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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Mar 31, 2022 13:27:14 GMT
If you want something new and exciting than going with a direct sequel to Mass Effect: Andromeda is the ONLY way to go. I can think of a lot new ideas and thoughts for new and exciting stories, characters, ideas, and more with an MEA2 than a boring slog back to MWG and/or *shudders* a prequel to the original series both of which will lead to stagnation and a long and a slow death to the series.
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Post by ahglock on Mar 31, 2022 17:13:59 GMT
I suppose for me it takes away the magic somehow, the classes don't feel quite as special when anyone can switch them on the fly. And being able to mix any powers from different classes. There is no point in replaying just to try a different class, which was often my primary motivation in trilogy playthroughs. So like I said, then don't mix powers from different classes; no one was forcing you to. So you can still play the old classes. That's what I mean about there being no downside: with the flexible ME:A system, you can re-create classes from the OT, or you can mix and match. But under the old system, you could only play the class system. So the ME:A design allowed you to play the way you did in the OT or in a new way, whereas the reverse is not true. There is no downside to the ME:A system, it allows everyone to have what they want.
There is a downside and I went over it. They have to change and or remove the powers to balance out how they will combine. Its also a worse narrative which matters for a RPG.
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Post by ahglock on Mar 31, 2022 17:16:16 GMT
If you want something new and exciting than going with a direct sequel to Mass Effect: Andromeda is the ONLY way to go. I can think of a lot new ideas and thoughts for new and exciting stories, characters, ideas, and more with an MEA2 than a boring slog back to MWG and/or *shudders* a prequel to the original series both of which will lead to stagnation and a long and a slow death to the series.
The MWG may be a boring slog to you but it may have exciting and new stories for tohers while they woud find your exciting and new MEA2 boring. Going with MEA will speed the death of the series.
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Post by Iakus on Mar 31, 2022 17:24:41 GMT
If you want something new and exciting than going with a direct sequel to Mass Effect: Andromeda is the ONLY way to go. I can think of a lot new ideas and thoughts for new and exciting stories, characters, ideas, and more with an MEA2 than a boring slog back to MWG and/or *shudders* a prequel to the original series both of which will lead to stagnation and a long and a slow death to the series. MEA was neither new nor exciting. In fact, the trilogy's dumpster fire of an ending aside, there was no reason it could not have been set in the Milky Way.
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Post by Iakus on Mar 31, 2022 17:27:44 GMT
MEA's system had a couple of flaws. No power wheel. No control over the squadmates. It was an option in the trilogy, but some reason it was removed in MEA. It was a step backwards. I like to see that return in the next game. I've played games with classless systems before and enjoyed them. This was implemented in the worst, most unfun way possible.
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Post by q5tyhj on Mar 31, 2022 17:28:16 GMT
So like I said, then don't mix powers from different classes; no one was forcing you to. So you can still play the old classes. That's what I mean about there being no downside: with the flexible ME:A system, you can re-create classes from the OT, or you can mix and match. But under the old system, you could only play the class system. So the ME:A design allowed you to play the way you did in the OT or in a new way, whereas the reverse is not true. There is no downside to the ME:A system, it allows everyone to have what they want.
There is a downside and I went over it. They have to change and or remove the powers to balance out how they will combine. Its also a worse narrative which matters for a RPG.
Well, no, not really; the supposed downside turned out to be mostly in peoples' heads- you could still play the old way, if you liked, but also had the option of mixing and matching. So ME:A allowed you to play the old way or a new way, whereas the OT's way didn't give you any option. Its sort of unavoidable then, that ME:A's system was superior. About the only thing where ME:A managed to exceed the OT. And they have to properly balance powers either way, and even on the OT's class system there were classes/powers that were more powerful than others (infiltrators/Tactical Cloak was much more powerful than any other class, for instance) so that's not anything peculiar to ME:A or its buffet-style class system.
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Post by hulluliini on Apr 1, 2022 10:39:58 GMT
If you want something new and exciting than going with a direct sequel to Mass Effect: Andromeda is the ONLY way to go. I can think of a lot new ideas and thoughts for new and exciting stories, characters, ideas, and more with an MEA2 than a boring slog back to MWG and/or *shudders* a prequel to the original series both of which will lead to stagnation and a long and a slow death to the series. I think the possible combining of the two galaxies is the safest way for them to go and this is what they seem to have hinted at, but being in pre-production, nothing is certain yet. I'm sure they could come up with some surprising way to bring the two games together in a way that satisfied both trilogy and Andromeda fans (at least those willing to go in with an open mind, not with prejudice and judgmental attitude). But also it needs to be well made, only minor glitches which wouldn't happen to nearly everyone, good patching support right after launch, thorough testing before release, and solid and consistent writing and a story that leaves you wanting more. That's all. Easy peasy!
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Post by jclosed on Apr 1, 2022 18:14:24 GMT
If you want something new and exciting than going with a direct sequel to Mass Effect: Andromeda is the ONLY way to go. I can think of a lot new ideas and thoughts for new and exciting stories, characters, ideas, and more with an MEA2 than a boring slog back to MWG and/or *shudders* a prequel to the original series both of which will lead to stagnation and a long and a slow death to the series.
I completely agree. If you want something new, the only way is forward, and not go back to the old Milky Way. Especially a prequel is boring as hell, because you already know how it all ends. What sense does it make to play a game that gives you no choices that have any meaning for the future? Secondly - The Milky Way is finished. Depending on the ending of the last game there is no important stuff to do. As I said before, the only ending that could be playable is the destroy-everything (reapers, gates, AI and infrastructure) ending. The only heroes you need are architects, construction workers and so on.
And if you want something new, you certainly have to ditch that Shepard. Every game where he/she is raised from the death AGAIN is simply completely opposed to something new. Please let him/her rest in peace, and don't make the game into a zombie game. I hate zombie games.
So yeah - The only way forward is into the Andromeda galaxy. It does not have to be with the "old" crew, but at least do something with the missing ark. Sure they bumped into something unexpected and exiting. Maybe a whole new race, mysterious world, unknown force or entity, just anything. It could be anything you could imagine, but for sure it is no boring repetition of the old Milky Way. New heroes, new worlds, new technology, anything is better than the same old, same old...
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Post by ahglock on Apr 1, 2022 23:13:46 GMT
There is a downside and I went over it. They have to change and or remove the powers to balance out how they will combine. Its also a worse narrative which matters for a RPG.
Well, no, not really; the supposed downside turned out to be mostly in peoples' heads- you could still play the old way, if you liked, but also had the option of mixing and matching. So ME:A allowed you to play the old way or a new way, whereas the OT's way didn't give you any option. Its sort of unavoidable then, that ME:A's system was superior. About the only thing where ME:A managed to exceed the OT. And they have to properly balance powers either way, and even on the OT's class system there were classes/powers that were more powerful than others (infiltrators/Tactical Cloak was much more powerful than any other class, for instance) so that's not anything peculiar to ME:A or its buffet-style class system. No, the downsides were there you not seeing them doesn't mean others didn't. And yes they always have to balance things. But they are balancing classes 6 of them, not trying some balance where they have to think of every possible interaction and combination.
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Post by trinity0 on Apr 2, 2022 10:16:09 GMT
Sure the classes in the Triologie are not not 100% balanced and some are a bit easier then others but this only matter if you play on Insanity. In Easy or Normal mode it doesn´t matter.
And on Insanity it adds a challange to do it with one of the less powerfull classes
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Post by RedCaesar97 on Apr 2, 2022 22:33:59 GMT
I have a few thoughts on the class-versus-profiles discussion. I will try to keep them coherent. These are my opinions, obviously.
Generally, I prefer the class system in the trilogy versus the profile system in Andromeda. I feel that the classes -- more so in ME2 and ME3 -- had an identity. Classes are defined by what they can and cannot do. But within that class system you still have some flexibility. So with multiple classes (and a few ways to play each class), you have some replayability.
There are some drawbacks to the class system, namely: - Outside of modding, classes are restricted to their predefined power sets, and power unlocks in ME2 and ME3 can prevent some builds. - If you start hating a class or get bored of playing a class partway through then game, you have no way of switching except starting another playthrough.
The profile system in Andromeda on the other hand, is supposedly more flexible, but somehow manages to be both too restricting and not restricting enough at the same time. Profiles provide unique passive stats and abilities to Ryder (this is good!) However, you are limited to only 3 powers at any time. I have no issues with this restriction, except... - The profiles available to you are dependent on the talent points spent into the various power categories (combat, tech, or biotic). So you cannot use certain profiles unless you spend enough points into the specified categories. - The profiles have ranks, which increase as you spend points into the specified categories. That means you will be spending points into powers you cannot (and will not) be using just for the passive increases. - Each category has at least several passive talent trees (about half of Combat category is just passive talent trees). Several upgrades in these talent trees will increase the more points you spend in that category. That also means you will be spending points into powers you cannot (and will not) be using, just for the passive stat increases.
You can map up to 4 profiles, and can switch between them... but why? If you switch to a different profile, you will immediately go on a long cooldown, making switching a waste. (Exception, you switch to a Soldier profile that contains only powers that use power cells instead of cooldowns). So even if you switch from an Engineer profile to another Engineer profile, sorry but you got to wait.
If you wanted to restrict players to only three powers at a time: - Lower the maximum amount of available talent points so players can only max 3 power trees, plus passive talents (see next bullet). No sense wasting talent points into powers the player is never going to use. - Either give enough talent points to max 1 to 3 passive talent trees, or remove passive talent trees altogether from the power categories (combat, tech, biotic). - Profiles (Soldier, Infiltrator, Vanguard, and so on): Let the player choose the profile type. - IMPORTANT: Allow the player to respec as many times as they want for a SET PRICE each time (not an increasing price each time they respec).
On the other hand, if you wanted to give the player more creative freedom while giving them a lot of points to spend into a lot of powers, then you need to let them use more than 3 powers with a power wheel or tactical pause or something. Global cooldowns instead of individual cooldowns would work better for that. (Heck, global cooldowns would still let you have your multi-profile approach with 3-powers-only, without needing to go into instant-cooldown for switching profiles. Cooldown only happens after you use a power (since all powers go into cooldown).
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Post by hulluliini on Apr 4, 2022 7:58:06 GMT
I wonder if it's possible to conclude from the teaser trailer or the teaser poster that the game would actually take place in Andromeda? Could Liara have come up with resources to build her own ark to travel to Andromeda if she saw no future in the MW? She would have had to begin construction before the ending for sure. Maybe the geth could have sent their own ark since they were monitoring Andromeda and maybe they arrived in a different cluster, and we could start the game there?
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Post by Deleted on Apr 5, 2022 4:12:33 GMT
I hope it happens in a new galaxy, where the Milky Way and Andromeda were destroyed by a dark matter event.
Just so this tired discussion of which galaxy is tired, or which galaxy is better, can go away. It is the laziest thing ever, to claim that the Milky Way galaxy is "done" - it was still mostly unexplored at the end of ME3.
Neither the Milky Way or Andromeda would be new or exciting in the next Mass Effect. Period. So that discussion is off-topic and also zzzzzzz.
All that matters is the story within whichever damned galaxy they choose. They should tie up Andromeda loose ends.
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Post by DragonKingReborn on Apr 5, 2022 5:09:52 GMT
I hope it happens in a new galaxy, where the Milky Way and Andromeda were destroyed by a dark matter event. Just so this tired discussion of which galaxy is tired, or which galaxy is better, can go away. This speaks a truth to me. I would gladly see something in a new location and - assuming the asari in the teaser is Liara - that T'Soni was the only one that survived whatever apocalypse was visited on the MW, just so people who just wanted to play the game didn't have to contend with people whining about which ending was the One, True Ending. Or calling people genocidal maniacs. For reasons.
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Post by Son of Dorn on Apr 5, 2022 6:16:07 GMT
I hope it happens in a new galaxy, where the Milky Way and Andromeda were destroyed by a dark matter event. Just so this tired discussion of which galaxy is tired, or which galaxy is better, can go away. It is the laziest thing ever, to claim that the Milky Way galaxy is "done" - it was still mostly unexplored at the end of ME3. Neither the Milky Way or Andromeda would be new or exciting in the next Mass Effect. Period. So that discussion is off-topic and also zzzzzzz. All that matters is the story within whichever damned galaxy they choose. They should tie up Andromeda loose ends. I don't care where it is, so long as it does not have the goofy BS that MEA had.
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Post by hulluliini on Apr 5, 2022 8:50:02 GMT
Oh I know what they should do - a new UNIVERSE! Liara has discovered (because she is a SCIENTIST and so BLUE) a way to travel between universes! Then it won't be boring like MW or Andromeda!
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Post by Iakus on Apr 5, 2022 13:06:30 GMT
Oh I know what they should do - a new UNIVERSE! Liara has discovered (because she is a SCIENTIST and so BLUE) a way to travel between universes! Then it won't be boring like MW or Andromeda! That's really not the worst idea out there. I've said that if they want to continue the franchise, they need to pretend MEA and Shepard's story. Reapers? Yeah we fought them. and beat them. How? doesn't matter. Geth? yeah there's still abound. We don't talk to them, they don't talk to us. Krogan? Still around. Still grumpy. Still don't have much of a birth rate. Shepard? Instrumental in defeating the Reapers. Fate? I dunno, that's not important to this story.
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Post by themikefest on Apr 5, 2022 14:08:39 GMT
I've said that if they want to continue the franchise, they need to pretend MEA and Shepard's story. Pretend the game called MEAfterthought never happened? Easy. The breath Shepard takes sounds more of a breath of shock/surprise. What the game didn't show/tell the player after that is the first words from Shepard were what-the-**** nightmare was that? They were destroyed. Somehow they survived the red, but as ME4 moves forward. the geth start going back to what they were before uploading the code. By the end of the game, they're back to what they were. Because there wasn't enough time to do a complete testing of the cure, the birth rate is really 3/1000 instead of 1/1000 But Shepard is important. He/she will help Miranda rebuild Cerberus. At the same time, travelling to darkspace to make sure the reapers are no longer a threat even after being destroyed.
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Post by Iakus on Apr 5, 2022 15:18:37 GMT
I've said that if they want to continue the franchise, they need to pretend MEA and Shepard's story. Pretend the game called MEAfterthought never happened? Easy. The breath Shepard takes sounds more of a breath of shock/surprise. What the game didn't show/tell the player after that is the first words from Shepard were what-the-**** nightmare was that? They were destroyed. Somehow they survived the red, but as ME4 moves forward. the geth start going back to what they were before uploading the code. By the end of the game, they're back to what they were. Because there wasn't enough time to do a complete testing of the cure, the birth rate is really 3/1000 instead of 1/1000 But Shepard is important. He/she will help Miranda rebuild Cerberus. At the same time, travelling to darkspace to make sure the reapers are no longer a threat even after being destroyed. If that's how you want to fill in the blanks of the story, that's perfectly fine. That's the beauty of a tabula rasa. I can see how MEA tried to do this. But it was handled in a laughably bad way.
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Post by Deleted on Apr 5, 2022 15:24:54 GMT
Oh I know what they should do - a new UNIVERSE! Liara has discovered (because she is a SCIENTIST and so BLUE) a way to travel between universes! Then it won't be boring like MW or Andromeda! You don't see the irony here? Or are you agreeing with me? Andromeda, nor MW, has been explored nearly enough to be "done", "tired" or "boring". Somehow, the people that love Andromeda and Andromeda only, have gotten it in their heads that anything to do with the OT that spawned their game is going to ruin it. Then we have the OT fanfolk that insist that if Shepard ain't there, neither are they. These two parts of the fandom, quite frankly, are the most entitled and the worst to please. They also seem to be fine attacking each other. Final thought on the OT endings? Genocide, Rape, or Friendly Rape? Or Refuse, because fuck you Mac and Casey.
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Post by Iakus on Apr 5, 2022 16:37:47 GMT
Oh I know what they should do - a new UNIVERSE! Liara has discovered (because she is a SCIENTIST and so BLUE) a way to travel between universes! Then it won't be boring like MW or Andromeda! You don't see the irony here? Or are you agreeing with me? Andromeda, nor MW, has been explored nearly enough to be "done", "tired" or "boring". Somehow, the people that love Andromeda and Andromeda only, have gotten it in their heads that anything to do with the OT that spawned their game is going to ruin it. Then we have the OT fanfolk that insist that if Shepard ain't there, neither are they. These two parts of the fandom, quite frankly, are the most entitled and the worst to please. They also seem to be fine attacking each other. Final thought on the OT endings? Genocide, Rape, or Friendly Rape? Or Refuse, because fuck you Mac and Casey.And it's because of the bolded that I wouldn't want Shepard back for a sequel even if offered.
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Post by themikefest on Apr 5, 2022 16:55:55 GMT
genocide? rape? friendly rape? I never encountered any of that. I must have gotten the right ME3 game that have the reapers being destroyed. I guess the genocide means the geth going bye, bye when red travels around the galaxy. Would it have been better to let the reapers remain? But that does happen in the blue and green. I'll bet all the previous cycles wanted the reapers destroyed. They never cared about the green and blue. Then again, did those choices exist before dumb, dumb showed up at the end of ME3? Remember what Hackett said? The workers believe there's enough energy to destroy the reapers. I would also bet the ones who were the creators of the device wanted the reapers destroyed. Look at the protheans. They were going to destroy the reapers, but in comes indoctrination wanting to control the reapers. That's hard to do if the indoctrinated are already controlled. At least that's what dumb, dumb says. Too bad Bioware didn't use Hackett's ending. It's a simple ending.
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Post by Deleted on Apr 5, 2022 17:54:03 GMT
Red - Genocide all the synthetic life. Multiple genocides. Awful that it is the "best" option the game offers.
Green - remove body autonomy from everything in the galaxy. Without even a reach around. I am reminded of Altered Carbon and those who refuse sleeving on religious principal - no such option here, thanks.
Blue - StarShep gives friendly reach around. May tear off dick next time. My mostly Paragon Shepard made some dark choices, I wouldn't trust that intelligence over millenia to not lose touch and find contempt.
Refuse - actually the right choice. That's why the "authors" punish you for it; they were butthurt and couldn't help themselves. A true shame.
Completely valid criticism of their bad writing resulted in Refuse. Their implementation of it was not professional, rather discourteous and inflammatory.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 5, 2022 18:17:00 GMT
Red - Genocide all the synthetic life. Multiple genocides. Awful that it is the "best" option the game offers. Green - remove body autonomy from everything in the galaxy. Without even a reach around. I am reminded of Altered Carbon and those who refuse sleeving on religious principal - no such option here, thanks. Blue - StarShep gives friendly reach around. May tear off dick next time. My mostly Paragon Shepard made some dark choices, I wouldn't trust that intelligence over millenia to not lose touch and find contempt. Refuse - actually the right choice. That's why the "authors" punish you for it; they were butthurt and couldn't help themselves. A true shame. Completely valid criticism of their bad writing resulted in Refuse. Their implementation of it was not professional, rather discourteous and inflammatory. Blue is more akin to slavery. The Shepard AI ( NOT Shepard. Shepard's dead) "assumes direct control" of the Reapers and rules the galaxy through them. But even as a benevolent space-Cthulhu, this means Shepard is not allowing the people of the galaxy to leave in freedom. or to develop along their own paths. Plus you're trusting that the Shepalyst won't go nuts and start mulching the galaxy at some future point (because what are the odds of THAT happening?) So yeah, genocide, slavery, genetic violation, or Bioware flipping the table and declaring "rocks fall, everyone dies"
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 5, 2022 18:19:13 GMT
genocide? rape? friendly rape? I never encountered any of that. I must have gotten the right ME3 game that have the reapers being destroyed. I guess the genocide means the geth going bye, bye when red travels around the galaxy. Would it have been better to let the reapers remain? But that does happen in the blue and green. I'll bet all the previous cycles wanted the reapers destroyed. They never cared about the green and blue. Then again, did those choices exist before dumb, dumb showed up at the end of ME3? Remember what Hackett said? The workers believe there's enough energy to destroy the reapers. I would also bet the ones who were the creators of the device wanted the reapers destroyed. Look at the protheans. They were going to destroy the reapers, but in comes indoctrination wanting to control the reapers. That's hard to do if the indoctrinated are already controlled. At least that's what dumb, dumb says. Too bad Bioware didn't use Hackett's ending. It's a simple ending. You want a REAL Destroy ending, if we absolutely have to use the literal magic wand? Crucible takes down the Reapers' kinetic barriers. They're still a deadly threat, but they are now glass cannons, vulnerable to our own attacks. The war now becomes a galaxy-wide game of rocket-tag. Now the size of the fleet we amass actually matters, and isn't just an arbitrary number that means absolutely nothing.
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