inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Sept 18, 2018 11:30:18 GMT
I think I'm tied now between pugged and grouped eidolols. Havent done it really a lot. Harrow is kinda finicky - you need to recognize the tell and unleash the ult for invulnerability. I tend to lose my energy anyway at some point in the fights and then I'm often kinda useless for the rest of the fight. I mean I could pop pizzas, but ... At what point do you actually need the invulnerability? On Eidolon solo runs I always use Oberon with an Arcane Nullifier equipped (80% resist chance to the magnetic pulses from the Eidolon when a synovia is destroyed, could use a second one to get 100% but seems to be fine as it is) and both Rage and Hunter Adrenaline on board, so I'm constantly getting energy from all the homing missiles in my face. Phoenix Renewal lets me cheat death every 90 seconds if necessary. Standing on Oberon's Hallowed Ground while Renewal is active prevents status effects too, methinks. Works great against the Teralyst but can't keep the lures alive vs the Gantulyst... that probably requires Trinity's Blessing. Or maybe killing it so quickly that it doesn't have time to nuke the lures, but I am light years away from that. Equipped like that you won't need it I guess. But I don't have that extra stuff like arcane nullis and usually I don't bother much with equipping explicitly for a boss. Rage is only on one frame I believe - where it fits the gameplay (likely high armour). And what I do usually is avoiding damage - Warframe taught me that it's no use to buff up too much - eventually I'd get oneshot anyway so I pretty much neglected any vitality and most of the armour too. Only on Inaros and Valkyr I still run toughened builds. Then again - I wouldn't pick Valkyr or Inaros for Eidolon.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Warframe
Sept 18, 2018 12:13:37 GMT
via mobile
Post by ALTBOULI on Sept 18, 2018 12:13:37 GMT
I think pugging Eidelon hunts is the single most irritating thing about this game... Some pugs are decent. But the squad I was with the other day... Our first run ended in failure. The original host got DC'd and when he got back in, he couldn't sacrifice the shard for Harry. So our Chroma purposely left. I carried the squad as Harrow. We had 10 minutes left to do Harry but the original host was like, "WE DON'T HAVE A FOURTH PERSON."
EXCUSE ME, THE FUCK, I WAS CARRYING Y'ALL.
All I'm getting are umbra's with lvl 3 Hek's or some other random warframe with the completely wrong weapon. The few times I have had people playing the right kit I.e. a Trinity or a Harrow they just focus on DPS and forget their roles. Watching the 3 fed lures getting destroyed because Trinity forgot she is a healer or Harrow forget his role in the team is really annoying...
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Warframe
Sept 18, 2018 12:18:10 GMT
via mobile
Post by ALTBOULI on Sept 18, 2018 12:18:10 GMT
I think pugging Eidelon hunts is the single most irritating thing about this game... I have never pugged an Eidolon hunt because I don't feel adequately prepared for it. I still need one more point in Void Strike and I need to unbind one more Zenurik skill to actually afford its energy cost, and while I can do Volt or Trinity I have very little experience with playing Chroma and Harrow. Instead I settle for soloing the first two Eidolons whenever I feel like it - I can't get the third one because I can't be arsed with the stress of keeping three lures alive against the second guy, and there probably wouldn't be enough time left anyway. And the "vomvalyst restoring the Eidolon's shields from below the ground" bug is very, very bad for my blood pressure. Thankfully I have a couple of friends who I run all 3 caps together through and those games are always smooth. The problem is that their not always on at the same time as me (different timezones) hence the pugging. Thankfully I finally maxed out my quill ranking and have most of amps and arcane that I want, now it's just a case of doing these caps to farm for arcane energize and farming for focus.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Warframe
Sept 18, 2018 12:35:19 GMT
via mobile
Post by ALTBOULI on Sept 18, 2018 12:35:19 GMT
At what point do you actually need the invulnerability? On Eidolon solo runs I always use Oberon with an Arcane Nullifier equipped (80% resist chance to the magnetic pulses from the Eidolon when a synovia is destroyed, could use a second one to get 100% but seems to be fine as it is) and both Rage and Hunter Adrenaline on board, so I'm constantly getting energy from all the homing missiles in my face. Phoenix Renewal lets me cheat death every 90 seconds if necessary. Standing on Oberon's Hallowed Ground while Renewal is active prevents status effects too, methinks. Works great against the Teralyst but can't keep the lures alive vs the Gantulyst... that probably requires Trinity's Blessing. Or maybe killing it so quickly that it doesn't have time to nuke the lures, but I am light years away from that. Equipped like that you won't need it I guess. But I don't have that extra stuff like arcane nullis and usually I don't bother much with equipping explicitly for a boss. Rage is only on one frame I believe - where it fits the gameplay (likely high armour). And what I do usually is avoiding damage - Warframe taught me that it's no use to buff up too much - eventually I'd get oneshot anyway so I pretty much neglected any vitality and most of the armour too. Only on Inaros and Valkyr I still run toughened builds. Then again - I wouldn't pick Valkyr or Inaros for Eidolon. I tend to be more of the DPS frame when I hunt with friends (Volt or Rhino) but focus primarily boosting the damage of the entire team. I can't stand those think players with negative range so only they benefit from their roar or Volts who don't share their shields. Generally speaking though I prefer the tanker frames (Inaros will always be my crutch)
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Sept 18, 2018 13:31:59 GMT
Equipped like that you won't need it I guess. But I don't have that extra stuff like arcane nullis and usually I don't bother much with equipping explicitly for a boss. Rage is only on one frame I believe - where it fits the gameplay (likely high armour). And what I do usually is avoiding damage - Warframe taught me that it's no use to buff up too much - eventually I'd get oneshot anyway so I pretty much neglected any vitality and most of the armour too. Only on Inaros and Valkyr I still run toughened builds. Then again - I wouldn't pick Valkyr or Inaros for Eidolon. I tend to be more of the DPS frame when I hunt with friends (Volt or Rhino) but focus primarily boosting the damage of the entire team. I can't stand those think players with negative range so only they benefit from their roar or Volts who don't share their shields. Generally speaking though I prefer the tanker frames (Inaros will always be my crutch) I've settled kinda too comfy with Saryn, Valkyr and Banshee. And then I cycle through a lot with little clues on meta with other frames. And then I am particularly obsessed with melee, which doesn't really help in some situations, but it plays like a charm for me and is so much fun.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
20
0
Mar 28, 2024 13:36:48 GMT
Deleted
0
Mar 28, 2024 13:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Sept 19, 2018 21:25:09 GMT
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 20, 2018 6:17:16 GMT
Operation Plague Star is back!
Get your plague zaw parts from Nakak while you can! And ridiculously low priced forma and cetus wisps on top of that.
Plague zaw parts have a higher combination of crit/status than the normal ones and cause innate viral damage in addition to their rather balanced IPS, making them excellent candidates for Condition Overload builds. With enough speed and status they are also very viable for Healing Return, so what's not to like?
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Sept 20, 2018 7:20:15 GMT
Operation Plague Star is back! Get your plague zaw parts from Nakak while you can! And ridiculously low priced forma and cetus wisps on top of that. Plague zaw parts have a higher combination of crit/status than the normal ones and cause innate viral damage in addition to their rather balanced IPS, making them excellent candidates for Condition Overload builds. With enough speed and status they are also very viable for Healing Return, so what's not to like? Yup the plague zaws are really good. With melee 3.0 around the corner and with aparrant nerfs to crit weapons it looks like the parts that boost stat chance would be more beneficial. I'm going to be farming for forma and those gems.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 20, 2018 7:58:50 GMT
Yup the plague zaws are really good. With melee 3.0 around the corner and with aparrant nerfs to crit weapons it looks like the parts that boost stat chance would be more beneficial. I'm going to be farming for forma and those gems. Yeah, melee 3.0 and what it will do to Blood Rush and similar mods is a big variable here. Maybe I'll just buy a few plague zaw blueprints and wait with the actual construction until after melee 3.0 is released and balanced. On the other hand I already have one crit focused and one status focused zaw, so all that remains is to build a balanced one - at least one of the three should still be great after the melee rework. My current favorite is a status staff based on the plague keewar though. Its IPS slightly favors slash (vs the kripath's puncture) and it has the highest status chance of all zaws (about 93% for the finished weapon). In addition, the Flailing Branch stance's move-forward-combo has a super-fast triple hit attack as its second strike, resulting in a weapon that piles up status effects for Condition Overload and Healing Return (in its secondary config) like crazy. It far outperforms a crit weapon during simulacrum tests vs lvl 120 corrupted bombards.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Sept 20, 2018 7:59:05 GMT
Operation Plague Star is back! Get your plague zaw parts from Nakak while you can! And ridiculously low priced forma and cetus wisps on top of that. Plague zaw parts have a higher combination of crit/status than the normal ones and cause innate viral damage in addition to their rather balanced IPS, making them excellent candidates for Condition Overload builds. With enough speed and status they are also very viable for Healing Return, so what's not to like? Yup the plague zaws are really good. With melee 3.0 around the corner and with aparrant nerfs to crit weapons it looks like the parts that boost stat chance would be more beneficial. I'm going to be farming for forma and those gems. Nerf to crit weapons? Just melee or as a whole?
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 20, 2018 8:14:13 GMT
Nerf to crit weapons? Just melee or as a whole? As far as I know it's just melee, and it's more of an implicit nerf than an explicit one. Since melee 3.0 will change the combo system by spending your accumulated combo counter for extra damage with the newly added heavy attacks, it likely can no longer keep going up as it does now and create insane crit chances with Blood Rush. Those mods will have to be reworked in some way along with those that affect Channeling since Channeling will be mostly gone (though some of its effects might be added to parrying or some such).
|
|
HamleticTortoise
N3
This is it, isn't it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
Origin: HamleticTortoise
Posts: 251 Likes: 1,778
inherit
575
0
Mar 13, 2022 10:26:28 GMT
1,778
HamleticTortoise
This is it, isn't it?
251
August 2016
hamletictortoise
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
HamleticTortoise
|
Post by HamleticTortoise on Sept 20, 2018 8:33:34 GMT
Nerf to crit weapons? Just melee or as a whole? As far as I know it's just melee, and it's more of an implicit nerf than an explicit one. Since melee 3.0 will change the combo system by spending your accumulated combo counter for extra damage with the newly added heavy attacks, it likely can no longer keep going up as it does now and create insane crit chances with Blood Rush. Those mods will have to be reworked in some way along with those that affect Channeling since Channeling will be mostly gone (though some of its effects might be added to parrying or some such).
It's more a nerf to the combo counter - though many of the problems with the counter itself stem from blood rush and/or maiming strike. I think the plan is to raise melee weapon stats overall, while the combo counter should work like a stored charge that you can then unleash with heavy attacks, if I am not mistaken? I suspect crit chances will actually be raised on most melee weapons (see: Gram Prime), to bring them more in-line with the other weapon classes and maintain crit weapons viability. To be honest I like the change (on paper), mostly because as it is now, if you want to be good at melee, you have to commit solely to that. Looking forward to seeing what DE gets right and what gets botched in this rework.
Also, to further raise the hype, if you go and type [primed c] in the console, the first match the game gives you is not primed continuity, but primed charged shell, an as-yet-unreleased mod for shotguns, +165% elec damage when maxed... and baro is around the corner! Farm those ducats folks, shotguns are about to get even more insane!
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 20, 2018 9:35:51 GMT
It's more a nerf to the combo counter - though many of the problems with the counter itself stem from blood rush and/or maiming strike. I think the plan is to raise melee weapon stats overall, while the combo counter should work like a stored charge that you can then unleash with heavy attacks, if I am not mistaken? I suspect crit chances will actually be raised on most melee weapons (see: Gram Prime), to bring them more in-line with the other weapon classes and maintain crit weapons viability. To be honest I like the change (on paper), mostly because as it is now, if you want to be good at melee, you have to commit solely to that. Looking forward to seeing what DE gets right and what gets botched in this rework. You said it better than I did. The biggest problem is the crazy interaction between Blood Rush and Maiming Strike because the latter's bonus is applied before the first. I heard the same about raising melee weapon stats to go along with with the combo counter changes, but I might not be the most up to date person to ask. It did look pretty good during the dev stream a few weeks ago though! I also saw the Gram Prime's stats and thought it might hint at increased crit chances for melee weapons in general, but had forgotten all about it when I posted here. Because that's how my head works (when it works). Also, to further raise the hype, if you go and type [primed c] in the console, the first match the game gives you is not primed continuity, but primed charged shell, an as-yet-unreleased mod for shotguns, +165% elec damage when maxed... and baro is around the corner! Farm those ducats folks, shotguns are about to get even more insane! Daaamn! Just yesterday evening I decided to dust off ye olde Strun Wraith after picking up a riven for it to see if I could make it into a really mean armor stripper, and Primed Charged Shell might just go nicely with that. *counts Kuva* *counts Endo* Maybe... later.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Sept 20, 2018 10:57:33 GMT
Yup the plague zaws are really good. With melee 3.0 around the corner and with aparrant nerfs to crit weapons it looks like the parts that boost stat chance would be more beneficial. I'm going to be farming for forma and those gems. Nerf to crit weapons? Just melee or as a whole? Just melee as far as I'm aware and it might not be a massive Nerf. Basically all melee weapons will have a significant increase to their base damage, their will be a slight increase to default range but a slight decrease to mods that increase range and in terms of critical hits...This will only apply to heavy melee (quick melee will be used to build the counter and heavy melee by the sounds of it will use up your combo counter including all the crit chance increase in one go so blood rush won't be nearly as useful) Status on the other hand should be fine as it's easy for many of the zaws to get to 100% status chance and it doesn't sound like their doing anything with condition overload. So stat chance may be the way to go moving forward for melee
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Sept 20, 2018 11:03:10 GMT
Yup the plague zaws are really good. With melee 3.0 around the corner and with aparrant nerfs to crit weapons it looks like the parts that boost stat chance would be more beneficial. I'm going to be farming for forma and those gems. Yeah, melee 3.0 and what it will do to Blood Rush and similar mods is a big variable here. Maybe I'll just buy a few plague zaw blueprints and wait with the actual construction until after melee 3.0 is released and balanced. On the other hand I already have one crit focused and one status focused zaw, so all that remains is to build a balanced one - at least one of the three should still be great after the melee rework. My current favorite is a status staff based on the plague keewar though. Its IPS slightly favors slash (vs the kripath's puncture) and it has the highest status chance of all zaws (about 93% for the finished weapon). In addition, the Flailing Branch stance's move-forward-combo has a super-fast triple hit attack as its second strike, resulting in a weapon that piles up status effects for Condition Overload and Healing Return (in its secondary config) like crazy. It far outperforms a crit weapon during simulacrum tests vs lvl 120 corrupted bombards. I got a plague kripath polearm which is a crit monster and a plague keewar scythe which is status based, does good damage but I don't like scythes in general in this game, they have limited range and the moveset isnt great so I'm planning to make another keewar that is a staff. If you haven't tried it already, I highly recommend using the ooltha tip. Not a plague part but it's slash based and can be made into a pretty powerful staff. Also riven for it seem to be really cheap I got a riven for all 3 but the Ooltha one is the best I have, turns it into a high crit high stat proccing hybrid
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,444
ALTBOULI
974
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Warframe
Sept 20, 2018 11:04:49 GMT
via mobile
Post by ALTBOULI on Sept 20, 2018 11:04:49 GMT
As far as I know it's just melee, and it's more of an implicit nerf than an explicit one. Since melee 3.0 will change the combo system by spending your accumulated combo counter for extra damage with the newly added heavy attacks, it likely can no longer keep going up as it does now and create insane crit chances with Blood Rush. Those mods will have to be reworked in some way along with those that affect Channeling since Channeling will be mostly gone (though some of its effects might be added to parrying or some such).
It's more a nerf to the combo counter - though many of the problems with the counter itself stem from blood rush and/or maiming strike. I think the plan is to raise melee weapon stats overall, while the combo counter should work like a stored charge that you can then unleash with heavy attacks, if I am not mistaken? I suspect crit chances will actually be raised on most melee weapons (see: Gram Prime), to bring them more in-line with the other weapon classes and maintain crit weapons viability. To be honest I like the change (on paper), mostly because as it is now, if you want to be good at melee, you have to commit solely to that. Looking forward to seeing what DE gets right and what gets botched in this rework.
Also, to further raise the hype, if you go and type [primed c] in the console, the first match the game gives you is not primed continuity, but primed charged shell, an as-yet-unreleased mod for shotguns, +165% elec damage when maxed... and baro is around the corner! Farm those ducats folks, shotguns are about to get even more insane!
primed charged shell would be insane.
|
|
HamleticTortoise
N3
This is it, isn't it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
Origin: HamleticTortoise
Posts: 251 Likes: 1,778
inherit
575
0
Mar 13, 2022 10:26:28 GMT
1,778
HamleticTortoise
This is it, isn't it?
251
August 2016
hamletictortoise
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
HamleticTortoise
|
Post by HamleticTortoise on Oct 2, 2018 19:52:52 GMT
Finally, after countless hours, I have a Brakk cooking in my foundry! Never thought the day would come! Got all weapons from all marks now, seeing the lights flicker in a mission won't bring the same feeling of expectation any more.
Also, the Fomorian alert is finally here on pc, go save the Strata Relay!
Also, wanted to bring this thread back on the front page
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Oct 19, 2018 13:12:54 GMT
You guys likely already have all the corrupted mods you can eat, but just in case you're still missing some: the new nearly endless gear wheel lets you equip all four dragon keys on one person. Grab a Rhino and a Tigris, sacrifice someone to RNGesus and off to the derelict!
|
|
HamleticTortoise
N3
This is it, isn't it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
Origin: HamleticTortoise
Posts: 251 Likes: 1,778
inherit
575
0
Mar 13, 2022 10:26:28 GMT
1,778
HamleticTortoise
This is it, isn't it?
251
August 2016
hamletictortoise
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
HamleticTortoise
|
Post by HamleticTortoise on Nov 5, 2018 9:59:41 GMT
A new subforum entirely dedicated to DE and Warframe! And it could not come at a better time, with Fortuna dropping today tomorrow this month Soon (TM) Thank you mods!
Now we have our own space to pat each other on the back and look smug whatever Anthem does: succeed and it just copied the Warframe formula, fail and we can "tsk-tsk" benignly and invite folks to this subforum!
... or we just got segregated here, so nobody has to bother with that pesky Warframe thread (occasionally) clogging the front page up.
May fortune smile upon DE and us this week! Here's what rings in my ears whenever I think of the incoming update:
Enjoy the wait everyone!
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,664 Likes: 6,633
Member is Online
inherit
Agent 46
177
0
Member is Online
Mar 28, 2024 13:27:07 GMT
6,633
Gileadan
Clearance Level Ultra
2,664
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Nov 6, 2018 9:17:29 GMT
Fortuna announced to be released this week. And according to the trailer, charming Miss Garuda might be along for the ride, too.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
20
0
Mar 28, 2024 13:36:48 GMT
Deleted
0
Mar 28, 2024 13:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Nov 14, 2018 6:22:56 GMT
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
inherit
∯ Interjector in Chief
279
0
1
12,621
Heimdall
5,572
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Nov 14, 2018 22:29:21 GMT
I took about a month off Warframe, now I’ve been jumping on whenever I feel like a need a break from The Witcher 3
Slowly grinding toward Garuda.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,889 Likes: 8,903
inherit
1561
0
8,903
Sanunes
Just a flip of the coin.
5,889
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Nov 15, 2018 12:54:54 GMT
I have been stuck on Neptune where all the submersible quests are. Its been about three months since I last played because keep getting annoyed with those quests. It also hurt my experience when I tried to go back earlier this year and it took Digital Extremes nearly eight weeks to finally unlock my account.
|
|
HamleticTortoise
N3
This is it, isn't it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
Origin: HamleticTortoise
Posts: 251 Likes: 1,778
inherit
575
0
Mar 13, 2022 10:26:28 GMT
1,778
HamleticTortoise
This is it, isn't it?
251
August 2016
hamletictortoise
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
HamleticTortoise
|
Post by HamleticTortoise on Nov 15, 2018 14:05:46 GMT
I have been stuck on Neptune where all the submersible quests are. Its been about three months since I last played because keep getting annoyed with those quests. It also hurt my experience when I tried to go back earlier this year and it took Digital Extremes nearly eight weeks to finally unlock my account.
Uranus is the planet with the underwater tileset. I kind of like the atmosphere and I appreciate what DE was trying to do, mixing things up a little and trying new things; unfortunately, it is true the missions there tend to be annoying. But don't give up! Completing the junction to Neptune grants the Second Dream quest, which is a turning point in the game, dumps a ton of exposition (and answers), is very well executed, and opens up a whole new mechanic - further refined in the War Within quest.
While I personally enjoyed opening up the starchart, I really think it is not a good way to mark progress in this game (anymore, perhaps). With the new focus on open areas and higher level content, it has become something of a chore to have to unlock a ton of nodes to access stuff. If you like the core gameplay however, do try to power through, there's a ton of stuff still left to do, and once the starchart is unlocked, none is compulsory any longer!
For any annoying content that doesn't require you to play solo, consider trying to pug it, or even better, sending a friend request to someone from here, so we can power through stuff with you
We all lift together!
|
|
Lvca
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Origin: Lvca_gr
Posts: 291 Likes: 1,578
inherit
117
0
1,578
Lvca
291
August 2016
lvcagr
Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Lvca_gr
|
Post by Lvca on Nov 22, 2018 18:52:05 GMT
-stuff- Hornet Strike - Harder dakka Gunslinger - Faster dakka Barrel Diffusion - More dakka Lethal Torrent - More, faster dakka Primed Pistol Gambit - More critical hits Primed Target Cracker - Harder critical hits Convulsion and Pathogen Rounds combine for corrosive damage Keep Shatter Shield up, murder everything with Peacemaker and use the Shooting Gallery buff at your discretion. I like to bring a Rubico Prime to get those few bastards that are too far away for Peacemaker. Enjoy! I've been told regulators 4x multiplier ignores Hornet strike, (like vex armour's multiplier ignores serration)
|
|