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Post by Sandetiger on Nov 14, 2023 16:30:45 GMT
But Patrick Weekes is not happening, he is head writer of Dreadwolf. He'd need to be demoted to work on NME. I would hope that Dreadwolf's writing is pretty much done by this point. Shouldn't the game be like in Beta by now? So the focus should be on making the game work on a technical side. Not that I'm a big fan of Weekes and his writing in the first place. *Their
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Post by SwobyJ on Nov 14, 2023 16:55:50 GMT
But Patrick Weekes is not happening, he is head writer of Dreadwolf. He'd need to be demoted to work on NME. I would hope that Dreadwolf's writing is pretty much done by this point. Shouldn't the game be like in Beta by now? So the focus should be on making the game work on a technical side. Not that I'm a big fan of Weekes and his writing in the first place. My impression is that its 'done-ish' but not ready for shipping any time really soon, so by the end of 2024 or early 2025. The shocker would be late 2025.
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Post by Croatsky on Nov 14, 2023 16:58:16 GMT
I would hope that Dreadwolf's writing is pretty much done by this point. Shouldn't the game be like in Beta by now? So the focus should be on making the game work on a technical side. Not that I'm a big fan of Weekes and his writing in the first place. My impression is that its 'done-ish' but not ready for shipping any time really soon, so by the end of 2024 or early 2025. The shocker would be late 2025. Well industry rumour states Dreadwolf is slated after April 2024. So maybe late spring, instead of mid/late-summer as previously considered.
We will surely know in about 3 weeks.
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Post by bierkrug on Nov 14, 2023 17:06:51 GMT
We will surely know in about 3 weeks.
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Sandetiger
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Post by Sandetiger on Nov 14, 2023 21:55:52 GMT
FWIW, noticed another hiring call on the EA careers section attributed to BioWare.
Senior Gameplay Animator. We are looking for an experienced Senior Gameplay Animator with a focus on Previsualization of Gameplay Systems for Third-Person Action 3C development (Character, Camera and Controls). You will collaborate with core Gameplay and Narrative leadership groups to create animations that help to establish systems which blur the lines between traditional Gameplay and Narrative experiences.
Did some digging on other hiring websites, and they attribute this hiring call to Mass Effect. There was previously a hiring call for a Level Designer for Mass Effect, which appears to have been fulfilled. Looks like they are slowly but steadily growing their team. This IMO runs a little contrary to the recent Mass Effect Lorecast report that they were operating on basically nothing. "...but I can actually tell you that I've heard from sources who worked on the series that Mass development is likely not going to start until Dragon Age: Dreadwolf releases, because my understanding is, the small core team that the company said was working on Mass Effect is either a couple of people or none at all. Um, and most have been pulled to work on Dragon Age." I don't doubt that it is a very small team still, but it boggles the mind that they'd claim to have a core group working on the game and then... have nobody.
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Post by SofaJockey on Nov 14, 2023 22:40:24 GMT
Quite right. Patrick goes by 'they' rather than 'he'. With that sorted out, on with the news thread.
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Post by Croatsky on Nov 15, 2023 0:14:14 GMT
FWIW, noticed another hiring call on the EA careers section attributed to BioWare. Senior Gameplay Animator. We are looking for an experienced Senior Gameplay Animator with a focus on Previsualization of Gameplay Systems for Third-Person Action 3C development (Character, Camera and Controls). You will collaborate with core Gameplay and Narrative leadership groups to create animations that help to establish systems which blur the lines between traditional Gameplay and Narrative experiences. Did some digging on other hiring websites, and they attribute this hiring call to Mass Effect. There was previously a hiring call for a Level Designer for Mass Effect, which appears to have been fulfilled. Looks like they are slowly but steadily growing their team. This IMO runs a little contrary to the recent Mass Effect Lorecast report that they were operating on basically nothing. "...but I can actually tell you that I've heard from sources who worked on the series that Mass development is likely not going to start until Dragon Age: Dreadwolf releases, because my understanding is, the small core team that the company said was working on Mass Effect is either a couple of people or none at all. Um, and most have been pulled to work on Dragon Age." I don't doubt that it is a very small team still, but it boggles the mind that they'd claim to have a core group working on the game and then... have nobody. Senior Gameplay Animator has been listed since a month ago, at least. So this isn't new.
But Level Designer being fulfilled is new.
As for Lorecast, I'm not sure how credible are they with their sources? It would be utterly wild if nobody is working on Mass Effect before and after releasing in-engine teaser trailer.
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Post by Croatsky on Nov 15, 2023 0:19:49 GMT
Friend of mine pointed out something to me.
We have not seen any job listing hiring writers for Mass Effect. We only know of two people on the writing staff so far. While Mike Gamble has stated in the past that they are a bunch of people working on NME not yet publicly disclosed, it is curious how much of writing has been done so far.
Perhaps they're waiting on Dreadwolf to be concluded and to get writers off that project to help with Mass Effect or they have bunch of writers already, just not disclosed to public who they are. There are EA Motive writers that could be working on Mass Effect, as they did worked on Andromeda before and we know at least one of them written for Dead Space Remake.
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Sandetiger
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Post by Sandetiger on Nov 15, 2023 1:04:26 GMT
FWIW, noticed another hiring call on the EA careers section attributed to BioWare. Senior Gameplay Animator. We are looking for an experienced Senior Gameplay Animator with a focus on Previsualization of Gameplay Systems for Third-Person Action 3C development (Character, Camera and Controls). You will collaborate with core Gameplay and Narrative leadership groups to create animations that help to establish systems which blur the lines between traditional Gameplay and Narrative experiences. Did some digging on other hiring websites, and they attribute this hiring call to Mass Effect. There was previously a hiring call for a Level Designer for Mass Effect, which appears to have been fulfilled. Looks like they are slowly but steadily growing their team. This IMO runs a little contrary to the recent Mass Effect Lorecast report that they were operating on basically nothing. "...but I can actually tell you that I've heard from sources who worked on the series that Mass development is likely not going to start until Dragon Age: Dreadwolf releases, because my understanding is, the small core team that the company said was working on Mass Effect is either a couple of people or none at all. Um, and most have been pulled to work on Dragon Age." I don't doubt that it is a very small team still, but it boggles the mind that they'd claim to have a core group working on the game and then... have nobody. Senior Gameplay Animator has been listed since a month ago, at least. So this isn't new.
But Level Designer being fulfilled is new.
As for Lorecast, I'm not sure how credible are they with their sources? It would be utterly wild if nobody is working on Mass Effect before and after releasing in-engine teaser trailer.
No, not new, but new-to-me since the last time I looked at job listings, and new-to-me as in I don't remember seeing people talking about it here. Lorecast, idk much about. They claim they are speaking to an anonymous source(s) from/adjacent to/something BioWare, but can't reveal that source because it is anonymous. Which, fair. I personally don't doubt that he's spoken to people, and everything I'm seeing from BioWare re: DA:D and MEME indicates to me that they wouldn't have the personnel or resources to ramp up to full-scale production speeds until after DA:D is released and the workers on that team are freed up. We were told by the studio themselves that they had to shift some Mass Effect personnel to DA:D to get things to the finish line, but... I've been told by someone else with a degree of insider knowledge that the claim of "a couple to no one" is false. My personal understanding is that we can call it a skeleton crew - they're working, but they need more people before they can scale to the next level of development. Big shrug.
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Post by SwobyJ on Nov 15, 2023 4:50:50 GMT
Friend of mine pointed out something to me. We have not seen any job listing hiring writers for Mass Effect. We only know of two people on the writing staff so far. While Mike Gamble has stated in the past that they are a bunch of people working on NME not yet publicly disclosed, it is curious how much of writing has been done so far. Perhaps they're waiting on Dreadwolf to be concluded and to get writers off that project to help with Mass Effect or they have bunch of writers already, just not disclosed to public who they are. There are EA Motive writers that could be working on Mass Effect, as they did worked on Andromeda before and we know at least one of them written for Dead Space Remake. That's what I think. For MEA, I had an earlier idea than others about the duration of their experimental testing before heavier production, just from an event I went to. I didn't learn anything very breaking of anything, but I knew there was a phase where it was all artistic concepts, prototyping systems (so like, the driving and planet exploration; that stuff we got small glimpses of in videos), drafts deciding the gist of the game, etc. I think roughly around 2014 it was. I think I was wondering if it'd release around 2015 and I got a humorous response to that. That's how I feel (sorry to any Bioware lurkers that shake their heads at me!) they're at right now. Very limited team doing very limited things. 2024-2025 they can get a lot more support, and 2025-2026 I imagine its full steam development, for a hopeful 2026-2027 release (or that 2028... 2029 discussed). But right now, I doubt they have much at all. They do SEEM to have a more confident view of what they're going to make, or that could be that they're just better at presenting a confident front than last time.
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lavigne
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Post by lavigne on Nov 15, 2023 8:10:43 GMT
Friend of mine pointed out something to me. We have not seen any job listing hiring writers for Mass Effect. We only know of two people on the writing staff so far. While Mike Gamble has stated in the past that they are a bunch of people working on NME not yet publicly disclosed, it is curious how much of writing has been done so far. Perhaps they're waiting on Dreadwolf to be concluded and to get writers off that project to help with Mass Effect or they have bunch of writers already, just not disclosed to public who they are. There are EA Motive writers that could be working on Mass Effect, as they did worked on Andromeda before and we know at least one of them written for Dead Space Remake. That's what I think. For MEA, I had an earlier idea than others about the duration of their experimental testing before heavier production, just from an event I went to. I didn't learn anything very breaking of anything, but I knew there was a phase where it was all artistic concepts, prototyping systems (so like, the driving and planet exploration; that stuff we got small glimpses of in videos), drafts deciding the gist of the game, etc. I think roughly around 2014 it was. I think I was wondering if it'd release around 2015 and I got a humorous response to that. That's how I feel (sorry to any Bioware lurkers that shake their heads at me!) they're at right now. Very limited team doing very limited things. 2024-2025 they can get a lot more support, and 2025-2026 I imagine its full steam development, for a hopeful 2026-2027 release (or that 2028... 2029 discussed). But right now, I doubt they have much at all. They do SEEM to have a more confident view of what they're going to make, or that could be that they're just better at presenting a confident front than last time. Three years on from the initial teaser trailer I'd really expect them to be on top of the "big picture" stuff at least. What galaxy are we in? What timeframe are we in? Who's our main protagonist? What's the general direction/story of the game? I'd be surprised if they didn't have a good handle on all of that stuff. I think they could probably tell us most of this right now. The fact they're not suggests that it'll be a while until they can give us the lower level detail so they're having to spin out the overarching stuff instead. I think that was fine last year, but I'm seeing a good amount of frustration online this time around, and if there's a meager update again next N7 day the level of resentment is only going to increase. There's a point where teasing becomes trolling and BW need to realize that before it becomes a big problem for them.
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Post by hulluliini on Nov 15, 2023 8:55:03 GMT
I know virtually nothing about game development. How much do those doing the technical grunt work place limits on the work of writers? I could imagine being a writer and coming up with visions that some techie worker would shoot down immediately as non-feasible. So my thinking is that even if there is a small team with a good idea of what to do, maybe they don't want to go too much into detail without knowing whether the others can make it work once they are freed up from Dreadwolf.
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Croatsky
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Post by Croatsky on Nov 15, 2023 9:40:09 GMT
Friend of mine pointed out something to me. We have not seen any job listing hiring writers for Mass Effect. We only know of two people on the writing staff so far. While Mike Gamble has stated in the past that they are a bunch of people working on NME not yet publicly disclosed, it is curious how much of writing has been done so far. Perhaps they're waiting on Dreadwolf to be concluded and to get writers off that project to help with Mass Effect or they have bunch of writers already, just not disclosed to public who they are. There are EA Motive writers that could be working on Mass Effect, as they did worked on Andromeda before and we know at least one of them written for Dead Space Remake. That's what I think. For MEA, I had an earlier idea than others about the duration of their experimental testing before heavier production, just from an event I went to. I didn't learn anything very breaking of anything, but I knew there was a phase where it was all artistic concepts, prototyping systems (so like, the driving and planet exploration; that stuff we got small glimpses of in videos), drafts deciding the gist of the game, etc. I think roughly around 2014 it was. I think I was wondering if it'd release around 2015 and I got a humorous response to that. That's how I feel (sorry to any Bioware lurkers that shake their heads at me!) they're at right now. Very limited team doing very limited things. 2024-2025 they can get a lot more support, and 2025-2026 I imagine its full steam development, for a hopeful 2026-2027 release (or that 2028... 2029 discussed). But right now, I doubt they have much at all. They do SEEM to have a more confident view of what they're going to make, or that could be that they're just better at presenting a confident front than last time. Well MEA would release 3 years after that. As well to include in that huge amount of MEA pre-production was wasted, as for some reason nobody told them Frostbite has hard limit of 100x100 km map, so could not do full planetary exploration. So game was effectively only 18 months in development out of 5 years.
So 2026-2027 are still very realistic, in fact most realistic, release year from this point. Especially as they are working on Unreal Engine( 4 or 5, likely 5), which will make development go far more smoother than on Frostbite. Thanks DICE for that.
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Sandetiger
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Post by Sandetiger on Nov 15, 2023 14:14:07 GMT
I think that was fine last year, but I'm seeing a good amount of frustration online this time around, and if there's a meager update again next N7 day the level of resentment is only going to increase. There's a point where teasing becomes trolling and BW need to realize that before it becomes a big problem for them. I still don't get this. Coming from both the ME and the DA sides of waiting, ME fans just seem... kinda soft. MELE came out in 2021, and MEA in 2017, and ME3 in 2012, so realistically the ME fandom has had a pretty good track record with game releases. Yet they're mad they have to wait, and that the studio is just teasing atm. iunno if this is partially a product of people who feel MEA wasn't good enough and further back to people who were disappointed by the ME3 endings, or what, but there's a weird thread of... "you owe us more" in this particular fandom that I can't really wrap my head around.
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lavigne
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Post by lavigne on Nov 15, 2023 14:42:48 GMT
I think that was fine last year, but I'm seeing a good amount of frustration online this time around, and if there's a meager update again next N7 day the level of resentment is only going to increase. There's a point where teasing becomes trolling and BW need to realize that before it becomes a big problem for them. I still don't get this. Coming from both the ME and the DA sides of waiting, ME fans just seem... kinda soft. MELE came out in 2021, and MEA in 2017, and ME3 in 2012, so realistically the ME fandom has had a pretty good track record with game releases. Yet they're mad they have to wait, and that the studio is just teasing atm. iunno if this is partially a product of people who feel MEA wasn't good enough and further back to people who were disappointed by the ME3 endings, or what, but there's a weird thread of... "you owe us more" in this particular fandom that I can't really wrap my head around. Well that would include me, so possibly. ME3 came out in 2012, it's suggested (although I don't believe it) that the new game will come out in 2029. That would be 17 years since a great ME game (no, I don't count MEA, and MELE isn't really new, it's a polished version of the OT). BW are still living on good will from a good proportion of the fanbase they're hoping will eventually pick a new game up. That won't last forever and it already appears to be waning in lieu of any solid evidence of progress or updates.
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Sandetiger
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Post by Sandetiger on Nov 15, 2023 15:03:43 GMT
I still don't get this. Coming from both the ME and the DA sides of waiting, ME fans just seem... kinda soft. MELE came out in 2021, and MEA in 2017, and ME3 in 2012, so realistically the ME fandom has had a pretty good track record with game releases. Yet they're mad they have to wait, and that the studio is just teasing atm. iunno if this is partially a product of people who feel MEA wasn't good enough and further back to people who were disappointed by the ME3 endings, or what, but there's a weird thread of... "you owe us more" in this particular fandom that I can't really wrap my head around. Well that would include me, so possibly. ME3 came out in 2012, it's suggested (although I don't believe it) that the new game will come out in 2029. That would be 17 years since a great ME game (no, I don't count MEA, and MELE isn't really new, it's a polished version of the OT). BW are still living on good will from a good proportion of the fanbase they're hoping will eventually pick a new game up. That won't last forever and it already appears to be waning in lieu of any solid evidence of progress or updates. Yeah I'm on the opposite end here, I think ME3 was kind of a dogshit game from a narrative writing standpoint, with a few very unusual standout moments that elevate the game and which benefit from a whole trilogy of development/set-up. Which. Definitely a YMMV thing, and probably not worth debating in a thread like this. OTOH I liked MEA well enough and I thought MEA explored some really interesting ideas and had some fun characters. I only got into Mass Effect in the tail end of 2021, though, so definitely a different depth of relation with ME vs Dragon Age, which I've been following since 2010. [shrug] idk, it's just still weird to me. As a Dragon Age fan, I've been waiting a decade, and it's fine, there's reasons why it's been so long and that's outside of my control and realistically outside of the control of probably the majority of the people working on the game, past and present. I'm used to waiting long stretches for the next book in a series to come out. My all-time favorite author's last book was published in 2018, and the previous book in that series was in 2011. I've been waiting the same length of time as Andromeda has been out for the next season of one of my favorite TV shows. I'm not OWED creative work by anyone, and it'll come when it comes, y'know.
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Post by lavigne on Nov 15, 2023 16:22:43 GMT
Well that would include me, so possibly. ME3 came out in 2012, it's suggested (although I don't believe it) that the new game will come out in 2029. That would be 17 years since a great ME game (no, I don't count MEA, and MELE isn't really new, it's a polished version of the OT). BW are still living on good will from a good proportion of the fanbase they're hoping will eventually pick a new game up. That won't last forever and it already appears to be waning in lieu of any solid evidence of progress or updates. Yeah I'm on the opposite end here, I think ME3 was kind of a dogshit game from a narrative writing standpoint, with a few very unusual standout moments that elevate the game and which benefit from a whole trilogy of development/set-up. Which. Definitely a YMMV thing, and probably not worth debating in a thread like this. OTOH I liked MEA well enough and I thought MEA explored some really interesting ideas and had some fun characters. I only got into Mass Effect in the tail end of 2021, though, so definitely a different depth of relation with ME vs Dragon Age, which I've been following since 2010. [shrug] idk, it's just still weird to me. As a Dragon Age fan, I've been waiting a decade, and it's fine, there's reasons why it's been so long and that's outside of my control and realistically outside of the control of probably the majority of the people working on the game, past and present. I'm used to waiting long stretches for the next book in a series to come out. My all-time favorite author's last book was published in 2018, and the previous book in that series was in 2011. I've been waiting the same length of time as Andromeda has been out for the next season of one of my favorite TV shows. I'm not OWED creative work by anyone, and it'll come when it comes, y'know. Narratively ME3 resolves a good number of storylines that were cornerstones of the entire trilogy; Humanity's place in the galaxy, the Genophage, the Geth/Quarian war, and the wider Reaper threat. The first three were all handled very well. The last one, less so, but it was still fine. If it wasn't for the last 10 minutes....ok, and the first 10, then I wouldn't have many complaints about ME3. Even then it wasn't the narrative direction so much as the execution that really let those bookends down. MEA, I just found INCREDIBLY dull. From the rinse-and-repeat open-world exploration, to the tedious vaults, to the underwhelming world building - a whole new galaxy with 3 new races to interact with?! It also didn't help that the characters were sorely lacking when compared to what had come before in the OT. It's easy to criticize the technical issues that that game encountered but for me that was just the tip of the iceberg. All that said, it's already been 11 years since ME3. Nearly 12. And there's the prospect of AT LEAST another 3/4 years. And at the end of that we may end up with a game that people don't particularly want. Perhaps that's where the issue is. I'd rather just know enough now to be able to say "No, not interested" and I can stop caring, and not worry about waiting another 3/4 years. I agree that people aren't entitled or owed anything creatively, but equally BW aren't entitled to blind faith and endless patience. It's a 2-way street and ME fans aren't exactly well known for holding their tongues when they're not happy....
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SwobyJ
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Post by SwobyJ on Nov 15, 2023 16:41:40 GMT
That's what I think. For MEA, I had an earlier idea than others about the duration of their experimental testing before heavier production, just from an event I went to. I didn't learn anything very breaking of anything, but I knew there was a phase where it was all artistic concepts, prototyping systems (so like, the driving and planet exploration; that stuff we got small glimpses of in videos), drafts deciding the gist of the game, etc. I think roughly around 2014 it was. I think I was wondering if it'd release around 2015 and I got a humorous response to that. That's how I feel (sorry to any Bioware lurkers that shake their heads at me!) they're at right now. Very limited team doing very limited things. 2024-2025 they can get a lot more support, and 2025-2026 I imagine its full steam development, for a hopeful 2026-2027 release (or that 2028... 2029 discussed). But right now, I doubt they have much at all. They do SEEM to have a more confident view of what they're going to make, or that could be that they're just better at presenting a confident front than last time. Three years on from the initial teaser trailer I'd really expect them to be on top of the "big picture" stuff at least. What galaxy are we in? What timeframe are we in? Who's our main protagonist? What's the general direction/story of the game? I'd be surprised if they didn't have a good handle on all of that stuff. I think they could probably tell us most of this right now. The fact they're not suggests that it'll be a while until they can give us the lower level detail so they're having to spin out the overarching stuff instead. I think that was fine last year, but I'm seeing a good amount of frustration online this time around, and if there's a meager update again next N7 day the level of resentment is only going to increase. There's a point where teasing becomes trolling and BW need to realize that before it becomes a big problem for them. The 'fact' that they're not? Despite what it feels like, they don't have to tell us squat. They may have a general handle on all those things you listed, but they don't have to tell us and there's no requirement for a trailer or interview regarding it. They don't have to put out a single bit of info until literally just a few months before release. Our resentment means little. Its a speck in the face of any marketing plan, and even less in terms of wider gamer discourse. Its an autogenerated article of "Mass Effect fans angry and impatient for information on new title" that only serves as communicating that the next game is an anticipated one (so, a positive). And I say that as someone who *did* get given the inkling that MEA *was* in those straits of aimlessness for years. I just think that's no determinant that MENext is in that. Can be as simple as requiring more manpower from the Dragon Age team before moving forward more avidly. The teasing's not trolling. There's enough examples of a studio antagonistic in this regard, and Bioware's not that. They've revealed the game to let us know its happening, done a little teasing about what it may be about, and they're focusing on Dragon Age. That's it. Sometimes we really do get too much into the weeds here. 99% of gamers do not know or care enough about these franchises (even when they're players of them) to be posting as frequently and impatiently and speculatory as we do here. There's absolutely no meanspiritness from Bioware on this matter, now or in the future, I confidently assure you.
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SwobyJ
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Post by SwobyJ on Nov 15, 2023 16:48:01 GMT
That's what I think. For MEA, I had an earlier idea than others about the duration of their experimental testing before heavier production, just from an event I went to. I didn't learn anything very breaking of anything, but I knew there was a phase where it was all artistic concepts, prototyping systems (so like, the driving and planet exploration; that stuff we got small glimpses of in videos), drafts deciding the gist of the game, etc. I think roughly around 2014 it was. I think I was wondering if it'd release around 2015 and I got a humorous response to that. That's how I feel (sorry to any Bioware lurkers that shake their heads at me!) they're at right now. Very limited team doing very limited things. 2024-2025 they can get a lot more support, and 2025-2026 I imagine its full steam development, for a hopeful 2026-2027 release (or that 2028... 2029 discussed). But right now, I doubt they have much at all. They do SEEM to have a more confident view of what they're going to make, or that could be that they're just better at presenting a confident front than last time. Well MEA would release 3 years after that. As well to include in that huge amount of MEA pre-production was wasted, as for some reason nobody told them Frostbite has hard limit of 100x100 km map, so could not do full planetary exploration. So game was effectively only 18 months in development out of 5 years.
So 2026-2027 are still very realistic, in fact most realistic, release year from this point. Especially as they are working on Unreal Engine( 4 or 5, likely 5), which will make development go far more smoother than on Frostbite. Thanks DICE for that.
Yeah its not, like, something I can say with any certainty, just that it makes a general sense to how I see it as well. Yes it did sound to me like 2014(2015) was spinning of wheels. Concepts, testing, etc happening, but not strong content production. The articles released later seemed to depict a game that didn't really start heavy development with a stronger focus until at least 2015. If we give them even 3 years from 2024-25, not 2, then we have 2027-28, with 26 still being somewhere in possibilities for now. Even now, I don't see Bioware has a studio can wants to or even can do sustained heavy development of a game for 4, 5+ years. The process of Anthem (all that focus and for what) and Dreadwolf (restarted development, life happening over several years) have likely hit morale hard. They really won't be aiming to take til ~2030 to get yet another game out. These are people and they got stuff to do, and frankly, resumes/portfolios to build with provable completed projects.
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Post by SwobyJ on Nov 15, 2023 17:02:09 GMT
Also personally, I think the concepts of 'Mass Effect fanbase' and 'Dragon Age fanbase' are nearing surviving by a thread. Whatever DA and ME games release this decade won't exactly be mining the nostalgia mines, but just letting the remaining older fans (generally Millennials more than Gen Z) they can come along on a new, at least kinda soft-rebooted, journey (targeting Gen Z).
This happened in its own way with 'Classic Bioware' (Gen X oriented) moving into the whole DA/ME focus. But there hasn't been such a long wait before. I don't think any remotely reasonable business knows they can just carry on with 'remember this', but they might be doing a more intergenerational 'dad/mom when you played that game, was this character doing that?'
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Post by Unicephalon 40-D on Nov 15, 2023 17:05:59 GMT
Well MEA would release 3 years after that. As well to include in that huge amount of MEA pre-production was wasted, as for some reason nobody told them Frostbite has hard limit of 100x100 km map, so could not do full planetary exploration. So game was effectively only 18 months in development out of 5 years.
So 2026-2027 are still very realistic, in fact most realistic, release year from this point. Especially as they are working on Unreal Engine( 4 or 5, likely 5), which will make development go far more smoother than on Frostbite. Thanks DICE for that.
What I heard a big hurdle between changing the tools from already known to mostly unknown happened also during MEA development. Now this is only a hearsay, but would explain a lot of the problems faced with some animations etc.
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Post by Sandetiger on Nov 15, 2023 17:33:09 GMT
Well MEA would release 3 years after that. As well to include in that huge amount of MEA pre-production was wasted, as for some reason nobody told them Frostbite has hard limit of 100x100 km map, so could not do full planetary exploration. So game was effectively only 18 months in development out of 5 years.
So 2026-2027 are still very realistic, in fact most realistic, release year from this point. Especially as they are working on Unreal Engine( 4 or 5, likely 5), which will make development go far more smoother than on Frostbite. Thanks DICE for that.
What I heard a big hurdle between changing the tools from already known to mostly unknown happened also during MEA development. Now this is only a hearsay, but would explain a lot of the problems faced with some animations etc. Well yes, but also no. They could have pulled from DAI's work and shared in-studio knowledge and tools, but what we've heard from people involved with the development is that the MEA team basically ignored what DAI had done and rebuilt their features from the ground up, only to arrive at ultimately the same place as DAI anyway. This is SO timely and topical for me because earlier today a 2 year old video from Mark Darrah's channel popped into my recommended videos on YouTube, and it was on this exact subject. [ LINK] Animations iirc were outsourced to another studio, and my understanding is that, given they basically made the game in 18 months, where stuff like lighting and VFX polishing and etc are done in the finaling stage of the game, they probably ran out of time before they needed to ship.
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Post by lavigne on Nov 15, 2023 17:34:21 GMT
Three years on from the initial teaser trailer I'd really expect them to be on top of the "big picture" stuff at least. What galaxy are we in? What timeframe are we in? Who's our main protagonist? What's the general direction/story of the game? I'd be surprised if they didn't have a good handle on all of that stuff. I think they could probably tell us most of this right now. The fact they're not suggests that it'll be a while until they can give us the lower level detail so they're having to spin out the overarching stuff instead. I think that was fine last year, but I'm seeing a good amount of frustration online this time around, and if there's a meager update again next N7 day the level of resentment is only going to increase. There's a point where teasing becomes trolling and BW need to realize that before it becomes a big problem for them. The 'fact' that they're not? Despite what it feels like, they don't have to tell us squat. They may have a general handle on all those things you listed, but they don't have to tell us and there's no requirement for a trailer or interview regarding it. They don't have to put out a single bit of info until literally just a few months before release. Our resentment means little. Its a speck in the face of any marketing plan, and even less in terms of wider gamer discourse. Its an autogenerated article of "Mass Effect fans angry and impatient for information on new title" that only serves as communicating that the next game is an anticipated one (so, a positive). And I say that as someone who *did* get given the inkling that MEA *was* in those straits of aimlessness for years. I just think that's no determinant that MENext is in that. Can be as simple as requiring more manpower from the Dragon Age team before moving forward more avidly. The teasing's not trolling. There's enough examples of a studio antagonistic in this regard, and Bioware's not that. They've revealed the game to let us know its happening, done a little teasing about what it may be about, and they're focusing on Dragon Age. That's it. Sometimes we really do get too much into the weeds here. 99% of gamers do not know or care enough about these franchises (even when they're players of them) to be posting as frequently and impatiently and speculatory as we do here. There's absolutely no meanspiritness from Bioware on this matter, now or in the future, I confidently assure you. Ordinarily I'd agree with you. Completely. However given BW's recent track record on managing expectations and knowing what people want, I'm not particularly convinced that radio silence is the best approach. I doubt there's much disputing that BW desperately need a win with this game. Likely a good win at that. Given that, I'd probably be testing the waters around some of the high-level conceptual stuff before it gets too far down the track, especially considering that the conceptual creatives are probably the only ones working on the game at the moment. They won't, of course. This is all moot. We know what to expect from BW, and we can probably all guess how this turns out.
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Post by Unicephalon 40-D on Nov 15, 2023 17:48:43 GMT
What I heard a big hurdle between changing the tools from already known to mostly unknown happened also during MEA development. Now this is only a hearsay, but would explain a lot of the problems faced with some animations etc. Well yes, but also no. They could have pulled from DAI's work and shared in-studio knowledge and tools, but what we've heard from people involved with the development is that the MEA team basically ignored what DAI had done and rebuilt their features from the ground up, only to arrive at ultimately the same place as DAI anyway. This is SO timely and topical for me because earlier today a 2 year old video from Mark Darrah's channel popped into my recommended videos on YouTube, and it was on this exact subject. [ LINK] Animations iirc were outsourced to another studio, and my understanding is that, given they basically made the game in 18 months, where stuff like lighting and VFX polishing and etc are done in the finaling stage of the game, they probably ran out of time before they needed to ship. Yeah Darrah said about the bad reusage of tools etc. What I heard was basically 3dsmax changed to Maya and had to use different animation libraries and data transfer was not 1:1. I can attest, its never 1:1, there are always problems with 3D data moved from format to another. Sigh (in 2008 I had to use blender to export fxb, then import it to 3dsmax, edit animation curves, then export it to java3D and... oh my ). Why this happened was DICE updated FB&Toolset is what I heard. Note: all is just hearsay - do not quote me on these as truths, they are not, also maybe broken telephone etc.
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Post by Croatsky on Nov 15, 2023 21:21:20 GMT
Well MEA would release 3 years after that. As well to include in that huge amount of MEA pre-production was wasted, as for some reason nobody told them Frostbite has hard limit of 100x100 km map, so could not do full planetary exploration. So game was effectively only 18 months in development out of 5 years.
So 2026-2027 are still very realistic, in fact most realistic, release year from this point. Especially as they are working on Unreal Engine( 4 or 5, likely 5), which will make development go far more smoother than on Frostbite. Thanks DICE for that.
What I heard a big hurdle between changing the tools from already known to mostly unknown happened also during MEA development. Now this is only a hearsay, but would explain a lot of the problems faced with some animations etc. Thing with animations is that they used experimental technology to automate a lot of animations, but they didn't had the time to polish it out. Considering patches have fixed that, it does appear game really needed just a few months of polish and would have avoided a lot of controversy. But decision to merge BW Montreal into EA Motive was made months before game release while BW Edmonton wanted to return to Anthem, while BW Austin was still busy with SWTOR. So likely the case of there was nobody to work on MEA and ME in general, is what made last delay for polish impossible.
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