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Post by CrutchCricket on Jul 18, 2017 15:52:02 GMT
Wow, you didn't really get that vibe from Alexi in the cut scenes. At least I didn't. But that's an awesome backstory! Where did you read that? I do agree that is sad they didn't bring anyone back. I would have loved to see them in the background of the funeral, or down some side alley when your escaping. From what I've been able to find, Piero had a brain fever thing. The heart in the first game alludes to it at some point. And he died of that, shortly after the first game. I would've much rather had Piero back as my gadget guy (or had a gadget guy at all) rather than the black market mechanic. I think they still could've had the black markets for items, blueprints you might have missed from previous levels or special items like the favors thing brought over from the DLC. As it is, it's a little weird that you're trusting your upgrades to rando black market dealers some of which could con you or be conned themselves (like the lady Paolo visits). On the other hand, robbing them is fun. Speaking of which, let's do my summary for the DLC. Obviously again, here be spoilers. Dishonored: Knife of Dunwall and Brigmore WitchesPlaying the "opposing force" in a game is usually an interesting reversal, and it's no different here. Daud was fun to play as, enough differences to be interesting but enough carried over to make you feel like a pro from the get go (as it should be). Being voiced (by Michael Madsen no less) was definitely a plus and Arkane really had the right idea with voicing the protagonist (they just thought of it too late for Corvo). The story was of course intriguing and of course appropriate, given his character development in the base game. And I enjoyed his upgraded and consolidated powers (I thought I'd never go back to Corvo's freeze-timeless blink for example) although I did feel kind of blind without Void Gaze actually showing me enemy positions in the first rank. Pull was fun and carried more utility than Windblast (on a stealthy run). I never upgraded it because remote pickpocketing guards was much too appealing over just yanking them outright. And Summon Assassin I barely used apart from boss battles, though I might give it more of a go next run. The way the upgrades and favors were done was interesting, obviously a precursor to the black market system in the second game, though I maintain with a bit more justification as the network that gave Daud his upgrades and favors was his and they presumably knew the price of screwing with him. Also a bit more releasing was worrying less about killing guards and the like. Daud's a paid killer, if there's things in his way, he removes them. Permanently. He's not a thug so I still didn't go full psycho, kept to my stealth. But I was a lot more forgiving of mistakes and being spotted. Plus, with Shadow Kill, killing became a much more convenient way of getting rid of pesky guards. So I ended up with a stealth high chaos in both DLCs. Which frankly made perfect sense to me. For one it lent another dimension to Billie Lurk trying to take over. She mentions Daud slipping and this being the perfect chance to take over. I took that to mean (in part) my clumsy blunders getting detected. At his peak no one would see Daud until it was too late. But now he seems slower, less sharp and sloppy, getting spotted and being forced to kill more guards then he has to. Plus all the story stuff of course, seeming more moody and erratic from her point of view and pursuing this Delilah business at no perceivable practical gain. So now onto the noteworthy choices: Rothwild: Interrogated him in the chair, then killed him. I had come across him questioning Abigail and knocked him out. Speaking with her gave me the opportunity to blow the factory. I had intended to interrogate and finish him and then blow the factory because clearly that wasn't a sane place. However these were obviously mutually exclusive outcomes. I tried to do it after anyway similar to the Burrows solution but I couldn't find all four blast points. All for the best as apparently (and obviously, in retrospect) blowing the factory entails huge collateral damage. - Killed the whale: did it for the Granny recipe but yeah, that was pretty fucked up, it was obviously bleeding out slowly, only prolonging its suffering. Timish: Killing him would've been nothing, but apparently Daud is not without his own sense of Serkonan irony. Given the opportunity to evict and arrest Timish for the same shit he pulled on others was something too funny to pass up. Also I robbed that sucker blind. Most of my time on that mission was just looting every possible room. Of course by that point I was doing that everywhere, but still. Also, a nice touch was saving Thalia from the Hatters. Always good to see an NPC talking me up and allowing me the opportunity to prove her right. Overseers: A case of second verse, same as the first. Daud was no less brutal than Corvo would be some time later, slaughtering every invader for daring to move against his people. Rescued all assassins. Killed the Leeroy Jenkins Overseer Hume with little trouble. Spared the captured overseers, for information. Billie Lurk: Ah Billie. You thought Daud was slipping, that he was weak. You gambled it all on that assumption. You were sorely mistaken. And as anyone else, you get what's coming to you. I think Daud was disappointed, betrayed and yes, deeply saddened. But he ended her nonetheless. You make your choices, you take the consequences. No more, no less. Dream Corvo: In High Chaos you can't beat him, apparently. Which given how things turn out makes sense to me. I still kick his ass, but then he breaks my arm and owns me. Good animations. Lizzie Stride: Rescuing her was pretty easy, all things considered. I got the Overseer disguise and her cell was close to the room just before the interrogation room, with plenty of ledges and beams to blink across. -Rescued the guards about to be executed. I think one of them got himself killed anyway making a run for it, but hey, not my problem. Wakefield: Ridiculously easy to kill, once you get to him. Trimble: Accidentally set an alarm off poking through his stuff. He came running right into my knife (of Dunwall). Geezer: Turned off his life support. Yeah it killed a bunch of people, but that was a pretty brutal way to live. -Did the Granny Ritual. Yeah I pretty much just expored everything this map had to offer and then did things. No real strong convictions or justifications for my actions. Which, could be a way Daud looks at it I suppose. All of this is incidental, means to an end. Delilah: As with Corvo going into the Flooded District, Daud goes all Predator on every which he finds, on the grounds that they're too dangerous to live. And of course the same logic is applied to Delilah herself. I stealth stabbed her with no hesitation. Of course that turned out to be a clone or something because then I had to fight her. So on and on it went until I stabbed her again. C orvo (for real this time): No real surprise, he killed me. Not the way I did it in the original game, but still, it ended the way I expected it too. Being the unsung hero is of course bittersweet, but again, Daud said it best: "We make our choices and take what comes and the rest is void."
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Post by mattig89ch on Jul 18, 2017 22:41:35 GMT
Wow, you didn't really get that vibe from Alexi in the cut scenes. At least I didn't. But that's an awesome backstory! Where did you read that? I do agree that is sad they didn't bring anyone back. I would have loved to see them in the background of the funeral, or down some side alley when your escaping. From what I've been able to find, Piero had a brain fever thing. The heart in the first game alludes to it at some point. And he died of that, shortly after the first game. I would've much rather had Piero back as my gadget guy (or had a gadget guy at all) rather than the black market mechanic. I think they still could've had the black markets for items, blueprints you might have missed from previous levels or special items like the favors thing brought over from the DLC. As it is, it's a little weird that you're trusting your upgrades to rando black market dealers some of which could con you or be conned themselves (like the lady Paolo visits). On the other hand, robbing them is fun. I kinda agree with you here. I admit to missing the little peeping tom. Though you have to like his taste in women, he just needs a lot of help when trying to flirt (that might be why I like him so much, I can kinda identify with him here).
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Post by CrutchCricket on Jul 26, 2017 15:05:08 GMT
So I am delayed in posting my canon choices and reasoning for Dishonored 2 because I'm still not sure what some of them are. Despite the excellent voice acting, I don't know Emily's character as well as I knew Corvo in the previous game. And a coup is less clear cut than a murder. I'm not sure what to do with some of the targets. In the meantime though, something weird happened on my second playthrough. I've been trying to find the exact thresholds for chaos but I don't have a definitive answer yet.
So the things I am sure about.
-Dishonored 2 is Emily's story. -By both official canon and my own, Corvo was low chaos and Emily learned from him. Thus she is low chaos and the same reasoning applies to general enemies: Guards are just doing their jobs (except when escaping Dunwall, those are traitors or invaders and deserve what they get), gang members get killed if they get in the way, same with infected enemies, witches get annihilated (especially in the last mission). -Choices I'm sure about: Kill Ramsay (treacherous dick), spare Hypatia. The rest I can't make up my mind yet.
So onto my dilemma- in addition to the above, my first playthrough had me: kill Jindosh, depower and then kill Ashworth (going for another twofer there, probably will be my canon since magic users routinely prove too dangerous to live), kill Paolo and exile Byrne (using Durante's solution for the lock), leave Stilton mad (I played this mission trying to alter the past as little as possible, and at the time I didn't even realize it'd be possible to save him), replace the Duke with his double, trap Delilah then reload and kill her. I killed the odd gang member or guard here and there, and hunted down every witch I could find. Low chaos all the way.
Second playthrough. Apart from my set choices I pretty much inverted. So killed Ramsay, spared Hypatia, lobotomized Jindosh, actually left Ashworth alive, saved Stilton (didn't touch Paolo or Byrne that time), killed the Duke. Last mission I eradicated the witches as always, killed Delilah. Suddenly high chaos, after an entire playthrough of low and making more choices that should've been low. Err... the fuck?
I thought it might have to do with my kills (I killed a few more Hatters in the last mission) so I reloaded and didn't kill any, not even the two looting the apartment with the safe room shrine. Still killed every witch. Still ended up with high chaos. But the thing is my stats for the mission I'm pretty sure were lower thany my original playthrough. So I have no clue what the hell happened.
Here are the stats I thought would be relevant:
Playthrough 1 Mission (Death to the Empress) Spotted: 8 Kills: 48 Global Kill ratio: 66%
Playthrough: Spotted: 57 Kills: 89 Global Kill Ratio: 14%
Playthrough 2 Mission Spotted: 5 Kills: 54 Global Kill Ratio: 72%
Playthrough Spotted: 39 Kills: 114 Global Kill Ratio: 17%
I didn't record my stats for the replayed mission 9 in my second playthrough but I remember my global kill ratio for it being 64%, even lower than my initial run. So what the hell? I thought 20% was the chaos threshold of kills.
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Post by mattig89ch on Jul 26, 2017 21:03:33 GMT
How very odd. I spared hypatia, killed Jindosh, spared the witches (want to introduce them to the terrors of rat swarms next run ), killed paolo (that one a tough call), used the overseers knowledge to open the lock, didn't lay a hand on our miner friend (didn't even see a way to save him, had no idea it could be done till now), replaced the duke with his double, and imprisoned delilah in her painting. I got very low chaos.
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Post by Blast Processor on Jul 28, 2017 0:10:00 GMT
I can't really speak to Dishonored 2 since I only have one none lethal playthrough so far, but if I recall correctly in Dishonored chaos was heavily influenced by the number of bodies found. In the last mission of the first Daud dlc I killed everybody but was fairly secretive about it and ended up with low chaos.
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Post by CrutchCricket on Jul 28, 2017 14:08:13 GMT
I can't really speak to Dishonored 2 since I only have one none lethal playthrough so far, but if I recall correctly in Dishonored chaos was heavily influenced by the number of bodies found. In the last mission of the first Daud dlc I killed everybody but was fairly secretive about it and ended up with low chaos. I got Shadow Kill fairly early my second time around, what with it being New Game+ So there weren't any bodies to be found. Only other thing I can think of is I robbed all the black market shops the second time around. I don't know if that itself causes chaos, but of course it did cause some more bodies in The Grand Palace mission, with that Howler ambush. I was never detected by the shop keepers though, except the last one when I robbed the shutters because I had pretty much everything else. And I killed a few more guards in the Royal Conservatory. But they were all bad, I made sure of it. In fact that was why I killed more, I remembered the chaos varies based on whether the NPC is assigned an evil or less evil variable and started pointing the Heart at them. It was only one section and it was about 8 or 9 before I realized I can't go around playing Punisher every mission since a lot of the guards seemed to be dicks.
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Post by CrutchCricket on Jul 28, 2017 21:42:49 GMT
Also, holy shit this Emily cosplay:
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Post by Babar Guy on Jul 28, 2017 22:40:52 GMT
Also, holy shit this Emily cosplay:
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Post by Deleted on Aug 2, 2017 10:10:38 GMT
How very odd. I spared hypatia, killed Jindosh, spared the witches (want to introduce them to the terrors of rat swarms next run ), killed paolo (that one a tough call), used the overseers knowledge to open the lock, didn't lay a hand on our miner friend (didn't even see a way to save him, had no idea it could be done till now), replaced the duke with his double, and imprisoned delilah in her painting. I got very low chaos. Chaos - This time round it's measured differently than in Dishonored 1. Before it was purely the number of kills, but now it's who you kill. A civilian causes way more chaos, a guard attacking you not so much. So the game is making moral judgements about what you do and assigning chaos specifically. Also as to what you guys were saying earlier, even tho Piero was a peeping Tom it was kind of cute. It's still wrong and I wanted to slap him on the wrist but he was just hopeless with women. Shame neither Callista nor Piero got a happy ending (not that kind of happy ending ) And CrutchCricket I gave up with a 'canon' Dishonored. My actions from Dishonored 1>Knife of Dunwall>Brigmore Witches>Dishonored 2 were totally ignored by the game. I killed Emily ffs so now I just play all the things and don't worry about which is the canon run. Kind of refreshing after trying to make canon worlds for DA and ME actually.
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Post by Obsidian Gryphon on Aug 2, 2017 11:53:45 GMT
Dishonored isn't like DA and ME where previous actions (save file) is carried over; the player dictates the "canon world". The player cannot affect the canon world of Dishonored. The world they play in is AU. It's simpler that way, less messy and next to zero pitchforks.
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Post by Deleted on Aug 3, 2017 8:11:08 GMT
Dishonored isn't like DA and ME where previous actions (save file) is carried over; the player dictates the "canon world". The player cannot affect the canon world of Dishonored. The world they play in is AU. It's simpler that way, less messy and next to zero pitchforks. Pitchforks? I'm sorry this is BSN, we all have shares in Pitchforks R Us. I'm okay with that but I have to say I was pissed about Daud's death. It's been a while since I played the DLCs but I think they assumed low chaos = alive and high = dead. Some players may have done it differently after all. And you have to admit, if you started D2 and it gave you 3 options to tick that would then affect the world it would have been really neat. There were a couple of moments in D2 where their assumptions were totally off what I actually did in my playthroughs and it made me cringe. And now Daud is very much alive and kicking despite Corvo's blade having sliced thru him.
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Post by mattig89ch on Aug 3, 2017 10:20:27 GMT
Yea, I'm with you on this one. I gutted that man like a fish. But he was still alive in this new one. It was minor, but it was an annoyance.
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Post by CrutchCricket on Aug 8, 2017 15:50:12 GMT
Dishonored isn't like DA and ME where previous actions (save file) is carried over; the player dictates the "canon world". The player cannot affect the canon world of Dishonored. The world they play in is AU. It's simpler that way, less messy and next to zero pitchforks. Not really. Dishonored is a smaller story. You're mostly deciding the fate of individuals, not entire societies or species that then have to be accounted for in the sequel. You could make the case that you're deciding the fate of the Empire via the chaos and how you save and influence Emily, but let's be honest here: what we have is a false dichotomy moral choice sytem. Call it chaos, call it paragon/renegade, call it light/dark side, what it is at the end of the day is are you good or evil? And outside BioWare, any game that has a dichotomy like that always canonizes the lightside/good ending. So without the devs making the promise that Mass Effect did, you should be assuming low chaos is canon anyway. Beyond that though? No canon should've been set about the fate of any individual and it would've been child's play to respect that. Going forward, you did decide the leadership of Serkonos, so that is more of a ME style choice. I like that despite low chaos being canon, Corvo is still implied to have spilled some blood and straight up murders guards during the coup with zero remorse (doesn't play into the all or nothing crowd). I dislike the other suggestions scattered throughout the game that individual targets were spared (the talk of a High Overseer being branded, the Regentists or whatever). Thankfully they're not conclusive. As for the targets that are flat out confirmed (Daud, Billie Lurk, Delilah), only Daud I can see as too cool to kill off. They should've definitely gone with a ME3 style substitute for Billie though, and Delilah has no excuse, being literally second verse, same as the first. Still I just headcanon AnOutsiderDidIt. Daud and Lurk have a role to play still (maybe the point of the upcoming DLC) and as for Delilah, something something Void magic. Which is what makes either choice at the end annoyingly ambiguous and unsatisfying.
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Post by jaison1986 on Aug 8, 2017 17:30:16 GMT
Dishonored isn't like DA and ME where previous actions (save file) is carried over; the player dictates the "canon world". The player cannot affect the canon world of Dishonored. The world they play in is AU. It's simpler that way, less messy and next to zero pitchforks. Not really. Dishonored is a smaller story. You're mostly deciding the fate of individuals, not entire societies or species that then have to be accounted for in the sequel. You could make the case that you're deciding the fate of the Empire via the chaos and how you save and influence Emily, but let's be honest here: what we have is a false dichotomy moral choice sytem. Call it chaos, call it paragon/renegade, call it light/dark side, what it is at the end of the day is are you good or evil? And outside BioWare, any game that has a dichotomy like that always canonizes the lightside/good ending. So without the devs making the promise that Mass Effect did, you should be assuming low chaos is canon anyway. Beyond that though? No canon should've been set about the fate of any individual and it would've been child's play to respect that. Going forward, you did decide the leadership of Serkonos, so that is more of a ME style choice. I like that despite low chaos being canon, Corvo is still implied to have spilled some blood and straight up murders guards during the coup with zero remorse (doesn't play into the all or nothing crowd). I dislike the other suggestions scattered throughout the game that individual targets were spared (the talk of a High Overseer being branded, the Regentists or whatever). Thankfully they're not conclusive. As for the targets that are flat out confirmed (Daud, Billie Lurk, Delilah), only Daud I can see as too cool to kill off. They should've definitely gone with a ME3 style substitute for Billie though, and Delilah has no excuse, being literally second verse, same as the first. Still I just headcanon AnOutsiderDidIt. Daud and Lurk have a role to play still (maybe the point of the upcoming DLC) and as for Delilah, something something Void magic. Which is what makes either choice at the end annoyingly ambiguous and unsatisfying. This makes it all the more frustating that they have no witcher 3 esque save simulator. That would at least give the players the chance to have their previous choices respected. But that would require effort from the devs and make branching storylines, and that would be just outrageous...
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Post by CrutchCricket on Aug 18, 2017 2:20:51 GMT
WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH WELCOME TO THE FINAL MYSTERY JINDOSH
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Post by Obsidian Gryphon on Aug 18, 2017 2:36:57 GMT
^ There're 100 ways to kill Duke Luca too. One of the reasons why I love this game; the super duper powers are uniquely wacky and provide hours of fun. I also spent long minutes propping unconscious bodies in chairs and beds and on dining tables, the only thing I regret is the lack of control over the floppy limbs. Because I would so arrange them to my heart's delight.
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Post by CrutchCricket on Sept 5, 2017 17:17:25 GMT
So I was dicking around with killing Jindosh (welcometothefinalmysteryjindosh ) last night. Snuck in without him knowing, took out the heads of the clockworks without raising an alert which caused them to kill each other in front of Jindosh (and sometimes killed him too). I saved/reloaded a bunch of different deaths before finally taking to just humiliating him in a face to face fight, knocking him around and throwing a piece of clockwork solider at his head, staggering him every time he tried doing anything. I'm not sure but I think he got some unique dialogue based on the clockworks destroying themselves without seeing me first. He was whining about how the clockworks could fail him and going "What? how did you do that" when I wasn't even using powers or anything. Anyway the hilarity came to an end quite abruptly as I was trolling him behind his desk. He swung and hit- something, I couldn't tell what it was. But it exploded and killed him. I rolled with it and finished the mission. I even got Merciful (perhaps the only time I ever did in the second game) Oh, then I knocked out every guard and scattered them around the Assessment Center for an impromptu version of Cube- Dishonored style. We'll never know if any of them got out...
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Post by Deleted on Sept 8, 2017 11:51:51 GMT
So I was dicking around with killing Jindosh (welcometothefinalmysteryjindosh ) last night. Snuck in without him knowing, took out the heads of the clockworks without raising an alert which caused them to kill each other in front of Jindosh (and sometimes killed him too). I saved/reloaded a bunch of different deaths before finally taking to just humiliating him in a face to face fight, knocking him around and throwing a piece of clockwork solider at his head, staggering him every time he tried doing anything. I'm not sure but I think he got some unique dialogue based on the clockworks destroying themselves without seeing me first. He was whining about how the clockworks could fail him and going "What? how did you do that" when I wasn't even using powers or anything. Anyway the hilarity came to an end quite abruptly as I was trolling him behind his desk. He swung and hit- something, I couldn't tell what it was. But it exploded and killed him. I rolled with it and finished the mission. I even got Merciful (perhaps the only time I ever did in the second game) Oh, then I knocked out every guard and scattered them around the Assessment Center for an impromptu version of Cube- Dishonored style. We'll never know if any of them got out... Bravo Sir, bravo.
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Post by Obsidian Gryphon on Sept 14, 2017 10:57:30 GMT
*gulp* um....steal their faces? oo .. OO Jumping in tomorrow. . ^ ....
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Post by jaison1986 on Sept 15, 2017 3:17:30 GMT
Goddamn it, just spoiled myself with the ending of death of the outsider and It's lame, it's actually as crappy as I imagined. Long story short, at some point of the story Daud dies and Billie manages to make her way into the void and finds the real outsider, who is crystalized in a rock. She either has an option to kill him or spare him, wich will lead to the outsider being released from the curse that binds him to the void and he manage to return to the world of the living. If the outsider dies, Daud soul remains in the void in torment, and if the outsider lives, Daud leanrs to let go of his burderns and fades away. Either way, there is no more outsider, the void is now empty and the Dishonored series lost one of it's most key elements... and for what? Is the series going to put on ice? Were the writers just trying to wrap up this story? In the end all I know is that future sequels, if they happen, won't have the same appeal anymore. The writers completely killed the mysticism of the franchise.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Sept 15, 2017 7:01:10 GMT
So I tried to play the game. All went well for 24 mins. When the game loaded into the next zone. Nothing. I was dropped to desktop. I tried twice. Perplexed, I decided to run a verification of files and the result came back; two missing items? Decided to reinstall. While that was going on, read the discussion forum. Some were saying they couldn't play it, others told them ; you're in a different time zone. Not reading the spoiler but would the Outsider die? Big question since the title was announced. If he does, does that mean the Dishonored franchise is done? According to comments at the forum, it seems the devs are not intending to just stop here. If that's true and the outsider gets bump off, we'll just have to wait and see what they come up with next. In any case, after reinstall, game launched and everything went off smoothly. I just finished chapter one. I miss Emily, honestly. But dang, Billy has got some super fracking skills and powers on her from the looks of it. When Billy found the void glitched picture and the Outsider said she could see the leaks of the Void into the real world. I went; what, again? Then I remembered he talked about the tear that was made when Delilah was brought back, to Emily but he never said it was sealed at the end. Was it never sealed at all? If that is so, wouldn't the break be bigger at the event zone? What does it mean to have the Void leaking into the real world?
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Post by Treacherous J Slither on Sept 15, 2017 18:13:35 GMT
So it's out now? Yeth!
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"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Sept 15, 2017 22:05:43 GMT
Not reading the spoiler but would the Outsider die? Big question since the title was announced. If he does, does that mean the Dishonored franchise is done? According to comments at the forum, it seems the devs are not intending to just stop here. If that's true and the outsider gets bump off, we'll just have to wait and see what they come up with next. While it may not be the end of Dishonored, it certainly is the end of Dishonored as we've known it so far. Now its time for a spin-off in Andromeda. LOL.
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Post by Obsidian Gryphon on Sept 16, 2017 3:03:08 GMT
Reading some comments over at Steam. I don't understand the negative aspects (about the protag) of some posts. It's unnecessary, unprogressive, nitpicking and ridiculous. The story and chars are what matters.
Anyway, enjoying the game and taking my time with it; carefully exploring all corners and further understanding the powers. One of it is exactly like Far Reach / Blink albeit with a shorter reach. Much shorter but it is augmented by impersonation.
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Post by jaison1986 on Sept 16, 2017 5:06:43 GMT
Reading some comments over at Steam. I don't understand the negative aspects (about the protag) of some posts. It's unnecessary, unprogressive, nitpicking and ridiculous. The story and chars are what matters. Anyway, enjoying the game and taking my time with it; carefully exploring all corners and further understanding the powers. One of it is exactly like Far Reach / Blink albeit with a shorter reach. Much shorter but it is augmented by impersonation. Unprogressive as of what? Billie being called a token? I for one don't much care, as in my run of the game both her an Daud died, so I'm rather underwhelmed about the direction they went with this DLC.
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