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Post by AngryFrozenWater on Mar 25, 2022 14:06:53 GMT
The newbie has become a pro. 
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Post by Deleted on Mar 25, 2022 16:59:37 GMT
This all makes me happy. Have fun Geraldo!
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talyn82
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Post by talyn82 on Mar 25, 2022 18:01:58 GMT
So last night played another all nighter completed chapter V and here are the highlights. First let me say @gaben7 that mod you recommended to prevent too many drowners from appearing in the cemetery for me did not work. I think I activated it too early in my playthrough. Luckily I had that charm from the Naiad in chapter IV that keeps drowners at bay.  I hardly did any side quests. I figured this was a time of war and I was needed. Can't go around hunting monsters while the city burns. So basically I did all of the main quests. Geralt met the King for the first time, and the King told him about his daughter Princess Adda becoming a Striga again. In Old Vizima met up with Zoltan wo said he needed help escorting the refugees to the hospital. Geralt agreed and helped Zoltan. There was a lot of fighting in the streets. Then went to investigate an old tower which was said was the last location of Striga. Instead of Striga was met by a mutant. Killed it and went back to the hospital to rest. Back at the hospital soldiers from the Knights of the Order barged in and attacked. Geralt killed them protecting Shani and her patients. Left the city into the swamp cemetery. Was constantly attacked by drowners. Went to the crypt were Velerad and some Knights were standing outside of and was told that the Striga was inside. Went inside spent the night. Was attacked beat it into submission that the curse wore off. Brought the Princess to safety. Found a journal detailing how the curse was first created. Took to show Foltest. Was told by Adda or Velerad I forgot who that the King said what I seek was at the Old Manor. Before heading there I collected all of the pieces necessary for the Raven armor, and brought them to the dwarf blacksmith in Old Vizima he created the armor and now Geralt looks all sleek and stylish. Went to the Old Manor, outside was that dick De Wette. He asked Geralt what he was doing there, and Geralt told him what his business was and about the journal. De Wette asked for the journal by name, Geralt responded that he never told him who wrote the journal. Seeing his deception was revealed he attacked Geralt. Geralt killed De Wette and his knights. Went to the Old Manor were I was confronted by Javad, he turned that woman from the Knights of Order into a mutant, and ordered her to attack while he fled. Geralt killed her then proceeed after the mage along the way killing Salamndra agents and mutants. Met Jaevin? He told me the front of the manor was locked but he knew of a secret passage in the catacombs. He led Geralt to it and sent Geralt in while he stayed outside to fight the mutants. Geralt fought his way through eventually meeting Javad who had a creature called a Kolchay under his control. The coward fled while the kolchay attacked. Geralt killed it and eventually met up with the sorcerer one last time. They fought a long fight and Geralt was victorious. While investigating the laboratory the head of the Knights of Order was trying to contact Javad (I knew I couldn't trust them.) Geralt and him exchanged some words and then Geralt set off for Old Vizima again.
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Post by Deleted on Mar 25, 2022 18:43:45 GMT
I think the key to that mod, is to not use it until you have already visited those swamps once and dealt with Drowners.
It worked for me, because I forgot about it until it was a nuisance. My thinking being the area has to load once vanilla to have the proper variables stored. Then the mod will work.
This is assumption based on some modding experience with this engine/BioWare predecessor games on this engine. It is not a guaranteed answer. Glad the ribbon helped!
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Post by talyn82 on Mar 25, 2022 18:47:40 GMT
I think the key to that mod, is to not use it until you have already visited those swamps once and dealt with Drowners. It worked for me, because I forgot about it until it was a nuisance. My thinking being the area has to load once vanilla to have the proper variables stored. Then the mod will work. This is assumption based on some modding experience with this engine/BioWare predecessor games on this engine. It is not a guaranteed answer. Glad the ribbon helped! I knew I messed up. Like an idiot I activated it in Chapter I lol. I thought it would carry over. Plus it was my first time playing that chapter I was still learning.
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Post by Deleted on Mar 25, 2022 18:51:17 GMT
I think the key to that mod, is to not use it until you have already visited those swamps once and dealt with Drowners. It worked for me, because I forgot about it until it was a nuisance. My thinking being the area has to load once vanilla to have the proper variables stored. Then the mod will work. This is assumption based on some modding experience with this engine/BioWare predecessor games on this engine. It is not a guaranteed answer. Glad the ribbon helped! I knew I messed up. Like an idiot I activated it in Chapter I lol. I thought it would carry over. Plus it was my first time playing that chapter I was still learning. Those mods aren't perfect, and I think it is related to inventory management. At some point, my quest items got borked and I lost the scrolls for transporting from the chapter 3/4 swamp to Vizima and the one to do opposite. No matter how many times I tried to add them again, they would not appear. But yeah, timing was definitely your issue there  No idiocy required to mess things up with mods involved. It is almost a self-fulfilling prophecy, but it is usually worth it in my experience. Just takes a little more effort, which you seem happy to put in 
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Post by dazk on Mar 26, 2022 0:23:15 GMT
Spent a few hours yesterday and this morning, thanks to talyn82 and @gaben7 for the mod suggestions added heaps more though hope the game doesn't break when I start it. So if I added the Cemetery Drowner Mod before i started does that mean it will not work? Or can I just activate it at the appropriate time?
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talyn82
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Post by talyn82 on Mar 26, 2022 0:41:47 GMT
Spent a few hours yesterday and this morning, thanks to talyn82 and @gaben7 for the mod suggestions added heaps more though hope the game doesn't break when I start it. So if I added the Cemetery Drowner Mod before i started does that mean it will not work? Or can I just activate it at the appropriate time? You can add the mod from the start just don't activate it until Chapter V. When you start the game you will have a letter named after the mod in the quest items section. Don't right click on it until Chapter V. If you do right click on it will activate the mod, but the variables won't carry over to Chapter V. My mistake was I activated it early either in the Prologue or Chapter I. I hope I made sense and did not confuse you.
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Post by dazk on Mar 26, 2022 1:20:30 GMT
Spent a few hours yesterday and this morning, thanks to talyn82 and @gaben7 for the mod suggestions added heaps more though hope the game doesn't break when I start it. So if I added the Cemetery Drowner Mod before i started does that mean it will not work? Or can I just activate it at the appropriate time? You can add the mod from the start just don't activate it until Chapter V. When you start the game you will have a letter named after the mod in the quest items section. Don't right click on it until Chapter V. If you do right click on it will activate the mod, but the variables won't carry over to Chapter V. My mistake was I activated it early either in the Prologue or Chapter I. I hope I made sense and did not confuse you. Cheers yes it does make sense, activate it when Chapter five starts by Right Clicking on the letter.
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Post by Deleted on Mar 26, 2022 1:34:09 GMT
^^ I might "engage" the mod after visiting the (chapter 5) swamp and fighting Drowners once, until you get to a destination or leave back to Old Vizima. This ensures flags will work properly. Might be unnecessary, but I guarantee it will work this way.
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talyn82
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Post by talyn82 on Mar 26, 2022 4:48:30 GMT
So I finished the game I think? By that I mean I remember when I first started the game besides the main campaign there was also an additional adventures path. Do I have to do these as well? Are they dlc or are they fan made? Also are they vital for the other games storywise? But as to the game itself. I finished the Epilogue which took me back to Vizima. Killed Siegfried twice then went after the Grand Master. I found him very annoying especially when I finally made it to the Cloister and confronted him he teleported us to the future. Then when we confront him he teleports himself away making Geralt fight through a gauntlet. 2-3 times Geralt confronted him on his way up the mountain and each time the coward fled away. After running into several npc's we finally got to fight the Grand Bastard I mean Master. After awhile the King of the Wild Hunt appeared and Geralt did not accept his offer. He chose to fight the KOTWH and slay the Grand Master himself. After killing him we teleported back to Cloister and was met by Dandelion.
I picked up the alchemical formulas from Kaer Mohren as well as the same medallion that Triss gave to Geralt to give to Alvin. Does that mean the Grand Master is Alvin from the future? Because we don't see him anymore only briefly. He is currently MIA. Geralt collects his reward from Foltest and on his way out an assassin attempts to assassinate the King. Geralt notices the blood on the floor and runs to save the King. Geralt saves the King and removes the assassin's mask. The assassin has Witcher eyes or at least eyes like Geralt. Overall I had fun with the game. I'm not used to playing difficult games anymore when I was younger I loved them, so I died many times in this and got frustrated many times. The dodging was difficult and it was necessary to survive. I liked all of the characters except Javad and the Grand Master since they were cowards that teleported away. I love the alchemy feature preparing potions and oils before fights was fun. The music was great. Geralt was a badass. Another question I have is what happened to the other Witchers? They were never seen from again. I am looking forward to the next game. Last night I installed it since I knew the game was almost over.
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Post by talyn82 on Mar 26, 2022 6:45:13 GMT
So I did a google search about the additional adventures in TW1, and we don't have to do them in order to play the second game. So I can just jump right in. So I played maybe 5 minutes of TW2 and visually it's a vast improvement over the first one. I only did the tutorial, and are we suppose to lose? I found it tough for just being a tutorial, but I will adjust like I did in the first game. I prefer the combat in this one over the previous one. Looks like there's going to be a lot of dodging, at least we can parry and riposte this time around.
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Post by dazk on Mar 26, 2022 6:50:35 GMT
So started the game and it was as challenging as I remembered learning things again. Sadly some of the MODS I was really looking forward to did not seem to work which is disappointing. Oh well.  Anyone aware of a MOD that gives you Gold/Orrens, I'd rather not have to worry about collecting and selling stuff and is there one that increases your inventory?
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Post by talyn82 on Mar 26, 2022 7:23:08 GMT
So started the game and it was as challenging as I remembered learning things again. Sadly some of the MODS I was really looking forward to did not seem to work which is disappointing. Oh well.  Anyone aware of a MOD that gives you Gold/Orrens, I'd rather not have to worry about collecting and selling stuff and is there one that increases your inventory? Yeah the game is very challenging in my opinion. I died many times and swore many times. The combat takes a while getting used to. My biggest problem was the dodging using the keyboard. What mods are not working? For me they worked except for the No Drowners in the Swamp Cemetery mod and that was because I activated it to early. I will look up some inventory mods. As for Orens by the end of the game you will be rich. You don't have to buy any gear. You get two new swords and a new armor in Chapters IV and V, and as for cash you get plenty completing the contracts on the notice boards.
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Post by Deleted on Mar 26, 2022 8:49:46 GMT
Item Stacking is essential, and has been a stable mod for a long time. Double check the readme, worked well for me. The inventory management is just a problem in general unless you craft potions constantly or are good at selling reagents you don't need. The mod that gives you access to storage in your inventory is very helpful for me since I am always at nearly maximum inventory.
Witcher 1 DLC is all optional, and not official.
Witcher 2 is a massive leap forward. You are supposed to lose the tutorial; it is the manner in which you lose that determines the games suggestion for your difficulty level.
I always am rusty playing the tut, and game considers me an Easy scrub. I play hard, just have to find my bearings.
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Post by dazk on Mar 26, 2022 9:22:41 GMT
Item Stacking is essential, and has been a stable mod for a long time. Double check the readme, worked well for me. The inventory management is just a problem in general unless you craft potions constantly or are good at selling reagents you don't need. The mod that gives you access to storage in your inventory is very helpful for me since I am always at nearly maximum inventory. Witcher 1 DLC is all optional, and not official. Witcher 2 is a massive leap forward. You are supposed to lose the tutorial; it is the manner in which you lose that determines the games suggestion for your difficulty level. I always am rusty playing the tut, and game considers me an Easy scrub. I play hard, just have to find my bearings. Item stacking seemed to work but I kept getting inventory full messages???? I am going to restart tomorrow and re do Kaer Mohren, I only just got to Vizima. I think a couple of the mods needed me to do things while I was still level one that I missed. talyn82 yeah I did get a bit frustrated at times as the combat just didn't seem to initiate especially when there were multiple enemies.
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Post by Deleted on Mar 26, 2022 12:47:25 GMT
Item Stacking is essential, and has been a stable mod for a long time. Double check the readme, worked well for me. The inventory management is just a problem in general unless you craft potions constantly or are good at selling reagents you don't need. The mod that gives you access to storage in your inventory is very helpful for me since I am always at nearly maximum inventory. Witcher 1 DLC is all optional, and not official. Witcher 2 is a massive leap forward. You are supposed to lose the tutorial; it is the manner in which you lose that determines the games suggestion for your difficulty level. I always am rusty playing the tut, and game considers me an Easy scrub. I play hard, just have to find my bearings. Item stacking seemed to work but I kept getting inventory full messages???? I am going to restart tomorrow and re do Kaer Mohren, I only just got to Vizima. I think a couple of the mods needed me to do things while I was still level one that I missed. talyn82 yeah I did get a bit frustrated at times as the combat just didn't seem to initiate especially when there were multiple enemies. Without your full mod list, I can't comment on what prerequisites you may have missed. It is absolutely possible. If you are using one of the mods that increases movement speed, check which one it is. One of them increases movement speed, for... Everything. This creates nasty combat issues because the game can't track them well and you never can get a proper "lock" on them. This could be your combat issue - it was mine on this last playthrough. Had to uninstall it to actually hit something! As for the inventory... Even with the mod, it's a mess. The only recourse you have is the storage mod, which "fixes" the problem but adds a bit of micromanagement to the game, which is annoying, but a trifle in the end.
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Post by talyn82 on Mar 26, 2022 18:31:59 GMT
Witcher 2 is a massive leap forward. You are supposed to lose the tutorial; it is the manner in which you lose that determines the games suggestion for your difficulty level. Okay, because last night I spent an hour trying to beat the tutorial lol. talyn82 yeah I did get a bit frustrated at times as the combat just didn't seem to initiate especially when there were multiple enemies. Wait until you have to fight the vampires and wraiths. They surround you and stun you constantly. If you are using one of the mods that increases movement speed, check which one it is. One of them increases movement speed, for... Everything. This creates nasty combat issues because the game can't track them well and you never can get a proper "lock" on them. When I used the mod used the lowest percentage one. But that could explain my troubles with the combat.
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Post by Deleted on Mar 26, 2022 18:37:54 GMT
The combat is pretty jank anyway, requiring you to get the feel of it. That added layer of difficulty actually targeting, makes the game quite bad lol. However, in our case it was self-inflicted... Or rather I sent you down a bad path  Sorry! I intend to get back to W2 soon. Need to clean up some scripts, and I worked overnight so today my motivation is lacking. I need White Raffard's Decoction, stat.
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Post by talyn82 on Mar 26, 2022 18:46:10 GMT
The combat is pretty jank anyway, requiring you to get the feel of it. That added layer of difficulty actually targeting, makes the game quite bad lol. However, in our case it was self-inflicted... Or rather I sent you down a bad path  Sorry! I intend to get back to W2 soon. Need to clean up some scripts, and I worked overnight so today my motivation is lacking. I need White Raffard's Decoction, stat. It's okay. The game was very frustrating I'm just glad I finished the game. About White Raffard's Decoction that was a lifesaver too bad we can't get it early on like when fighting that damn Beast lol.
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Post by DragonKingReborn on Mar 26, 2022 19:54:06 GMT
Witcher 2 is a massive leap forward. You are supposed to lose the tutorial; it is the manner in which you lose that determines the games suggestion for your difficulty level. Okay, because last night I spent an hour trying to beat the tutorial lol. Oh, man…this truth needs a trigger warning
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Post by dragontartare on Mar 26, 2022 21:20:02 GMT
I haven't played TW1 or TW2, though I started TW1 and got so frustrated by the controls that I gave up during the tutorial  Can't wait to see what you think of TW3 though 
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Post by dazk on Mar 26, 2022 21:20:46 GMT
Item stacking seemed to work but I kept getting inventory full messages???? I am going to restart tomorrow and re do Kaer Mohren, I only just got to Vizima. I think a couple of the mods needed me to do things while I was still level one that I missed. talyn82 yeah I did get a bit frustrated at times as the combat just didn't seem to initiate especially when there were multiple enemies. Without your full mod list, I can't comment on what prerequisites you may have missed. It is absolutely possible. If you are using one of the mods that increases movement speed, check which one it is. One of them increases movement speed, for... Everything. This creates nasty combat issues because the game can't track them well and you never can get a proper "lock" on them. This could be your combat issue - it was mine on this last playthrough. Had to uninstall it to actually hit something! As for the inventory... Even with the mod, it's a mess. The only recourse you have is the storage mod, which "fixes" the problem but adds a bit of micromanagement to the game, which is annoying, but a trifle in the end. I was only aware there were two faster movement ones after I installed the most popular one, I didn't read the fine print which is my fault but it is this one and I am thinking of not using a faster movement one at all as i found it really awkward even just moving around and actually quite jarring and distracting: www.nexusmods.com/witcher/mods/256This is actually my first time using MODS for TW1 I usually just play it vanilla but I loved the texture MODS you recommended and that Taln82 passed on, the game looks almost stunning. I am going to delete my saves, uninstall the mods and reinstall them again. I backward and forwarded on some and even though I deleted ones I thought might over lap or conflict it may have caused issues. I don't mind actually, the first part of the game especially the layout of Kaer Morhen is confusing as all hell and I wasted a lot of time because of that. I am thinking of just installing the Genie MOD by itself and starting the game, using it and then uninstalling it and loading the other mods. Have you used The Genie MOD?
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Post by dazk on Mar 26, 2022 21:22:59 GMT
I haven't played TW1 or TW2, though I started TW1 and got so frustrated by the controls that I gave up during the tutorial  Can't wait to see what you think of TW3 though  I am going back to it after 8 years and whilst at first in combat I was a bit WTF, it did come back pretty quickly but a mod I was using I think was causing the issue after a post from @gaben7. It's worth persevering with, if you can master the Ezio games you can master The Witcher 1.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Mar 26, 2022 21:49:47 GMT
I haven't played TW1 or TW2, though I started TW1 and got so frustrated by the controls that I gave up during the tutorial  Can't wait to see what you think of TW3 though  Trust me I wanted to quit many times. The only two things that kept me going were the story and the fact that I hardly play challenging games anymore. I've become rusty.
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