krytern
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Post by krytern on Feb 10, 2017 13:55:01 GMT
In all honesty I've never really liked Totalbiscuit's content. He almost always talks with a LOT of bias which wouldn't normally bother me since everyone is bias in their head. The problem I have with it is he acts like he is unbiased, impartial, while at the same time being completely biased. While doing this he also talks as if it is fact. His opinion is fact, someone elses isn't. It has always bothered me.
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Post by isaidlunch on Feb 10, 2017 15:33:34 GMT
There are far less filler quests and they are generally more interactive than DAI's side quests. I found things like the Mage's Collective quests fun because they were mindless diversion for an hour or so, unlike in DAI where they make up the bulk of the game.
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krytern
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by krytern on Feb 10, 2017 16:33:42 GMT
There are far less filler quests and they are generally more interactive than DAI's side quests. I found things like the Mage's Collective quests fun because they were mindless diversion for an hour or so, unlike in DAI where they make up the bulk of the game. This is true. Inquisition's side quests do actually make up the majority of the game. This kind of thing used to be used just as a little filler, to artificially inflate gameplay time by a hour or so. These days a lot of games use it as the main content of their game. Either way though I love DA:I just as I do DA:O
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talyn82
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Post by talyn82 on Feb 16, 2017 17:23:03 GMT
I'm in the minority here, I enjoyed both DA:O's and DA:I's fetch quests, I never played DA2 but know what happens. Maybe it's just me but as far back as I remember all the games I've ever played had some form of fetch quests. Whether it was an rpg or action/adventure or fps. They all had some form of fetch quests.
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Post by Link"Guess"ski on Feb 21, 2017 2:56:18 GMT
This is such a petty argument. Yes, they're not very engaging or interesting. There's also about 70% less of them in the favor of 100% more meaningful quests and extensive main-quest lines.
If you're to compare each zone in DA:I to each world-map area you visit in DA:O it's just downright laughable. You'll spend 90% of the time in Orzammar going through various dialogue or side-quests that flesh out the characters and lore of that particular area that in turn establishes further context for the central narrative. In DA:I you spend 90% of your time in each zone doing something completely unremarkable. You have to help the Dalish people? Oh, interesting, maybe we can learn something about them then? Nope. Go find my golden halla in a "herd the sheep" kind of minigame. Thanks!
It's the lack of substance in the areas that had opportunities to flesh out the story but decide to throw in a "fun" quest objective instead, that kills Inquisition.
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Post by Catilina on Feb 21, 2017 3:02:45 GMT
This is such a petty argument. Yes, they're not very engaging or interesting. There's also about 70% less of them in the favor of 100% more meaningful quests and extensive main-quest lines. If you're to compare each zone in DA:I to each world-map area you visit in DA:O it's just downright laughable. You'll spend 90% of the time in Orzammar going through various dialogue or side-quests that flesh out the characters and lore of that particular area that in turn establishes further context for the central narrative. In DA:I you spend 90% of your time in each zone doing something completely unremarkable. You have to help the Dalish people? Oh, interesting, maybe we can learn something about them then? Nope. Go find my golden halla in a "herd the sheep" kind of minigame. Thanks! It's the lack of substance in the areas that had opportunities to flesh out the story but decide to throw in a "fun" quest objective instead, that kills Inquisition. By the way halla... in the Winter Palace, the halla statuettes (main quest line!). Eternal favorite!
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Post by Link"Guess"ski on Feb 21, 2017 3:05:07 GMT
Yeah. Let's just throw in more random nonsensical gameplay mechanics... for fun!
Smh.
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Post by Iddy on Mar 13, 2017 18:31:49 GMT
There are far less filler quests and they are generally more interactive than DAI's side quests. I found things like the Mage's Collective quests fun because they were mindless diversion for an hour or so, unlike in DAI where they make up the bulk of the game. DAI's filler quests usually have actual story, like the rescue at the Fallow Mire. That's better than straight forward, empty tasks like "go do this and return for the reward".
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tidus
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Post by tidus on Mar 26, 2017 3:42:50 GMT
To my mind a "go fetch" or a "help me" side quest is another way to grind up so, no rose colored glasses here. OTOH I never liked rushing through a game.
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Marduk
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Through Eluvians and beyond
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Marduk on Apr 7, 2017 15:31:55 GMT
DAO is way older and whatever it had didn't feel like something out of an old MMO quest for the most part at least. i didn't have a problem with DAI's fetch quests though. they were not forced for the most part if at all and the story content were about +40 hours at least which was enough. both games have their own strength and flaws, with DAO having the edge on PC for me.
As for Total Biscuit, with all due respect, i highly doubt he is willing to give current Bioware a real chance.
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piratesnugglecakes
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My oven mitt is too small.
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Post by piratesnugglecakes on Apr 20, 2017 22:35:37 GMT
This fetch quests in Origins were shorter than in the Inquisition. It matters a lot to me ... And Origins was the first love – it is not negligible for many people. Yes, first love = rose tinted glasses. No dispute there. =P And places of Power, correspondus interruptus, hooded couriers etc are neither really short nor Deep as side-qusts go. DAI has shallow side-quests. I don't ever dispute that, but so does DAO (and TW3) and there are a lot of them in DAO. If TB was entirely honest he would acknowledge it. I've got to disagree on including TW3 in that. Granted, I've only played through once..but the little piddly quests that came up for the Witcher 3 were often people hitting you up as you passed through a village and asking for your help because you were a monster hunter; one quest I remember a woman came screaming out of a forest chased by wolves and I had that moment to decide if I wanted to save her. After I saved her she said her husband had been right behind her..and he was, but no longer alive. The Witcher side quests always felt a bit more organic to me; they at least tried to make them more interesting than 'go kill 10 bears and bring me back their left testicle...no, the left one. If you bring the right testicle, I will not only not pay you, I will batter and fry it and make that 7 foot cow man eat it.' I think the average gamer can be somewhat forgiving to side quests but when they start making you forget your mission it can be irritating.
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Post by xetykins on Apr 23, 2017 19:09:04 GMT
Well yeah maybe. But at least those Ironbark gets you nice weapon or armor. And the dalish actually have a reason why they can't get it themselves. I mean, certainly not like in DAI where a hunter quest giver asks you to hunt because he is busy cooking while there are tons of static bodies around. Feel free to correct me if I'm wrong because I havent touched that game since my first pt.
I mean come on if that scout had time to go on picnic with the whole palava of wine and picnic mat, in the middle of supposedly scary nowhere, a hunter can certainly get off his arse and hunt. And dont even get me started on the shards and the fcking table urgh.
Also in DAO there is no consequence for not doing those fetch quests while i think in DAI you need them for rep or something. I need to finish my 2nd DAI pt. This time romancing Cullen or maybe Bull ( i heared his romance had some freaking funny moments)
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Post by mabarigoeswoof on Apr 24, 2017 1:33:54 GMT
Yes, first love = rose tinted glasses. No dispute there. =P And places of Power, correspondus interruptus, hooded couriers etc are neither really short nor Deep as side-qusts go. DAI has shallow side-quests. I don't ever dispute that, but so does DAO (and TW3) and there are a lot of them in DAO. If TB was entirely honest he would acknowledge it. I've got to disagree on including TW3 in that. Granted, I've only played through once..but the little piddly quests that came up for the Witcher 3 were often people hitting you up as you passed through a village and asking for your help because you were a monster hunter; one quest I remember a woman came screaming out of a forest chased by wolves and I had that moment to decide if I wanted to save her. After I saved her she said her husband had been right behind her..and he was, but no longer alive. The Witcher side quests always felt a bit more organic to me; they at least tried to make them more interesting than 'go kill 10 bears and bring me back their left testicle...no, the left one. If you bring the right testicle, I will not only not pay you, I will batter and fry it and make that 7 foot cow man eat it.' I think the average gamer can be somewhat forgiving to side quests but when they start making you forget your mission it can be irritating. The fetch quests would be more equivalent to Witcher's gwent/horseracing and fighting stuff. Not a whole lot of purpose except to grind for xp, money, or stuff. Witcher side quests and contracts contribute to making the world feel like it's alive, and a lot of DA's side and companion quests do that. The problem is that there's not a lot to catch the player's attention and engagement, since most of them are either are text based, or have that awkward camera change thing (and DAO was a lot better about it than DAI was), which meant things that should have helped the player get invested in the world felt no different to collecting 100 elfroot. Compare it to Wicther's proper cutscenes, where you had a couple of different reactions, and then they has an in game effect (hell, even not doing side quests could have an effect).
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Post by blazingspeed on May 11, 2017 23:48:19 GMT
Yep, but I never had to deviate off the main course to do most of the DA:O fetch quests like the Scrolls of Banaster? which where in the dungeons my Warden walked through regardless just like those corpse galls all on route.
Unlike the DA:I ones where I had to backtrack to the opposite ends of the Hinderlands map to get some blankets for Mages that can cast fire magic to keep warm. The war table points requirement made those DA:I fetch quests somewhat necessary if you wanted that extra power point or exclusive loot not cool.
The Witcher 3 fetch quests are done a bit better with good loot to keep, sell, or dismantle for better equipment parts humorous cutscenes and challenges abound. My Geralt usually does those on route too.
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Post by slimgrin on May 12, 2017 20:16:04 GMT
These don't bother me in Origins because they're not padding out the game needlessly and they help you level up faster. They're also pretty fast and straightforward to complete, just minor diversions.
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ENGINEER_H4RR7
N2
Can't keep up with all the DLC prices for XBOX GWG!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by ENGINEER_H4RR7 on Jun 10, 2017 1:39:38 GMT
I will do those quests, but the payout was some serious sh*t. Making money in DAO just sucks, cause all of it goes to purchasing over expensive ingredients for health potions, only after you have a party member who can make them, ahhhhhhhhhhhhhhh.
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