bohemiadrinker
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Post by bohemiadrinker on Feb 8, 2017 5:50:26 GMT
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Hrungr
Twitter Guru
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Post by Hrungr on Feb 8, 2017 5:51:03 GMT
Jeff Theriault fieldfluxIts amazing how much a simple "good job" from your manager does for your morale. Is important to tell your employees when they're nailing it
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Feb 8, 2017 5:52:17 GMT
Samuel Pi Blantz @astronauticalfe Out on a limb here. Any (Star Trek: Enterprise EP4 "Unexpected") Situations? That would be hilarious..
Ian S. Frazier @tibermoon Ha!
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eoinnx02
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Post by eoinnx02 on Feb 8, 2017 8:43:14 GMT
Samuel Pi Blantz @astronauticalfe Out on a limb here. Any (Star Trek: Enterprise EP4 "Unexpected") Situations? That would be hilarious.. Ian S. Frazier @tibermoonHa! It's sad I know that reference without looking it up.
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SlyNation
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Wake me up in March.
Games: Mass Effect Trilogy, Dragon Age Inquistion
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Post by SlyNation on Feb 8, 2017 9:22:43 GMT
Where did you get that font from? I have one, but it isnt as good as this!
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Feb 8, 2017 10:39:41 GMT
My only desire is this: devs can control what we will have to do about things that are necessary in the main storyline (obeying orders, going rogue, shooting someone or committing mass murder in order to advance the plot). But we should be free to express ourselves about how we feel about doing it. If it's too much to implement, then don't make us feel like we enjoyed it, or hated it, or anything else, it's better to simply not mention it. I disagree. While it's nice to have dialogue choices to determine how Ryder reacts to certain things I wouldn't want them to remove everything from the game that ties us down to a particular feeling. Mass Effect is a cinematic story. There were many moments in Mass Effect that were really effective emotional moments that I enjoyed immensely. That would not have happened if they had to stop the cut-scene with a dialogue box saying "Do you a) feel bad about this, feel good about this, c) feel indifferent about this. No, I want to be swept along by the story and the emotion of the scene and if the alternative is to not have the scene at all then that's awful too because some of the best moments were scenes like that. Just my opinion...
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Feb 8, 2017 11:10:45 GMT
My only desire is this: devs can control what we will have to do about things that are necessary in the main storyline (obeying orders, going rogue, shooting someone or committing mass murder in order to advance the plot). But we should be free to express ourselves about how we feel about doing it. If it's too much to implement, then don't make us feel like we enjoyed it, or hated it, or anything else, it's better to simply not mention it. I disagree. While it's nice to have dialogue choices to determine how Ryder reacts to certain things I wouldn't want them to remove everything from the game that ties us down to a particular feeling. Mass Effect is a cinematic story. There were many moments in Mass Effect that were really effective emotional moments that I enjoyed immensely. That would not have happened if they had to stop the cut-scene with a dialogue box saying "Do you a) feel bad about this, feel good about this, c) feel indifferent about this. No, I want to be swept along by the story and the emotion of the scene and if the alternative is to not have the scene at all then that's awful too because some of the best moments were scenes like that. Just my opinion... And since when have both been mutually exclusive?
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Post by CHRrOME on Feb 8, 2017 11:29:38 GMT
Where did you get that font from? I have one, but it isnt as good as this! Not sure if it was from there, but you could always check Dafont.com, they've got heaps of free fonts for pretty much every movie, game or anything you can possibly think of.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Feb 8, 2017 11:35:23 GMT
Ah, the things one has to read these days. All stories are specific, sir, else they wouldn't be stories. Ah, there's this one game I remember, I think I've heard about it some decades ago, an RPG where you are free to do pretty much anything, you have your inventory, the currency varies depending on your background. You just can't choose your race, gender or back story. It also doesn't let you customize your face and attributes at the intro screen. You build your profile over the years. You can pursue romances, friendships with whoever is available in your circle of contacts or outside. It can also be a first person shooter, after your character has enough XP. You can choose a profession, raise a family, be the bad guy. It's all your choice. Nobody knows who developed it, even if somebody did. But you play through everything and every story is different for each player. I heard it has around 7 billion players now. There is no option to save or reload in a playthrough. If you die, you can't restart. It's over forever. The name still escapes me, but I'm sure you all have heard about it. Yeah I think I've seen that game around somewhere can't remember where though.
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sjsharp2010
N7
Go Team!
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Posts: 12,313 Likes: 20,299
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Post by sjsharp2010 on Feb 8, 2017 11:38:10 GMT
Derek French @bio_derek Shout out to my wife, who has survived 11 BioWare game development cycles. Here's to the significant others that support game devs. /salute that's a lot of cycles clearly better at it than the reapers then . Don't tell Harbinger.
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Thrombin
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Post by Thrombin on Feb 8, 2017 13:15:11 GMT
I disagree. While it's nice to have dialogue choices to determine how Ryder reacts to certain things I wouldn't want them to remove everything from the game that ties us down to a particular feeling. Mass Effect is a cinematic story. There were many moments in Mass Effect that were really effective emotional moments that I enjoyed immensely. That would not have happened if they had to stop the cut-scene with a dialogue box saying "Do you a) feel bad about this, feel good about this, c) feel indifferent about this. No, I want to be swept along by the story and the emotion of the scene and if the alternative is to not have the scene at all then that's awful too because some of the best moments were scenes like that. Just my opinion... And since when have both been mutually exclusive? I'm not saying there should be no options to have your character react differently to events but the poster I was responding to was expressing the view that anything in which our character indicates how they feel about something should not be in the game unless there's a way to choose different options. That is mutually exclusive to a lot of my favourite moments in the trilogy so I disagree with that.
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Post by Deleted on Feb 8, 2017 13:16:33 GMT
My only desire is this: devs can control what we will have to do about things that are necessary in the main storyline (obeying orders, going rogue, shooting someone or committing mass murder in order to advance the plot). But we should be free to express ourselves about how we feel about doing it. If it's too much to implement, then don't make us feel like we enjoyed it, or hated it, or anything else, it's better to simply not mention it. I disagree. While it's nice to have dialogue choices to determine how Ryder reacts to certain things I wouldn't want them to remove everything from the game that ties us down to a particular feeling. Mass Effect is a cinematic story. There were many moments in Mass Effect that were really effective emotional moments that I enjoyed immensely. That would not have happened if they had to stop the cut-scene with a dialogue box saying "Do you a) feel bad about this, feel good about this, c) feel indifferent about this. No, I want to be swept along by the story and the emotion of the scene and if the alternative is to not have the scene at all then that's awful too because some of the best moments were scenes like that. Just my opinion... Well, that's why it should have a full cinematic experience option (the same as ME3) so you can go the entire game without having to select dialogue options, just for folks like you that bother with this. It's perfectly possible to accommodate this and satisfy both kind of fans.
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Post by Sartoz on Feb 8, 2017 13:17:36 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Jen G @caravaggio4lyfe
👀so which character in me:a is the most likely to appreciate a good glass of wine 👀 Neil Pollner @neilpollnerI'm going to say someone you haven't met yet. If for no other reason than it allows me to dodge the question.
I'm leaning heavily towards another cluster LI. A space babe. Why? because we have six of the seven in our team.
Liam, Cora, Drack, Vetra, PeeBee and Jaal. Our pilot and Sam don't count.
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Post by Deleted on Feb 8, 2017 13:22:48 GMT
And since when have both been mutually exclusive? I'm not saying there should be no options to have your character react differently to events but the poster I was responding to was expressing the view that anything in which our character indicates how they feel about something should not be in the game unless there's a way to choose different options. That is mutually exclusive to a lot of my favourite moments in the trilogy so I disagree with that. I seriously don't understand your point. In what moments in the trilogy did your character react emotionally without your control that you liked? How it's not possible to implement choices in these moments? And how's that mutually exclusive to allowing players like me the ability to choose? How can not a single option (in the menu, same as ME3) to leave players like yourself without the trouble of picking a response in these "emotional" moments be put in the game?
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Post by Thrombin on Feb 8, 2017 13:25:30 GMT
I disagree. While it's nice to have dialogue choices to determine how Ryder reacts to certain things I wouldn't want them to remove everything from the game that ties us down to a particular feeling. Mass Effect is a cinematic story. There were many moments in Mass Effect that were really effective emotional moments that I enjoyed immensely. That would not have happened if they had to stop the cut-scene with a dialogue box saying "Do you a) feel bad about this, feel good about this, c) feel indifferent about this. No, I want to be swept along by the story and the emotion of the scene and if the alternative is to not have the scene at all then that's awful too because some of the best moments were scenes like that. Just my opinion... Well, that's why it should have a full cinematic experience option (the same as ME3) so you can go the entire game without having to select dialogue options, just for folks like you that bother with this. It's perfectly possible to accommodate this and satisfy both kind of fans. That wouldn't satisfy me at all. I like the dialogue options. I also like dramatic and emotional moments that aren't interrupted by nonsensical dialogue requests indicating whether I want to be happy that Thessia is burning and Kai Leng just stole the Galaxy's only hope of survival from under my nose. Shepard's downward spiral after Thessia was a dramatic moment that brought the game and Shepard's struggle to life in a way that just wouldn't have worked if they were following the rules you suggested. I like player choice but you cannot micro-manage an epic story by making everything player choice. To do so will detract from the experience, IMO, not enhance it.
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Post by Sartoz on Feb 8, 2017 13:26:13 GMT
Jeff Theriault fieldflux Its amazing how much a simple "good job" from your manager does for your morale. Is important to tell your employees when they're nailing it ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Colour me impressed that a dev acknowledges a manager for doing their job.
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Post by Deleted on Feb 8, 2017 13:28:57 GMT
Well, that's why it should have a full cinematic experience option (the same as ME3) so you can go the entire game without having to select dialogue options, just for folks like you that bother with this. It's perfectly possible to accommodate this and satisfy both kind of fans. That wouldn't satisfy me at all. I like the dialogue options. I also like dramatic and emotional moments that aren't interrupted by nonsensical dialogue requests indicating whether I want to be happy that Thessia is burning and Kai Leng just stole the Galaxy's only hope of survival from under my nose. Shepard's downward spiral after Thessia was a dramatic moment that brought the game and Shepard's struggle to life in a way that just wouldn't have worked if they were following the rules you suggested. I like player choice but you cannot micro-manage an epic story by making everything player choice. To do so will detract from the experience, IMO, not enhance it. Yes, and you'll still have them, if you go with critical dialogue choices and not "nonsensical" options, like you are suggesting. It's perfectly possible to accommodate this. In fact, ME3 pretty much you only have this kind of choices, even for us that liked the system in ME1 and ME2. You don't have the same freedom with Shepard that you had before. The rest of your post is personal opinion, like "I want to be happy that Thessia is burning and Kai Leng just stole the Galaxy's only hope of survival from under my nose." - No one said you had to be happy, not just one depressing angry soldier. Even worse, after that ridiculous plot armor. (Seriously, you defeat about 4 harvesters that were dropping asari gunships like flies minutes before, and you can't take down ONE gunship that shows after??) If you can turn off logic and assume that to make sense, and be moved by this sudden flow of emotions the game can provide you, know that a lot of us can't. (or the annoying kid that we were all forced to have bad dreams with). For some players, that is. You pick one of two options, and the conversation flows pretty much the rest of the cinematic. Some of us don't care about the RPG aspects at all, others play solely for this purpose. Some want to enjoy the combat, others want to enjoy solely the story, or romance. Besides, I'm asking for more options for all kinds of players (even you) and you are arguing that we should have less because that's better for you?
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Post by elitepinecone on Feb 8, 2017 13:38:04 GMT
hey how about those t w e e t s
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Feb 8, 2017 13:41:18 GMT
And since when have both been mutually exclusive? I'm not saying there should be no options to have your character react differently to events but the poster I was responding to was expressing the view that anything in which our character indicates how they feel about something should not be in the game unless there's a way to choose different options. That is mutually exclusive to a lot of my favourite moments in the trilogy so I disagree with that. It's not. And there are several exemples along the trilogy: Choose to react one way across several decisions and then there will be peace between the Quarian and the Geth, choose to react another way and them the Geth are dead, choose again and this time the Quarian will die. How to react and amazing cinematic sequences aren't mutually exclusive, they happen a lot. edit: sorry no more derailing from my part.
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Post by Deleted on Feb 8, 2017 13:42:52 GMT
Jen G @caravaggio4lyfe what does peebee find attractive in people 👀
Neil Pollner @neilpollner Open-mindedness. Self-reliance. Unconventionality. And I'm going to say asymmetry.
Italian_Pathfinder @italiann791 *confused* Asymmetry? Is this about the personality or the appearance?
Neil Pollner @neilpollner I imagine in her world, oddity and incongruency are fascinating. Things that add up perfectly are suspicious.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
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Post by Ianamus on Feb 8, 2017 14:02:05 GMT
That wouldn't satisfy me at all. I like the dialogue options. I also like dramatic and emotional moments that aren't interrupted by nonsensical dialogue requests indicating whether I want to be happy that Thessia is burning and Kai Leng just stole the Galaxy's only hope of survival from under my nose. Shepard's downward spiral after Thessia was a dramatic moment that brought the game and Shepard's struggle to life in a way that just wouldn't have worked if they were following the rules you suggested. I like player choice but you cannot micro-manage an epic story by making everything player choice. To do so will detract from the experience, IMO, not enhance it. Of course the story needs dramatic and emotional moments, but they should be tied to the previous choices you've made and the feelings should be shared by both the protagonist and the player. If this doesn't happen then it just doesn't resonate. Imagine a full renegade pro-human Shepard who has always criticised and bellittled the Asari, repeatedly telling them that their downfall is their own fault and yelling at them for keeping the Prothean beacon on Thessia secret. Why would their peak dramatic moment happen after Thessia? It makes no sense. You have to make the dramatic moments tie to the characters motivations. If you can get the player character to feel that way at the same time the player does, that's when the struggle to comes life. Not when the feelings of the player and protagonist are completely disjointed. I didn't feel any more sad or upset after Thessia than any other mission in ME3, because none of the characters I cared about had been killed or harmed, and it seems that many players felt the same. So forcing the emotional peak of the story at that point didn't work for us. As an example of what would have worked, picture a Shepard who romanced Tali and tried to make peace between the Quarians and Geth, but failed due to not meeting all the requirements. The entire Quarian species is killed before their eyes and Tali kills herself right in front of them. This should be the event that takes this Shepard over the edge, not the fall of Thessia.
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Post by Deleted on Feb 8, 2017 14:17:19 GMT
That wouldn't satisfy me at all. I like the dialogue options. I also like dramatic and emotional moments that aren't interrupted by nonsensical dialogue requests indicating whether I want to be happy that Thessia is burning and Kai Leng just stole the Galaxy's only hope of survival from under my nose. Shepard's downward spiral after Thessia was a dramatic moment that brought the game and Shepard's struggle to life in a way that just wouldn't have worked if they were following the rules you suggested. I like player choice but you cannot micro-manage an epic story by making everything player choice. To do so will detract from the experience, IMO, not enhance it. Of course the story needs dramatic and emotional moments, but they should be tied to the previous choices you've made and the feelings should be shared by both the protagonist and the player. If this doesn't happen then it just doesn't resonate. Imagine a full renegade pro-human Shepard who has always criticised and bellittled the Asari, repeatedly telling them that their downfall is their own fault and yelling at them for keeping the Prothean beacon on Thessia secret. Why would their peak dramatic moment happen after Thessia? It makes no sense. You have to make the dramatic moments tie to the characters motivations. If you can get the player character to feel that way at the same time the player does, that's when the struggle to comes life. Not when the feelings of the player and protagonist are completely disjointed. I didn't feel any more sad or upset after Thessia than any other mission in ME3, because none of the chacrters I cared about had been killed or harmed, and it seems that many players felt the same. So forcing the emotional peak of the story at that point didn't work for us. For example of what would have worked, picture a Shepard who romanced Tali and tried to make peace between the Quarians and Geth, but failed due to not meeting all the requirements. The entire Quarian species is killed before their eyes and Tali kills herself right in front of them. This should be the event that takes this Shepard over the edge, not the fall of Thessia. Thank you, my friend.
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sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by SofNascimento on Feb 8, 2017 14:57:24 GMT
Jen G @caravaggio4lyfe what does peebee find attractive in people 👀 Picking the right dialogue option is the true answer.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 8, 2017 14:59:23 GMT
Jen G @caravaggio4lyfe what does peebee find attractive in people 👀 Picking the right dialogue option is the true answer. This goes for every character in every game with an affection system. It doesn't mean everyone pick them regardless of what is stated.
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sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by SofNascimento on Feb 8, 2017 15:00:42 GMT
Picking the right dialogue option is the true answer. This goes for every character in every game with an affection system. It doesn't mean everyone pick them regardless of what is stated. No, only if you want to romance the character.
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