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Post by RedCaesar97 on Nov 10, 2021 18:02:09 GMT
How would you like the next Mass Effect game to handle power evolutions?
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dmc1001
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Post by dmc1001 on Nov 14, 2021 15:13:45 GMT
This is a curious one. Vanguard evolved between ME1 and ME2. Biotic Charge hadn't been a thing there. In thousands of years, the asari were never able to do it until some young race developed tech where it came about.
I can't say what powers would come along. All biotics would get an upgrade. 600 years forward I'd imagine a significant evolution of technology. It could be Reaper-based or geth-based. It would be interesting if what powers and tech are available was based entirely on your ME3 choices. We'd have better Reaper tech under Control or Synthesis. We'd have better geth tech if they survived, and maybe even something different if there's peace between the quarians and geth. It would, of course, depend on the Synthesis ending. The harder road would be the Destroy ending. While we know the Citadel and the relays can be rebuilt in the Destroy ending, it would have to be a harder road. Therefore tech based on the Reapers and geth (we know from ME2 that inactive geth tech is workable) would be decreased since the source material has to be rebuilt. That's not even accounting for the damage the Destroy ending could bring about depending on your EMS.
This might be far-reaching but I'd love to have a galaxy state that is at least somewhat dependent on your ME3 choices. That would mean importing ME3 endings and having a default state if you've never played.
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Post by mtheillusive on Nov 14, 2021 18:12:27 GMT
This is a curious one. Vanguard evolved between ME1 and ME2. Biotic Charge hadn't been a thing there. In thousands of years, the asari were never able to do it until some young race developed tech where it came about. I can't say what powers would come along. All biotics would get an upgrade. 600 years forward I'd imagine a significant evolution of technology. It could be Reaper-based or geth-based. It would be interesting if what powers and tech are available was based entirely on your ME3 choices. We'd have better Reaper tech under Control or Synthesis. We'd have better geth tech if they survived, and maybe even something different if there's peace between the quarians and geth. It would, of course, depend on the Synthesis ending. The harder road would be the Destroy ending. While we know the Citadel and the relays can be rebuilt in the Destroy ending, it would have to be a harder road. Therefore tech based on the Reapers and geth (we know from ME2 that inactive geth tech is workable) would be decreased since the source material has to be rebuilt. That's not even accounting for the damage the Destroy ending could bring about depending on your EMS. This might be far-reaching but I'd love to have a galaxy state that is at least somewhat dependent on your ME3 choices. That would mean importing ME3 endings and having a default state if you've never played. The Asari.....we don't know that. Just cause the 5 or 7 we fight in ME1 didn't have it, doesn't mean some Asari couldn't do it. Not all biotics have the same powers no matter how skilled. So charge may just be a new thing for HUMANS. I was more curious about tactical cloak...is it new tech altogether, or just an advanced version of a cloak that didnt shield them from electronic detection (thus making it useless in the 2183 on back battefields in most cases until that upgrade). Or perhaps it did exist, but in council space only the council races and their militaries were allowed to use it, so for humans, hanar, etc it would be illegal until humans became a council race...
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dmc1001
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Post by dmc1001 on Nov 14, 2021 21:21:29 GMT
This is a curious one. Vanguard evolved between ME1 and ME2. Biotic Charge hadn't been a thing there. In thousands of years, the asari were never able to do it until some young race developed tech where it came about. I can't say what powers would come along. All biotics would get an upgrade. 600 years forward I'd imagine a significant evolution of technology. It could be Reaper-based or geth-based. It would be interesting if what powers and tech are available was based entirely on your ME3 choices. We'd have better Reaper tech under Control or Synthesis. We'd have better geth tech if they survived, and maybe even something different if there's peace between the quarians and geth. It would, of course, depend on the Synthesis ending. The harder road would be the Destroy ending. While we know the Citadel and the relays can be rebuilt in the Destroy ending, it would have to be a harder road. Therefore tech based on the Reapers and geth (we know from ME2 that inactive geth tech is workable) would be decreased since the source material has to be rebuilt. That's not even accounting for the damage the Destroy ending could bring about depending on your EMS. This might be far-reaching but I'd love to have a galaxy state that is at least somewhat dependent on your ME3 choices. That would mean importing ME3 endings and having a default state if you've never played. The Asari.....we don't know that. Just cause the 5 or 7 we fight in ME1 didn't have it, doesn't mean some Asari couldn't do it. Not all biotics have the same powers no matter how skilled. So charge may just be a new thing for HUMANS. I was more curious about tactical cloak...is it new tech altogether, or just an advanced version of a cloak that didnt shield them from electronic detection (thus making it useless in the 2183 on back battefields in most cases until that upgrade). Or perhaps it did exist, but in council space only the council races and their militaries were allowed to use it, so for humans, hanar, etc it would be illegal until humans became a council race... I did some research. All krogan battlemasters are vanguards. They have something called Berserker Charge which I assume must be a variation of Biotic Charge. That's mentioned under a krogan battlemaster entry in the wiki. It doesn't say anything about the asari. We know Tela Vasir had Biotic Charge but did she have Nova? Shepard didn't have Nova until ME3 do it's curious how Shepard gained a new ability between ME2 and ME3. We can assume an implant upgrade when being revived in ME2 but ME3 is bewildering, though the Charge/Nove combo is my favorite. As for why I think humanity could have discovered it, it should be obvious. We're Special. Humanity created controlled AI (SAM), medi-gel, and a military force that was powerful enough to lead the charge against Sovereign. That doesn't even account for Shepard's ability the do what no one else could do in ME1 while crippled by bureaucratic nonsense. And then the rest of the series. Humanity is Special. We could accomplish was no one else could, including (if chosen) curing the genophage and bringing peace between the geth and quarians. Special Humanity gave birth to Space Jesus. As for tech, well, humanity is Special. It wouldn't be a surprise if we learned that tech was manufactured by humanity.
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KrrKs
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Post by KrrKs on Nov 15, 2021 18:28:45 GMT
I like to be able to evolve the powers for various use cases, so I choose 3 sets of 2 distinct choices like in me3 or mea.
The alternative for me would be to go into full blown skill trees for each power, with 2 or more distinct exclusive choices at each node, depending on the evolutions taken so far.
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Post by biggydx on Nov 15, 2021 20:46:17 GMT
I'm fine with the current 1 evolution choice per power rank. That being said, it would be nice if (1) they added a significant Capstone evolution to said Power tree, and (2) you could invest existing/excess skill points into mastering a particular power or its evolution.
For point 1, this capstone evolution would provide a significant bonus (or effect) to the current power, and would have a higher investment cost (ex. Two skill points instead of one). This would give you the ability to specialize into only a handful of powers/passives, rather than you speccing into almost every power and their evolutions.
For point 2, this would only be the case if the game does what Andromeda did where you leveled up to +100. Essentially, you could choose to invest a skill point into an power/evolution you've chosen to increase the stat values it provides. As example, let's say I picked the Warp power, and it does 200 damage. I could invest skill points into that very first node, which would boost its damage (along with any other stat). You could balance an overspending of points by either capping how many skill points you can invest into a power/evolution, or by having investment give diminishing returns.
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ahglock
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Post by ahglock on Nov 15, 2021 22:17:34 GMT
I'd actually like a more branching tree that doesn't connect all the way. like lets say at level X you pick area vs duration. That should spring you off onto a totally different area/duration tree which have their own 2 choices per level. Maybe with a final full evolution branch. So like lets say level total levels are 8 at level 4 you pick one branch, 5 and 6 you have two choices on that branch at level 7 it branches again with level 8 having 2 choices for that branch. Example Pull/lift whatever they call it this time. levels 1 get power 2/3 basic core upgrades. 4 Area evolution or duration evolution. You chose area and you have 2 options at level 5 bigger area or some damage to those in area, you pick duration your 2 options at level 5 are target takes extra damage against attacks or when lift end target is stunned for 2 seconds. Level 6 area has two more choices, duration has 2 more choices. Level 7 area picks a cap stone branch, so does duration. Level 8 two options out of each capstone branch so 4 final evolution branches with 8 final choices.
Then design the game around the assumption you are not maxing out everything without maybe NG+. Try to balance it so a who doesn't take them all the way does fine as does a person who focuses enough to take a power all the way. Focus on the branches giving new and interesting effects so each build feels substantively different.
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Post by garrusfan1 on Nov 16, 2021 13:23:33 GMT
This is a curious one. Vanguard evolved between ME1 and ME2. Biotic Charge hadn't been a thing there. In thousands of years, the asari were never able to do it until some young race developed tech where it came about. I can't say what powers would come along. All biotics would get an upgrade. 600 years forward I'd imagine a significant evolution of technology. It could be Reaper-based or geth-based. It would be interesting if what powers and tech are available was based entirely on your ME3 choices. We'd have better Reaper tech under Control or Synthesis. We'd have better geth tech if they survived, and maybe even something different if there's peace between the quarians and geth. It would, of course, depend on the Synthesis ending. The harder road would be the Destroy ending. While we know the Citadel and the relays can be rebuilt in the Destroy ending, it would have to be a harder road. Therefore tech based on the Reapers and geth (we know from ME2 that inactive geth tech is workable) would be decreased since the source material has to be rebuilt. That's not even accounting for the damage the Destroy ending could bring about depending on your EMS. This might be far-reaching but I'd love to have a galaxy state that is at least somewhat dependent on your ME3 choices. That would mean importing ME3 endings and having a default state if you've never played. The way I see it the galaxy is supposed to have stagnated before humans came along. Kind of like a bunch of fat middle aged guys talking about how good they were in high school while doing nothing with their lives now. I compare it with various variations of (insert country here) exceptionalism. You are convinced that you are the greatest and thus even if someone else does something better you ignore it because you are absolutly convinced. for example in the late 80's early nineties the soviet union had a serial killer and denied it because they were sure serial killers were a western thing. They could have easily caught him if they had admitted it and someone did but they were forced to let him go because he was a communist party member. Another example is america and public healthcare. It is clearly a better system but it wasn't ours and thus it must be inferior according to almost half the population.
When humans came along they brought new ideas to the galaxy and ended the stagnation. I suspect in a century humanities innovation will stagnate a bit like everyone else did and just slowly gain better tech rather then the leaps and bounds that they have since humanity came along.
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sentinel87
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Post by sentinel87 on Nov 17, 2021 21:50:14 GMT
I liked making choices as I went up the higher parts of the powers path in ME3. I'd be fine with having possibly 4 or more choices if it made sense and helped give the player some different play style options.
I've mentioned before that ME3's combat and power choices are my favorite. Really enjoyed that system.
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Post by mtheillusive on Nov 20, 2021 17:56:26 GMT
The Asari.....we don't know that. Just cause the 5 or 7 we fight in ME1 didn't have it, doesn't mean some Asari couldn't do it. Not all biotics have the same powers no matter how skilled. So charge may just be a new thing for HUMANS. I was more curious about tactical cloak...is it new tech altogether, or just an advanced version of a cloak that didnt shield them from electronic detection (thus making it useless in the 2183 on back battefields in most cases until that upgrade). Or perhaps it did exist, but in council space only the council races and their militaries were allowed to use it, so for humans, hanar, etc it would be illegal until humans became a council race... I did some research. All krogan battlemasters are vanguards. They have something called Berserker Charge which I assume must be a variation of Biotic Charge. That's mentioned under a krogan battlemaster entry in the wiki. It doesn't say anything about the asari. We know Tela Vasir had Biotic Charge but did she have Nova? Shepard didn't have Nova until ME3 do it's curious how Shepard gained a new ability between ME2 and ME3. We can assume an implant upgrade when being revived in ME2 but ME3 is bewildering, though the Charge/Nove combo is my favorite. As for why I think humanity could have discovered it, it should be obvious. We're Special. Humanity created controlled AI (SAM), medi-gel, and a military force that was powerful enough to lead the charge against Sovereign. That doesn't even account for Shepard's ability the do what no one else could do in ME1 while crippled by bureaucratic nonsense. And then the rest of the series. Humanity is Special. We could accomplish was no one else could, including (if chosen) curing the genophage and bringing peace between the geth and quarians. Special Humanity gave birth to Space Jesus. As for tech, well, humanity is Special. It wouldn't be a surprise if we learned that tech was manufactured by humanity. 1 problem with that thought process...not all soldiers that are considered Vanguards have that charge in 2183, so at the time the class was not solely defined by that. The definition was of someone highly skilled in both biotics and guns for assault purposes. Many asari may have already been able to do charge, to some extent (hell Aria does on the OMEGA DLC but its more like the old ME1 Krogan version). As the different species have different biology, their implants are going to have to be different. Some (like the Krogan and Asari) don't even have the same kind of nervous system compared to....lets say Humans or Salarians. So none of what you said disproves the possibility of Asari being able to biotically charge since the first game (just not the ones we fight though, who aren't vanguards in this case). And humanity is advanced and creative, but not nessacarily special. They are truly smalls fries who make a big impact. Turians have a larger military by the BILLIONS, and the Armiger LEGION probably has thousands of not millions of turians in formation literally flying around with jetpacks. If the full force of the Turian military would have fought humanity from 2183 on back, we'd be wiped out in a week. The Salarians cured the genophage, as well as created it, or sabatoging it to make it seem like they cured it. As well as came up for a solution to the Collector swarms. And uplifiting various species. And forming most of the known intel networks in the galaxy. The only known major accomplishments by humans are bringing Shep back to life, medigel, and SAM. And finding a way to control Reaper forces (Cerberus). The Asari have been around for thousands of years, discovered the citadel, have the largest economy, pre-Geth war the largest and most powerful ships, the best omnitools, the best biotic amps, etc. Humanity only stands out because they have a well trained (if not best trained) special forces program via N7, and a few important things here and there (like medigel) that make them relevant enough to be clearly noticed. But what makes them stand out is that they take advantage of things swiftly to gain more power. Pushing for Spectre entry, saving the Council or letting them croak (both of which are major decisions), pushing forward with colonies in the traverse and expanding part of Citadel territory into the Terminus systems (probably without Council consent). Without those tactics, and Cerberus (who are almost like the private militaries the Batarians hire to do their dirty work), then Humanity is another annoying blip on the radar of a highly populated galaxy.
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