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Post by Deleted on Mar 24, 2022 2:17:16 GMT
Yes! Lynx is a very specialized model of cat. Unique adaptations. Would make good cat-clan representative. It is all about the fan-fic relation now. Must read, might be the singular moment in fanfic history. If not, imagine the ME3 ending debacle. Then add some exponents. Unique adaptions sound like mutations by another name. Witchers have mutations. New head canon accepted. Exactly. This could be, as you have described Geralt, Master Tier shade/misdirection. It is juicy though 
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Post by DragonKingReborn on Mar 24, 2022 2:38:32 GMT
At the risk of wanting to rinse my eyes with bleach... the-witcher-fanon.fandom.com/wiki/School_of_the_Lynx#CharacteristicsWell...that was singularly unhelpful. The only value I see in using this - from a game perspective - is that they have female witchers, as well as male, which would allow character creation to some extent (if they wanted to), or an either/or scenario, like with Kassandra and Alexios in AC: Odyssey. But, if the School of the Cat also allowed females to join, then that seems a bit superfluous. Until we hear otherwise, I think I'm operating under the assumption that the Lynx is simply the totem chosen for the School of the Cat.
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Post by Blast Processor on Mar 24, 2022 2:55:30 GMT
At the risk of wanting to rinse my eyes with bleach... the-witcher-fanon.fandom.com/wiki/School_of_the_Lynx#CharacteristicsWell...that was singularly unhelpful. The only value I see in using this - from a game perspective - is that they have female witchers, as well as male, which would allow character creation to some extent (if they wanted to), or an either/or scenario, like with Kassandra and Alexios in AC: Odyssey. But, if the School of the Cat also allowed females to join, then that seems a bit superfluous. Until we hear otherwise, I think I'm operating under the assumption that the Lynx is simply the totem chosen for the School of the Cat. Well to the best of my knowledge that bit about female witchers comes from a table top role playing game, developed by R. Talsorian Games. None other than Mike Pondsmith's company. So who knows if CDPR considers that game canon.
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Post by Hrungr on Mar 24, 2022 2:55:34 GMT
Jason Slama @slamatwoflagsI am super thrilled to announce that I have humbly been working to ensure the success of the next big AAA The Witcher game as its Game Director! Think you could join the team? We have tons of roles open with the possibility of remote work we could discuss! 🏳️🌈🐻🅱️andy🐙@fuck COPS @octolingtimeYou forgot to mention the sign on bonus of horrible crunch and being treated like a dog Jason Slama @slamatwoflagsNever on my watch!
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Post by DragonKingReborn on Mar 24, 2022 3:05:57 GMT
Jason Slama @slamatwoflagsI am super thrilled to announce that I have humbly been working to ensure the success of the next big AAA The Witcher game as its Game Director! Think you could join the team? We have tons of roles open with the possibility of remote work we could discuss! 🏳️🌈🐻🅱️andy🐙@fuck COPS @octolingtimeYou forgot to mention the sign on bonus of horrible crunch and being treated like a dog Jason Slama @slamatwoflagsNever on my watch! 'andy' seems like he'd be fun at parties.
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Post by DragonKingReborn on Mar 24, 2022 3:07:03 GMT
At the risk of wanting to rinse my eyes with bleach... the-witcher-fanon.fandom.com/wiki/School_of_the_Lynx#CharacteristicsWell...that was singularly unhelpful. The only value I see in using this - from a game perspective - is that they have female witchers, as well as male, which would allow character creation to some extent (if they wanted to), or an either/or scenario, like with Kassandra and Alexios in AC: Odyssey. But, if the School of the Cat also allowed females to join, then that seems a bit superfluous. Until we hear otherwise, I think I'm operating under the assumption that the Lynx is simply the totem chosen for the School of the Cat. Well to the best of my knowledge that bit about female witchers comes from a table top role playing game, developed by R. Talsorian Games. None other than Mike Pondsmith's company. So who knows if CDPR considers that game canon. Ah...Ok. Thank you - I've not read any of the novels/books, so all I know of lore comes from the two games I've played and little bits and pieces from the show. The rest comes from people here
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Post by slimgrin727 on Mar 24, 2022 3:45:29 GMT
At the risk of wanting to rinse my eyes with bleach... the-witcher-fanon.fandom.com/wiki/School_of_the_Lynx#CharacteristicsWell...that was singularly unhelpful. The only value I see in using this - from a game perspective - is that they have female witchers, as well as male, which would allow character creation to some extent (if they wanted to), or an either/or scenario, like with Kassandra and Alexios in AC: Odyssey. But, if the School of the Cat also allowed females to join, then that seems a bit superfluous. Until we hear otherwise, I think I'm operating under the assumption that the Lynx is simply the totem chosen for the School of the Cat. Well to the best of my knowledge that bit about female witchers comes from a table top role playing game, developed by R. Talsorian Games. None other than Mike Pondsmith's company. So who knows if CDPR considers that game canon. They almost certainly would since they co-developed that PNP with Talsorian. Anything developed by Talsorian isn't fan fiction.
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Post by The Elder King on Mar 24, 2022 9:58:29 GMT
At the risk of wanting to rinse my eyes with bleach... the-witcher-fanon.fandom.com/wiki/School_of_the_Lynx#CharacteristicsWell...that was singularly unhelpful. The only value I see in using this - from a game perspective - is that they have female witchers, as well as male, which would allow character creation to some extent (if they wanted to), or an either/or scenario, like with Kassandra and Alexios in AC: Odyssey. But, if the School of the Cat also allowed females to join, then that seems a bit superfluous. Until we hear otherwise, I think I'm operating under the assumption that the Lynx is simply the totem chosen for the School of the Cat. I do think it’s a possibility, as others mentioned even before the confirmation. My question would be, though, why go for a lynx? They’d could’ve very well gone for a normal cat. For me, given that I’d love CC options, either choices would work. We won’t know the truth until 2023, at least.
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Post by wright1978 on Mar 24, 2022 19:29:09 GMT
I hope it’ll be Ciri focused but it probably won’t be. I expect it’ll be a player generated protagonist, hopefully with nothing in common with that fanfic school. Disappointed that they are ditching the red engine.
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Post by Obsidian Gryphon on Mar 25, 2022 13:48:11 GMT
Disappointed that they are ditching the red engine. Reason; CDPR lost quite a number of devs in the last couple of years. Devs who worked on Witcher 3 so they don't have enough manpower, especially engine programmers to work with Red Engine which is difficult and a nightmare to handle. Unreal Engine 5 is easier and would lighten the workload. At least, that's the reasons given. Whether it's going to be the right decision, we'll only know when they launch their next game. Imo, they want to use UE5 to shorten developing time to launch their next product as well as giving their new intakes (devs / staff) less difficulty and more time to settle down and develop their skills. As far as I'm concerned, Red Engine is excellent as can be seen in Cyberpunk so perhaps they would continue to use it in future once they have a reason, the devs and confidence to do it.
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Post by Blast Processor on Mar 25, 2022 20:35:03 GMT
Well to the best of my knowledge that bit about female witchers comes from a table top role playing game, developed by R. Talsorian Games. None other than Mike Pondsmith's company. So who knows if CDPR considers that game canon. They almost certainly would since they co-developed that PNP with Talsorian. Anything developed by Talsorian isn't fan fiction. It wasn't so much that I was curious whether CDPR considers it fan fiction, but whether they have one world state in mind within the Witcher-verse, like does one property effect all the others? Not that I play Gwent but if I understand right, Radovid winning the North is canon there (Iron Judgement Expansion). If that's canon, I assume they are fine doing the same with other player choices. But like that PnP, does Gwent effect the main series? Anyway, these are the questions rolling around in my head at the moment. To be honest, I would prefer a canon world state over BioWare's compounding divergent paths. On the small scale BioWare has done a good job reflecting player choice, but on a larger scale they've really tied there hands in terms of narrative freedom. Each game pretty much has to ignore the last game, and handwave away most choices that seemed significant in those previous games. (ie. Rachni) Anyway, like a couple others have said, at this point I'd like to see a Ciri focused game. Even if its not all that likely.
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Post by Sanunes on Mar 27, 2022 15:06:41 GMT
Disappointed that they are ditching the red engine. Reason; CDPR lost quite a number of devs in the last couple of years. Devs who worked on Witcher 3 so they don't have enough manpower, especially engine programmers to work with Red Engine which is difficult and a nightmare to handle. Unreal Engine 5 is easier and would lighten the workload. At least, that's the reasons given. Whether it's going to be the right decision, we'll only know when they launch their next game. Imo, they want to use UE5 to shorten developing time to launch their next product as well as giving their new intakes (devs / staff) less difficulty and more time to settle down and develop their skills. As far as I'm concerned, Red Engine is excellent as can be seen in Cyberpunk so perhaps they would continue to use it in future once they have a reason, the devs and confidence to do it. I think its the only decision they could have made right now. I don't think they have the institutional knowledge to support their own game engine due to the level of reported turnover in the company. I wish I could find the video, but there was a YouTuber that looked up every developer that was part of The Witcher 3 team and what their status was at the release of Cyberpunk. There were a lot of people that left the company and a lot from their engine development side. Now, I won't say never, but I am skeptical once they get everything in place for UE5 they are going to switch back to a custom engine. It becomes a cost benefit comparison at that point.
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Post by Deleted on Mar 27, 2022 18:00:11 GMT
I think its the only decision they could have made right now. I don't think they have the institutional knowledge to support their own game engine due to the level of reported turnover in the company. I wish I could find the video, but there was a YouTuber that looked up every developer that was part of The Witcher 3 team and what their status was at the release of Cyberpunk. There were a lot of people that left the company and a lot from their engine development side. Now, I won't say never, but I am skeptical once they get everything in place for UE5 they are going to switch back to a custom engine. It becomes a cost benefit comparison at that point. The bolded - big oof. That right there is it in a nutshell. Can't use your engine if the people that built it, modified it and were the primary users of it, have left the building. Well-stated line there.
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Post by KaiserShep on Mar 31, 2022 17:52:04 GMT
Reason; CDPR lost quite a number of devs in the last couple of years. Devs who worked on Witcher 3 so they don't have enough manpower, especially engine programmers to work with Red Engine which is difficult and a nightmare to handle. Unreal Engine 5 is easier and would lighten the workload. At least, that's the reasons given. Whether it's going to be the right decision, we'll only know when they launch their next game. Imo, they want to use UE5 to shorten developing time to launch their next product as well as giving their new intakes (devs / staff) less difficulty and more time to settle down and develop their skills. As far as I'm concerned, Red Engine is excellent as can be seen in Cyberpunk so perhaps they would continue to use it in future once they have a reason, the devs and confidence to do it. I think its the only decision they could have made right now. I don't think they have the institutional knowledge to support their own game engine due to the level of reported turnover in the company. I wish I could find the video, but there was a YouTuber that looked up every developer that was part of The Witcher 3 team and what their status was at the release of Cyberpunk. There were a lot of people that left the company and a lot from their engine development side. Now, I won't say never, but I am skeptical once they get everything in place for UE5 they are going to switch back to a custom engine. It becomes a cost benefit comparison at that point. I think it’s fair to assume that once Cyberpunk content reaches completion, Red Engine is being put in the cooler indefinitely.
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Post by Sanunes on Mar 31, 2022 22:06:00 GMT
I think its the only decision they could have made right now. I don't think they have the institutional knowledge to support their own game engine due to the level of reported turnover in the company. I wish I could find the video, but there was a YouTuber that looked up every developer that was part of The Witcher 3 team and what their status was at the release of Cyberpunk. There were a lot of people that left the company and a lot from their engine development side. Now, I won't say never, but I am skeptical once they get everything in place for UE5 they are going to switch back to a custom engine. It becomes a cost benefit comparison at that point. I think it’s fair to assume that once Cyberpunk content reaches completion, Red Engine is being put in the cooler indefinitely. I would agree. Its a big cost and going by what has been said about CDPR games each time they make a new game they pretty much start over. Much like BioWare I think CDPR starts at Square 1 too often which is a problem with any kind of sequel. I won't say never because never is a really long time, but I am skeptical they ever would go back and at the very least the image of high turnover and whatever causes that needs to be gone from developer circles.
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Post by Hrungr on Apr 6, 2022 0:51:19 GMT
CD Projekt Red breaks down why they've chosen Unreal Engine 5 as their game engine of choice, when it comes to building new open-world games, including a new entry into The Witcher series of games.
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Post by DragonKingReborn on Apr 6, 2022 1:36:01 GMT
CD Projekt Red breaks down why they've chosen Unreal Engine 5 as their game engine of choice, when it comes to building new open-world games, including a new entry into The Witcher series of games. Read a transcript of this earlier today. Basically the 'tyranny of numbers' are at play. Lots of devs making lots of - particularly open world - games all over the world, in numerous studios using U5 makes for a hell of an experience base and feedback channel for the engine developers. Plus apparently better 'basic stability' when handling divergent gameplay (in open worlds, players can go any direction and - mostly - tackle content in any order they like).
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Post by Deleted on Apr 6, 2022 3:14:10 GMT
CD Projekt Red breaks down why they've chosen Unreal Engine 5 as their game engine of choice, when it comes to building new open-world games, including a new entry into The Witcher series of games. Read a transcript of this earlier today. Basically the 'tyranny of numbers' are at play. Lots of devs making lots of - particularly open world - games all over the world, in numerous studios using U5 makes for a hell of an experience base and feedback channel for the engine developers. Plus apparently better 'basic stability' when handling divergent gameplay (in open worlds, players can go any direction and - mostly - tackle content in any order they like). The "tyranny of numbers" only exists because of the tyranny of numbers that matter. 1. Studios pay developers poorly. 2. Developer always looking for better job, learning tools that give them broad prospects. 3. In-house engine requires retaining developers 4. Investment in in-house engine considered sunk cost, cheaper to drop it and continue to pay low wages, since everyone knows the generic engine 5. Games are more and more generic, and as a result very profitable. 6. ... 7. Harbinger assumes Direct Control. It is frustrating. UE is a great engine. RedEngine is a legitimately great engine. Hell, Unity is impressive at this point. More engines is better, not less. My /rant - the tyranny of numbers is a real thing, but it really comes from the board of directors and is entirely avoidable with a little fairness and loyalty to employees. But we live on this planet.
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Post by DragonKingReborn on Apr 6, 2022 3:25:24 GMT
The "tyranny of numbers" only exists because of the tyranny of numbers that matter. 1. Studios pay developers poorly. 2. Developer always looking for better job, learning tools that give them broad prospects. 3. In-house engine requires retaining developers 4. Investment in in-house engine considered sunk cost, cheaper to drop it and continue to pay low wages, since everyone knows the generic engine 5. Games are more and more generic, and as a result very profitable. 6. ... 7. Harbinger assumes Direct Control. It is frustrating. UE is a great engine. RedEngine is a legitimately great engine. Hell, Unity is impressive at this point. More engines is better, not less. All unfortunately true. Except 6. Looks like fake news to me.
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Post by Deleted on Apr 6, 2022 3:36:08 GMT
The "tyranny of numbers" only exists because of the tyranny of numbers that matter. 1. Studios pay developers poorly. 2. Developer always looking for better job, learning tools that give them broad prospects. 3. In-house engine requires retaining developers 4. Investment in in-house engine considered sunk cost, cheaper to drop it and continue to pay low wages, since everyone knows the generic engine 5. Games are more and more generic, and as a result very profitable. 6. ... 7. Harbinger assumes Direct Control. It is frustrating. UE is a great engine. RedEngine is a legitimately great engine. Hell, Unity is impressive at this point. More engines is better, not less. All unfortunately true. Except 6. Looks like fake news to me. Devil's in the details. I have no idea what the details are. Are the overlords of this planet really lizard people? Is the earth shaped like an Oreo cookie, with a creamy Middle Earth? Is the entrance some cave in New Zealand? Often I feel like an unfrozen caveman lawyer.
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Post by DragonKingReborn on Apr 6, 2022 3:41:59 GMT
All unfortunately true. Except 6. Looks like fake news to me. Devil's in the details. I have no idea what the details are. Are the overlords of this planet really lizard people? Is the earth shaped like an Oreo cookie, with a creamy Middle Earth? Is the entrance some cave in New Zealand? Often I feel like an unfrozen caveman lawyer. Hey, you're 'just asking questions', right? But pro/conning it, what does U5 do "really well" (besides the stated advantages in the video)? The most recent Unreal game(s) I played were MET, done Legendarily. I can't think of anything beyond that in quite some time. CP2077 - RED, Rest In Love Anvil - Ubi's engine for AC Odyssey and Valhalla Cryengine - KCD I lied - Arkham Knight is on Unreal. And it was staggeringly beautiful for its time with amazing lighting that had no traces of rays. Am playing that at the moment (until the children go to bed, then I load up CP2077).
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Post by Deleted on Apr 6, 2022 4:01:07 GMT
UE5 has tremendous flexibility, plug-in support, and can be configured for an SP experience while still having the DNA of a MP engine - the showcase, for years, was UnReal Tournament, also Rest in Love.
The strengths are many. What is lost is maybe easier to pick apart?
Things I can think of -
In-house requires institutional knowledge. Experience is generally priceless, and almost always worth it to keep if you can. If you can keep your devs and your in-house engine, innovation in that space can occur that is "ouside the box". UE5 can also be customized, but if you have developers that are making your games, also improving the engine they use as needed to bring new tools to the forge, you have an opportunity to move faster than UE5 and create niche gameplay moments through game dev/engine dev integration and synergy.
I think this is what made TW3 so good, and why CP2077 fell short and will always be playing catch up. They lost the institutional knowledge (this they admit) and without that, the advantage becomes a disadvantage instantly.
I am not worried about the engine affecting the quality of CDPRs next project, but I think they have sold their souls and thus will have challenges bringing good titles to release. It is very reminiscent of BioWare's purchase by EA, except CDPR made their own Kool-Aid and then shrugged their shoulders and drank it.
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http://bsn.boards.net/threads/recent/143
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DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by DragonKingReborn on Apr 6, 2022 4:18:32 GMT
the showcase, for years, was UnReal Tournament, also Rest in Love. Memories that hit like a freight train. Wow. So many good times there. *** So you feel the drawbacks of the change will not necessarily be mechanical, but artistic? And maybe ethical? On RED they had to try to keep people (and keep them happy) or risk needing to onboard new devs. With U5, that danger is gone. Experienced Unreal devs will be thick on the ground - relatively speaking - with numerous studios now using it for upcoming titles.
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Post by Deleted on Apr 6, 2022 5:23:40 GMT
the showcase, for years, was UnReal Tournament, also Rest in Love. Memories that hit like a freight train. Wow. So many good times there. *** So you feel the drawbacks of the change will not necessarily be mechanical, but artistic? And maybe ethical? On RED they had to try to keep people (and keep them happy) or risk needing to onboard new devs. With U5, that danger is gone. Experienced Unreal devs will be thick on the ground - relatively speaking - with numerous studios now using it for upcoming titles. The cause of the change, I think, was poor ethics. As for bringing in new talent and having them able to contribute on day 1 - yeah, they need a mass market engine to make that possible. My argument is at a strange level of abstraction (surprise!) - they have made a smart business decision for the place they put themselves in. Since the only option is to move forward, there wasn't much else they could have done and it was a pragmatic, and likely correct, decision. Yes, the artistic side is what is compromised. 3D printers can make amazing replicas of hand-built items, and they can be functionally equivalent. Still, almost in every circumstance, the real thing feels better and has more value. It was made by a craftsman who knew their tools, even made special ones for this item. Maybe even rebuilt their process. Craftsmanship is what is lost. UE5 will never be under the control of CDPR, and they will need to maintain any tools they make for it themselves or use generic UE5 tools that are available... to everyone. Identity traded for profit. It's what the business schools preach, maximization. Gaming is about min/maxing. Somehow the damned suits missed this. Min/maxing is another word for optimizing, the proper school of business administration.
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Heimdall
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August 2016
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Post by Heimdall on Apr 15, 2022 18:41:19 GMT
Not Witcher, but I thought this UE5 tech demo was interesting.
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