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Post by mtheillusive on Feb 14, 2023 20:39:45 GMT
I fear that they won't go all out on gameplay potential in relation to the character.
For example, as an N7 Soldier, I would have loved if Shepard an co had a mission (or several throughout the games) where they had asteroid missions similar to COD Infinite Warfare, where they wait before boarding enemy ships, etc. It really adds to the fight anywhere aspect of N7s. I would have been the icing on the cake for the trilogy gameplaywise for me.
Another example, as explorers, especially in Andromeda, there were missions where, similar to Deliver Us The Moon, you can run out of oxygen in certain missions. I know they had the evironmental hazards like radiation and cold, but an oxygen issue would have been alot of fun.
Also, speaking of Andromeda, the potentail pandemic storyline had sooooooo much potential but was done way to simplistic. Huge missed opportunity.
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Post by heinomk3 on Mar 10, 2023 5:29:04 GMT
My main concern is that Bioware devs do not have what it takes to deliver an engaging and compelling sci-fi story. ME1 story was based on a philosophical and scientifical principle and dilemma of sorts with lots of sci-fi quirks all around the place, all of which IMO went downhill right through ME2 and up to the end of ME3, where the devs tried to bring another main philosophical thought into play, but failed because of the botched execution and lack of proper set up. ME:A was quite a disaster in terms of an interesting main plot IMO - there was a foundation there, but simply not enough of it.
I'd really like to see Bioware devs to come up with a really interesting main concept/scientifical idea/non-trivial philosophical question as the core and develop an interesting plot around it, where the story isn't linear and clear right from the start, so that we as players see some surprizes here and there that don't feel forced or unnatural. You know, basically just a good sci-fi story with some suspense and a (healthy, not overbearing)sense of mystery.
Another concern is unwillingness or inability to connect Milky Way and Andromeda. I see lots of comments here where people can't imagine how to bring both galaxies together in terms of story and I fear Bioware might be just as creatively bankrupt.
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Post by Vortex13 on Mar 10, 2023 16:06:16 GMT
Another concern is unwillingness or inability to connect Milky Way and Andromeda. I see lots of comments here where people can't imagine how to bring both galaxies together in terms of story and I fear Bioware might be just as creatively bankrupt. I don't know about others but my personal reluctance to tie the two galaxies together stems more from a desire to not trivialize the scale of the universe and in so doing trivialize any sort of possible threat the protagonists would face. If we connect the Milky Way and Andromeda, over 2 million light years of distance now no more of an inconvenience than hopping on your bike and riding down to the local grocery store, then what possible villain could conceivably threaten an intergalactic society? Even moreso if you consider the space magic ODDSY drives introduced in ME:A that completely takes the guardrails off any sort of logistical boundaries. With them you have people who are technically omnipresent since they can just shoot off into the deepest parts of the universe and set up shop again anywhere and everywhere. Unless BioWare is going to resort to juvenile Dragonball Z levels of exponentially more powerful bad guys showing up every time in order to pose a challenge to the protagonists then I don't really think making the size of space into a non-issue is a good idea for story development. I mean if we connect these two galaxies then whats next? The Local Group? The Mulitverse? Is our new hero going to have to punch out God in order to have a proper challenge at that point?
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Post by ClarkKent on Mar 10, 2023 16:13:37 GMT
Another concern is unwillingness or inability to connect Milky Way and Andromeda. I see lots of comments here where people can't imagine how to bring both galaxies together in terms of story and I fear Bioware might be just as creatively bankrupt. I don't know about others but my personal reluctance to tie the two galaxies together stems more from a desire to not trivialize the scale of the universe and in so doing trivialize any sort of possible threat the protagonists would face. If we connect the Milky Way and Andromeda, over 2 million light years of distance now no more of an inconvenience than hopping on your bike and riding down to the local grocery store, then what possible villain could conceivably threaten an intergalactic society? Even moreso if you consider the space magic ODDSY drives introduced in ME:A that completely takes the guardrails off any sort of logistical boundaries. With them you have people who are technically omnipresent since they can just shoot off into the deepest parts of the universe and set up shop again anywhere and everywhere. Unless BioWare is going to resort to juvenile Dragonball Z levels of exponentially more powerful bad guys showing up every time in order to pose a challenge to the protagonists then I don't really think making the size space into a non-issue is a good idea for story development. I mean if we connect these two galaxies then whats next? The Local Group? The Mulitverse? Is our new hero going to have to punch out God in order to have a proper challenge at that point? This lol. I can certainly imagine ways they can connect the two galaxies but I fundamentally disagree with the concept of it. Sorry What is more creatively bankrupt in my view is having one of the best settings in gaming and not having a clue how to organically build on it.
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Post by themikefest on Mar 10, 2023 18:38:26 GMT
Connecting both galaxies will end up with the same silly explanation heard in ME3. You don't need to know why, and there's not enough time to explain.
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Post by heinomk3 on Mar 10, 2023 21:01:24 GMT
Another concern is unwillingness or inability to connect Milky Way and Andromeda. I see lots of comments here where people can't imagine how to bring both galaxies together in terms of story and I fear Bioware might be just as creatively bankrupt. I don't know about others but my personal reluctance to tie the two galaxies together stems more from a desire to not trivialize the scale of the universe and in so doing trivialize any sort of possible threat the protagonists would face. But this already happened. By choosing such a trivial way to get to Andromeda, Bioware already opened that can of worms - which needs to be adressed in a comprehensive way.
IE, originally, back in the day, as a way to get out of Milky Way I suggested a group of refugees fleeing Reapers and getting caught up in the energy wave right during the jump transition, which catapults them all the way into Andromeda. Surely, that is basically space magic, but very advanced technologies and resulting phenomenas would indeed appear magical and thus spare us some forced explanations, while keeping the setting undamaged.
Now that this ship has sailed, the question why or whether other species were or weren't leaving Milky Way needs to be adressed because of ME:A's premise. And yet again I would suggest to keep a certain mystery as to "how exactly" a connection would work by introducing a very ancient artifact found within Andromeda/Helios cluster and serving as a gate which just needs a much more primitive counterpart built in Milky Way to send big objects back and fort. For story telling purposes one then can just reason that such advanced technology at its core is still way to complex for understanding in the current ME timeline, but the mentioned more primitive counterpart is very manageble to create.
And now suddenly you have an interesting plot point to build around - who builds it, for what reason, what kind of conflicts might flare up, what dangers(well, Kett, obviously) are being invited to our home galaxy, what does such connection between galaxies means for Milky Way's galactic society etc And there also can be natural story related limits in place to keep intergalactic travel in a more manageable, more controllable scope - IE Kett being a dangerous adversary is a limit to space colonisation ambitions and thus to the amount of travelers wishing to go over in the first place, especially when we can safely assume that the location of such valuable artifact needs to be concealed, possible energy contstraints of the artifact(IE it needs time to recharge, some very rare expendable material to run or whatever) would place further time and traffic volume limits of the connection etc. There is definitely room for some sensible handling of this matter.
And on the other hand I would probably also suggest to consider the possibility that similar intergalactic travels have had happened before, for a reason, and no connection was established for a reason, too. IE Reaper AI knew, was onboard in some capacity and after some time had success in sabotaging the colonists after gaining some valuable insights in what happens outside its "home turf", so to say. Just like it possibly would also interfere in Initiative undertaking during the planning phase, which would explain all sort of strange planning decisions("we aren't taking any heavy weapons, because of peaceful hippie reasons, lol"), and not executing its plan in full scale due to what happened back in Milky Way.
Concerning connection to other galaxies, I understand that you were being hyperbolic - but think rationally about it: it is a somewhat natural progression of story telling even for many other sci-fi settings, IMO. It is not needed nor fitting for the next installment and probably not for possible several next ones(hopeful thinking here  ), but when you think about how such stories usually develop, it mostly ends in going further and further in terms of places to go. Just look at Stargate or Star Trek. If there is space travel, the protagonists end up in some wild places all over the universe. Thus I honestly would not surprized if we ended up visiting yet another galaxy because of some bigger intergalactic plot at some point, should ME franchise survive long enough.
P.S.: Oh, right about "punching a god". Laugh or not, but I do have to some extent developed a little concept of a somewhat scientifically sound "god-like being" for Kett, given some hints about their religiosness when it comes to genetic manipulations. No "bearded man in the sky" or completely esoteric belief, just some regular science fiction. Thus punching a god is definitely on the table.
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Post by NotN7 on Mar 10, 2023 21:51:17 GMT
I don't know about others but my personal reluctance to tie the two galaxies together stems more from a desire to not trivialize the scale of the universe and in so doing trivialize any sort of possible threat the protagonists would face. But this already happened. By choosing such a trivial way to get to Andromeda, Bioware already opened that can of worms - which needs to be adressed in a comprehensive way.
IE, originally, back in the day, as a way to get out of Milky Way I suggested a group of refugees fleeing Reapers and getting caught up in the energy wave right during the jump transition, which catapults them all the way into Andromeda. Surely, that is basically space magic, but very advanced technologies and resulting phenomenas would indeed appear magical and thus spare us some forced explanations, while keeping the setting undamaged.
Now that this ship has sailed, the question why or whether other species were or weren't leaving Milky Way needs to be adressed because of ME:A's premise. And yet again I would suggest to keep a certain mystery as to "how exactly" a connection would work by introducing a very ancient artifact found within Andromeda/Helios cluster and serving as a gate which just needs a much more primitive counterpart built in Milky Way to send big objects back and fort. For story telling purposes one then can just reason that such advanced technology at its core is still way to complex for understanding in the current ME timeline, but the mentioned more primitive counterpart is very manageble to create.
And now suddenly you have an interesting plot point to build around - who builds it, for what reason, what kind of conflicts might flare up, what dangers(well, Kett, obviously) are being invited to our home galaxy, what does such connection between galaxies means for Milky Way's galactic society etc And there also can be natural story related limits in place to keep intergalactic travel in a more manageable, more controllable scope - IE Kett being a dangerous adversary is a limit to space colonisation ambitions and thus to the amount of travelers wishing to go over in the first place, especially when we can safely assume that the location of such valuable artifact needs to be concealed, possible energy contstraints of the artifact(IE it needs time to recharge, some very rare expendable material to run or whatever) would place further time and traffic volume limits of the connection etc. There is definitely room for some sensible handling of this matter.
And on the other hand I would probably also suggest to consider the possibility that similar intergalactic travels have had happened before, for a reason, and no connection was established for a reason, too. IE Reaper AI knew, was onboard in some capacity and after some time had success in sabotaging the colonists after gaining some valuable insights in what happens outside its "home turf", so to say. Just like it possibly would also interfere in Initiative undertaking during the planning phase, which would explain all sort of strange planning decisions("we aren't taking any heavy weapons, because of peaceful hippie reasons, lol"), and not executing its plan in full scale due to what happened back in Milky Way.
Concerning connection to other galaxies, I understand that you were being hyperbolic - but think rationally about it: it is a somewhat natural progression of story telling even for many other sci-fi settings, IMO. It is not needed nor fitting for the next installment and probably not for possible several next ones(hopeful thinking here  ), but when you think about how such stories usually develop, it mostly ends in going further and further in terms of places to go. Just look at Stargate or Star Trek. If there is space travel, the protagonists end up in some wild places all over the universe. Thus I honestly would not surprized if we ended up visiting yet another galaxy because of some bigger intergalactic plot at some point, should ME franchise survive long enough.
P.S.: Oh, right about "punching a god". Laugh or not, but I do have to some extent developed a little concept of a somewhat scientifically sound "god-like being" for Kett, given some hints about their religiosness when it comes to genetic manipulations. No "bearded man in the sky" or completely esoteric belief, just some regular science fiction. Thus punching a god is definitely on the table.
You bring up some interesting points when you think about the timeline etc. the reapers were destroyed three years and a few months after they left for Andromeda and the fact it took them what? 6 hundred years to get there one would think 1. the Government knows about it and 2. technology during that time frame would advance enough to at least be able to communicate with them if not develop relays to connect them, with that said I would prefer that be just a side note for a game down the road let's get the Milky Way fixed first.
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Post by Iakus on Mar 11, 2023 15:35:24 GMT
Connecting both galaxies will end up with the same silly explanation heard in ME3. You don't need to know why, and there's not enough time to explain. Not to mention ruin the whole sense of "exploring the frontier" they were trying to set up to begin with. If anything, they should make it a one-off fluke the AI even worked to begin with. No way back, no way other arks can join them.
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Post by gemini on Mar 12, 2023 8:07:56 GMT
That it will be another disappointing open world game.
Much as I love the Dragon Age & Mass Effect settings as a whole, the transition to open world with DA:I and then Andromeda didn't really work for me. The core quest paths with both were great but the side content in the open world was largely unengaging, and it felt like a lot of busywork padding. The enviroments were beautiful but felt somewhat lifeless, which was also true of the hubs. I haven't played Anthem but if the reception the game got is anything to go by, it doesn't sound like there was improvement.
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Post by mtheillusive on Mar 12, 2023 23:45:36 GMT
In several thread posts I've mentioned the possibility of ExoGeni being a major player to connect both galaxies (if it were to be done).
ExoGeni is mentioned in Andromeda via Eos in one of the forward station texts (its a drunken like text with celebration), and also indirectly by Liam in regards to terraforming a planet naturally by smashing a ice comet into it (ExoGeni via ME1). So they already have some sort of footing there, and in a setting where new colonization efforts are heavy, it stands out.
In the Milky Way, they are the PERFECT antagonist to help rebuild things across the galaxy. If succesful over the years, a game that takes place in the future would have them be astronomically wealthy.
Exogini is also known to dabble in messed up things, such as the Thorian(ME1) or Prothean tech(ME2/Blue Suns). It easily can replace Cerburus as the direct human led antogonist group (and as the Illusive Man said...Cerberus is more than an organization, its an IDEA). Also finding or creating a Mass Relay, especially if they already have ties in Andromeda (they may HAVE a QEC unknown to the Initative...), fits their colinization stuff.
On top of that, it opens up more possibilities for Mass Effect as a sci fi, no longer limited to just military stuff (as the trilogy, including Cerberus black ops, is ALL military stuff). And either Shepard (who already has history) and/or Ryder (who is an explorer regardless) works as a protagonist if they don't want a new one.
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Post by redeem on Apr 15, 2023 21:45:19 GMT
I will never understand the forced love for MEA.
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Post by wright1978 on Apr 16, 2023 10:35:44 GMT
You had more options as Ryder than Shepard. Cap. Shepard had 3 different dialogue options most of the time (as well as Renegade & Paragon options). Ryder had 2 that more often than not was the same thing said slightly differently. Yeah i can't stand Bioware's push towards flavours of bland saminess. Would love it if they would go back to having a broader range like(Paragon, Neutral and renegade)
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Post by heinomk3 on Apr 19, 2023 11:39:23 GMT
I will never understand the forced love for MEA. Why forced? I don't think that Andromeda was good, but it also wasn't a bad game - just somewhere in the middle, with some interesting ideas and - as it often happens to too many products from the gaming industry - with still uncovered potential. Kett as religious gene-stealers and Angara as a created species with Remnants as relics of some past epic galactic(?) war, and then also Meridian as potentially visually stunning artificial biosphere(literally, lol) with better graphics power some years in the future, are certainly elements that can be further developed into something even more interesting.
I also liked the basic premise about going into the unknown, about being largerly stuck on a large moving base of operations(Nexus, Meridian in the end) and being on our own there, with no help in a difficult situation. Just like I liked the setting of Stargate Universe, which sadly wasn't overly popular with the viewers although IMO it was getting increasingly better towards the end, or the last Battlestar Galactica, both with their own shortcomings here and there.
Thus, while I certainly do not feel the urge to play ME:A more than once, I don't think it deserves its setting discared.
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Post by Iakus on Apr 22, 2023 0:36:34 GMT
I will never understand the forced love for MEA. Why forced? I don't think that Andromeda was good, but it also wasn't a bad game - just somewhere in the middle, with some interesting ideas and - as it often happens to too many products from the gaming industry - with still uncovered potential. Kett as religious gene-stealers and Angara as a created species with Remnants as relics of some past epic galactic(?) war, and then also Meridian as potentially visually stunning artificial biosphere(literally, lol) with better graphics power some years in the future, are certainly elements that can be further developed into something even more interesting.
I also liked the basic premise about going into the unknown, about being largerly stuck on a large moving base of operations(Nexus, Meridian in the end) and being on our own there, with no help in a difficult situation. Just like I liked the setting of Stargate Universe, which sadly wasn't overly popular with the viewers although IMO it was getting increasingly better towards the end, or the last Battlestar Galactica, both with their own shortcomings here and there.
Thus, while I certainly do not feel the urge to play ME:A more than once, I don't think it deserves its setting discared.
True to an extent. I didn't especially love or hate it. It was just boring. Boring combat. Boring villain. Cookie-cutter companions. Paper-thin plot you can easily poke holes in. Like Mass Effect itself, it had potential. And maybe if it wasn't saddled with Mas Effect lore, it might have had a better story, at least. But at least it wasn't ME3. That game wasn't boring, but that ending still pisses me off a decade later. Maybe it's better to me forgettable than despised?
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Post by heinomk3 on Apr 26, 2023 21:35:52 GMT
Why forced? I don't think that Andromeda was good, but it also wasn't a bad game - just somewhere in the middle, with some interesting ideas and - as it often happens to too many products from the gaming industry - with still uncovered potential. Kett as religious gene-stealers and Angara as a created species with Remnants as relics of some past epic galactic(?) war, and then also Meridian as potentially visually stunning artificial biosphere(literally, lol) with better graphics power some years in the future, are certainly elements that can be further developed into something even more interesting.
I also liked the basic premise about going into the unknown, about being largerly stuck on a large moving base of operations(Nexus, Meridian in the end) and being on our own there, with no help in a difficult situation. Just like I liked the setting of Stargate Universe, which sadly wasn't overly popular with the viewers although IMO it was getting increasingly better towards the end, or the last Battlestar Galactica, both with their own shortcomings here and there.
Thus, while I certainly do not feel the urge to play ME:A more than once, I don't think it deserves its setting discared.
True to an extent. I didn't especially love or hate it. It was just boring. Boring combat. Boring villain. Cookie-cutter companions. Paper-thin plot you can easily poke holes in. Like Mass Effect itself, it had potential. And maybe if it wasn't saddled with Mas Effect lore, it might have had a better story, at least. But at least it wasn't ME3. That game wasn't boring, but that ending still pisses me off a decade later. Maybe it's better to me forgettable than despised? Well, we are still talking about the endings so many years later, at least they are very memorable  Tbh, I think even if we blend out the endings, ME3 wasn't on par with ME2 or 1. I felt like it was missing something right away and after 2 hours stopped playing the single player for a month, because it felt so unpleasantly dead in terms of my personal connection to what was happening on screen, everything seemed on rails and devoid of something that was there before in 1 and 2. But again, there were a lot of incredible moments and despite intense hate towards the ending of ME3 from the general public, I think it wasn't 100% bad in terms of conception - it got the idea about not winning vs Reapers conventionally right, it offered a larger philosophical idea about what is going on, it made me stop and think about the final choice pretty hard, which IMO is a sign of a good game design.
What ME3 ending needed was a better setup for what they were going for and a slightly different presentation/viewpoint for the so called conflict between humans and "synthetics" to not let the ReaperAI appear like a machine stuck in a logic loop. I can't say something similar about Andromeda because the whole game felt like "yeah, whatever", despite some interesting foundation being present. I'm there with you on this.
But contrary to others who like to have a clean sheet and are content with something entirely new as long as it looks like Mass Effect on the surface, I want THE Mass Effect we had to continue and the devs to not just sweep aside the inconvenient endings of ME3 and the entire ME:A setting, but to make an effort to include what happened into the setting of the next game in a well thought out and logical manner.
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Post by Iakus on Apr 26, 2023 23:46:29 GMT
True to an extent. I didn't especially love or hate it. It was just boring. Boring combat. Boring villain. Cookie-cutter companions. Paper-thin plot you can easily poke holes in. Like Mass Effect itself, it had potential. And maybe if it wasn't saddled with Mas Effect lore, it might have had a better story, at least. But at least it wasn't ME3. That game wasn't boring, but that ending still pisses me off a decade later. Maybe it's better to me forgettable than despised? Well, we are still talking about the endings so many years later, at least they are very memorable  Tbh, I think even if we blend out the endings, ME3 wasn't on par with ME2 or 1. I felt like it was missing something right away and after 2 hours stopped playing the single player for a month, because it felt so unpleasantly dead in terms of my personal connection to what was happening on screen, everything seemed on rails and devoid of something that was there before in 1 and 2. But again, there were a lot of incredible moments and despite intense hate towards the ending of ME3 from the general public, I think it wasn't 100% bad in terms of conception - it got the idea about not winning vs Reapers conventionally right, it offered a larger philosophical idea about what is going on, it made me stop and think about the final choice pretty hard, which IMO is a sign of a good game design.
What ME3 ending needed was a better setup for what they were going for and a slightly different presentation/viewpoint for the so called conflict between humans and "synthetics" to not let the ReaperAI appear like a machine stuck in a logic loop. I can't say something similar about Andromeda because the whole game felt like "yeah, whatever", despite some interesting foundation being present. I'm there with you on this.
But contrary to others who like to have a clean sheet and are content with something entirely new as long as it looks like Mass Effect on the surface, I want THE Mass Effect we had to continue and the devs to not just sweep aside the inconvenient endings of ME3 and the entire ME:A setting, but to make an effort to include what happened into the setting of the next game in a well thought out and logical manner.
What the ME3 endings needed was a reminder that this was a game, and not a philosophical treatise. But yes, ME3 also was very much on rails, for all the "your choices matter" talk. Most obviously in the conversations, which Shepard had very little input in, and those dialogue choices we were allowed were quite literally binary. That sorta took away from the moments, knowing they're just set pieces. Movie props, which I'm more spectator than participant.
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Post by themikefest on Apr 28, 2023 15:58:18 GMT
True to an extent. I didn't especially love or hate it. It was just boring. Boring combat. Boring villain. Cookie-cutter companions. Paper-thin plot you can easily poke holes in. I can't say I hated the game, but I also can't say I liked it. The combat was ok. It was missing the power wheel causing me to put it last when compared to the trilogy. Bioware removed that option along with a few other stuff. The game went backwards. To me the game didn't make sense. If anything, it would have been better after the events of ME3. I'm sure some would not have liked that because of choices. If the game was called Andromeda, would that have made a difference? The time they had for the game was poorly managed. If the time had been utilized better, the game might be better. The problem with ME3 was time. Imagine if ME3 had the same amount of time MEA had? Here's what Bioware was going to do if more time was given. Would that mean the ending be different from what was shipped? Don't know. The ending doesn't bother me. If anything, it provides a good laugh.
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Post by Spectr61 on Apr 28, 2023 20:06:44 GMT
Biower has proven again and again that moar time does not equal better product.
The problem was leadership and vision.
Hence all the mucking around with the various games, switching engines, going off on tangents, and not executing a clear defined plan.
Just waiting until the last minute, then compressing all that needs to be done and hoping for the best.
Then crying about burn out and how mean customers are.
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Post by Iakus on Apr 29, 2023 0:58:30 GMT
If the game was called Andromeda, would that have made a difference? The time they had for the game was poorly managed. If the time had been utilized better, the game might be better. Perhaps. At least it wouldn't have lulworthy "lore" such as how over a billion years, no one, including races more advanced races like the Protheans, never thought to leave the galaxy.Nor did the Reapers apparently consider that possibility. Or how humans simply HAD to go to Andromeda despite exploring less than 1% of the galaxy. Or the magic microchip that can make you biotic or not. Maybe it wouldn't have made the story or mechanics better. But it's more stupid aspects might not have been judged as harshly.
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Post by themikefest on Apr 29, 2023 1:44:40 GMT
Perhaps. At least it wouldn't have lulworthy "lore" such as how over a billion years, no one, including races more advanced races like the Protheans, never thought to leave the galaxy. I would say they likely did, but it was too late to build some hocus pocus ships to travel to another galaxy. The only reason why it happened for this cycle is because Garson woke up one morning with a wild hair up her backside wanting to sightsee another galaxy years before the reapers showed up. Then out of the blue, a benefactor decides to give her x amount of resources for her to finish her project. That's easy. Look at what was controlling them. It was created by Loser Leviathan who suffered from politician syndrome, the big head. Ah yes, Jein "I can't balance my checkbook" Garson. She wanted to go sightseeing to another galaxy while taking a ragtag group of refugees with her. Maybe it was for the best. Look at the mess they created for themselves. Don't forget it can kill you. Even if it was titled Andromeda, it still would have been critiqued harshly because it would have Bioware's name on it.
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Post by Hanako Ikezawa on Apr 29, 2023 5:20:51 GMT
If the game was called Andromeda, would that have made a difference? The time they had for the game was poorly managed. If the time had been utilized better, the game might be better. Perhaps. At least it wouldn't have lulworthy "lore" such as how over a billion years, no one, including races more advanced races like the Protheans, never thought to leave the galaxy.Nor did the Reapers apparently consider that possibility. Or how humans simply HAD to go to Andromeda despite exploring less than 1% of the galaxy. Or the magic microchip that can make you biotic or not. Maybe it wouldn't have made the story or mechanics better. But it's more stupid aspects might not have been judged as harshly. With the Mysterious Benefactor plot line, we already know that it was to escape the Reapers. Whatever else the MB had in mind we’d learn in sequels. As for why no race from any cycle has done it before, besides the fact we don’t know that I think there is an explanation. It’s because our cycle had more time than the previous ones. Remember Socereign couldn’t just open up the Citadel Relay due to the Prothean science team from Ilos, so he had to spend time figuring out what happened and then gathering allies and getting things ready once he did.
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wright1978
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Post by wright1978 on Apr 29, 2023 9:51:30 GMT
Why forced? I don't think that Andromeda was good, but it also wasn't a bad game - just somewhere in the middle, with some interesting ideas and - as it often happens to too many products from the gaming industry - with still uncovered potential. Kett as religious gene-stealers and Angara as a created species with Remnants as relics of some past epic galactic(?) war, and then also Meridian as potentially visually stunning artificial biosphere(literally, lol) with better graphics power some years in the future, are certainly elements that can be further developed into something even more interesting.
I also liked the basic premise about going into the unknown, about being largerly stuck on a large moving base of operations(Nexus, Meridian in the end) and being on our own there, with no help in a difficult situation. Just like I liked the setting of Stargate Universe, which sadly wasn't overly popular with the viewers although IMO it was getting increasingly better towards the end, or the last Battlestar Galactica, both with their own shortcomings here and there.
Thus, while I certainly do not feel the urge to play ME:A more than once, I don't think it deserves its setting discared.
True to an extent. I didn't especially love or hate it. It was just boring. Boring combat. Boring villain. Cookie-cutter companions. Paper-thin plot you can easily poke holes in. Like Mass Effect itself, it had potential. And maybe if it wasn't saddled with Mas Effect lore, it might have had a better story, at least. But at least it wasn't ME3. That game wasn't boring, but that ending still pisses me off a decade later. Maybe it's better to me forgettable than despised? Can't say i agree regarding comment 'at least it wasn't ME3'. I still absolutely detest the endings(and refuse to replay it unmodded) but that game despite its multiple flaws still evokes moments of joy as well as moments of indignation.
As for Andromeda. I remember finding the combat decent(but then that's pretty low down my hierarchy of needs). But beyond that it just evokes a sense of Meh and missed opportunity. Several times i've attempted to go back and replay but the execution of the idea was so horrendously written it kills any enthusiasm in me.
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Post by ClarkKent on Apr 29, 2023 11:01:50 GMT
The first 5-10 hours of MEA are some of the worst in gaming. It's like all the game's flaws, ie, technical issues, animations, dead atmosphere, SAM being annoying, stilted dialogue etc, actively come and punch the player in the face in those hours as hard as possible lmao.
It gets slightly better after that when plot wheels start moving, but damn, imagine releasing an early access showing these hours in an attempt to market the game.
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Post by themikefest on Apr 29, 2023 11:36:21 GMT
With the Mysterious Benefactor plot line, we already know that it was to escape the Reapers. Whatever else the MB had in mind we’d learn in sequels. That's the problem, the benefactor. They/he/she/it knew about something something was bad/big/whatever however long ago, but decides to fork over a vast amount of resources to Garson. Would the benefactor sit around doing nothing while the reapers harvest the galaxy if Garson didn't come up with her sightseeing trip? The protheans are the true heroes of Mass Effect not Shepard. This cycle should be bowing to Javik the Great.  Of course the question is how did the scientists know how to alter the signal? I bet one of the prothean scientists name was plot.
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Post by flyingsquirrel on Jun 8, 2023 18:54:37 GMT
Perhaps. At least it wouldn't have lulworthy "lore" such as how over a billion years, no one, including races more advanced races like the Protheans, never thought to leave the galaxy.Nor did the Reapers apparently consider that possibility. Or how humans simply HAD to go to Andromeda despite exploring less than 1% of the galaxy. Or the magic microchip that can make you biotic or not. Maybe it wouldn't have made the story or mechanics better. But it's more stupid aspects might not have been judged as harshly. With the Mysterious Benefactor plot line, we already know that it was to escape the Reapers. Whatever else the MB had in mind we’d learn in sequels. As for why no race from any cycle has done it before, besides the fact we don’t know that I think there is an explanation. It’s because our cycle had more time than the previous ones. Remember Socereign couldn’t just open up the Citadel Relay due to the Prothean science team from Ilos, so he had to spend time figuring out what happened and then gathering allies and getting things ready once he did. Or maybe they did leave the Milky Way, and they ended up in a completely different section of the Andromeda galaxy that the Initiative will never find because of the lack of mass relays. This can get a little fuzzy due to Bioware never explaining what exactly "conventional FTL" is, but it does seem to be considerably slower, or else species like the asari who have been exploring for a long time would have reached a lot more systems beyond just the ones with relays. Going beyond the Heleus cluster is never even mentioned as a possibility in ME:A.
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