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Post by Deleted on Dec 7, 2016 12:14:08 GMT
Listening to the Co-Optional Podcast last night I once again heard the host, Totalbiscuit, slam DA:I for it's 'terrible' open world quests and say that he'd rather be playing Dragon Age Origins. Every time he says this I'm like cause I find the side quests in Origins to be mind numbingly tedious. 'Warden, whilst your out in the forest can you find some super rare and expensive Ironbark for me?' 'Yeah sure' Walks a few steps into the forest
'Urrr...you mean this tree trunk? Right here? That your hunters walked right past?' 'Yup, it's SUPER hard to find right?' 'Oh yeah super hard to find, in fact it was so much effort you should totes make me a bow with it. ' Oh noes! A woman has gone missing and no one has seen her! If anyone finds a red headed woman please come tell the Chantry as her son is here. Warden - 'Aww how sad, I'll keep an eye out' Literally 10 seconds later 'Oh look, out there in that super small field that everyone in town can easily see, there's a lone dead body in a super obvious place! Y'all missed this? You blind? Ffs. I could throw a rock at you all from here it's THAT close.' Yeah, they bore the crap outta me. Especially the fecking Brecilian fecking forest. DA2 is a middle ground, the stuff there is fine but a little boring with not that much variety. Sure there's variety if you go pro-Templar but that involves being pretty mean, and only one of my Hawkes has hit that goal. Even tho DAI has too much open world imo, I'd still take it over DA:O any day. The rose tinted glasses are strong for that game, and you have to admit if we're going to have to do pointless crap it sure is nice to have a choice of different zones to go to. How do you guys feel about the side quests in DA:O?
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Post by mousestalker on Dec 7, 2016 12:43:40 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down.
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Post by correctamundo on Dec 7, 2016 13:29:39 GMT
Oh yes, the abundance of fetch quests and rather simple side quests in that game is so effing overlooked by the DAI-bashers it's hilarious. I love the game and all but there it is. I can't see how "deep" side quests like "dirty back alley" are any better than "templars off the west road" or whatever either.
Rose tinted glasses is all it is. ;-)
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Post by Catilina on Dec 7, 2016 13:40:53 GMT
Oh yes, the abundance of fetch quests and rather simple side quests in that game is so effing overlooked by the DAI-bashers it's hilarious. I love the game and all but there it is. I can't see how "deep" side quests like "dirty back alley" are any better than "templars off the west road" or whatever either. Rose tinted glasses is all it is. ;-) This fetch quests in Origins were shorter than in the Inquisition. It matters a lot to me ... And Origins was the first love – it is not negligible for many people.
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Post by correctamundo on Dec 7, 2016 13:48:05 GMT
Oh yes, the abundance of fetch quests and rather simple side quests in that game is so effing overlooked by the DAI-bashers it's hilarious. I love the game and all but there it is. I can't see how "deep" side quests like "dirty back alley" are any better than "templars off the west road" or whatever either. Rose tinted glasses is all it is. ;-) This fetch quests in Origins were shorter than in the Inquisition. It matters a lot to me ... And Origins was the first love – it is not negligible for many people. Yes, first love = rose tinted glasses. No dispute there. =P And places of Power, correspondus interruptus, hooded couriers etc are neither really short nor Deep as side-qusts go. DAI has shallow side-quests. I don't ever dispute that, but so does DAO (and TW3) and there are a lot of them in DAO. If TB was entirely honest he would acknowledge it.
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Post by Catilina on Dec 7, 2016 14:08:39 GMT
This fetch quests in Origins were shorter than in the Inquisition. It matters a lot to me ... And Origins was the first love – it is not negligible for many people. Yes, first love = rose tinted glasses. No dispute there. =P And places of Power, correspondus interruptus, hooded couriers etc are neither really short nor Deep as side-qusts go. DAI has shallow side-quests. I don't ever dispute that, but so does DAO (and TW3) and there are a lot of them in DAO. If TB was entirely honest he would acknowledge it. Okay, true, I never finished all of them. I like side quests (In The Elder Scrolls –for example– the side lines was interesting as main line, but there are also shitquest: "bring me a bowl..." – mage apprentice quest, a'la Morrowind) but dont like the "bring me 10 rat tails and 15 bat ears for favour" type fillers. They are exist in all rpg-s, where there is more, there are fewer, the point is: how the player feel: they are just boring time killers, or yet bearable.
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Post by Deleted on Dec 7, 2016 14:12:56 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. Ah yes, the quest I almost always forget about. Until I'm leaving Orgrammar for the last time, suddenly see it in my quest folder, shrug my shoulders and think 'nahhh mate' and carry on. If I'd known it was that easy I'd have done it.
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Post by Deleted on Dec 7, 2016 14:17:54 GMT
Oh yes, the abundance of fetch quests and rather simple side quests in that game is so effing overlooked by the DAI-bashers it's hilarious. I love the game and all but there it is. I can't see how "deep" side quests like "dirty back alley" are any better than "templars off the west road" or whatever either. Rose tinted glasses is all it is. ;-) I'm so glad someone else thinks this too!. Obviously DAI has faults but hearing about the fetch quests just makes me wonder if they can even remember most of DAO at all. Honestly I think TB just has a hard on for bashing BioWare, he's incredibly repetitive in his criticism of the games. He'll happily pronounce that DA2 was awful even tho he only played 10 hours of it. Just watch, when ME:A comes out he'll nitpick that too and say it's not as good as ME2. I don't think there's anything BioWare could do to please him tbh. But then, as we see on here, there are many who think that way.
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Post by Catilina on Dec 7, 2016 14:24:08 GMT
Oh yes, the abundance of fetch quests and rather simple side quests in that game is so effing overlooked by the DAI-bashers it's hilarious. I love the game and all but there it is. I can't see how "deep" side quests like "dirty back alley" are any better than "templars off the west road" or whatever either. Rose tinted glasses is all it is. ;-) I'm so glad someone else thinks this too!. Obviously DAI has faults but hearing about the fetch quests just makes me wonder if they can even remember most of DAO at all. I think because DA:O is shorter.
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Post by Deleted on Dec 7, 2016 14:38:15 GMT
I'm so glad someone else thinks this too!. Obviously DAI has faults but hearing about the fetch quests just makes me wonder if they can even remember most of DAO at all. I think because DA:O is shorter. True, and they slipped in the side quests to be done along with the main ones. In DAI it's separated out into the zones, so they feel more obvious. It's harder to do them as you go, like you can in the first 2 games.
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Post by Catilina on Dec 7, 2016 14:43:15 GMT
I think because DA:O is shorter. True, and they slipped in the side quests to be done along with the main ones. In DAI it's separated out into the zones, so they feel more obvious. It's harder to do them as you go, like you can in the first 2 games. Not mentioned, you forced for some of them, because you need points for unlock the main quests.
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Post by mousestalker on Dec 7, 2016 14:46:10 GMT
:nods: Dragon Age: Neanderthal was best DA. We had to chisel out the side quests on rocks with dinosaur bones and none of these fancy graphics. If it wasn't on a cave wall, then we didn't see it...
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Post by correctamundo on Dec 7, 2016 14:57:45 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. Ah yes, the quest I almost always forget about. Until I'm leaving Orgrammar for the last time, suddenly see it in my quest folder, shrug my shoulders and think 'nahhh mate' and carry on. If I'd known it was that easy I'd have done it. When I did it a couple of days ago I had all the ingredients in my backpacks so it was like doing the Redcliffe healer quests in DAI. Pick up the quest and turn it in immediately ;-).
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Post by Deleted on Dec 7, 2016 15:48:29 GMT
I don't mind the quests in DAO, because they are so easy. You can just go to the hub, collect a bunch of quests and them tick them off while you proceed with the main quest for a bit of pocket change. Ironically, the side quest I usually skip is the noble woman one because it looked like (uninteresting) effort. Maybe she'll be cured more often in the future. As for the DAI quest, I don't mind them either. But I have created a small system of areas that let me cross out most of the sidequests in one trip. So it's the same as DAO there. Bit of pocket change while working on the main quest. I usually don't bother with the requisition quests because I don't need the extra power. That said, it might have been more clever to have all the requisition quests available at the start, but you could only complete them once. Then each quest would add a small detail to the camps upon completion. Like decorations, rest bonuses or small shops. The DA2 fetch quests were the most annoying for me. You were always finding a hat or trousers and the owners would be scattered all over the city. And even if you let the quest pile up and then completed a lot of them in one go, I'd always find a bottle of wine or finger bone a few moments later. And the subtitles and spoken dialog would rarely match. But still, didn't mind them that much either and they were mostly a pain in act 1. But honestly, I don't think it's the quests themselves that have gotten worse between game. It's the fluff around them. At least for me, the most memorable quests were the ones with interesting characters but not necessarily interesting mechanics.
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Post by oyabun on Dec 7, 2016 17:42:09 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. I did not know that....so i had to use the console to summon those ingredients...
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Post by secretrare on Dec 7, 2016 18:00:28 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. I don't like timed quest in DA because they are limited only in a "metaphorical" sense.The woman was supposed to be sick and on the bring of death yet they can happily wait for the ingredients without any time limit.
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Post by capn233 on Dec 7, 2016 23:41:31 GMT
How do you guys feel about the side [fetch] quests in DA:O? The are simple and easy, they are not tedious whatsoever, which is why people like them more than things like the shard collection in DAI. In the end both things are really just there to give you a little bonus loot, xp, money, whatever. Whether or not fetch quests should even be a thing is another question altogether, but if they are there I don't mind being able to complete them lazily. Overall fetch quests in games like these don't exactly bother me, and the difference between these in DAO and DAI don't factor into why I prefer DAO to DAI.
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Post by melbella on Dec 8, 2016 3:19:24 GMT
I agree, but you left out the single best fetch quest ever. "Warden, this noble woman is poisoned. Here's a list for the ingredients for the antidote. Good luck finding them." One visit latter to a 'wine merchant' later: "Here's your antidote". Everything required for the quest is available for sale from one vendor, one level down. Ah yes, the quest I almost always forget about. Until I'm leaving Orgrammar for the last time, suddenly see it in my quest folder, shrug my shoulders and think 'nahhh mate' and carry on. If I'd known it was that easy I'd have done it.
You also need to have someone with master potion making and they need to be in your party since you can't have them make stuff at camp. It's like the only time I bring Morrigan anywhere.
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Post by thats1evildude on Dec 8, 2016 3:51:25 GMT
The main differences between the fetch quests in DAO and DAI is that 1) the quest-givers in the former tended to be a bit more colourful and 2) there are a lot more in the latter. But really, where's the substance in something like When Bears Attack? "Warden, there are bears. Go kill them bears. Go kill 'em good."
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Post by capn233 on Dec 8, 2016 6:12:29 GMT
The main differences between the fetch quests in DAO and DAI is that 1) the quest-givers in the former tended to be a bit more colourful and 2) there are a lot more in the latter. But really, where's the substance in something like When Bears Attack? "Warden, there are bears. Go kill them bears. Go kill 'em good." Bears Attack is pretty bare on story. Of course the real point is just helping you get to level 7 and acquire a semi-decent sword early game.
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Post by correctamundo on Dec 8, 2016 6:53:21 GMT
The main differences between the fetch quests in DAO and DAI is that 1) the quest-givers in the former tended to be a bit more colourful and 2) there are a lot more in the latter. But really, where's the substance in something like When Bears Attack? "Warden, there are bears. Go kill them bears. Go kill 'em good." Bears Attack is pretty bare on story. Of course the real point is just helping you get to level 7 and acquire a semi-decent sword early game. Yes, but why is that a-ok in DAO but not in DAI?
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Post by NeverlandHunter on Dec 8, 2016 7:07:14 GMT
Do fetch quests ever not suck? You're playing a super important whoever on a mission that should be your most pressing concern and yet you're asked to travel back across the land, in the direction you just came from, to fight a hoard of mercenaries empowered by the strength of a dragon for great grandma's favorite knitting needles. I honestly don't know what's worse, that your protagonist gets puppy eyed and sob story asked this by every passing stranger who knows you're on a great mission to save their lives or that your protagonist ends up doing so many of them.
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Post by thats1evildude on Dec 8, 2016 7:19:21 GMT
They're not entirely useless. They can encourage you to explore the map, provide some easy XP and are good for tutorial purposes.
Let's be frank here: not every bit of content has to be the Still Ruins or Chateau D'Onterre. It's perfectly OK to have a couple of quests where you're essentially just retrieving something for someone. DAI simply made the mistake of having too many of them until they all sort of blurred together.
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Post by Deleted on Dec 8, 2016 10:55:40 GMT
How do you guys feel about the side [fetch] quests in DA:O? The are simple and easy, they are not tedious whatsoever, which is why people like them more than things like the shard collection in DAI. In the end both things are really just there to give you a little bonus loot, xp, money, whatever. Whether or not fetch quests should even be a thing is another question altogether, but if they are there I don't mind being able to complete them lazily. Overall fetch quests in games like these don't exactly bother me, and the difference between these in DAO and DAI don't factor into why I prefer DAO to DAI. Not tedious whatsoever?? We must be playing a different game....
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Post by Deleted on Dec 8, 2016 10:58:54 GMT
Bears Attack is pretty bare on story. Of course the real point is just helping you get to level 7 and acquire a semi-decent sword early game. Yes, but why is that a-ok in DAO but not in DAI? Exactly, some ppl are quick to defend it in DA:O yet they'll criticise the exact same thing in DA:I.
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