SaikyoMcRyu
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Post by SaikyoMcRyu on Jan 2, 2017 12:45:38 GMT
I have had a used copy of NWN Gold sitting on my shelf for years. I'm running Win10. Should I bother trying to install it or just give up and get it from Good Old Games?
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Gileadan
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Agent 46
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Post by Gileadan on Jan 2, 2017 15:59:14 GMT
I have had a used copy of NWN Gold sitting on my shelf for years. I'm running Win10. Should I bother trying to install it or just give up and get it from Good Old Games? Erm, you mean the original disk version in a box? You could try installing it if you're feeling especially adventurous, but it might try to install some DRM from the bad old days along with the game. And it will be the unpatched version - I have no idea how much trouble it would be to find all the necessary patches (and there were a ton of them over the years) somewhere online. Patching NWN was often a royal pain in the derrière. If you have ten spare bucks, get the Diamond edition from GOG instead. Everything in one package at the final patch version. Much less of a hassle. Alternatively, wait until it's on sale.
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Post by tainted on Jan 2, 2017 19:43:06 GMT
I have had a used copy of NWN Gold sitting on my shelf for years. I'm running Win10. Should I bother trying to install it or just give up and get it from Good Old Games? Gold works just fine. No need to invest any more cash as long as the discs are in good shape. Make sure to patch up to v1.69 with the Critical Rebuild. The NWVault provides a download at neverwintervault.org/project/nwn1/other/patch/169-critical-rebuild-english (assuming an English copy in this case). If you were the only owner of the set, your keys should work fine for on-line play as well. The GoG version must also be patched using the CR if you decide to go that route. Afterwords, you can download the CEP or CCP or whatever custom haks you need to play the custom stuff and on PWs. One note, however. Regardless of what copy you install, you may have problems getting your Vcard to digest the ancient OpenGL graphics engine that NWN uses but it can be done. It's a common problem not only with NWN but all the older games. All the most recent Nvidia & ATI/AMD drivers can be configured to run it. Win10 should also not be a problem as long as you set the permissions to run the game as admin. I recommend disabling your AV and security software until you get it to run for you smoothly. There are occasional conflicts with the layers of security Win10 installs by default.
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Post by olnorton on Jan 2, 2017 22:55:23 GMT
The GoG version must also be patched using the CR if you decide to go that route. This is not true. The GOG version does not need patched.
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Post by tainted on Jan 3, 2017 1:48:34 GMT
The GoG version must also be patched using the CR if you decide to go that route. This is not true. The GOG version does not need patched. Of course it does. It adds corrections to the graphics interface bypassed by the original release of v1.69, the one that GoG implemented, to allow the game to perform normally with a wider range of vcards and drivers. There are exhaustive examples of new players finding they cannot install most of the custom resources as needed without the rebuild because the custom resources push the graphics farther than the vanilla resources ever went. Unfortunately, most all those resolutions were documented on the now-defunct BSN boards which contained a full knowledge base of this sort of information. There is still some evidence archived on the GoG forums where the CR repaired what the GoG patch omitted. The claim that GoG has applied a "version" of v1.69 is true and the Critical Rebuild corrects the missing changes from previous patches that the GoG version did not and still does not address. But anyone can learn this first-hand for themselves just by experiencing the performance issues with their own configuration and applying the rebuild. It's not a mystery.
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Post by olnorton on Jan 3, 2017 2:41:28 GMT
I have used the GOG version without any problems with many different systems video cards and operating systems and have never needed to patch it. I have played all of the Bioware campaigns and many many user made modules.
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kizanare
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Post by kizanare on Jan 3, 2017 8:10:48 GMT
The thing about NWN is that the fandom for the OC is like 3 people, everyone on the Bioware boards and just everyone else like everywhere always tripped over themselves to bash it and overpraise HOTU.
So while I say it's good in all probability you are in that category somehow.
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Gileadan
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Post by Gileadan on Jan 3, 2017 14:42:18 GMT
Yeah... HOTU is a bit overrated in my opinion. The beginning is a cringe-fest that may make you wonder whether you're playing some kind of parody.
"You see, we built this inn right on top of a dungeon entrance, and now we suprisingly have troubles in the basement..."
"OMG, someone has been murdering people in the middle of the night!" - 3 minutes later - "Here's your rod of resurrection with ten charges, enjoy."
Plus whoever wrote the returning character from the OC apparently couldn't be arsed to look up her back story.
There are some great user made modules out there though, often with more interesting storylines and even better scripting than any of the original campaigns.
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Post by Iakus on Jan 3, 2017 16:04:17 GMT
Yeah... HOTU is a bit overrated in my opinion. The beginning is a cringe-fest that may make you wonder whether you're playing some kind of parody. Believe it or not, the Yawning Portal Inn is in fact a thing in the Forgotten Realms
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Post by Iakus on Jan 3, 2017 16:05:42 GMT
The thing about NWN is that the fandom for the OC is like 3 people, everyone on the Bioware boards and just everyone else like everywhere always tripped over themselves to bash it and overpraise HOTU. So while I say it's good in all probability you are in that category somehow. NWN is like Skyrim. The best thing about it isn't it's main story, but the tools that let people create their own stories.
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Post by Babar Guy on Jul 9, 2017 15:54:57 GMT
So I've had the original sitting on my hard drive for a while now and thinking of actually starting it one of these days and going through the OC and both expansions. Two questions:
From what I've gathered, the player character in the OC is supposed to be a different person from the player character in both expansions, correct?
And through the entirety of the main game and expansions, just how screwed would a player character rogue be? Because I do have quite a lot of experience in NWN2, and the main combat advantage of rogues (sneak attacks) was sort of nullified there by the extremely high percentage of enemies you come up against who are immune to it, leaving you clearly lagging behind other classes. But there you at least had a full party to pick up the slack in fights if you weren't being of much use, so I'm a bit paranoid about ending up with a main character who hits like a limp noodle and having only the one companion there to help. I'd still like to use one of the more "complex" classes (rogue, bard, wizard etc) instead of playing it safe with something extremely simple like a Fighter.
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melbella
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Post by melbella on Jul 9, 2017 17:46:42 GMT
So I've had the original sitting on my hard drive for a while now and thinking of actually starting it one of these days and going through the OC and both expansions. Two questions: From what I've gathered, the player character in the OC is supposed to be a different person from the player character in both expansions, correct? And through the entirety of the main game and expansions, just how screwed would a player character rogue be? Because I do have quite a lot of experience in NWN2, and the main combat advantage of rogues (sneak attacks) was sort of nullified there by the extremely high percentage of enemies you come up against who are immune to it, leaving you clearly lagging behind other classes. But there you at least had a full party to pick up the slack in fights if you weren't being of much use, so I'm a bit paranoid about ending up with a main character who hits like a limp noodle and having only the one companion there to help. I'd still like to use one of the more "complex" classes (rogue, bard, wizard etc) instead of playing it safe with something extremely simple like a Fighter.
Yes, the two PCs are different people. It is the same PC in both expansions, however (SoU and HOTU). NPCs from the OC and SoU carry over to HOTU.
It's been so long since I played the original campaign, I can't even remember what classes I played. I know I did Paladin once. Someone with more attention paid to the mechanics would be a better source than I to answer your question though. In the expansions, I like playing a bard so I can use the Red Dragon Disciple prestige class.
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ApocAlypsE
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Post by ApocAlypsE on Jul 10, 2017 18:53:04 GMT
NWN has a learning curve. The combat is clunky and you have to number crunch to understand what's going on. That said, the variety of builds that you can do is amazing. The OC was fine for me, the lack of toys to play with at the beginning made me connect to my PC more and learn it's strengths and weaknesses. I found Shadows of the Undertide to be boring and with a soundtrack far worse than the OC. I think Hordes of the Underdark in term of gameplay is brilliant, amazing experience. I've never saw again something close to the fascination and atmosphere of the 3rd act, maybe Planescape Torment in some areas comes close.
It is not a simple game to learn but it has its merits and I had hours upon hours of fun. Of course to get the most of the experience get the user created modules.
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Post by Deleted on Jul 20, 2017 9:26:33 GMT
So I've had the original sitting on my hard drive for a while now and thinking of actually starting it one of these days and going through the OC and both expansions. Two questions: From what I've gathered, the player character in the OC is supposed to be a different person from the player character in both expansions, correct? And through the entirety of the main game and expansions, just how screwed would a player character rogue be? Because I do have quite a lot of experience in NWN2, and the main combat advantage of rogues (sneak attacks) was sort of nullified there by the extremely high percentage of enemies you come up against who are immune to it, leaving you clearly lagging behind other classes. But there you at least had a full party to pick up the slack in fights if you weren't being of much use, so I'm a bit paranoid about ending up with a main character who hits like a limp noodle and having only the one companion there to help. I'd still like to use one of the more "complex" classes (rogue, bard, wizard etc) instead of playing it safe with something extremely simple like a Fighter. Right he/she is the hero of Neverwinter, and not connected to the character you play in the expansions which is the same for both. You can however import a OC character into any of the expansions. It is the same, but you can make do with a Rogue, its just a very hard start. Get a decent Henchmen that can tank, and be smart in your movements for sneak attack and it will work out. Undeads are a pain in the ass though. I recommend using a bow the first few levels just to have some distance between you and the target, can easily switch over to melee later. Would also look into prestige classes like the Assassin. You could always do a Bard/Fighter/RDD - unless you have something against multiclassing that is. A lot of great variety in builds out there. Can see its over a week since you wrote this, so i assume you already played it?
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Post by Babar Guy on Jul 20, 2017 10:04:07 GMT
So I've had the original sitting on my hard drive for a while now and thinking of actually starting it one of these days and going through the OC and both expansions. Two questions: From what I've gathered, the player character in the OC is supposed to be a different person from the player character in both expansions, correct? And through the entirety of the main game and expansions, just how screwed would a player character rogue be? Because I do have quite a lot of experience in NWN2, and the main combat advantage of rogues (sneak attacks) was sort of nullified there by the extremely high percentage of enemies you come up against who are immune to it, leaving you clearly lagging behind other classes. But there you at least had a full party to pick up the slack in fights if you weren't being of much use, so I'm a bit paranoid about ending up with a main character who hits like a limp noodle and having only the one companion there to help. I'd still like to use one of the more "complex" classes (rogue, bard, wizard etc) instead of playing it safe with something extremely simple like a Fighter. Right he/she is the hero of Neverwinter, and not connected to the character you play in the expansions which is the same for both. You can however import a OC character into any of the expansions. It is the same, but you can make do with a Rogue, its just a very hard start. Get a decent Henchmen that can tank, and be smart in your movements for sneak attack and it will work out. Undeads are a pain in the ass though. I recommend using a bow the first few levels just to have some distance between you and the target, can easily switch over to melee later. Would also look into prestige classes like the Assassin. You could always do a Bard/Fighter/RDD - unless you have something against multiclassing that is. A lot of great variety in builds out there. Can see its over a week since you wrote this, so i assume you already played it? Nah, I haven't gotten around to it yet. Skyrim wiggled some keys in front of my face and I got distracted into a heavily modded playthrough of that.
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