look, in terms of clothing, as is specifically mentioned. You can equip Bastilla with a Jedi robe, you don't need to change her default look, because it encourages the male gaze. You might as well make her new character, at that point. What luketrevelyan says is 100% spot on with what I am on board with, or not. I didn’t get they’re necessarily going to change the default clothes from the blog. Besides, I don’t recall Bastila’s default to be that outrageous. And as you said, you could still equip her with different outfits. What you’re willing to accept are still changes in my mind, but I get your point. As for CC, I disagree. A ‘good preset’ is quite subjective. What I could find to be a good one, you could think it’s just decent or mediocre. In any case, I’d prefer a full and highly customizable CC.
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Post by The Elder King on Sept 10, 2021 20:04:25 GMT
Jedi Jesus transcends canon.   …did that truly happen? I honestly don’t see someone like Ewan Mc Gregor really fitting Revan, but that’s just me.
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Post by SirSourpuss on Sept 10, 2021 20:20:31 GMT
What you’re willing to accept are still changes in my mind, but I get your point. Yes, technically, a new coat of paint is a change. Giving it more polygons and detail to what was there, is a change. It's also very much the same as it were before. Don't change what they look like, don't change what they say, don't change what they do. If you change those to something different, you've made new characters. And when they say "deconstruct" and make special mention of what they wear, then it makes sense that one would think they will change their appearance and personalities, to fit modern Lucas Films' sensibilities. And nobody cares for it.
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Post by Hier0phant on Sept 10, 2021 20:27:15 GMT
Jedi Jesus transcends canon.   …did that truly happen? I honestly don’t see someone like Ewan Mc Gregor really fitting Revan, but that’s just me. lol it happened at a Mormon church. The person who created the collage said it was their prank.
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Post by The Elder King on Sept 10, 2021 20:32:29 GMT
What you’re willing to accept are still changes in my mind, but I get your point. Yes, technically, a new coat of paint is a change. Giving it more polygons and detail to what was there, is a change. It's also very much the same as it were before. Don't change what they look like, don't change what they say, don't change what they do. If you change those to something different, you've made new characters. And when they say "deconstruct" and make special mention of what they wear, then it makes sense that one would think they will change their appearance and personalities, to fit modern Lucas Films' sensibilities. And nobody cares for it. Change could also mean adding new dialogues. That isn't going to necessarily change a character. For example, in the case of an hypothetical MET remake where they'd add Miranda, Wrex, or Jack to the full squad and give them new dialogues and banter, they won't change the characters. lukastrevelyan was also willing to accept, depending of the implementation, combat changes, and that is going to be a big change compared to the original, no matter if the new implementation would still be about a rpg combat system. I think it's possible, although not a guarantee, that they might change some outfits, although I don't really think they talked about changing their personalities. But again, in regards of Bastila's attire, I don't think that would cause any issues with their current stance/sensibilities. It's quite...tame? In terms of appearance, though, I'd say their faces are going to look different from the original game...because of the low graphical details of it. The only meter of comparison that could be used, I guess, it's the original concept art in the cover, for Bastila at least.
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Post by Iakus on Sept 10, 2021 20:50:38 GMT
Yes, technically, a new coat of paint is a change. Giving it more polygons and detail to what was there, is a change. It's also very much the same as it were before. Don't change what they look like, don't change what they say, don't change what they do. If you change those to something different, you've made new characters. And when they say "deconstruct" and make special mention of what they wear, then it makes sense that one would think they will change their appearance and personalities, to fit modern Lucas Films' sensibilities. And nobody cares for it. Change could also mean adding new dialogues. That isn't going to necessarily change a character . For example, in the case of an hypothetical MET remake where they'd add Miranda, Wrex, or Jack to the full squad and give them new dialogues and banter, they won't change the characters. lukastrevelyan was also willing to accept, depending of the implementation, combat changes, and that is going to be a big change compared to the original, no matter if the new implementation would still be about a rpg combat system. I think it's possible, although not a guarantee, that they might change some outfits, although I don't really think they talked about changing their personalities. But again, in regards of Bastila's attire, I don't think that would cause any issues with their current stance/sensibilities. It's quite...tame? In terms of appearance, though, I'd say their faces are going to look different from the original game...because of the low graphical details of it. The only meter of comparison that could be used, I guess, it's the original concept art in the cover, for Bastila at least. If you want to see how this can backfire spectacularly, look up the Siege at Dragponspear expansion to Baldur's Gate. There was a ton of outcry over how old favorites were changed. They actually had to remove a line of Minsc's due to fan rage.
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Post by SirSourpuss on Sept 10, 2021 20:52:23 GMT
“This is something that is important and impactful,” says Treadwell. “Our big goals on this are to bring the story to a modern audience and have it be just as impactful today as it was for players when it originally launched.” “We’ve been working really, really closely with Aspyr for a long time now to deconstruct what made KOTOR so great and bring that back to new audiences, because we want this game to be an incredible RPG,” says Kellogg. “We want this game to be just as beloved as it was before. Some of my favorite meetings to have in my week right now are to get into the nitty gritty with Aspyr and talk about, ‘ Why did we make that choice in the original game and how does that play today? How do we expand that choice and make it even more meaningful and impactful?’ We think about, literally, every word of dialogue and [other choices] down to the clothes that the character is wearing.” The Elder King All the highlighted parts are cause for concern. If something is timeless, as KotoR is, it doesn't need to have aspects of "how would it play out today". It would play out, just as 17 years ago. And it literally says "choices down to the clothes that the character is wearing". So no. None of those need changes. This smells like the new Saints Row, all over again.
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Post by The Elder King on Sept 10, 2021 21:10:56 GMT
Change could also mean adding new dialogues. That isn't going to necessarily change a character . For example, in the case of an hypothetical MET remake where they'd add Miranda, Wrex, or Jack to the full squad and give them new dialogues and banter, they won't change the characters. lukastrevelyan was also willing to accept, depending of the implementation, combat changes, and that is going to be a big change compared to the original, no matter if the new implementation would still be about a rpg combat system. I think it's possible, although not a guarantee, that they might change some outfits, although I don't really think they talked about changing their personalities. But again, in regards of Bastila's attire, I don't think that would cause any issues with their current stance/sensibilities. It's quite...tame? In terms of appearance, though, I'd say their faces are going to look different from the original game...because of the low graphical details of it. The only meter of comparison that could be used, I guess, it's the original concept art in the cover, for Bastila at least. If you want to see how this can backfire spectacularly, look up the Siege at Dragponspear expansion to Baldur's Gate. There was a ton of outcry over how old favorites were changed. They actually had to remove a line of Minsc's due to fan rage. That's why I said it isn't going to 'necessarily', change a character. The risk is always there, but I should've been clearer on what I meant. @sirsourpuss: I saw that. Again, I was personally expecting changes, so what they said isn't necessarily a surprise, and I like the fact that they're strongly considering the original material. I want to be clear, though, that I don't mean that there isn't the possibility that they'll screw things up. There is. I just don't think that changes might necessarily mean the characters would feel as different ones from the original. I just want to wait and see what they'll do, but I get why your mindset being far more negative on this. On the clothes, they're not saying that all clothes will change, only that they're considering it. I just don't think that in regards of Bastila the default outfit would change because it hurts their sensibilities, because it's tame already.
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Post by Silvery on Sept 10, 2021 21:22:22 GMT
Here's the trailer since no one has put it although I assume it's linked in one of the articles:
I honestly just want the OG game with 2021 graphics, a more updated combat system (I have no issue with KOTOR's combat but don't think it would have appeal in 2021) and some cut content that didn't make it into the OG game like the Juhani romance. I don't really care about Star Wars lore at all or any of that stuff. I'm just a KOTOR fan, so I'd have no interest in seeing them make any major changes to try to ally with that stuff.
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Post by FiendishlyInventive on Sept 10, 2021 21:39:58 GMT
Please please please let Mark Griskey do the music.
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Post by azarhal on Sept 10, 2021 21:49:37 GMT
I don't really care about Star Wars lore at all or any of that stuff. I'm just a KOTOR fan, so I'd have no interest in seeing them make any major changes to try to ally with that stuff. Disney doesn't know how to do that anyway.  The worst that can happen storywise is that certain choices (like romances) are dropped to have a canon only story. I can see the dialogue choices being rewritten if Revan him/herself is voiced as some of those were not meant to be spoken. Also, the Bastilla romance is very, very dorky, but I would leave that as is...  And the Juhani's romance could be fully implemented too and I guess we need male gay romance so Carth will become Kaidan Alenko... I saw some mention of bringing over certain parts of KoTOR 2 into it thought, but it might just create a better bridge between the two games. KoTOR did make Revan Kreia's padawan for example, but there is zero mention of that in the original game. Personally, I'm more scared of the rest of the game. Aspyr has mostly made remasters and switch/mobile ports.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 10, 2021 22:23:40 GMT
“This is something that is important and impactful,” says Treadwell. “Our big goals on this are to bring the story to a modern audience and have it be just as impactful today as it was for players when it originally launched.” “We’ve been working really, really closely with Aspyr for a long time now to deconstruct what made KOTOR so great and bring that back to new audiences, because we want this game to be an incredible RPG,” says Kellogg. “We want this game to be just as beloved as it was before. Some of my favorite meetings to have in my week right now are to get into the nitty gritty with Aspyr and talk about, ‘ Why did we make that choice in the original game and how does that play today? How do we expand that choice and make it even more meaningful and impactful?’ We think about, literally, every word of dialogue and [other choices] down to the clothes that the character is wearing.”

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