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Post by kotoreffect3 on Jan 21, 2022 3:24:52 GMT
What is something new you would like to see the next Mass Effect try that hasn't been seen in the previous games?
For example space combat intrigues me as something that could add a new dimension to the gameplay loop. I also think if there was ever a point in the series to add the option of playing as a non human this could be it.
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Post by Unicephalon 40-D on Jan 21, 2022 13:11:12 GMT
Solve problems without gunning everyone, like we could resolve some missions in ME1. I know its not so new but it could be expanded upon, unlike 2 and 3 dropped it almost completely for exchange with just hiding behind cover and shooting everyone.. (if I remember right)
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Post by vonuber on Jan 23, 2022 1:49:13 GMT
Romances that consist of more than 3 conversations then a cutscene.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 23, 2022 2:13:41 GMT
It hasn't been done for the last three games, but not having "bigger" being the way to go. The way I feel about the last three Mass Effect games there has been an emphasis on more and sometimes it worked, but generally it hasn't felt that way to me or at least through the entire game with some spots the expanded content did work, but then in other areas it didn't.
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Post by kotoreffect3 on Jan 23, 2022 2:15:03 GMT
It hasn't been done for the last three games, but not having on "bigger" being the way to go. The way I feel about the last three Mass Effect games there has been an emphasis on more and sometimes it worked, but generally it hasn't felt that way to me or at least through the entire game with some spots the expanded content did work, but then in other areas it didn't. Are you talking about the length of the games specifically?
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 23, 2022 2:35:56 GMT
It hasn't been done for the last three games, but not having on "bigger" being the way to go. The way I feel about the last three Mass Effect games there has been an emphasis on more and sometimes it worked, but generally it hasn't felt that way to me or at least through the entire game with some spots the expanded content did work, but then in other areas it didn't. Are you talking about the length of the games specifically? I guess in a way for adding more does make the game longer, but its more about what they are doing to try and make the games last longer. Such as having so much open space in Andromeda to roam around in with nothing really to do. Mass Effect 2 with the number of companions was an interesting idea, but to me it made the main story aspects lesser and almost inconsequential to the Reaper storyline. I would even say having more romances is problematic for it does increase representation to the audience, but then it gets to the same point where other areas suffer. Even the dialogue starting with Mass Effect 3 and into Andromeda where you had more dialogue choice situations, but the more neutral response disappeared. Its not really about what they are adding more of, but the trickle down effects of that more. There is a balance and I think that is what has been missing for the sales lines have been always more, I wish I could find the quote, but with Andromeda one of the developers said "the exploration of Mass Effect 1, the companions of Mass Effect 2, and the combat of Mass Effect 3". That is taking the primary focus of those three games and trying to make it all work in one game and to me when I heard that comment I grew suspicious of the game for that just sounded like too much to be able to accomplish in one game. I hope that makes sense.
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Deathfield
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Post by Deathfield on Jan 23, 2022 10:43:20 GMT
Ship customization, maybe choose the ship color, and some of the interior options like furniture.
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Post by themikefest on Jan 23, 2022 13:00:07 GMT
Not new, but I like to have improved.
Asking questions. It's my #1 pet peeve I had with Shepard. Why couldn't he/she ask questions about certain things. For instance. Ask Anderson why he brought up the visions to the council? Many more I would have him/her ask in the trilogy. I will include Ryder as well. There were several times I wanted Ryder to ask a question. For instance. If you prefer working alone, why should I let you on my ship? I want people who will be team player.
More interrupts. ME3 lack them. If Shepard can punch a reporter, then I like to see Shepard punch another for various reasons. I would also like to see some very harsh language and violence involved in the interrupts. For example. On Horizon in ME2. When facing A/K, I would have an interrupt. Shepard: Hits A/K with an uppercut sending them to the ground, then Shepard slams her/his knee into their sternum. Listen up you stupid little ****. I am not a traitor. You want to know who the traitor is? You and your circus you call the Alliance. What did your circus do to recover my body? What did your circus do to find a way to stop the reapers? The king clown Anderscum told me it was up to me to find a way to stop the reapers. You and the circus never cared. For that, **** you. As far as Cerberus goes, I work with them. Note the word with. They are the only ones doing anything. What is your circus doing? Cerberus has provided me with a ship and resources. Would your circus have done the same? The immediate threat are the collectors, not Cerberus. So pull your head out of that fifth-point-of-contact of yours. Now go back and tell your precious circus what I told you. The same for Ryder. I would have added a number of interrupts throughout the game.
More interactions with the crew when on the ship. Shepard spends enough time with the squad on missions, but when on the ship why not with the crew? They're the ones keeping the ship maintained and prepared for whatever situation arises.
Something new would be in ME4, Garrus and Shepard are talking. Garrus is asked while in the military if any mission stood out that he recalls. At that moment, the player goes back in time to that mission Garrus mentions to play as him. The same could be done with other squadmates. It could happen with the crew. Play as Samantha when she was a bartender or better yet her first day in basic training with the Alliance. I'm sure people get the idea. Play as Shepard before the events of ME1 based on the background chosen. Or if you want to run wild with your imagination, a squadmate mentions what they would have done on a mission if they were leading. You play as that character on whatever mission that was mentioned.
I agree with the above about the ability to customize the ship. Imagine having different colors for the SR2. Maybe have a Clint Eastwood themed interior for the ship.
New would be having the ability to remove a squadmate from the roster for doing stupid crap. It's too bad that option wasn't in MEA. I would have added the option in ME2.
Instead of the villian having a long monologue before the fight, just have the fight. As Tuco says, if you're going to shoot, shoot. Don't talk.
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Post by damdil on Jan 23, 2022 15:32:16 GMT
It hasn't been done for the last three games, but not having "bigger" being the way to go. The way I feel about the last three Mass Effect games there has been an emphasis on more and sometimes it worked, but generally it hasn't felt that way to me or at least through the entire game with some spots the expanded content did work, but then in other areas it didn't. To put it into the Illusive Man's words: My point exactly. Imo the open world trend is in general detrimental to most games which put a heavy emphasize on it. Actually, the amout of unoriginal collectible and reiterating activities and missions was one of the reasons which made it so that I couldn't bother playing through Andromeda and a lot of other games following a similar formular (i.e. every Far Cry game after the third, Skyrim). These games really pale in comparison to classics like Gothic I+II, Baldur's Gate, Dragon Age: Origins, Jedi Knight, Kotor and many more since they have these small to medium sized semi-linear areas packed with handplaced and often unique content, quests and items. Personally, I like those a lot better than a huge and freely explorable, but basically empty game world with a bunch of randomly generated loot, enemies and rewards.
In my opinion, skipping out on these open world grind and exploration mechanics would have really benefitted ME1-3. Instead of creating those awkwardly to traverse planets with the Mako in ME 1, the devs really could have really used the time for improving combat. In ME 2, instead of having a lot of boring scanning stuff and the occasional 5 minute side mission they really could have used the time for fleshing out the story and crew and party interactions. The same goes for ME 3. So I can't agree more that a new ME really shouldn't have all these exploration mechanics and instead should really focus on the story, some interesting(!) side missions and areas aswell as the "social" parts of the game.
In regards to vonuber's post, I really think that's overall highly specific criticism. To begin with, the ME games are among the few titles which experiment with player-driven romances. Really, I can mostly only remember other Bioware games doing something similar. The Witcher games for example may allow the protagonist to have a casual fling quite often but in terms of "main romances" it's content felt quite limited compared to your typical Bioware title. Given that ME is the real first Bioware game targeted at a more casual and wide target audience, they were probably only probing how popular social interactions and romances with the squad would be in ME 1. In ME 2 this already feels a lot more fleshed out and imo the sheer amount of party members and romances (how many are there, like 12 squad members and 8 romances?) are to blame for the somewhat low individual quantity of dialogue. ME 3 did a lot better with only focusing on the "main cast" while however dropping a lot of the cast from ME 2 like a particuarly nasty habit. What ME 3 mostly got right in that regard are the interactions between the party members outside of missions and it with no doubt has the largest quantity of content. The only negative which probably exists due to a strict deadline on the devs, is the fact that a lot of this dialogue is played as "ambient dialogue" and no real cinematic dialogue. Overall, the only game which does a better job towards party interaction and romances is imo Dragon Age:Origins, mostly due to the intensive interactions between your party(however you really only get all the banter with a mod which sets additional banter triggers). BG 2 is also somewhat outstanding, but it's basically text only and in my expierence quite buggy at times.
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AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 2,643 Likes: 7,585
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Post by AngryFrozenWater on Jan 25, 2022 5:46:50 GMT
Instead of having the same dialogue for the male and female protagonist, have specific dialogues for each one instead, without changing the story. That gives an incentive to play both at least one time and it could give both a more unique personality.
If a crew member dies or leaves the party for another reason then don't replace them with another. That diminishes the feeling that actions don't have consequences. If a character needs to be replaced then give that character at least totally different dialogues and missions.
Make traveling from one planet to another interesting by having a side mission, which interrupts the journey. Such side missions should be handcrafted, but they should appear randomly. So, instead of side mission X always appears while traveling from A to B, it could appear while traveling from C to D. Make more side missions than one game needs. That allows some side missions to appear in a next play through, but which ones appear where and when will be random. Also, the same side mission X could appear during traveling from E to F in a next play through, while it wasn't there in the first play through. It would give the illusion of exploration without the need of ME1-style planets for explorations. Such side missions could be on board or the ship could encounter another vessel.
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Post by Deleted on Jan 25, 2022 22:52:55 GMT
I've wanted expanded melee omni combat for a while now.
ME3MP added a lot of decent melee options but it could be a lot of fun to customize your omni-tool. Omni-swords, axes, dual-wielding like Vorcha claws, or not even using the omni-tool but weapons like the Krolord's huge biotic/electric hammer. Armour as well, like sentinel armour
Also being able to change the colour your omni-whatever projects would be lovely.
It's time my N7 Paladin went RGB with his omni-shield.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Post by Arcian on Jan 27, 2022 13:40:19 GMT
Non-combat solutions to missions, including stealth paths. In games like Deus Ex and Cyberpunk 2077 I really enjoyed going out of my way to sneak by everything.
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Feb 3, 2022 19:32:31 GMT
Individually programmable squad tactics a la DA2.
With no pausing allowed just like in ME3MP.
Get yer shite together vis-a-vis squad tactics before combat, then when it happens, roll fast and smooth.
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Post by Son of Dorn on Feb 4, 2022 5:34:29 GMT
A full on CC that allows you to fully customize your character (like Cyberpunk's CC).
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Post by Vall on Feb 15, 2022 8:17:00 GMT
A full on CC that allows you to fully customize your character (like Cyberpunk's CC). This post confuses me because Cyberpunk CC is worse than the trilogy on costumisation front? It does have higher quality models for obvious reasons, but it doesn't allow for positioning any facial features, colour sets are somehow even more limited than ME games... The only thing it really has on ME CC is the very minor body customisation, two parts of which don't even matter because of underwear for one, and all clothes overriding it for the other. So what you're left with is...body tattoos and nails. Which are good features mind you, but Cyberpunk is a bad example of better character customisation.
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Post by Son of Dorn on Feb 15, 2022 9:12:22 GMT
A full on CC that allows you to fully customize your character (like Cyberpunk's CC). This post confuses me because Cyberpunk CC is worse than the trilogy on costumisation front? It does have higher quality models for obvious reasons, but it doesn't allow for positioning any facial features, colour sets are somehow even more limited than ME games... The only thing it really has on ME CC is the very minor body customisation, two parts of which don't even matter because of underwear for one, and all clothes overriding it for the other. So what you're left with is...body tattoos and nails. Which are good features mind you, but Cyberpunk is a bad example of better character customisation. What I mean is a full CC. ME and DA only allow you to do the face of your character, while having a preset body.
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Post by Vortex13 on Feb 18, 2022 14:53:10 GMT
Mentioned it in another thread but I'll reiterate it here:
Give us 'Alien' aliens and less humans in rubber suits.
A perfect example of this is in the graphic novel Humanity Lost:
Seriously BioWare, hire this guy if you can't get Chris Le'Toile back; His name is Callum Stephen Diggle.
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Post by hulluliini on Feb 21, 2022 9:24:16 GMT
Ship customization, maybe choose the ship color, and some of the interior options like furniture. I think more customization options in general could make a lot of people happy. I was sooo happy to discover a mod for ME3 which gave me the option to use armor types from ME1. And I really love changing the Nomad's paintjob. I'm not sure how much resources it takes to have more than 5 outfits and armor sets designed, or more than 1 option for customizing your bedsheets in Anderson's apartment, etc. I suppose it could be time-consuming to implement? Of course there are mods, but not everyone plays on PC. Many modders also enable the player to wear armor or outfit of some minor NPC who just happens to have a really cool outfit/armor. I don't think the player's apparel needs to be unique. So what if some random NPC happens to wear the same?
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Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 303 Likes: 418
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Post by Bann Duncan on Feb 23, 2022 1:46:43 GMT
A full on CC that allows you to fully customize your character (like Cyberpunk's CC). This post confuses me because Cyberpunk CC is worse than the trilogy on costumisation front? It does have higher quality models for obvious reasons, but it doesn't allow for positioning any facial features, colour sets are somehow even more limited than ME games... The only thing it really has on ME CC is the very minor body customisation, two parts of which don't even matter because of underwear for one, and all clothes overriding it for the other. So what you're left with is...body tattoos and nails. Which are good features mind you, but Cyberpunk is a bad example of better character customisation. You're right that we should discount the purely technological improvements of Cyberpunk's CC from the comparison, not that it's a bad CC. ME trilogy has wider ranging options, and this is something I'd want to see back in ME4. I disagree with the subsequent post about choosing body types. I think limiting things like that allows for better consistency, and any Shepard/comparable character is likely to have a similar build for lore reasons. Andromeda's is probably the worst CC I've ever used, which is particularly bizarre when you consider DA:I, using the same engine, had an excellent one. On the technology front, I'm actually really grateful in retrospect that we did not have a mainline Mass Effect installment during this past console generation. The XB1 and PS4 were probably the weakest consoles CPU wise (for their respective times) in gaming history, because their CPU was designed for budget mobile devices. They ran DA:I (which was semi-cross-gen and did not have the amount of setting activity a modern/future setting does) and the largely-empty worlds of Andromeda fine, however if they tried to render the Citadel or any other ME setting at modern levels of detail and activity on XB1/PS4, it would either run very poorly due to the poor CPU and throughput as Cyberpunk did, or it would be a rendition of the setting that was held back, which would also be a shame. With the Xbox Series and PS5, console is now comparable to PC again, so the next ME installment does not have to worry about that.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on Feb 23, 2022 14:52:00 GMT
With the Xbox Series and PS5, console is now comparable to PC again, so the next ME installment does not have to worry about that.
Even better if the UE5 engine is used, imo.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Feb 23, 2022 15:01:38 GMT
Andromeda's is probably the worst CC I've ever used, which is particularly bizarre when you consider DA:I, using the same engine, had an excellent one. The XB1 and PS4 were probably the weakest consoles CPU wise (for their respective times) in gaming history, because their CPU was designed for budget mobile devices. They ran DA:I (which was semi-cross-gen and did not have the amount of setting activity a modern/future setting does) and the largely-empty worlds of Andromeda fine, however if they tried to render the Citadel or any other ME setting at modern levels of detail and activity on XB1/PS4, it would either run very poorly due to the poor CPU Firstly the engine does not dictate CC. Secondly ... Citadel at modern levels of detail = Nexus in MEA... Third, you think CPU does the rendering?
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Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 303 Likes: 418
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Post by Bann Duncan on Feb 23, 2022 19:52:03 GMT
Andromeda's is probably the worst CC I've ever used, which is particularly bizarre when you consider DA:I, using the same engine, had an excellent one. The XB1 and PS4 were probably the weakest consoles CPU wise (for their respective times) in gaming history, because their CPU was designed for budget mobile devices. They ran DA:I (which was semi-cross-gen and did not have the amount of setting activity a modern/future setting does) and the largely-empty worlds of Andromeda fine, however if they tried to render the Citadel or any other ME setting at modern levels of detail and activity on XB1/PS4, it would either run very poorly due to the poor CPU Firstly the engine does not dictate CC. Secondly ... Citadel at modern levels of detail = Nexus in MEA... Third, you think CPU does the rendering? 1) I didn't say the engine dictates CC. I noted the engine simply because features could have been brought in from the DA:I implementation. 2) No. I'm talking Night City levels of detail. The Wards in ME2/3 are more detailed than Nexus. 3) No, but CPU has a massive effect on how much activity can be going on. Early in the Jaguar CPU generation of consoles, Assassin's Creed: Unity came out with massive amounts of NPCs and in-city activity. You can still install this version if you're running the unpatched code off of the disc version– though the Jaguar can't really run it acceptably. They had to patch it to strip out the NPC levels and activity. There were many good games on XB1/PS4 but the Jaguar chip is genuinely terrible and held back game design for years.
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Post by Unicephalon 40-D on Feb 23, 2022 21:32:42 GMT
2) No. I'm talking Night City levels of detail. The Wards in ME2/3 are more detailed than Nexus. 3) No, but CPU has a massive effect on how much activity can be going on. Early in the Jaguar CPU generation of consoles, Assassin's Creed: Unity came out with massive amounts of NPCs and in-city activity. You can still install this version if you're running the unpatched code off of the disc version– though the Jaguar can't really run it acceptably. They had to patch it to strip out the NPC levels and activity. Wards were just a pictures in 2 and 3. Even so, that was simple geometry, box LOD is easy. Not sure what you mean, as polygon detail Nexus had way more. Unity was a faulty game, still is. Even 5820 or such wont run it very good, choking from next corner to corner in the city, physics reset on npc clothing etc.. Not sure this game is anyway a good example.
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xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 713 Likes: 2,248
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August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
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Post by xassantex on Feb 28, 2022 5:35:50 GMT
i hope Insanity to be more like ME2 and not ME3 .
Also, no more friggin keyboards and 21st century like tools and gadgets etc. They make no sense in a far away future. Same goes for music. It's of course impossible to imagine how the language will evolve in time but so far the music that is being heard in bars, shops etc is awful. It's like the whole future civilization is into 21st century vintage elevator music.
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Apr 19, 2024 23:28:13 GMT
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Apr 19, 2024 23:28:13 GMT
January 1970
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Post by Deleted on Mar 17, 2022 22:55:14 GMT
i hope Insanity to be more like ME2 and not ME3 . Also, no more friggin keyboards and 21st century like tools and gadgets etc. They make no sense in a far away future. Same goes for music. It's of course impossible to imagine how the language will evolve in time but so far the music that is being heard in bars, shops etc is awful. It's like the whole future civilization is into 21st century vintage elevator music. Reminds me of Montgomery Scott in Star Trek IV. "Oh, a keyboard? How quaint." Still, it seems to me a keyboard, of some variety, will exist as long as we have technology. There will always be a need for granular detail in programming until the AI ascends to Overlord, with Joker going apoplectic. I like the idea of new input devices, but I would also prefer their creative juices were spent more on the big picture than that level of detail. Ideally, we get all the best presents and more! In reality, that's too much to ask. IMO.
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