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Post by Sonya on Jun 26, 2020 5:05:09 GMT
*whispers* I do not think the Revenant is that good of a gun. *yells very loud* Revenant is an awesome gun. A joke, of course, as whom how anyway. ME2 SG Infiltrator Recruited Tali: one of the most favorite missions. But need only ship ungrade from her. Died there several times because should have been more careful - rushed in some places. With coward primes: intrusion into their personal space is helpful. Could be killed faster. Team: Miri + Garrus for double OL. Grunt: nothing SG-connected. Only in the very end with krogans. Mordin helped. Mordin's mission: very nice and funny to hear from enemy krogans "Shotgun? Nice!". Usually makes me smile. And at the same time comments about cloak. Always take Garrus - in ME3 in one DLC there could be a funny comment connected with comment in this mission. Garrus is helpful as always use " Concussive Blast" (with Grunt as well) Garrus misssion: always take Jack and use SW. Get rid of their armor is no probleme, after SW and watch how mechs fly around. Very useful and fust. After suggested to test reach and flexibility. Did some small n7 missions (like broken mech factory - again with Jack + Kasumi) and radiation shield repair. Next stop: getting Samara with usual team "Grunt + Jack" = from combat point of view it is not the best team though still took them with each class and no probleme. Simply their dialogues are the best imo (need to smile now and then).
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Post by colfoley on Jun 29, 2020 3:18:25 GMT
I've been a bad boy and not doing a good job updating here with my own exploits.
Got through Horizon...without dying at all. Which is quite a feat for me given the last few encounters. Though their were a few real seat of my pants fly by moments in there.
But then I also died like twice to Hock's gunship for Kasumi's loyalty mission so that was annoying. I think out of the many many play throghs of this game this is the first time I have clicked on the fuel lines that you can blow up and Kasumi notes they can make a big explosion. It took awhile but I put two and two together on my first playthrough. Also man was Kasumi squishy.
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Post by RedCaesar97 on Jun 29, 2020 12:40:29 GMT
But then I also died like twice to Hock's gunship for Kasumi's loyalty mission so that was annoying. I think out of the many many play throghs of this game this is the first time I have clicked on the fuel lines that you can blow up and Kasumi notes they can make a big explosion. I... wait, what? Wait... WHAT!!???
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Post by colfoley on Jun 29, 2020 22:21:51 GMT
But then I also died like twice to Hock's gunship for Kasumi's loyalty mission so that was annoying. I think out of the many many play throghs of this game this is the first time I have clicked on the fuel lines that you can blow up and Kasumi notes they can make a big explosion. I... wait, what? Wait... WHAT!!??? Have you played Kasumi's Loyalty mission? There is a part that is tied off by a wall so to advance you have to blow up the wall with a MAC cannon right across from it. Getting close to the wall Kasumi will comment on how these fuel lines can be blown up...or something. Anyways I got to the moment in Mass Effect 2 that I have been griping about...these few days I have been playing. I got 'my baby'...the Revenant. And god in ME 2 this gun is godly, it really is a heavy weapon all by itself. Its funny giving my conversation around how good a gun it is I was paying attention to it and its damage out put...and well its just rather insane. Insane clip size, spare ammo, and fire rate and it can tear through baddies. Though ironically enough it was having a devil of a time against Harbinger. Its biggest problem is obviously recoil but there are ways of mitigating that...and frankly you do not need to get more rounds on target to do damage...and also ironically the bigger the target the better the gun actually is because the recoil still has a good chance of hitting the bad guys so it really is almost an anti boss gun...except for the real big bosses. So yes, I got through the ship with the thing and then Haestrom...also did the missile strike and saved the industrial zone like always with Abby. Heh...zones. Anyways also its actualy a bit off putting and weird how fast paced this game is. I've gotten so used to these mega 'open world' games with these 80 hour plus times that it just seems like this game is going SO FAST for me. Its a similar experience to playing a COD shooter for the first time after getting used to the ME 2 play times for a while its so short it was like...wait? that's it? Its also a bit annoying I am literally at a stage where all my squaddies want to talk about is doing their loyalty missions so for most of them I can't ask about anything else...Grunt even seems to repeat his full conversation! That's definitley something BioWare got right.
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Post by RedCaesar97 on Jun 29, 2020 22:42:40 GMT
I... wait, what? Wait... WHAT!!??? Have you played Kasumi's Loyalty mission? There is a part that is tied off by a wall so to advance you have to blow up the wall with a MAC cannon right across from it. Getting close to the wall Kasumi will comment on how these fuel lines can be blown up...or something. Oh that thing. I thought you were referring to something in the Donovan Hock gunship fight. Never mind. (Also, the Widow sniper rifle can destroy it without needing the cannon. I think it is the only non-heavy weapon that can do it.)
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Post by colfoley on Jun 29, 2020 22:47:36 GMT
Have you played Kasumi's Loyalty mission? There is a part that is tied off by a wall so to advance you have to blow up the wall with a MAC cannon right across from it. Getting close to the wall Kasumi will comment on how these fuel lines can be blown up...or something. Oh that thing. I thought you were referring to something in the Donovan Hock gunship fight. Never mind. (Also, the Widow sniper rifle can destroy it without needing the cannon. I think it is the only non-heavy weapon that can do it.) yikes. Don't get me wrong I love the Widow too but it's one shot per mag can be frustrating and I ended up RPing Abigail as an AR fan.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jun 30, 2020 12:33:45 GMT
So with the prompting of my wife...I will be continuing my ME playthrough sans the Revenant (until I can of course aquire the thing on the Collector ship). *whispers* I do not think the Revenant is that good of a gun. Sorry, wrong thread for that statement, I know. I will shut up now and hopefully actually start playing ME2 again by the end of the week. I have more playthroughs I want to do. TBH neither doI it's accvuracvy is all over the place.I'd rather take th basic Avenger than that. Sure i tspits off bullets quick but tbh that's the only good thing about it.
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Post by colfoley on Jul 2, 2020 4:09:51 GMT
So onto recruiting Thane.
Holy Frakin Hell I forgot or never realized just how many mercenaries Nassana had working for her. I mean I know they portray her as being *uber* wealthy but just seemingly wave after wave after wave after wave after wave of them. It certainly gave the Revenant quite a run for its money.
I should also have an AR accuracy mod soon which should help it out. That is pretty much the next thing on my list all things considered. Gotta get that and also met Shiala. I think I gotta talk to Conrad so I can get the discount and then its onto recruiting Samara.
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Post by Rascoth on Jul 2, 2020 6:35:06 GMT
Holy Frakin Hell I forgot or never realized just how many mercenaries Nassana had working for her. I mean I know they portray her as being *uber* wealthy but just seemingly wave after wave after wave after wave after wave of them. It certainly gave the Revenant quite a run for its money. I don't know what's more impressive, how much money she had - to be able to pay them all - or that she managed to find so many idiots mercenaries. You'd think we got rid of all of them during Dossier: Archangel
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Post by Sonya on Jul 2, 2020 17:14:34 GMT
ME2
SG Infiltrator
Got Samara, Thane, did Samara LM.
Samara
Shepard: the same Katana + cryo ammo for everyone.
Team: Grunt (CB + AR) + Jack (SW + Pull + HP). --- Always take these two as they have the best dialogues there imo. --- From combat point of view - they are also great.
Grunt: CB - helps a lot not with damage as it is but to stagger enemies so I could run around/preventing enemies from using abilities.
Jack: SW as the main ability (lvl 3 during the mission) + there are many places to fall; pull from preventing enemies to do something.
During boss encounter Jack's Pull was mostly the only ability preventing Wasea from showing off.
Got a compliment about "good criminal" and space money for that.
Thane
Shepard: the same Katana + cryo ammo for everyone.
Team: Jack (SW + Pull + HP) + Kasumi (OL + cheat-power)
Prefer them also mostly because of dialogues.
Many places to fall - Jack is just shining there. OL is OL.
Samara LM
Just adore Samara biotic slap and Morinth biotic explosion with words "Gift you gave me!" (I respect Morinth more than Samara for many reasons even if Morinth deserves to die).
Do not like one thing: do not need those 30-32 paragon crap points for saving hypocritical justicar. Made a choice, got exp, went away - would have been nice.
About using SG: really got used to it already.
Viper as SR for Infiltrator is also very good (but of course miss a lot the Widow ...damn you, Legion). ---- Now Kelly is still bothering me with "Tali/Thane wants to speak with you" what I am not going to do anyway.
-- Was trying to show off in front of Jack knowing she was with girls, turned out she is into men. Pity. I love Jack. --
Time to go after IFF.
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Post by colfoley on Jul 3, 2020 8:20:58 GMT
So onto recruting Samara which is always fun. It was actually a bit of an amusing connection because my wife is in the room with me and its been awhile since she's played these games so every once in a while she'll tune in and then start working things out...by memory...and saying 'oh so that is what that was.' Today's example was rather amusing because playing through Samara's loyalty mission 'red sand' came up. Which apparently enhances biotic abilities. So she goes 'Red Sand...oh like Red Lyrium!' Mind...blown. (though I also might be getting Red Sand mixed up with Mitigen X-33 which might be two different things).
Other notes of hinkyness I find it a bit weird that, it certainly seemed like, I had to give the Detective the info on Pitne For...twice. I think.
And the set up for Elnora's little scene. BioWare really tried to have their car and eat it too... so Elnora is standing there she pretends to be a good mercenary who was just tricked into it and wants no part of it and just acts all submissive...but then she pulls a gun on you...which gives you the opportunity to do the renegade interrupt and kill her. And Shepard says 'you picked the wrong side'. Just a weird sequence of events and it really does not make sense and it just seems like they were giving you an excuse to kill her. Interestingly though it would've been FAR better had it just...happened. Because I believe it was Pitne For that said 'every Eclipse Merc earns her uniform by killing someone'. She was wearing an Eclipse Uniform. We know she is a cold blooded killer...she could've just sat there and kept up the innocent act and the player would've had the choice to kill her...or not. And then of course you hear the log later and Thane was like 'you were right'. I was right she pulled a gun on me?!
But other than that took me two tries to get the gun ship on it, I pushed it with the CPB but it worked...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Derek7771
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Post by DerekG on Jul 5, 2020 15:22:17 GMT
Once again I’ve been lazy when it comes to posting updates , so this is less of a “what did you do today” post and more “what did you do over the last few months”. Sorry for breaking the “rules” of the tread . I’ll try to keep it brief, and I’ll break it up into a few posts. Roy Shepard, Vanguard, Earthborn / War Hero: Derelict Reaper Took Jack on a date to enjoy our favourite leisure activity – husk bowling! Mordin came along too, but didn’t say much and never felt like a third wheel. He didn’t have shockwave so he couldn’t join the bowling, but burning and freezing them looked fun, too. We got the Reaper IFF that TIM had mentioned, and picked up a new geth friend along the way. Heretic Station Our new geth friend – Legion – gave us something to do while we waited for the IFF to be installed and tested. He explained the schism in geth society, and the “Heretic” geth’s plans to fix it. We stopped them by infiltraiting Heretic Station and destroying the heretic geth. (I think this is only the second time I’ve made the destroy choice for this mission, and I never imported the previous one into ME3. I’ll be curious to see if this affects my chancing to reconcile the geth and quarians in the next game.) Normandy Collector Attack We now had a full team of specialists, all loyal and focussed on the mission. I decided one last “road trip” would be in order before we went through the Omega 4 relay. It turned out that piling everyone capable of fighting into the shuttle and leaving was a bad idea, as the Collectors chose that exact moment to attack the Normandy (what are the odds?!). Joker removed EDI’s restrictions so she could help repel the attack, but not before the Collectors got away with everyone else. We’ll need to go through the Omega 4 Relay to get them back. Good thing we’re ready. Collector Base We successfully navigated the Omega 4 Relay, and destroyed the Collector ship with the Normandy’s brand new, well-calibrated (thanks, Garrus) Thanix cannons. We crash landed on the Collector base, but without any casualties. To infiltrate the base, we needed a tech expert to go in through the vents, and Tali seemed a natural choice. There was a bit of bickering when Miranda once again overstepped her authority and tried to appoint herself leader of the distraction team. I went with Jacob instead, as he had leadership experience as an Alliance officer. As is usual with this playthrough, Jack and Mordin joined me on my team. We made it inside the base, and freed our crew from the Collector pods before they got liquified. They were in no shape to join the fight, so I asked Tali to escort them back to the Normandy. I figured she deserved a break after almost getting cooked alive in the vents, and Joker and EDI would no doubt appreciate her help repairing the ship. The next problem to deal with were the Seeker Swarms. Samara claimed she could protect a small team with a biotic field; Miranda countered that she or any other biotic could do it. While the relationship between Miranda and I isn’t as hostile as it once was, I still trusted the opinion of the 800 year old asari on matters like this. Jack, Mordin and I went through the swarms, protected by Samara. Jacob once again took charge of the distraction team. In the heart of the base we discovered it’s purpose, and the reason the Collectors were abducting humans – they were being used to create a human reaper. Jack, Mordin and I fought and destroyed the beast, while the rest of the team held the line behind us. As we planted explosives to take care of the base, TIM called and revealed his true agenda: he wanted me to NOT destroy the base, and leave it for him instead. It didn’t surprise me one bit that this entire mission had been a sham, but that wasn’t going to stop me from doing what I came to do. I finished planting the explosives and we made a beeline for the Normandy. Collectors destroyed. Crew rescued. No casualties. TIM butthurt. I’d call that “Mission Accomplished”. (Next – Shadow Broker, side missions, Arrival).
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MegaIllusiveMan
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I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on Jul 5, 2020 21:30:10 GMT
Haven't had much time to post my progress here, but I'm doing the crew meet-ups before going to the party. Saw a game tonight, Sorcerers x Maestros, played Shattered Eezo with Jacob, got Canadian steak cooked by Kaidan and passed some time with Samara.
Oh, dear, how I love the Normandy Crew. I'm not Thanos, but those interactions always put a smile on my face.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on Jul 5, 2020 21:44:55 GMT
Holy Frakin Hell I forgot or never realized just how many mercenaries Nassana had working for her. I mean I know they portray her as being *uber* wealthy but just seemingly wave after wave after wave after wave after wave of them. It certainly gave the Revenant quite a run for its money. I don't know what's more impressive, how much money she had - to be able to pay them all - or that she managed to find so many idiots mercenaries. You'd think we got rid of all of them during Dossier: Archangel Which reminds me that I like ME2 concept of fighting mercenaries too much for my own good. IDK why, but it has a certain charm to it facing different factions and seeing what criminal activities they are up to in the galaxy. I do have ME2's sidequests on a special place in my heart, always found them lots of fun, because they did a great job of connecting many things across those sidequests, like the Krogan on that foggy planet that keeps saying they don't waste much Vorcha because Garm is needing them on Omega, or even how the whole Blue Suns operations connect to steal the MSV Strontium Mule. Also, it reminds me of how I had some fun mixing up the recruitment with Recalibrated for ME2, so I went to visit Illium and paying a visit to Nassana before even getting Jack and Grunt.
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Post by colfoley on Jul 7, 2020 3:49:43 GMT
If there is one thing about the ME setting that is really interesting is just how devalued the currency is. It just strikes me as odd. During Miranda's loyalty mission yo pick up a locket for the Asari and she tells you that she will give you a reward which would be 'far less' I believe is the word choice she used...and it ends up being five hundred credits. Which would be a lot of money if that is saving some for dealing with the travel beurocracy.
Also cleared up the issue with the Volus, C-Sec, and 'bull rushed' Kallisa on her own show. I do actually like giving the speeches rather then punching her.
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Post by colfoley on Jul 8, 2020 4:13:30 GMT
Finished up Garrus's loyalty mission and did Project Overlord DLC.
So I acidentally spared Harkin from getting shot in the foot. I thought it was going to be the interrupt prevented Garrus from killing him and THEN he shoots him in the foot, but the interrupt again stopped him from being shot in the foot. Which is annoying because that is something I do like doing in terms of canon. Also I do rather like the depth of choice it gives you for killing Sidonis or not. Abigail always starts to at least talk with him and figure it out...and then has Garrus kill him when its clear that he is suffering very badly in a 'walking death' type scenario.
In Overlord perhaps a first time ever occurence...I was able to dodge to the side in Adrenaline Rush avoiding a missile...which landed onto the support behind me severing it. Also in hindsight it is a little...odd...that Shepard would let Archer know they were taking David to Grissom Accademy. Sure it was an important name drop and set up for ME 3 but it does provide plenty of potential for issues...as it kind of did for ME 3 come to think of it.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on Jul 9, 2020 17:26:35 GMT
If there is one thing about the ME setting that is really interesting is just how devalued the currency is. It just strikes me as odd. During Miranda's loyalty mission yo pick up a locket for the Asari and she tells you that she will give you a reward which would be 'far less' I believe is the word choice she used...and it ends up being five hundred credits. Which would be a lot of money if that is saving some for dealing with the travel beurocracy. Also cleared up the issue with the Volus, C-Sec, and 'bull rushed' Kallisa on her own show. I do actually like giving the speeches rather then punching her. Yeah, perhaps the expensive concept is largely different, specially on Illium. Come to think of, 90.000 credits for that Heavy Skin Weave on Gateway Personal Defense (75.000 with discount) is lots of money, especially considering how the Collector Ship mission give you exactly 75.000 (37.500 found, another 37.500 on mission funding), and that is the second mission that pays the most in the entire game, just behind Lair of the Shadow Broker DLC which gives you 90.000.
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Post by colfoley on Jul 10, 2020 4:13:21 GMT
So I have spent much of the last two days scandilizing my wife by punching Pyjaks on Tuchanka and shooting them on...Zorya?
Anyways did Zaeed's, Mordin's, and Grunt's LMs. Killed Vido, killed the Thresher Maw...spared Maelon...and kept the data.
You know I actually just mused on this a little bit too now this could be me misreading the situation slightly but the whole Genophage issue and the choices you get to make during it are the most interesting and compelling moral conundrums that the Shepard Trilogy presented. Because none of the options are strictly speaking good or evil and it continues to raise the stakes. Kill Maelon or let him go...in which case he might just start making the cure again and continuing his experiments...keep the data or destroy it because it was provided by unethical means. etc. However it strikes me a bit odd in hindsight that I think...keeping the data gives you 28 paragon points. That is a rather heady number but I'm not sure it should be that many....and that would be more in line with 'renegade' sacrificing common held morality in the light of practical neccessity. Its almost like the game is rewarding you for making the 'right' decision in light of ME 3 rather then keeping it in the vein of the typical bounds of Paragon and Renegade. Food for thought as Iplay Legion's mission.
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Post by chris2365 on Jul 10, 2020 5:10:35 GMT
Today in ME, I closed a big chapter in my life. The Mass Effect trilogy consumed much of my free time back in my teenage days. Doing playthroughs, readings forums, I was hooked. The combination of action, story decisions and characters in a sci-fi world was incredible and unique to me. I dare even say it inspired me in day-to-day life, pushing my introverted self to interact more with people and to go out there and achieve my goals, much like my Commander Shepard did. I did my last trilogy playthrough in 2013, without any ME3 DLCs except Javik. At the time, I was waiting for the ME3 DLCs to go on sale before doing another trilogy playthrough. For those that remember, Bioware Points sales were rare, and DLC was expensive. I then got admitted into university and things got busy for me between school, hobbies and friends. Hence, my definitive trilogy playthrough was put on hold indefinitely. Thankfully, I managed to avoid seeing most of the DLC content on Youtube. A few months ago, I spotted the ME3 DLCs on special and bought them. Having recently graduated from university, the timing was perfect to do one final, definitive trilogy playthrough. I downloaded enough mods to fill an 100 GB hard drive across all three games. For ME1 and ME2, I used mostly texture mods like ALOT. But for ME3, I also downloaded lots of new content mods I had never even heard of before, like EGM, Variety, Spectre, PEOM, JAM, CEM, etc. I started with ME1 last month. Today, I just finished a 70 hour ME3 playthrough concluding with the Citadel DLC goodbye. To say that the goodbye hit hard was an understatement. Through my trilogy playthrough, I re-lived the highs and lows of the franchise, examining everything with a more critical eye after a long time away from the franchise (besides MEA, which was fine in my view). Does the trilogy have flaws? Absolutely. Nothing in life is perfect. ME1 had its inventory and gameplay sore spots. ME2 had a diluted story focus and most of its decisions lacked impact in the trilogy. ME3 had its plot and thematic inconsistencies, along with a poorly executed ending sequence. But despite all these flaws, I still ended my trilogy playthrough today emotionally drained, watching Mass Effect Youtube videos and listening to the amazing soundtracks. That is a testament to what BioWare managed to create. A unique sci-fi world to explore, characters to fall in love with, and story sequences that leave you on the edge of your seat. It's a difficult combination to balance, one that few developers manage to achieve. While the shortcomings of the trilogy are more noticeable to me now compared to back then, the package of games from ME1 to ME3 remains compelling, a story unlike any other. On a more specific note, the mods and DLCs of ME3 really help round out the experience. EGM adds so much content to the game, I feel like it should be standard content should a remaster be made. Spectre, Variety and PEOM also cleaned up some plot inconsistencies and restored cut content, making the game more immersive. The DLCs I waited so long to play are also satisfying. Leviathan adds some nice foreshadowing and Omega was a fun adventure. The Citadel DLC caused me to smile and laugh almost as much as the rest of the trilogy combined! For me, it served as a goodbye 8 years in the making, one which I am glad I went through, but sad knowing that the adventure is well and truly over. With the trilogy playthrough completed, I can finally say a proper goodbye to the greatest gaming experience I ever had the pleasure of playing. Farewell Mass Effect Trilogy, it's been a damn good ride ... the best
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
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January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
MegaIllusiveMan
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Post by MegaIllusiveMan on Jul 11, 2020 1:11:46 GMT
Today in ME, I closed a big chapter in my life. The Mass Effect trilogy consumed much of my free time back in my teenage days. Doing playthroughs, readings forums, I was hooked. The combination of action, story decisions and characters in a sci-fi world was incredible and unique to me. I dare even say it inspired me in day-to-day life, pushing my introverted self to interact more with people and to go out there and achieve my goals, much like my Commander Shepard did. I did my last trilogy playthrough in 2013, without any ME3 DLCs except Javik. At the time, I was waiting for the ME3 DLCs to go on sale before doing another trilogy playthrough. For those that remember, Bioware Points sales were rare, and DLC was expensive. I then got admitted into university and things got busy for me between school, hobbies and friends. Hence, my definitive trilogy playthrough was put on hold indefinitely. Thankfully, I managed to avoid seeing most of the DLC content on Youtube. A few months ago, I spotted the ME3 DLCs on special and bought them. Having recently graduated from university, the timing was perfect to do one final, definitive trilogy playthrough. I downloaded enough mods to fill an 100 GB hard drive across all three games. For ME1 and ME2, I used mostly texture mods like ALOT. But for ME3, I also downloaded lots of new content mods I had never even heard of before, like EGM, Variety, Spectre, PEOM, JAM, CEM, etc. I started with ME1 last month. Today, I just finished a 70 hour ME3 playthrough concluding with the Citadel DLC goodbye. To say that the goodbye hit hard was an understatement. Through my trilogy playthrough, I re-lived the highs and lows of the franchise, examining everything with a more critical eye after a long time away from the franchise (besides MEA, which was fine in my view). Does the trilogy have flaws? Absolutely. Nothing in life is perfect. ME1 had its inventory and gameplay sore spots. ME2 had a diluted story focus and most of its decisions lacked impact in the trilogy. ME3 had its plot and thematic inconsistencies, along with a poorly executed ending sequence. But despite all these flaws, I still ended my trilogy playthrough today emotionally drained, watching Mass Effect Youtube videos and listening to the amazing soundtracks. That is a testament to what BioWare managed to create. A unique sci-fi world to explore, characters to fall in love with, and story sequences that leave you on the edge of your seat. It's a difficult combination to balance, one that few developers manage to achieve. While the shortcomings of the trilogy are more noticeable to me now compared to back then, the package of games from ME1 to ME3 remains compelling, a story unlike any other. On a more specific note, the mods and DLCs of ME3 really help round out the experience. EGM adds so much content to the game, I feel like it should be standard content should a remaster be made. Spectre, Variety and PEOM also cleaned up some plot inconsistencies and restored cut content, making the game more immersive. The DLCs I waited so long to play are also satisfying. Leviathan adds some nice foreshadowing and Omega was a fun adventure. The Citadel DLC caused me to smile and laugh almost as much as the rest of the trilogy combined! For me, it served as a goodbye 8 years in the making, one which I am glad I went through, but sad knowing that the adventure is well and truly over. With the trilogy playthrough completed, I can finally say a proper goodbye to the greatest gaming experience I ever had the pleasure of playing. Farewell Mass Effect Trilogy, it's been a damn good ride ... the best This was absolutely beautiful, thank you. By the way, I'm hoping for N7 Day to come so I can start it all over again with the mods. I had PEOM and EGM for a recent run, but there will soon be newer versions, especially on N7 Day.Playing it then is a nice way to keep with the tradition of playing the trilogy yearly (actually 2 and 3 because I never had that much of a patience with ME1, but I will correct that) instead of playing it at random moments of my life. Oh, and did I say how beautiful what you wrote was?
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chris2365
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 258 Likes: 739
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chris2365
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by chris2365 on Jul 11, 2020 5:00:05 GMT
Today in ME, I closed a big chapter in my life. The Mass Effect trilogy consumed much of my free time back in my teenage days. Doing playthroughs, readings forums, I was hooked. The combination of action, story decisions and characters in a sci-fi world was incredible and unique to me. I dare even say it inspired me in day-to-day life, pushing my introverted self to interact more with people and to go out there and achieve my goals, much like my Commander Shepard did. I did my last trilogy playthrough in 2013, without any ME3 DLCs except Javik. At the time, I was waiting for the ME3 DLCs to go on sale before doing another trilogy playthrough. For those that remember, Bioware Points sales were rare, and DLC was expensive. I then got admitted into university and things got busy for me between school, hobbies and friends. Hence, my definitive trilogy playthrough was put on hold indefinitely. Thankfully, I managed to avoid seeing most of the DLC content on Youtube. A few months ago, I spotted the ME3 DLCs on special and bought them. Having recently graduated from university, the timing was perfect to do one final, definitive trilogy playthrough. I downloaded enough mods to fill an 100 GB hard drive across all three games. For ME1 and ME2, I used mostly texture mods like ALOT. But for ME3, I also downloaded lots of new content mods I had never even heard of before, like EGM, Variety, Spectre, PEOM, JAM, CEM, etc. I started with ME1 last month. Today, I just finished a 70 hour ME3 playthrough concluding with the Citadel DLC goodbye. To say that the goodbye hit hard was an understatement. Through my trilogy playthrough, I re-lived the highs and lows of the franchise, examining everything with a more critical eye after a long time away from the franchise (besides MEA, which was fine in my view). Does the trilogy have flaws? Absolutely. Nothing in life is perfect. ME1 had its inventory and gameplay sore spots. ME2 had a diluted story focus and most of its decisions lacked impact in the trilogy. ME3 had its plot and thematic inconsistencies, along with a poorly executed ending sequence. But despite all these flaws, I still ended my trilogy playthrough today emotionally drained, watching Mass Effect Youtube videos and listening to the amazing soundtracks. That is a testament to what BioWare managed to create. A unique sci-fi world to explore, characters to fall in love with, and story sequences that leave you on the edge of your seat. It's a difficult combination to balance, one that few developers manage to achieve. While the shortcomings of the trilogy are more noticeable to me now compared to back then, the package of games from ME1 to ME3 remains compelling, a story unlike any other. On a more specific note, the mods and DLCs of ME3 really help round out the experience. EGM adds so much content to the game, I feel like it should be standard content should a remaster be made. Spectre, Variety and PEOM also cleaned up some plot inconsistencies and restored cut content, making the game more immersive. The DLCs I waited so long to play are also satisfying. Leviathan adds some nice foreshadowing and Omega was a fun adventure. The Citadel DLC caused me to smile and laugh almost as much as the rest of the trilogy combined! For me, it served as a goodbye 8 years in the making, one which I am glad I went through, but sad knowing that the adventure is well and truly over. With the trilogy playthrough completed, I can finally say a proper goodbye to the greatest gaming experience I ever had the pleasure of playing. Farewell Mass Effect Trilogy, it's been a damn good ride ... the best This was absolutely beautiful, thank you. By the way, I'm hoping for N7 Day to come so I can start it all over again with the mods. I had PEOM and EGM for a recent run, but there will soon be newer versions, especially on N7 Day.Playing it then is a nice way to keep with the tradition of playing the trilogy yearly (actually 2 and 3 because I never had that much of a patience with ME1, but I will correct that) instead of playing it at random moments of my life. Oh, and did I say how beautiful what you wrote was? Thank you for the kind words! Just felt like spilling out all my thoughts after having the Citadel goodbye, they had been accumulating for some time as I played through the trilogy. EGM definitely had the biggest impact for me in terms of mods for ME3. The ability to bring ME1 and ME2 squadmates on missions, galaxy map improvements, and extra assignments really gave ME3 a fresh and exciting playthrough for me. From what I read, it is feature complete, so I am guessing any future updates will simply be bug fixes and tweaks. PEOM was nice as well, but so far it has restricted itself to mostly restoring cut content and atmosphere improvements. The atmosphere and war-like feel was definitely improved, but the main issue I have with Priority Earth is still the lackluster level design and lack of War Asset implementation in the ground segments. The best comparison I can make is with the Suicide Mission. The Suicide Mission has you on the edge of your seat for the entire mission. It is engaging from the approach to the Collector base, tension fills the air. Racing to save the vent specialist, the darkness and dread of walking through the Collector Swarm, and the final battle. The whole mission combined excellent level design with an amazing soundtrack and active decision making which affected the mission itself. I understand that the Suicide Mission and Priority Earth have to strike different tones, with ME3 being more bleak, but going from playing the Suicide Mission to Priority Earth a couple of weeks later felt like a definite step back. Why couldn't the final mission of an awesome trilogy capture that same level of quality that was displayed just one game prior? Priority Earth, outside of Shepard's speech, has no unique soundtracks. The level consists of taking down a Reaper Destroyer, which is repeated for the third time in the game after Tuchunka and Rannoch. Overall, Priority Earth was serviceable, but after playing the Suicide Mission, I was left disappointed. I know PEOM plans to create new content for Priority Earth in coming updates, I am excited to see what the team comes up with! Also, big props to anyone who has the time to commit to yearly trilogy playthroughs. N7 Day sounds like a great time to do one. I always enjoyed playing the trilogy in a short time frame as much as possible, to soak in all the moments and references. Once I start working full time, those opportunities to play the trilogy in the span of a few weeks will likely be gone forever. Glad I got to do that one last time at least.
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chonma
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: songun-ho
Posts: 288 Likes: 697
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chonma
Mass Effect Trilogy, Mass Effect Andromeda
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Post by chonma on Jul 12, 2020 20:48:30 GMT
episode 2 of the ME3 let's play is uploaded
we investigated what was going on on mars, found liara, shot at some cerberus troops
however, sad thing: when we speak with the illusive man through holographic call, the dialogues choices about what to answer to the illusive man when he explain his point of view are a bit too binary (either "you are wrong" or "better die than joining your stuff". i would have loved to be able to develop further why it might not be a good idea to try th control the space-shrimp )
and kaidan was harmed by eva core
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Post by colfoley on Jul 14, 2020 0:18:27 GMT
So in ME 2.
Did Lair of the Shadow Broker. Continuing to have issues triggering the charms and the intimidates *uh oh*.
It was funny though I was driving around and it got super crazy in the taxi this time through. I was doing a bit of a pinwheel are repeated moments and the screen was having trouble keeping up. I was shocked I did not die once...but I pulled it off.
The ship section has always been a bit weird. Shepard mentions that the SB agents would have fun patrolling the hull...why? Why is this a thing? I mean Broker has mechs and really you shouldn't have to deploy ANYONE to patrol the hull at all unless you are boarded...on the hull as ended up happening. Just a weird line.
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Jan 25, 2020 19:06:39 GMT
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jul 14, 2020 15:10:20 GMT
ME2
SG Infiltrator
Kelly was still bothering me with "Tali/Thane wants to speak with you", so I went to speak with Mordin to get civilized conversation at least, not codex or philosophical ones. Got "Medical matters" (I hit on Garrus since Jack does not like me). But prefer that medical talk w/o any romance as it is hilarious - to hear the word "awkward" from Mordn is indeed awkward.
Serious business.
IFF
In 60 PTs only once did not take Garrus (took Jacob instead listen to his words in cutscene).
Level 30
Team: Garrus + Mordin (to simplify my life)
Garrus: take only because of one line in the very beginning, but at least his CB is useful. Mordin: my incinerate + his cryo = nothing to add.
Tbh I hate this mission as it is simply annoying because of infinite husks.
Tactics "rushing ahead like an idiot to kill Scions ASAP" usually helps. This time as well. In all cases of Scions: Viper (in case of Widow - HP or SMG) + ramming = mission goes really fast. Husks with their armor are the problem so have to dance around and my team from time to time ends up dead. Usually that happens in the very end.
So the only thing that can make this annoying mission fun - ramming Scions and running from husks at the same time + punching them from time to time - have melee pads, need to put them to good use. ------
Legion got his Widow. Fine. I got 6 SG/SR/SMG upgrades = at least helped Liara not in vain. Gave me something useful for a change; not that it really matters, but still pleasant.
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Post by colfoley on Jul 15, 2020 7:45:45 GMT
Did the IFF mission, Samara's Loyalty mission, and something interesting.
There is a thread in the MEA section on 'ludonarrative dissonance' in Andromeda and its not a bad thread by any stretch of the imagination, makes a few fair points. But by far and away the worse example of ludo narrative dissonance has to be the IFF mission. Cerberus only had a few scientists there, but you face a terrible army of husks and Scions. Just wave after wave of them. Its ridiculous and its lazy especially given Samara's loyalty mission which did not have much combat at all. I mean I know game design is quite often a trade off but their could have been a lot of ways to handle it. (Yes I know there might be an explanation for it but even then that would seem hella thin). But interestingly enough I didn't die at all EXCEPT for the last little bit before the IFF itself...the two Scions there gang banged me. So after the loading screen I crept forward and saw the Scions and thought better of it because I had the munches and fell back and got an apple. I was quite surprised when said Scions followed me. But it ended up being a welcome one because I just had to fight them. After using Grunt and Miranda as distract orbs the Scions fell.
And I 'accidentally' screwed Ken over. I didn't quite read the renegade intimidate option until after I clicked it...so Harrot bought him out. Went to go check in on him...and he was gone. Oops. Still I got to hear an Elcor say 'Devishly excited'.
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