Gileadan
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Post by Gileadan on Jan 16, 2017 16:51:43 GMT
I've seen the odd video or two about this game out there, it looks really interesting but I'm not sure my rig could run it. I was wondering if the developers were ever going to include extra playable options down the line though. Something like playing as one of the aliens or a human built robot at least? That's unfortunately quite unlikely. Star Citizen is, like pretty much every space game made by Chris Roberts before, a very human-centric game/universe that depicts humanity struggling against hostile aliens and does not feature any robots. While the war is mostly humans vs Vanduul, the Xi'an and the Banu aren't best buddies with humanity either it seems, so playing as one of them is not something I expect to happen any time soon. The overall atmosphere is very different from BioWare's Mass Effect space operas and has an overall harder, more Starship Troopers like mood to it.
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Post by Deleted on Jan 18, 2017 7:30:31 GMT
I've seen the odd video or two about this game out there, it looks really interesting but I'm not sure my rig could run it. I was wondering if the developers were ever going to include extra playable options down the line though. Something like playing as one of the aliens or a human built robot at least? That's unfortunately quite unlikely. Star Citizen is, like pretty much every space game made by Chris Roberts before, a very human-centric game/universe that depicts humanity struggling against hostile aliens and does not feature any robots. While the war is mostly humans vs Vanduul, the Xi'an and the Banu aren't best buddies with humanity either it seems, so playing as one of them is not something I expect to happen any time soon. The overall atmosphere is very different from BioWare's Mass Effect space operas and has an overall harder, more Starship Troopers like mood to it. In fact, they don't discard being able to play as some/any of the other races, albeit in the very distant future (they've enough work to do already). Source: relay.sc/transcript/subscriber-town-hall-january-2017-persistent-universe
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Gileadan
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Post by Gileadan on Jan 18, 2017 7:45:55 GMT
Yeah, that sounds about right. Star Citizen is a very long term plan, and they will probably add all sorts of features to the game in later years, but for now, they have their work cut out for them.
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Post by Vortex13 on Jan 18, 2017 13:58:55 GMT
That's unfortunately quite unlikely. Star Citizen is, like pretty much every space game made by Chris Roberts before, a very human-centric game/universe that depicts humanity struggling against hostile aliens and does not feature any robots. While the war is mostly humans vs Vanduul, the Xi'an and the Banu aren't best buddies with humanity either it seems, so playing as one of them is not something I expect to happen any time soon. The overall atmosphere is very different from BioWare's Mass Effect space operas and has an overall harder, more Starship Troopers like mood to it. In fact, they don't discard being able to play as some/any of the other races, albeit in the very distant future (they've enough work to do already). Source: relay.sc/transcript/subscriber-town-hall-january-2017-persistent-universeCool, maybe when the game starts to incorporate multiple playable species I'll look into getting it. Maybe by then I will have a rig that can run it smoothly.
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Post by AnDromedary on Jan 18, 2017 17:37:13 GMT
Yea, they just said in the townhall meeting that they might incorporate playable species in the distant future but I wouldn't expect them in this decade (also, I think the priority should be low, so much still to do).
I still wonder, when they talk in these videos: How much of the stuff that they are talking about do they actually have (at least in early stages) and how much is just random ideas that they either had for a while or even just came up with on the spot. I do think in a lot of these videos it sounds like they always try to give exactly the answers people want to hear but binding all these elements that they are talking about into one game will be such a massive task. Well, at least they are taking it step by step and we get to play what's already implemented along the way. This is why I hope they'll take all the time in the world to build this behemoth of a game.
In other news, I finally got around to play 2.6. I have to say, I am not super happy with the new flight model. I think it's way too slow and close now. True, you see the other ships a lot more but somehow, the old system felt more like a space game, exactly because I was mostly fighting with my HUD (as you would expect in space) and just sometimes see the enemy ship swooping by. And when I finally really did get on their tail, there was this great feeling of "I got you now!". Somehow that is all gone now and the fight got super hectic.
I also don't understand the people who say that the new system is way more biased towards mouse+keyboard players. I am an m/kb user and I suck in the new system. I used to be able to finish Vanduul Swarm on my own (after both wingman perished in round 3 or 4 or so) in 2.5 without too much trouble. Now I barely get tp wave 14 with good wingmen.
I hope the system will go through at least one more iteration of change again because as it is now, I don't particularly like it.
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Post by Deleted on Jan 25, 2017 7:27:04 GMT
I haven't played it yet, but I've a feeling that I'll like more fighting ships rather than HUD points. The fact that I'm beginning to play so "relatively" late also has it's advantages...I don't have to get used to any new flight model because the new one will be my first one
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Post by Gileadan on Jan 25, 2017 12:55:13 GMT
It took me some time to get comfortable with the new flight system, but now I'm actually preferring it to the old one. You can always speed away from combat and set up another "joust", and you can boost your maneuvering thrusters to keep up with your speed at least a bit, so overall you have more control about your ship now. It also requires you to be more active though.
Vanduul swarm was kind of a turkey shoot, because Vanduul ships don't have great weapon and role variety. They're basically light and medium fighters armed with energy and plasma weapons.
I heartily recommend trying out the new Pirate swarm instead. Here you fly against a huge variety of human ships, from Auroras up to a Constellation, and this mode shows what the AI can do at the moment. It also teaches you a thing about targeting priorities and such. Don't go after that tiny, annoying M50 while a frigging Gladius is spinning up its gatling gun behind you.
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Post by AnDromedary on Jan 25, 2017 18:43:58 GMT
It took me some time to get comfortable with the new flight system, but now I'm actually preferring it to the old one. You can always speed away from combat and set up another "joust", and you can boost your maneuvering thrusters to keep up with your speed at least a bit, so overall you have more control about your ship now. It also requires you to be more active though. Vanduul swarm was kind of a turkey shoot, because Vanduul ships don't have great weapon and role variety. They're basically light and medium fighters armed with energy and plasma weapons. I heartily recommend trying out the new Pirate swarm instead. Here you fly against a huge variety of human ships, from Auroras up to a Constellation, and this mode shows what the AI can do at the moment. It also teaches you a thing about targeting priorities and such. Don't go after that tiny, annoying M50 while a frigging Gladius is spinning up its gatling gun behind you. Yep, got to admit, I did improve quite a bit over the last couple of days as well. I do win Vandul Swarm now on a fairly regular basis and I am getting better at Prate Swarm as well. Unfortunately, I think in PS, I had really bad PUGs so far. When you started out with 3 wingmen but they are flying like crazy and are all dead and out of the game by wave 6, you may end up fighting a "swarm" of enemies for real. At one point, it was me against 9(!) enemy elite ships in wave 9 or so. Maybe a real ace pilot could handle this but I am not quite up there and died despite my frantic attempts to evade. Just waiting for a half way decent PUG to finally finish PS. Once I had a really nice group going and we made it to wave 16 with no deaths before the game crashed. What you say about targeting priorities is definitely true though. Took me a while to realize it but it makes a hell of a difference. Another key difference to 2.5 is that you absolutely need to pace yourself in combat now. While in 2.5, one could go up against 4 enemies (at least Vanduul) at once and just shoot them as quickly as possible, now it's imperative to get in, try and kill one, then get out quick with AB before your shields are taken down by the others. First priority is to survive, not to kill in 2.6 apparently. So yea, it's starting to grow on me a little. Still think they should increase the normal SCM ship speeds a little again. It does feel extremely slow now unless you use AB which is mostly usefull to get in and out but not during the actual fighting. And I still hate the stupid AI ships in 2.6 that just keep flying circles around me and don't mind getting shot at. That didn't happen in 2.5 and it just seems wrong.
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Post by Gileadan on Jan 25, 2017 20:34:26 GMT
AnDromedary You should have seen the early versions of the redesigned combat, where they pretty much halved all the speeds and boost fuel was eaten up in a handful of seconds. Just flying towards a group of Vanduul took so long that they usually pelted you to oblivion just as you approached each other. Ships whose primary defense was speed and agility were basically boned. It's sooo much better now! Also, you clearly are more successful as I am! Also, fun side fact: whenever I see anyone use the #space hashtag, I think of this...
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Post by Deleted on Jan 26, 2017 21:57:55 GMT
(sigh) I admit I'm kinda afraid of space combat. Never played a space sim before, and most of my ships are non-combat oriented (except maybe for my Vanguard Hoplite, but I bought it mostly for the dropship capabilities of it). Still, it doesn't hurt to have such a good dogfighter in my hangar, and it's also the ship I'll be using to learn to dogfight (I'm not a dogfighter myself, but I know I must learn the basics at least...my future clan will surely require them).
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Post by Gileadan on Jan 27, 2017 9:53:01 GMT
A Vanguard Hoplite is one of the meanest things you can bring to a dogfight. It may not be the fastest, it may definitely not be the most agile, but it's armored and shielded like no other fighter. You can solo practice in Vanduul Swarm or Pirate Swarm as much as you like to get a feeling for your ship. And if you find that the gimbaled Revenant ballistic gatling is not to your liking, a good alternative is to remove the entire gimbal and replace it with a Behring M7A laser cannon. It would be a fixed gun, but it does not rely on ammo and it packs a punch. EDIT: funny easter egg on the gatling gun - the Apocalypse Arms logo looks a lot like the Punisher's skull symbol. Chris Roberts was executive producer of "The Punisher" (2004).
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Post by AnDromedary on Jan 27, 2017 16:45:10 GMT
(sigh) I admit I'm kinda afraid of space combat. Never played a space sim before, and most of my ships are non-combat oriented (except maybe for my Vanguard Hoplite, but I bought it mostly for the dropship capabilities of it). Still, it doesn't hurt to have such a good dogfighter in my hangar, and it's also the ship I'll be using to learn to dogfight (I'm not a dogfighter myself, but I know I must learn the basics at least...my future clan will surely require them). I totally get that. Especially given the PvP component and the fact there are always those who will just practice like crazy and be really really good at it. While I really like SC's ship combat, I am certainly not a great pilot. Flying a Sabre definitely helps ( ) but there are a lot of people out there with less powerful ships who can take me out in an instant. (Well, for now, I can't play much PvP anyway since the Sabre has a pretty nasty respawn bug, so I stick with Vanduul and Pirate Swarm). Fortunately for now, loosing fights has no consequences as of yet, so it's actually a great time to practice. When the game is out, that will change. While I do plan to do some combat missions with my Sabre, once the game is out, my focus will definitely be more on exploration and discovery. What I am really look forward to is to head out with my Freelancer DUR and just see what I can find. If that's fighting (FPS or space combat) I'll do my best but I am more than happy if it's not just shooting all the time. The one thing I am afraid of is that the game could get too complicated. I am planning to stay out of mining and freight hauling since it seems to me these might become more logistical challenges (as they should be) with managing time schedules, crews (both NPCs and players) and escorts and calculating optimal profit margins. While I realize, this is what many players want, I have no interest in that so I really hope that somehow, CIG will manage to give those players this level of complexity for their jobs without that complexity spilling out into everything else. Read: I do hope I'll still be able to just get in my ship and strike out into the unknown with a reasonable chance of success without having to organize too much in terms of flight plans, escorts or whatnot. I just want to be able to head out and see what I can find. "
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Post by Gileadan on Feb 18, 2017 17:43:25 GMT
Version 2.6.1 has been published. Containing mostly balance tunings and bug fixes for 2.6.0, but it notably adds megamaps, a feature that greatly reduces load times, and servers on several continents, selectable after you pick "Crusader" or "Area 18" in the "Universe" menu.
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Post by AnDromedary on Feb 18, 2017 23:31:59 GMT
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Post by Gileadan on Feb 20, 2017 22:55:18 GMT
I only noticed just now - the Omni Role Combat armor is in game. This was a set of medium armor added to backer accounts as a milestone reward. If you got one, you can head over to Garrity Defense at Port Olisar and equip yours for free - that's 14,000 aUEC saved. The Behring P4 ballistic assault rifle can also be equipped for free at Live Fire Weapons. Bet that will make you feel safer while EVAing around Covalex Station...
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Post by AnDromedary on Feb 21, 2017 16:48:37 GMT
So, I tried 2.6.1 or a bit. I like it. The ship speeds were increased a little bit again and now it feels a little more like flying again, less like floating. Looks like the my Sabre got a bit of a buff for this patch. It feels like it's taking a few more hits and missile count has been upped to 4 (which feels right to me, 6 were a lot, 2 were not enough). Haven't tried Star Marine yet, not sure if something is different there. Oh, and I tried the Connie for a day on the weekend. Yea, that thing is pretty useless right now, too many game mechanics still missing for it to work. I couldn't kill a single pirate due to the slow turn rate, turrets not working and my 4x size 4 weapons not really doing that much damage to small fighters. But whatever, it's too early for tubs like this. Purely visually, it looks very cool though. If it weren't a bit too much ship for a solo pilot, I'd think about upgrading my Freelancer DUR to an Aquila at some point.
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Post by Deleted on Mar 21, 2017 6:38:18 GMT
If it weren't a bit too much ship for a solo pilot, I'd think about upgrading my Freelancer DUR to an Aquila at some point. All ships can be played solo if you like. Or with NPCs. If I like 3.0, I may be getting a starter's transport ship (either a MAX or a Hull- , as I think that my current Hull-C may be a bit OP for starting cargo missions.
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Post by Gileadan on Mar 21, 2017 10:01:31 GMT
According to their Head of Graphics Engineering, Alistair Brown, Star Citizen will not support DX12 in the future. Instead, they will switch to Vulkan as their preferred API, as it does not require Windows 10 and runs under Windows 7, 8, 10 and Linux. Even DX11 support may be phased out once the switch is complete and no backer suffers any disadvantage from that.
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Post by Gileadan on May 5, 2017 13:48:51 GMT
At the end of this week's "Around the Verse", they showed a small preview of Mark Hamill's character in the cockpit in Squadron 42.
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Post by Obsidian Gryphon on Aug 26, 2017 3:35:41 GMT
I'm kind of split between wanting to and not wanting to play the mmo. At the most, I'll be one of the flight crews than to solo. SP I'm definitely playing. ... oops, just found out I've been made a LT in the guild list. What am I suppose to do? For this game, I guess I'll be RP in the mmo.
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Post by Gileadan on Aug 26, 2017 15:36:52 GMT
I'm just back from their gamescom demo. I didn't watch the entire video again, but the real kicker is their "face over IP" technology: your voip talk is projected into the game as coming from your character, not some generic background channel, and if you have a webcam, you will actually be doing your own lipsync and facial animation since the game can use the webcam to scan your facial expression and apply it to your character. Here is a video with technical director Sean Tracy explaining the technology... while having his facial expression applied to an in game character played by Ser Davos Liam Cunningham.
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Post by slimgrin727 on Aug 26, 2017 18:55:06 GMT
Some impressive stuff but stil a very unfinished product. Isn't the SP launching this year?
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Post by AnDromedary on Aug 28, 2017 19:53:24 GMT
I'm just back from their gamescom demo. I didn't watch the entire video again, but the real kicker is their "face over IP" technology: your voip talk is projected into the game as coming from your character, not some generic background channel, and if you have a webcam, you will actually be doing your own lipsync and facial animation since the game can use the webcam to scan your facial expression and apply it to your character. Here is a video with technical director Sean Tracy explaining the technology... while having his facial expression applied to an in game character played by Ser Davos Liam Cunningham.
I've got to say, I was very torn by the GC stuff. First, of course, the VoIP/FoIP technology is extremely cool, just on it's own. Great stuff. However, I have to wonder if this was the time and place to do it now. I mean, there is soooo much stuff that really needs to be done at this point, I wonder if this wouldn't have been better off being added later, maybe after release (this seems like something that should be fairly easy to patch on later because it's not a core gameplay thing either). I don't know, maybe it was mainly the FaceWare people who worked on this anyway and CIG staff didn't really have that much to do with it? Who knows, but I get fans who look at this and ask the question why the hell this fairly superfluous stuff is being added at this point in development, while essential things, that were supposed to be out 9 months ago didn't make it. I do get that game development is not a straight line and that there are no straight trade-offs like this but at the very least, I think it may have been a questionable marketing decision to make this a thing now. As for 3.0, the demo playthrough looked nice (apart from the big crash in the middle of course ) but looking at the forums, boards and chats, I can see that people are getting much more anxious about demos like these. After all, we've seen one last year as well, that was very similar in structure (if obviously far inferior in scope). I feel that CIG really needs to get Alpha 3.0 out in order to get the fan base back on track. I really do hope they manage to get the remaining bugs fixed in time to at least get 3.0 to the Evocati by the time Citizen Con rolls around. If they can't do that, I wonder what they'll do at CC, surely they must realize that just another play-demo is probably not going to cut it for a lot of people. Personally, I'm giving them all the time in the world. I'd be fine with getting it only next year even if necessary (got enough other cool games on the radar and a long vacation planned for this fall anyway). But I fear, just in order to keep their reputation straight, they need to get this done ASAP and also as polished as possible or they'll erode people confidence in their abilities to deliver very very quickly. That can't be good for the project or for any of us who are hoping for a kick-ass game eventually. P.S.: The 600i looks amazing!!! I wish it were a bit smaller (and thus cheaper), then I'd go for an explorer model in a heartbeat! But $400 for ship that in the end is too big for my needs is not a price I am willing to shell out, least of all while we are still in quite the limbo until 3.0.
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∯ Interjector in Chief
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Heimdall
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Aug 29, 2017 18:12:25 GMT
On and off again I've watched videos for this game. I'm intrigued. Is there any ETA on the single player campaign bit?
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Post by AnDromedary on Aug 29, 2017 18:48:26 GMT
On and off again I've watched videos for this game. I'm intrigued. Is there any ETA on the single player campaign bit? No, CIG is not doing the whole ETA thing anymore ... probably a good idea, too. My personal speculation (based on the little info we can gleem and piece together from some comments in the videos of the past 6 months or so) is that we won't see it until the end of 2018, possibly later than that.
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