vixsyn
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Post by vixsyn on Oct 30, 2016 20:17:27 GMT
I've been tracking down various resources and guides lately with the aim of adding more information to this site, mostly from the old forum. It's got me thinking about how we approach out characters and their specs when we start a new game and I'm interested in how everyone goes around planning their Hawke.
Are you the kind of person who looks for guides or suggested builds, goes from scratch, or a mixture of the two? Do you plan for hard or nightmare mode or build more around the flexibility of party members and specs on a lower difficulty? Min/maxer or relaxer? Are there certain playstyle or quality of life mods you can't imagine losing, if you're a PC player?
People who like to research - what resources do you turn to the most? Reddit? Blogs? These forums/the old forums?
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Post by dragontartare on Oct 31, 2016 0:24:46 GMT
I just...kind of wing it? Before coming to Dragon Age a little over a year ago, my RPG experience was limited to Neverwinter Nights and tabletop D&D. My NWN characters were of the button-mashing variety (and I never actually beat the game, though I started it many times) and with D&D we were a bunch of high school kids who aimed for the goofy and flashy rather than the strategic. So when I started Origins, RPG tactics were new to me, so I played a warrior on the easiest difficulty level, allowing me to button-mash while I learned how to use the tactics system and learned the capabilities of the different classes. My first Hawke was still largely a button-mashing character (2H warrior), but as the game went on, I started using more strategy and planning out what abilities I would acquire so that I could raise the difficulty level. Now that I'm playing as a rogue and mainly on "hard," I feel like I actually have to plan out what abilities I choose, taking my play style into account. I'm certain my builds are not optimal -- not even close -- and I still have to do better about taking my companions' abilities into account when building my player character, but that's all mitigated by the fact that I still really like button-mashing. The only two DA2 mods I have that aren't just aesthetic are an inventory-increase mod and a potion cooldown reduction mod. The former is just to reduce how often I have to run back and forth to a merchant, but the latter definitely makes the game easier on all levels, though I'm getting better about not using so may health potions.
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Post by Deleted on Oct 31, 2016 0:50:14 GMT
Meh. I always play as a mage Hawke. Making my Hawke a Sprit Healer is a must. Otherwise, I don't really care for the rest of the planning. I never really pre-plan my character's specs in this game - it's too inconvenient.
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Post by melbella on Oct 31, 2016 2:15:13 GMT
I don't use any guides, but I always plan my build to fight the Arishok, whatever class I'm playing. Act 1 is just getting the basics covered but in Act 2 I concentrate on damage and disable spells/abilities. Once past that and into Act 3 then it's just whatever I feel like adding. I only play DA2 on Normal though. The tougher battles (Arishok, Malvernis, Sky Horror, Leopold) are tough enough that I don't need to artificially make them even harder. The Cory battle in Legacy is more a chore than difficult, but I know his fire rings do a lot more damage at higher difficulties even if you try to move as far away from them as possible.
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Post by straykat on Oct 31, 2016 2:58:06 GMT
I played an Elemental/Primal mage: Every point in Elemental except the Fireball upgrade. And then every skill and upgrade in Primal, I think. Force is my main spec - I get all the skills, but don't upgrade any of them (Gravitic Ring and Pull of the Abyss are really the only ones I use). Second spec is just the first option in Spirit Healer (minor mana boost... blood mage is probably more useful, but this is just for RP reasons). I think I get the basic heal and heroic aura as well. I forget what else.
If you want a straight up nuker, this is it. You could be even better with blood mage though.
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Post by phoray on Oct 31, 2016 4:37:00 GMT
Dragon Age is the first series of games that I've played enough to know anything about builds and I only started in March 2016.
I definitely don't look up guides or count damage points. What I DO do is shoot for the mix of Wow! and functional.
As a rogue in DAO, I ended up a stealthing deulist double weilder. My 3rd ever mage, I was a mix of destruction and control. I plan to experiment with glyphs more going forward and that's rather interesting to me, because I wouldn't go near them before playing an Origins mage. I liked massive casting, but then blizzard made everyone fall over, so I had to abandon it except in very specific situations. I liked the RP idea of being a mage who used hex and nightmare, but I'm too impatient for monsters to be shrugging off my attempts as I waste mana. so I wasted some skil tree points on a handful of things I never used.
As a rogue in DA2, stealth was unneeded, because there was like, no one to sneak up on. So, then, what I remember most about DA2 was crowd control and flying across the screen with rogue magic to backstab someone. I don't care if that made sense, it made me feel amazing and powerful to be exactly where I wanted to be one shotting people while keeping an eye on my companions to ensure they weren't overwhelmed. As my 2nd ever mage, I focused on spirit healing and basic damage, nothing fancy. I especially liked the skill that got rid of injuries automatically. It seemed my fire balls literally caused enemies to melt. I like DA2 battle mechanics to be the best.
In DAI, I found my first ever mage to be BORING AS HELL. Cast spell. spell. spell. Wait, basic pew pew. pew pew. Spell. All the while, I'm standing a good distance away from the battle and can hardly see what's going on way over there. AS a Tempest Rogue, freezing my opponents, whether with ice or time, gave me some flashy control maneuvers that reminded me of the greatness that is DA2 rogue ness. What I ran into HEAVILY as a rogue in DAI, however, is the heavy restriction on skill slots. I WANTED to use posion daggers and flip backwards from danger, but only if I sacrificed two other things I thought were better. Since I am now more open to the idea of magical glyphs, I am equally now more open to the idea of artificer. So, we shall see.
I like function. I like motion. I like control. I like flash. I fiddle around until I get something that works for me within the confines of what's given.
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Post by straykat on Oct 31, 2016 4:43:35 GMT
Dragon Age is the first series of games that I've played enough to know anything about builds and I only started in March 2016. I definitely don't look up guides or count damage points. What I DO do is shoot for the mix of Wow! and functional. As a rogue in DAO, I ended up a stealthing deulist double weilder. My 3rd ever mage, I was a mix of destruction and control. I plan to experiment with glyphs more going forward and that's rather interesting to me, because I wouldn't go near them before playing an Origins mage. I liked massive casting, but then blizzard made everyone fall over, so I had to abandon it except in very specific situations. I liked the RP idea of being a mage who used hex and nightmare, but I'm too impatient for monsters to be shrugging off my attempts as I waste mana. so I wasted some skil tree points on a handful of things I never used. As a rogue in DA2, stealth was unneeded, because there was like, no one to sneak up on. So, then, what I remember most about DA2 was crowd control and flying across the screen with rogue magic to backstab someone. I don't care if that made sense, it made me feel amazing and powerful to be exactly where I wanted to be one shotting people while keeping an eye on my companions to ensure they weren't overwhelmed. As my 2nd ever mage, I focused on spirit healing and basic damage, nothing fancy. I especially liked the skill that got rid of injuries automatically. It seemed my fire balls literally caused enemies to melt. I like DA2 battle mechanics to be the best. In DAI, I found my first ever mage to be BORING AS HELL. Cast spell. spell. spell. Wait, basic pew pew. pew pew. Spell. All the while, I'm standing a good distance away from the battle and can hardly see what's going on way over there. AS a Tempest Rogue, freezing my opponents, whether with ice or time, gave me some flashy control maneuvers that reminded me of the greatness that is DA2 rogue ness. What I ran into HEAVILY as a rogue in DAI, however, is the heavy restriction on skill slots. I WANTED to use posion daggers and flip backwards from danger, but only if I sacrificed two other things I thought were better. Since I am now more open to the idea of magical glyphs, I am equally now more open to the idea of artificer. So, we shall see. I like function. I like motion. I like control. I like flash. I fiddle around until I get something that works for me within the confines of what's given. I liked rogues too, but I ended up dropping it as my "main" Hawke and traded it for DAI rogue (I still think DA2 rogue was more fun, but it's similar enough).
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Post by Catilina on Oct 31, 2016 11:28:33 GMT
I played an Elemental/Primal mage: Every point in Elemental except the Fireball upgrade. And then every skill and upgrade in Primal, I think. Force is my main spec - I get all the skills, but don't upgrade any of them (Gravitic Ring and Pull of the Abyss are really the only ones I use). Second spec is just the first option in Spirit Healer (minor mana boost... blood mage is probably more useful, but this is just for RP reasons). I think I get the basic heal and heroic aura as well. I forget what else. If you want a straight up nuker, this is it. You could be even better with blood mage though. Yes. My destructive build is Elemental–Blood–Force And my "deffensive" build is Force–Spirit Healer–Primal (a bit odd, that in the scenes he also executing bosses with fire, despite, that he can't create onle little spark...) And I have Force–Blood–Primal too. All build working fine. I Always have the first healing spell from the Creation, and Rock Armor from the Primal. (This builds only just for fun, I don't play nightmare, and don't read strategy.)
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bella
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Post by bella on Oct 31, 2016 11:37:41 GMT
I usually kind of wing it as well. I only start looking for guides whenever I die so much that it becomes annoying And when I do, I usually just Google whatever I need and see what pops up. Mind you, I've never played on nightmare. The highest I've ever gone was hard, and I'm pretty sure I lowered the difficulty a couple of times. It depends on my mood and how patient I am. For example right now I'm doing a PT on casual because I'm more interested in the story. Other times I've specifically been looking for a challenge combat-wise. So it varies.
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Post by Duelist on Nov 1, 2016 4:19:01 GMT
I lean toward Cunning for my rogues with just enough Dexterity to wear the best rogue armour possibly a little more if I go Duelist/Shadow.
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Post by vertigomez on Nov 1, 2016 21:54:31 GMT
I usually have a vague idea of what combat role I want to fill (in Hawke's case, I like being a damage-dealing mage), but after that I just wing it. I don't try to min/max - I've never been much of a power gamer.
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Post by fylimar on Nov 4, 2016 19:44:12 GMT
In Dragon Age, I mostly try out what looks like fun. I love the rogue class and tried all specs there. I played some mages too, but seldom use blood magic (I think it was someone in the 'Harry Potter' books, who called the dark arts the last resorts for untalented and lazy mages - for me, BM is the same, therefore no character of mine used it ... plus demons). I never play warriors, I started a few, but I never liked it much.
I have some games, where I did look up some guides (at the moment: Pillars of eternity), because of some mechanics and/or classes (Cipher for example), I didn't fully grasp at the beginning. In DA, I normally start looking, what other people did, after a few playthroughs, to get some new ideas.
As for mods, I use a lot of cosmetic mods in DA2 and the spiders to skeletons mod (I'm not really arachnophob, but the spiders in DA often freak me out - I don't have that problem in any other game strangely) and I have a mod, that gives an archer Hawke Sebastians skilltree, since I normally don't bother with him anymore, but I like his skillset. I have two gameplay mods installed: one that gives a female Hawke, who romances Anders, the whole Karl story (I like that story and I don't think, that it should only be told to a male Hawke) and anotehr one, that leaves Orsino be - he wont turn into the Harvester when you side with the mages. A great mod, since I never did understand his overreaction, after he and Hawke just defeated a lot of templars.
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Post by Dovahkiin N7 on Nov 7, 2016 18:57:18 GMT
Unless you play DA2 on hard or (even better) nightmare, you would not know what makes this game little bit that special. For my DW rouge, I put 30 cun, 20 constitution and about 20 in stamina. Rest goes in dexterity. At level 24, I have everything in assassin tree. Most in shadow/duel weapons. Got rid of stealth after I got shadow. Stealth is must before though. Ask me for the detailed build if you are interested. I play only nightmare. I was finally able to beat Ser Varnel and Nexus golem fight without running out of the room. Xebenkeck, though! That is real tough fight for a DW rogue. I ran out but lust a little.
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Post by Dovahkiin N7 on Nov 7, 2016 19:12:20 GMT
I lean toward Cunning for my rogues with just enough Dexterity to wear the best rogue armour possibly a little more if I go Duelist/Shadow. IMO , one need to focus on dex. There are passives and equipments that raise your cunning easily to give critical damage > 100%. 30 cunning should be more than enough. At 23 Cunning I now have 186 % critical damage, but even at 72 dexterity, I have critical chance of only 88%. Remember high dexterity can knock off most of enemies, denying the flipping chance to the enemy rouges.
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Post by Duelist on Nov 8, 2016 4:54:32 GMT
I lean toward Cunning for my rogues with just enough Dexterity to wear the best rogue armour possibly a little more if I go Duelist/Shadow. IMO , one need to focus on dex. There are passives and equipments that raise your cunning easily to give critical damage > 100%. 30 cunning should be more than enough. At 23 Cunning I now have 186 % critical damage, but even at 72 dexterity, I have critical chance of only 88%. Remember high dexterity can knock off most of enemies, denying the flipping chance to the enemy rouges. Different ways of achieving the same thing but between gear, passives and sustained abilities, I generally end up with over 250% crit damage and high crit chance on a Cunning centric build. It's been a long time since I've played though so I haven't got hard numbers and I prefer burst damage to all else.
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Post by Dovahkiin N7 on Nov 8, 2016 12:19:40 GMT
IMO , one need to focus on dex. There are passives and equipments that raise your cunning easily to give critical damage > 100%. 30 cunning should be more than enough. At 23 Cunning I now have 186 % critical damage, but even at 72 dexterity, I have critical chance of only 88%. Remember high dexterity can knock off most of enemies, denying the flipping chance to the enemy rouges. Different ways of achieving the same thing but between gear, passives and sustained abilities, I generally end up with over 250% crit damage and high crit chance on a Cunning centric build. It's been a long time since I've played though so I haven't got hard numbers and I prefer burst damage to all else. Can you try to dig up how did you get that much Critical damage? My dex is now 72 and I have best of the gears. Or so I think. Champions armor(except helmet) with Rune of valience.
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Post by Deleted on Feb 13, 2017 16:13:14 GMT
I tried to pick the abilities that compliment each other between the companions I play with the most, and also to avoid the ability bloat as much as possible, limiting the activated abilities to the 10 binds, and pushing the sustained modes down the bar for most of my characters.
My first character was a Dual wielder rogue with Shadow and Assassin specialization, with Varric using his Archery, his Companion tree and going into Sabotage. Fenris used two handed, defender and his companion tree, while Anders used only the healing branch of his companion tree, fully specialized in the fire/ice, and had a selection of spells from other trees. Bubble, force lightening, and heal with gliph of paralysis, all augmented to max impact.
I think my custom Mage on the second play through will be very similar to Anders for spell selection, save for whatever healing he has as a custom tree. I will have to find a way to build Isabela and Carver, while Varric and Fenris will remain the same.
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Post by Duke Cameron on Feb 14, 2017 14:28:50 GMT
All about defense.
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Post by Dovahkiin N7 on Feb 15, 2017 11:41:15 GMT
I disagree. Your offense should be high enough to take down demgerous enemies like Templar hunters, enemy assasins, Arcane horrors, bloodmages, rage demons very very quickly. If you need defence, spec Aveline right, manage aggro and she won't drop.
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Post by brad2240 on Feb 15, 2017 16:47:40 GMT
I like to do my research. I enjoy reading about other people's builds, getting tips and finding out what works and what doesn't. Or what is just outright broken/bugged. It's very rare that I actually follow someone else's build to the letter though, I usually customize it to fit my own tastes and playstyle even if that results in a "weaker" build. I'm not much of a min-maxer, never have been. Mainly I look to official game forums for info but sometimes Reddit or GameFAQs.
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Post by Duke Cameron on Feb 15, 2017 20:26:09 GMT
I disagree. Your offense should be high enough to take down demgerous enemies like Templar hunters, enemy assasins, Arcane horrors, bloodmages, rage demons very very quickly. If you need defence, spec Aveline right, manage aggro and she won't drop. But that's not how i play. I build up everyone's defensive abilities before i do their offense. I don't want her to be the only one who has defense so healing, stealth and shield abilities for everyone.
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Post by sjsharp2010 on May 20, 2017 20:59:16 GMT
I don't use any guides, but I always plan my build to fight the Arishok, whatever class I'm playing. Act 1 is just getting the basics covered but in Act 2 I concentrate on damage and disable spells/abilities. Once past that and into Act 3 then it's just whatever I feel like adding. I only play DA2 on Normal though. The tougher battles (Arishok, Malvernis, Sky Horror, Leopold) are tough enough that I don't need to artificially make them even harder. The Cory battle in Legacy is more a chore than difficult, but I know his fire rings do a lot more damage at higher difficulties even if you try to move as far away from them as possible. Same with me really as ifind that with the Arishok fight being the hardest the game throws at you it makes sense to make suer you have a character/build that cvan take him down as te only fight tha tcomes close I think is the High dragon in the Bone pit during Act 3. The final fight with Meredith is pretty straightforward compared with him.
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Post by davesin on May 21, 2017 7:23:11 GMT
I'm a sucker for swasbucklers, so it's a Duelist for me, with dual-wield, sabotage and scoundrel trees. I can never decide about using stealth, though. It's very thematic with Rogues in general, but I do not like an idea of using stealth in combat. I'm ok with sneaking before a fight (my favourite tactic in Origins is sneaking behind a mage, send the rest of the party to fight with the rest of their group, stun the mage before they can cast first spell and backstab the moth******er to death), but there's not much a space for it in this game (unlike in Origins and Inquisition) and it's much more simpler to attack an enemy mage (or anyone of note) unstealthed since Hawke can basically jump over the whole battlefield in two or three seconds.
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Post by Deleted on May 21, 2017 14:59:54 GMT
Lego. Always lego.
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Post by Exile Isan on May 24, 2017 4:30:16 GMT
Ice and Fire. Spirit Healer.
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