14thcommander
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Post by 14thcommander on Dec 10, 2021 16:13:10 GMT
ME2 was a big change from ME1, and I think in part it was because side quests no longer had the added immersion of exploring planets to find labs with crazy experiments, or investigate distress calls when traveling to a new planet or boarding a ship that went dark. The side quests in ME2 and ME3 are frankly, pretty lazy. Scan a planet, get a thing, bring back the thing. And they sort of tried in ME2, you could scan a planet and then touch down to investigate but it was very few quests and it definitely was still lacked the depth ME1 had, even if it seemed simplistic at the time. Andromeda at least did that right, IMO. The new game needs planet exploration. Not only because having party banter while exploring uncharted world is just an extremely fun experience, but it's what gives life to world. In other words, it's hella immersive. Not only that, it makes players WANT to do sidequests and not just do them for the sake of completion. So, is planetary exploration a must, yes or no?
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Post by Unicephalon 40-D on Dec 10, 2021 17:13:53 GMT
Yes, loved it in 1 and Andromeda.
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Post by garrusfan1 on Dec 10, 2021 17:27:11 GMT
I like it but I don't want them to make it a massive part. It made sense in ME1 since it was the first game in the ME universe and MEA was all about exploration because they are traveling to a whole new galaxy and being explorers was a massive part of the whole game and feel.
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Post by wright1978 on Dec 12, 2021 13:55:53 GMT
No i vastly preferred ME2 planet side quests where the rather tedious driving was cut out and instead you cut to investigating a location/facility etc.
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Post by garrusfan1 on Dec 12, 2021 19:39:48 GMT
No i vastly preferred ME2 planet side quests where the rather tedious driving was cut out and instead you cut to investigating a location/facility etc. Although I really really don't want them to bring back mineral scanning which got old the first thirty seconds you did it. However I am not disagreeing with what you actually meant about going directly to where the "mission" took place like in ME2 and ME3.
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Post by Sanunes on Dec 13, 2021 6:56:44 GMT
Planetary exploration in ME1 was just a different version of planet scanning in ME2. You drove around aimlessly being completely taken out of the game hoping to find something interesting. If you were there just for the UNC missions the spot needed to complete that quest would be on your map automatically and then you would be stuck driving to that location.
I much preferred the UNC missions in ME2 where if you were going to a planet for a mission had to do a quick scan to get what you wanted. Take out the chore of travelling or scanning and then I would probably enjoy them more otherwise they become another chore and lose any impact on me.
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Post by midnightwolf on Dec 13, 2021 23:35:47 GMT
Why? They were a borefest. Especially since Bioware make their planets as hilly and mountainess as possible.
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14thcommander
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Post by 14thcommander on Dec 16, 2021 15:39:38 GMT
Why? They were a borefest. Especially since Bioware make their planets as hilly and mountainess as possible. I think it was great! Uncharted planets, crazy terrain that's not transformed by civilization. It just had this air of mystery. I think my favorite part of ME1 was the exploration, combined with everything else.
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Post by midnightwolf on Dec 16, 2021 20:10:22 GMT
Why? They were a borefest. Especially since Bioware make their planets as hilly and mountainess as possible. I think it was great! Uncharted planets, crazy terrain that's not transformed by civilization. It just had this air of mystery. I think my favorite part of ME1 was the exploration, combined with everything else. Each to their own I suppose. But I get so frustrated sometimes when exploring, because there is yet another mountain to navigate. Or a mineral deposit will be in an absolutely ridiculous place to get to. I could be off killing thresher maws instead of climbing another mountain.
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Post by Antibaar on Dec 16, 2021 22:33:49 GMT
Tbh,ME1 style was perfect for me.I know...sometimes the exploration was boring...but it make you feel like a explorer,and waiting for something new for you do scover,new planets,new skyboxes.In ME2 and ME3,I really missed those things.Still,I dont want an Andromeda style,only 5-6 planets to explore...I prefer atleast 15 landable planets...and a mix of corridor style and open world.Also...i really want to see some space exploration,or underwater missions.
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Post by Beerfish on Dec 17, 2021 6:20:35 GMT
I liked both but i do like exploration random quests to go along with quests you are given.
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Post by sjsharp2010 on Dec 17, 2021 14:28:46 GMT
I liked both but i do like exploration random quests to go along with quests you are given. Yeah same for me really I think bot hcan work it jus tdepensd on the story and objectives as to what works best as I kin dof like the exploring we got in ME1 and Andromeda but then I also kind of liked the more linear levels we got in 2 and 3 as well. Given we were also at war during th eevents of ME3 it kinf of makes sense we don't focus too much on exploring there.
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Post by AnDromedary on Dec 22, 2021 12:22:45 GMT
I want a mix of both. Ideally, when you fly into a new system, you shuoldn't know what to expect. Maybe you'll find just a small space station with an ME2 style N7 mission. Maybe you'll find a curated linear mission with great presentation and a nice storyline like the loyalty missions in ME2. Maybe you'll find a small planetary area to explore with a small mission in it like like the ME1 UNCs. Maybe you'll find a more linear setting where you still steer a vehicle 9at times) like on Novaria, Feros and Therum in ME1. And sometimes (probably mostly in the course of the main quest), you'll come across a major explorable planet, Andromeda style, with multiple quests on it.
I'd really love it if they would just give us all of the options in one game and make the size of the mission/area fit the scenario we encounter. If you can fly from system to system and never know what you might get next, that would be fantastic IMO.
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Post by hulluliini on Dec 23, 2021 9:26:28 GMT
IMO the ME1 system was the best: scanning didn't require turning around a planet to find a spot, you just clicked and got information about your finding. Alternatively, you could land and truly feel like you're on an alien planet. The only problem was the emptiness. In ME:A, they attempted to compensate by having respawning enemy camps, which are fine on first encounter but then become things to avoid because you know they just keep respawning. However, they did have a lot of cool things hidden that you could stumble upon, like the extra vault on Elaaden. That reminded me the most about ME1 exploration, only in visually more engaging way. On the other hand, if those enemy camps didn't respawn, the maps would eventually become devoid of life once you've explored everything, so I don't know what the ideal solution would be. If you wanted to make big maps to explore which didn't utilise respawning, you would have a ton of work to do and that would probably mean fewer planets to explore.
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Post by Antibaar on Dec 24, 2021 16:20:02 GMT
They can mix Andromeda style with ME2 style, but at a smaller scale.For example:you land on a planet, and you must investigate a crashed alien ship.
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Post by Unicephalon 40-D on Dec 24, 2021 16:24:08 GMT
They can mix Andromeda style with ME2 style, but at a smaller scale.For example:you land on a planet, and you must investigate a crashed alien ship. This was supposed to be in Andromeda, but was cut out - a thread exists on the forum where one can read the descriptions of some of the missions
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Post by Garo on Jan 5, 2022 10:27:05 GMT
If they make it interesting sure but the approach they took in Andromeda was rather boring. ME1 at least had this atmosphere and mystery you could latch onto that was lacking in Andromeda. If they can't make an interesting open world - just stick with more linear experience and make the most of it.
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Post by trinity0 on Jan 6, 2022 13:30:00 GMT
I liked driving around with the Mako in ME1.
The planet were mayvbe to empty but a empty planet is better then respawning enemys like in Andromeda. Thats just annoying
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Post by kotoreffect3 on Jan 9, 2022 18:45:06 GMT
Well MEA had it, in fact it dominated MEA's gameplay loop. I actually enjoyed the linearity of MEs 2 and 3 level design. That said I wouldn't mind ME1 style side quests if they avoid the trap of copy and paste environments and structures. Give me some unique hand crafted stuff like many of ME2's N7 missions had but with more dialog and limited vehicle exploration.
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Post by midnightwolf on Jan 9, 2022 23:11:48 GMT
I might enjoy planet exploration in a Bioware game *IF* said planets had life. At most in ME1 we had Pyjacks and Thorian creeper's. In MEA we had Kett, who're the enemy. That is it. Dragon Age suffers from this too, where Bioware make a lovely World, but it's empty. Either they need to become better at World building, or leave it out.
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Post by alanc9 on Jan 14, 2022 4:24:55 GMT
I thought ME1's planet exploration tore immersion down rather than building it up.
Why did we land so far from what we're there to see?
Why are we even on this planet? We're in a Race Against Time, are we not?
Exploration was in there because someone thought that space games had to have it, not because it made sense.
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Post by RedCaesar97 on Jan 14, 2022 14:50:24 GMT
I thought ME1's planet exploration tore immersion down rather than building it up. Why did we land so far from what we're there to see? Why are we even on this planet? We're in a Race Against Time, are we not? Exploration was in there because someone thought that space games had to have it, not because it made sense. I did not break immersion for me, but it certainly shifted the main focus of the game away from the main plot for way too long (it still does). I can at least made a case for why they sometimes landed far away from the main objective on a planet, but I would agree that sometimes they landed way too far away. Ultimately, I would say that planet exploration in ME1 is interesting but ultimately pointless except for the XP grind.
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Post by faerlyte on Jan 29, 2022 22:13:18 GMT
I would be more amenable to planet exploration if the planets were made more interesting. You can only explore so many barren landscapes with giants mountains that are more trouble than they're worth to explore. There just wasn't enough content to discover that made it worth the effort you had to put in. It's doable and I'd prefer some planet exploration to linear missions on planets, if it was done well. I didn't mind Andromeda's exploration as much as ME1s, but there's still room for improvement. ME1 had too many planets to explore. There comes a point where something has to be sacrificed to maintain the high quality required to keep those planets interesting. Fewer planet to explore, but more detail to the planets that can be explored.
I'd be satisfied with a combination of exploration style side quests and linear side quests.
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Post by ergates on Jun 5, 2022 21:15:59 GMT
My preference would be a mixture of both ME:1 and ME:2/3 style N7 missions.
In other words an handful of optional, barren or wildlife-inhabited planets that could be landed upon and explored via vehicle if the player chose to do so, each of which had some kind of optional objective. Doesn't even need to be combat focussed. What's so wrong with simply cataloguing a new species of creature, or exploring alien ruins? As long as the environments are compelling, unique and well crafted.
But also some basic 'land in the shuttle and take out the bad guys' kind of missions too - keep mixing it up, keep it fresh.
Put in some interesting alien ships to discover and board, add some environmental hazards or dangerous weather conditions to prepare against. Anyone who has seen Ridley Scott's original Alien movie will remember that harrowing slog on foot to the alien vessel though ferocious winds, with low visibility - imagine that in a game?
Each experience needs to be fresh and interesting, with something new to discover. The identical 'mine, tech lab1 or tech lab2' encounters' in ME:1 got old after a while until it felt like a bit of a chore.. for me at least, as did the endless slogging over mountains and gullies, though that was mostly due to quantity rather than quality, as ME:1 is still a classic game.
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Post by Ravenfeeder on Jun 5, 2022 21:40:34 GMT
Much prefer the ME1/MEA way of doing things. I love exploration. Plus it gives the writers plenty of chance for banter that's not in the middle of a firefight and nowadays* the banter is some of the best character building going for companions.
*Nowadays in terms of games not years obviously.
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