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Post by themikefest on Sept 18, 2022 15:58:50 GMT
ah yes, the sam thing and profiles. Even with the other characters in the game having the sam thing, did they have the same connection little Ryder has? Was it not mentioned the sam Alec had was better than what the others had? Is that the reason why Alec and little Ryder are able to switch profiles on the fly?
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dmc1001
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Post by dmc1001 on Sept 18, 2022 16:05:41 GMT
Umm, but didn't each ARK have a Sam? to me one would think each unless I missed something has three profiles  The Ryder SAM was unique in what it could do. None of the rest could create these series of profiles. At the very least, Cora would have been away given that she was the intended replacement for Alec.
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Post by sjsharp2010 on Sept 18, 2022 17:04:38 GMT
I (due to my handicap) play mouse and keyboard tried controller but it was destined to fail. Yeah I don't think I could play ME with a controller. Dragon Age maybe as I've tried a littl ebi9 twit hDAI on the Xbox an go tthrough the prologue OK with a bit of practice but I don't think I could with Mass Effect it's just too action heavy.
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Post by sjsharp2010 on Sept 18, 2022 17:12:03 GMT
How would tap and hold work? As soon as you tap, the level 1 power would fire. I guess double tap would work, though. The trilogy had a perfectly functional power wheel that didn't limit you to only three powers at a time. I hope they will bring that back. Was there some downside to that system with a controller? I think i tdepends on what kind of comba tyo uwan tif yo uwant moer powers then it needs t obe moer strastegic wher it allows for a pause an aim function like on the trilogy. Andromeda on the other hand has a moer action focused combat where yo uneed to think on your feet as yo ufier off your powers which was why they limited the numbher of poewrs in my opinion t otry and help simplify things a bit. They maybe could have stretched it to 4 but imo they made the right call to keep it simple
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Post by sjsharp2010 on Sept 18, 2022 17:24:08 GMT
I did forget how limiting having only three powers was, but I guess that was a consequence to basically having access to every power/talent. SAM rewiring mind and body had to have some limitations. Which, I now realize, maybe isn't inconsistent with ME lore given that the geth are fully capable of fixing the immune systems of quarians. I had a whole other thing typed out but erased it. I guess you're just trying to make sense of the three button idea. It's not bad but I wouldn't want it overpowered to the point of a single character having access a full range of powers/abilities. I'd rather a PyroTech, for example, not be able to do all of that plus all of the ThrowFields. If we try to take it to just the minimal amount of realism, it would require ridiculous amounts of training that I don't think any protagonist would be up to without a powerful AI rewriting their minds and bodies on the fly. I could see a different breakdown though. Say you have two buttons in the same category. Maybe button one is incinerate (you'd go from regular to advanced) and the double tap would be grenade, button two could be flamer and drone (isn't there some crossover between Engineer and Infiltrator?). Then the third button could be the bonus power, which might be two from a different class. Charge is a higher level power so I would say that's off the table. But maybe throw or barrier and it would be the only ability in that category. It gives you five talents. However, this would still leave you without the ability to heal your companions because you only have three buttons so maybe that third button has medi-gel as the double tap. That's sort of six talents. It places limits but not too many.
Currently playing MEA Ryder is using the solider profile with turbocharge, singularity, and Remnant VI and with my play style that is actually more than I need.
Yeah I'm currentl yrunning throug hthe game wit ha Vanguard Ryder using Pull Biotic Charge and Shockwave. Had a lot o ffun with this build so far combining it with thPiranha shotgun and an automatic fire Mattock which I just crafted yesterday.
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Post by dragontartare on Sept 18, 2022 17:32:11 GMT
How would tap and hold work? As soon as you tap, the level 1 power would fire. I guess double tap would work, though. The trilogy had a perfectly functional power wheel that didn't limit you to only three powers at a time. I hope they will bring that back. Was there some downside to that system with a controller? I think i tdepends on what kind of comba tyo uwan tif yo uwant moer powers then it needs t obe moer strastegic wher it allows for a pause an aim function like on the trilogy. Andromeda on the other hand has a moer action focused combat where yo uneed to think on your feet as yo ufier off your powers which was why they limited the numbher of poewrs in my opinion t otry and help simplify things a bit. They maybe could have stretched it to 4 but imo they made the right call to keep it simple I meant, was there some sort of controller downside that prompted the specific suggestion in this thread (and it looks like the answer was no). I think getting rid of pause was a mistake, though. People who want to play fast-paced could have just ignored the pause function, and consequently limited the number of powers they used if they really wanted to. But they shouldn't have taken the option away from everybody.
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Post by sjsharp2010 on Sept 18, 2022 19:02:16 GMT
I think i tdepends on what kind of comba tyo uwan tif yo uwant moer powers then it needs t obe moer strastegic wher it allows for a pause an aim function like on the trilogy. Andromeda on the other hand has a moer action focused combat where yo uneed to think on your feet as yo ufier off your powers which was why they limited the numbher of poewrs in my opinion t otry and help simplify things a bit. They maybe could have stretched it to 4 but imo they made the right call to keep it simple I meant, was there some sort of controller downside that prompted the specific suggestion in this thread (and it looks like the answer was no). I think getting rid of pause was a mistake, though. People who want to play fast-paced could have just ignored the pause function, and consequently limited the number of powers they used if they really wanted to. But they shouldn't have taken the option away from everybody. Yeah I agree I don't think the ideas were entirely bad as I kind of liked how the combat works in MEA but at the same time I didn't mind how the trilogy did things either. I kind of like pulling a Chosen into a Biotic grip now and then and just let my squadmates blast them to death sometimes and having my Ryder think "as if they had any chance against me".
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Post by vasjatheox on Sept 18, 2022 20:47:26 GMT
For me the Pause menu in an action game was kinda fun at the begining, but now it kinda takes the fun out of it. I do prefer the fast paced action from Andromeda, its just that most powers dont feel that strong.
My idea of One Button to activate 3 same brench powers was that by holding the button you get a stronger version of the power. Our character could be charging his power while in cover to avoid critical hits, and go out of cover uppon relese.
at the end, its all in BioWare's hands, whatever they decide, im kinda ok with it, i liked all the Mass Effect games till now. Only Complaint? why did you abandon Andromeda?? you should NoManSky or Cyberpunk it, and keep on working on it...
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Post by sjsharp2010 on Sept 18, 2022 23:06:16 GMT
For me the Pause menu in an action game was kinda fun at the begining, but now it kinda takes the fun out of it. I do prefer the fast paced action from Andromeda, its just that most powers dont feel that strong. My idea of One Button to activate 3 same brench powers was that by holding the button you get a stronger version of the power. Our character could be charging his power while in cover to avoid critical hits, and go out of cover uppon relese. at the end, its all in BioWare's hands, whatever they decide, im kinda ok with it, i liked all the Mass Effect games till now. Only Complaint? why did you abandon Andromeda?? you should NoManSky or Cyberpunk it, and keep on working on it... Those of u8s wholiked the game have ben askin gourselves that question too. Don't think we'll be getting any answers though. Either way it's still a fun enoug hgame t okeep me playing fro,m time t otime as I'm going through another playthrough atm. Currently on Kadara trying to do the monoliths and vault right now.
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Post by RedCaesar97 on Sept 19, 2022 16:32:15 GMT
I do prefer the fast paced action from Andromeda, its just that most powers dont feel that strong. My idea of One Button to activate 3 same brench powers was that by holding the button you get a stronger version of the power. Our character could be charging his power while in cover to avoid critical hits, and go out of cover uppon relese. Mass Effect Andromeda already sort of has that for some powers. Overload specifically allows you to charge it so it chains to at least one more target, depending on evolutions selected. Cryo Blast allows you to hold it for more damage over time (and to guarantee a freeze on health-only targets?). I play on Insanity and so some powers seem weak, but a bunch of them are weak because they have no real use outside of some specific or very niche setups. (Barricade is kind of pointless. I got very little use out of Remnant VI and Sentry Turret in my last playthrough.) Lower difficulties probably do not have that issue.
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Post by vasjatheox on Sept 21, 2022 16:12:38 GMT
I do prefer the fast paced action from Andromeda, its just that most powers dont feel that strong. My idea of One Button to activate 3 same brench powers was that by holding the button you get a stronger version of the power. Our character could be charging his power while in cover to avoid critical hits, and go out of cover uppon relese. Mass Effect Andromeda already sort of has that for some powers. Overload specifically allows you to charge it so it chains to at least one more target, depending on evolutions selected. Cryo Blast allows you to hold it for more damage over time (and to guarantee a freeze on health-only targets?). I play on Insanity and so some powers seem weak, but a bunch of them are weak because they have no real use outside of some specific or very niche setups. (Barricade is kind of pointless. I got very little use out of Remnant VI and Sentry Turret in my last playthrough.) Lower difficulties probably do not have that issue. Exactly my point, Instead of Spaming mediocre powers, why dont they make them more powerfull and less spammy. And make the enemies smarter withouth the skining... the spaming behind you in multiplaye is realy stupid.
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Post by Spectr61 on Sept 21, 2022 18:42:44 GMT
I'm all for giving you console mobs a better way to access multiple (more than 3) powers.
I hope they come up with something that truly works.
Oh, and a good PC port that allows KB+M players individually assignable keys.
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