JackD4n13ls
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Post by JackD4n13ls on Jan 16, 2017 20:37:30 GMT
As a girl you'll easily find alot of white knights who gladly carry you through 'elo hell' ... It must be so fun being a gamer chick but honestly i dont get all that fantasy hype. like do people actually enjoy magic spelling and dragon slaying? Yes its fun! I personally love fantasy/adventure games, its probably because im a huge nerd though . I grew up watching and reading things like harry potter, lotr, chronicles of narnia etc so I guess thats why im naturally attracted to those types of settings. Plus my older brother was a huge zelda fan and I would enjoy watching him play it all the time when I was a kid so that could be another reason. Yeah well harry potter was good at the time, but narnia...u cant be serious. Lotr represented us a brand new world with its own laws, a wide range of different cultures and shit unlike any old school fantasy movie which looked like a silly fairy tale. But I think it got repetitive just bcuz u cant go any further than a magic and dragons, castles and horse riding. u cant improve that universe and even tho if u try and put a little more technological progress, thats it, it turns into steampunk. I guess unlike sci-fi setting, fantasy one is just limits itself with some borders and rules. Well at least I take it like that. I wanna know what exactly stands behind this fetish. It gotta be more than just a 'beautiful looking characters' and 'fascinating races'
Oh really? And what exactly a fantasy nerd like you would know about it?
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Post by Patricia on Jan 18, 2017 13:36:06 GMT
I would like to see an rpg that has some parts of Skyrim like as you said the open world of Skyrim and probably more and some parts of Inquisition like the romance options. And some parts of The Witcher 3 so in a way i can relate with you. I do not like boss fights they will not be in my fantasy game. And i also would like to see some parts of Tomb Raider or Uncharted maybe some long quests that have some "tomb raider" elements in it. I think that's about it there is probably more that i can come up with but i think this game will put a smile on my face if it is done right but it's my fantasy game so it is! done right haha. Cool! Also Im curious, how come you don't like boss fights? Their one of my favorite parts of fantasy games. Because i remember some of those boss fights were just so difficult that i stopped playing those games and so never finished those games and that's why i do not like boss fights.
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FraQ
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Post by FraQ on Jan 18, 2017 21:25:10 GMT
I want a RPG where you take over as king/queen of a small medieval country and spend the entire game trying to expand your empire by making decisions and/or waging war.
All the while dealing with political intrigue, assassination attempts, military coups, natural disasters, etc.
You build and outfit your army, appoint your own political advisors/military officers from among the available nobility, and arrange suitable marriages for yourself and your children.
Game features character creation, generates your children based on the appearance of the parents, country customization (Name, flag, emblem, etc), character interaction via dialogue trees for family, nobility, and rival kings/queens; including romance dialogues with potential suitors.
Some type of army on army combat like in Total War. When/if the main character dies, you continue playing as their eldest child and heir.
Game ends when you conquer the continent or die without an heir.
I'm pretty sure that pitching this game would cause all potential game designers/managers to immediately go fetal and start weeping uncontrollably.
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Post by Deleted on Jan 28, 2017 4:37:19 GMT
Ancient settings with sci-fi elements, an open world RPG, less CGI, no elves/anime stuff with HD graphics. And most important thing is the amount of gore in it. I want me some bloodfest. Yeah I love my fantasy and sci-fi but I also love history and ancient civilizations and mythology. Something along the lines of a mature sophisticated RPG with fictional story and characters set in an ancient culture and historical context maybe weaving in some appropriate mythology and mysticism for good measure. There's plenty of rich territory there. Possible candidates could include, ancient Persia, Egypt, Greece, Rome or the tribal cultures of that era. Also a user friendly character creator with some half decent presets would be a real bonus. (most presets seem deliberately bad and look like absolutely no effort was put into them, maybe it's an insider joke or competition who can up with the weirdest, ugliest preset?)
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Post by Deleted on Jan 28, 2017 9:21:47 GMT
I'm not really worried about scope when it comes to playing fantasy games. However my ideal fantasy RPG would be something with a solid character creator (More Afros like in Divinity please),a stat system that doesn't restrict you to a subset of a build(Looking at you, AOD), extremely reactive game(AP, arcanum), dialogue that allows me to play a platitude of characters (VTMB) and set in the cyberpunk world.
I find steampunk cringey but love arcanum.
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Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Jan 28, 2017 11:41:51 GMT
Yes its fun! I personally love fantasy/adventure games, its probably because im a huge nerd though . I grew up watching and reading things like harry potter, lotr, chronicles of narnia etc so I guess thats why im naturally attracted to those types of settings. Plus my older brother was a huge zelda fan and I would enjoy watching him play it all the time when I was a kid so that could be another reason. Yeah well harry potter was good at the time, but narnia...u cant be serious. Lotr represented us a brand new world with its own laws, a wide range of different cultures and shit unlike any old school fantasy movie which looked like a silly fairy tale. But I think it got repetitive just bcuz u cant go any further than a magic and dragons, castles and horse riding. u cant improve that universe and even tho if u try and put a little more technological progress, thats it, it turns into steampunk. I guess unlike sci-fi setting, fantasy one is just limits itself with some borders and rules. Well at least I take it like that. I wanna know what exactly stands behind this fetish. It gotta be more than just a 'beautiful looking characters' and 'fascinating races'
I dunno, but guess there's a romantic streak of things to it, the old bit of sword and sorcery. We all like stories of heroes going on adventures. The existence of magic gives fantasy quite a lot of room to play with that idea without needing to be constrained, so I don't agree that it's limiting. And the medieval setting appeals to a time when things were less understood and more mysterious, leaving room for creative interpretations of the world not bound by modern science. And, y'know, swords are cool.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Jan 28, 2017 17:52:05 GMT
- I want a party. No lone wolfing. I could go with just a couple of side-kicks but party should be the rule not the exception. - Customisable character. - Character roster like a DA game. - Friendship, comraderie and romance arcs. Characters like in real life not souless zombies who just fights. - Powerful main stories like ME, DAO, DAI. You know Virmire, Orzammar and In your heart shall burn. - Mixed with side quests like ME2s loyalty missions, Possession, Tower of mice, Still waters etc. - Great boss fights like Loghain and Gurd not Kai Leng or Letho. Wouldn't mind if it all happened in a dark and desperate Young kingdoms. I want a RPG where you take over as king/queen of a small medieval country and spend the entire game trying to expand your empire by making decisions and/or waging war. All the while dealing with political intrigue, assassination attempts, military coups, natural disasters, etc. You build and outfit your army, appoint your own political advisors/military officers from among the available nobility, and arrange suitable marriages for yourself and your children. Game features character creation, generates your children based on the appearance of the parents, country customization (Name, flag, emblem, etc), character interaction via dialogue trees for family, nobility, and rival kings/queens; including romance dialogues with potential suitors. Some type of army on army combat like in Total War. When/if the main character dies, you continue playing as their eldest child and heir. Game ends when you conquer the continent or die without an heir. I'm pretty sure that pitching this game would cause all potential game designers/managers to immediately go fetal and start weeping uncontrollably. CKII?
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Post by Energizer Bunny 211 on Apr 1, 2020 20:50:59 GMT
One where I can marry Rosario Dawson..... Oh! You were talking about video games! Sorry.....I just read "your idea fantasy...." My fault.
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Post by ScumbagShepurd on Apr 2, 2020 1:31:07 GMT
my issue with open worlds is that they limit our imagination imo. Take Skyrim for example. A big, big province, huge part of the continent, basically a huge country. That's cool, right? You can go where you want to, you can explore as much as you want to.
but that "big" country has just 9 small towns with like 50 houses in them and probably 10 villages with 5 to 10 houses. So this huge chunk of land the size of Germany is inhabited by literally a couple of hundred or thousands of people. And that's it and there's nothing you can do about it, you can't imagine that there's more people somewhere else in Skyrim where you just can't go. Because you CAN go there but there won't be anybody there.
i mean, games like Dragon Age or Mass Effect show even fewer people but they aint sandboxes. You can always imagine things. Oh there's only one small plaza on Illium or in Denerim? No worries, the place is actually HUGE, we're just not allowed to go where we want. BUT WE ARE FREE TO IMAGINE what's behind those gates and walls.
nothing like that exists in open world games. The world is open, is huge and you can go where you want. But exactly because of that you can't imagine what you want.
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Post by Trilobite Derby on Apr 2, 2020 2:45:54 GMT
I'm thinking long and hard about this....
And damnit, I want to play as a dragon.
I want gameplay based around your protagonist not being human. I want it to mess with you. I want Bioware choices, but I'm with purple Hawke. I want to be a dragon.
...Anyway, I'd like some of that sweet weird late 70s early 80s fantasy vibe where it's self-aware and a deconstruction, but also knows and loves the subject matter. I don't care so much about graphics, though I need a character creator that at least lets me customize my protagonist a little (especially gender and background). But I'd like an RPG with decent choices, fun writing, that genuinely takes advantage of the things that can happen in a fantasy genre that can't in others.
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Post by Energizer Bunny 211 on Apr 2, 2020 12:13:27 GMT
What Derby said
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Post by Vortex13 on Apr 2, 2020 15:59:31 GMT
Well the two biggest things I would want in a fantasy RPG tend to be on the more unpopular side for forums like this The biggest thing I would want is seamless drop in/drop out co-op (not the MMO 'everyone is the chosen one' crap but playing as separate characters) and the next thing I want is for there to be different gameplay mechanics tied to each of the different characters, even more so if the game will let you choose between different races. And by races I mean something more than just humans, humans with pointy ears, and short humans with beards. If (for the purposes of explanation) this was set in the Dragon Age setting then I want to play as Spirits, Golems, Sylvan, Werewolves, Malbari, Awakened/Children of the Mother, etc. And each of these races should play very differently than your bog standard Humans, Elves, Dwarves and Qunari. That would be my ideal fantasy RPG.
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Post by nopersdeviv on Apr 2, 2020 17:47:05 GMT
I'm a fantasy world geek when it comes to video games: Dragon Age, Legend of Zelda, Fable, Drakanguard,Prince of Persia...etc.Games with dragons, magic,a variety of races and sword fights. Games where the controls are basic and easy to handle and the characters you play maneuver smoothly. (LoZ: Breath of the Wild was so easy to play, Link handled well.) Minipuzzles are also a good addition, (loved the Astrariums in DAI and the temple puzzles in the Zelda games) I also love the concept of choices being made will have an effect on the storyline. Playing with well developed party members and forming relationships with them is also a plus, as well as having humorous situations and comments being made.I would rather a game NOT be too gloomy, the seriousness of situations need to be balanced with a bit of lighthearted or satirical humour.
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Post by Energizer Bunny 211 on Apr 2, 2020 19:51:17 GMT
I'm a fantasy world geek when it comes to video games: Dragon Age, Legend of Zelda, Fable, Drakanguard ,Prince of Persia...etc.Games with dragons, magic,a variety of races and sword fights. Games where the controls are basic and easy to handle and the characters you play maneuver smoothly. (LoZ: Breath of the Wild was so easy to play, Link handled well.) Minipuzzles are also a good addition, (loved the Astrariums in DAI and the temple puzzles in the Zelda games) I also love the concept of choices being made will have an effect on the storyline. Playing with well developed party members and forming relationships with them is also a plus, as well as having humorous situations and comments being made.I would rather a game NOT be too gloomy, the seriousness of situations need to be balanced with a bit of lighthearted or satirical humour. Prince of Persia was a great game series. I never played much of The Sands of Time trilogy, though I was aware of it. I really only got into it on the Xbox 360 with the 2008 cell shaded version, and then in 2010 with The Forgotten Sands, which I still think of as a great game. There was so much I enjoyed about that game....the combat was fun, the story was interesting, the script was good and funny....but most of all the platforming was amazing, and yet maddeningly challenging at certain points. Such a great game. And of course, Dragon Age goes without mentioning; though I prefer DA II and Inquisition to Origins , personally.
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Post by nopersdeviv on Apr 3, 2020 5:13:15 GMT
I'm a fantasy world geek when it comes to video games: Dragon Age, Legend of Zelda, Fable, Drakanguard ,Prince of Persia...etc.Games with dragons, magic,a variety of races and sword fights. Games where the controls are basic and easy to handle and the characters you play maneuver smoothly. (LoZ: Breath of the Wild was so easy to play, Link handled well.) Minipuzzles are also a good addition, (loved the Astrariums in DAI and the temple puzzles in the Zelda games) I also love the concept of choices being made will have an effect on the storyline. Playing with well developed party members and forming relationships with them is also a plus, as well as having humorous situations and comments being made.I would rather a game NOT be too gloomy, the seriousness of situations need to be balanced with a bit of lighthearted or satirical humour. Prince of Persia was a great game series. I never played much of The Sands of Time trilogy, though I was aware of it. I really only got into it on the Xbox 360 with the 2008 cell shaded version, and then in 2010 with The Forgotten Sands, which I still think of as a great game. There was so much I enjoyed about that game....the combat was fun, the story was interesting, the script was good and funny....but most of all the platforming was amazing, and yet maddeningly challenging at certain points. Such a great game. And of course, Dragon Age goes without mentioning; though I prefer DA II and Inquisition to Origins , personally. I really enjoyed the Prince of Persia games, the way you could maneuver was great. Some areas were a bit frustrating, I'm not very good with combo moves and usually had to get one of my kids to get me out of a tight spot... The storylines were pretty good too, but I haven't played the Forgotten Sands game yet, just "The Sands of Time", "Warrior Within" and "Two Thrones"...plus there was a Prince of Persia game that came out in 2008 that I also enjoyed playing. With DA, I'm not a fan of the mechanics of DAO, but I LOVED the story, it was my favorite of the 3... I liked the way the controls handled better in DA2 and DAI...especially the mages.
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Post by Energizer Bunny 211 on Apr 3, 2020 11:24:11 GMT
Prince of Persia was a great game series. I never played much of The Sands of Time trilogy, though I was aware of it. I really only got into it on the Xbox 360 with the 2008 cell shaded version, and then in 2010 with The Forgotten Sands, which I still think of as a great game. There was so much I enjoyed about that game....the combat was fun, the story was interesting, the script was good and funny....but most of all the platforming was amazing, and yet maddeningly challenging at certain points. Such a great game. And of course, Dragon Age goes without mentioning; though I prefer DA II and Inquisition to Origins , personally. I really enjoyed the Prince of Persia games, the way you could maneuver was great. Some areas were a bit frustrating, I'm not very good with combo moves and usually had to get one of my kids to get me out of a tight spot... The storylines were pretty good too, but I haven't played the Forgotten Sands game yet, just "The Sands of Time", "Warrior Within" and "Two Thrones"...plus there was a Prince of Persia game that came out in 2008 that I also enjoyed playing. With DA, I'm not a fan of the mechanics of DAO, but I LOVED the story, it was my favorite of the 3... I liked the way the controls handled better in DA2 and DAI...especially the mages. I enjoyed the stroy of DAO, but it was the slow, turn-based 'silent rolling of dice' and the text-based dialogue systems that I didn't like. I know those go back to old-skool rules of board game RPGs and whatnot, but I've awlays prefered my characters to have voices. And I prefered the faster-paced combat for DA II The Rise to Power and DA:I. And my favourite class was also a Mage
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Post by nopersdeviv on Apr 3, 2020 12:56:16 GMT
I really enjoyed the Prince of Persia games, the way you could maneuver was great. Some areas were a bit frustrating, I'm not very good with combo moves and usually had to get one of my kids to get me out of a tight spot... The storylines were pretty good too, but I haven't played the Forgotten Sands game yet, just "The Sands of Time", "Warrior Within" and "Two Thrones"...plus there was a Prince of Persia game that came out in 2008 that I also enjoyed playing. With DA, I'm not a fan of the mechanics of DAO, but I LOVED the story, it was my favorite of the 3... I liked the way the controls handled better in DA2 and DAI...especially the mages. I enjoyed the stroy of DAO, but it was the slow, turn-based 'silent rolling of dice' and the text-based dialogue systems that I didn't like. I know those go back to old-skool rules of board game RPGs and whatnot, but I've awlays prefered my characters to have voices. And I prefered the faster-paced combat for DA II The Rise to Power and DA:I. And my favourite class was also a Mage Same about DAO. When it first came out,it was probably advanced for its time, but going back and playing it now, the controls seem awkward (especially the mages) I have trouble reading the small text with the dialogue and would rather have my character speaking, also. DA2 was my least favorite for storyline, I found the entire game too depressing. What I did like about it was how the story was presented and laid out. The map screens, the quest log, the day/night options...etc. I also liked that you didn't have to be constantly finding resources (something that annoys me about DAI) You do have to locate some to make/improve your potions and such but you only have to do it once. In DAI you're made to be constantly looking for herbs, metals and leathers, which kinda gets annoying, that and there being too many shards to find are a couple of things I didn't care much for in DAI...the search for bottles was kind of annoying too. I was ok with the mosaics because the tiles looked so pretty on the walls, but finding bottles just to stick them in your cellar just seemed like a waste of time. I also wish the codex entries you picked up could've been saved somewhere permanent, instead of losing all that information at the start of every new game.
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Post by Energizer Bunny 211 on Apr 3, 2020 13:23:53 GMT
I enjoyed the stroy of DAO, but it was the slow, turn-based 'silent rolling of dice' and the text-based dialogue systems that I didn't like. I know those go back to old-skool rules of board game RPGs and whatnot, but I've awlays prefered my characters to have voices. And I prefered the faster-paced combat for DA II The Rise to Power and DA:I. And my favourite class was also a Mage Same about DAO. When it first came out,it was probably advanced for its time, but going back and playing it now, the controls seem awkward (especially the mages) I have trouble reading the small text with the dialogue and would rather have my character speaking, also. DA2 was my least favorite for storyline, I found the entire game too depressing. What I did like about it was how the story was presented and laid out. The map screens, the quest log, the day/night options...etc. I also liked that you didn't have to be constantly finding resources (something that annoys me about DAI) You do have to locate some to make/improve your potions and such but you only have to do it once. In DAI you're made to be constantly looking for herbs, metals and leathers, which kinda gets annoying, that and there being too many shards to find are a couple of things I didn't care much for in DAI...the search for bottles was kind of annoying too. I was ok with the mosaics because the tiles looked so pretty on the walls, but finding bottles just to stick them in your cellar just seemed like a waste of time. I also wish the codex entries you picked up could've been saved somewhere permanent, instead of losing all that information at the start of every new game. Yeah, DAI did have a lot of 'grinding' (looking for resources) over HUGE open areas that took for ever to traverse. My least favourite quest was right at the beginning when you're gathering blankets and the like for the villagers.....That was so tedious. But one thing I have never done, to this day, is win a battle with a dragon. I've battled dragons before but there was one in particular I could never defeat thought it has been so long I foget which one it was. And all those battles where people go looking for High Dragons, I have never attempted. I remember mountains...... And I remember getting my butt kicked every time.
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Post by nopersdeviv on Apr 3, 2020 15:23:06 GMT
Same about DAO. When it first came out,it was probably advanced for its time, but going back and playing it now, the controls seem awkward (especially the mages) I have trouble reading the small text with the dialogue and would rather have my character speaking, also. DA2 was my least favorite for storyline, I found the entire game too depressing. What I did like about it was how the story was presented and laid out. The map screens, the quest log, the day/night options...etc. I also liked that you didn't have to be constantly finding resources (something that annoys me about DAI) You do have to locate some to make/improve your potions and such but you only have to do it once. In DAI you're made to be constantly looking for herbs, metals and leathers, which kinda gets annoying, that and there being too many shards to find are a couple of things I didn't care much for in DAI...the search for bottles was kind of annoying too. I was ok with the mosaics because the tiles looked so pretty on the walls, but finding bottles just to stick them in your cellar just seemed like a waste of time. I also wish the codex entries you picked up could've been saved somewhere permanent, instead of losing all that information at the start of every new game. Yeah, DAI did have a lot of 'grinding' (looking for resources) over HUGE open areas that took for ever to traverse. My least favourite quest was right at the beginning when you're gathering blankets and the like for the villagers.....That was so tedious. But one thing I have never done, to this day, is win a battle with a dragon. I've battled dragons before but there was one in particular I could never defeat thought it has been so long I foget which one it was. And all those battles where people go looking for High Dragons, I have never attempted. I remember mountains...... And I remember getting my butt kicked every time. I've actually taken down all the dragons every time I've played, you just have to be prepared for it and be wearing the proper armor and accessories. You have three types of dragons, ones that use fire, ones that use ice and ones that use electricity... build your armor with materials that protect against each element and acquire accessories that do the same. Also, I always bring Sera along because I prefer fighting the dragons with a bow. Another thing that helps is leveling up your health and regeneration potions and having you healing mist grenades completely leveled up too. The regeneration potions enable you to heal others while you're getting healed and the grenade is able to wake any ko'ed party members. As for the toughest, I'd say it would be the third dragon you fight in Emprise du Lion. The first and second one arn't so bad but the third one keeps calling dragonlings for assistance.
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Apr 24, 2024 22:42:05 GMT
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B. Hieronymus Da
Unapologetic Western Chauvinist. Barefoot. Great Toenails
3,607
August 2016
bevesthda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by B. Hieronymus Da on Apr 4, 2020 13:52:27 GMT
My ideal Fantasy game would be an RPG game, first of all. Player generated character, of course. Strictly a PC game, no UI compromises for consoles. It would also be a single player game. I don't think you can have a meaningful story-experience in multiplayer games. And it would be a sandbox.
It would be strongly a genuine RPG-character concept, so more like DA:O, Morrowind, Fallout 3, than Skyrim or DA:I.
I think it would be a lot like Morrowind, just more polished and with added NPC features and functionality. Perhaps also slightly stronger story threads, buried in that big sandbox.
Party? Yes, well, I think I would want to have an NPC-behavior engine that would make every NPC recruitable, principally. All would not though, because of the NPC's own attributes of feelings, interests and physique. Party size fluid, always with the option of going alone. Say you scout some old ruin. There are hostile opponents of some kind that makes it unsafe to approach. You go home to your town, visit your friends and ask them to gear up and come with you. ...Or, you wait until you get stronger.
Combat? Combat is not always to the death and a matter of whittling down a health bar. More realistic outcomes: NPCs fleeing or giving up, asking for mercy.
Equipment and loot? You control the distribution of equipment and loot among party members, if there are any. But a party member will always get an equal share of the value of the loot gained during his/her time in the party when leaving. Items equipped to an NPC, will be considered as party equipment still, when the NPC leaves. And the NPC will still bring it if/when you recruit the NPC again. If you un-equip the NPC before it leaves, however, the value of the equipment is added to the loot that will be shared (unless it was your personal property from the start).
No voice acting, or a minimum of it, until technology makes robot voices possible for all (so still no 'acting'). Also no dialogue wheel. Exact control and understanding of communications.
Balancing? Nope. Some areas will be close to impossibly difficult until you or your party is strong enough, and the environment will give you proper warning of that fact. And some areas will be close to impossible until you meet some other condition, like a key, like carrying enough water for a desert, like friendship with the natives, finds a guide, whatever... Also, if you or/and your party is strong enough and well armed & armored, you will not have to fight at all in "easy" environments. Those goblins know better than to bother you. If you go there when you're weaker and don't have much of a reputation though, you'll have to fight your way. Balancing is unnecessary because all areas and missions will be ultimately possible. It's just a matter for the character to level up. Not balancing the game, means that the leveling up has a gameplay function, and not just being entertaining window dressing.
Crafting? Nah, let the craftsmen do that.
In terms of strengths of all kinds of power-ups, I think we're looking at something along the lines of the Baldur's Gate saga. Relevant but not crazy.
Environment? Wildlife will not attack you for every yard - unlike in DA:I or Morrowind -, and will generally stay away from roads and population. But the environment will take a toll on you during long travels. Cold, heat, thirst, hunger. No micromanagement. Your characters will be able to eat, drink and manage their protective clothing on their own. But they do need to have access to it. And so yes, you'll need to rest now and then, preferably in a shelter.
Magic? Would mostly be rather low level, useful round the edges, not thermonuclear, but just sometimes essential.
Race & culture & art? I'm fine with both very traditional Tolkienesque worlds and snazzed up replacements, but no flowy pastel blue hair please, and take it easy with them androgynous Emo's, tattoos, face piercings, horns, spikes and jaggies. I like medieval. Nothing wrong with medieval.
Weapons? No guns, no gun powder. Medieval.
Inventory? Party inventory is always infinite. It's the most practical solution for gameplay purposes. Running back and forth, maintaining stashes etc., is just adding drudgery. You could theoretically use limited inventories for gameplay purposes as well as immersion, but it doesn't seem worth it. A compromise could be to make the party inventory temporarily inaccessible during some phases, just leaving individual, limited packs. Actually, that could be a good idea.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,024 Likes: 35,828
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Little Pumpkin
314
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35,828
Beerfish
15,024
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
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Post by Beerfish on Apr 4, 2020 15:16:58 GMT
I want all of the good stuff and none of the bad stuff.
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