inherit
1587
0
Mar 27, 2024 19:41:04 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Mar 15, 2018 18:23:07 GMT
To be clear, I meant that getting everything you want in Tevinter means you get no choice in killing Solas. Whereas if you sacrifice the needs of many, you get the option of not killing him. But overall, I just want there to be Costs to Decisions. But I don't want it to be grimdark like the Witcher where literally all the choices just make you feel like you're damned either way. Except that you would be railroading players who want to try to redeem him. On some level Solas wants to be proven wrong, and showing that there is hope for the current world could bring him around. I still maintain there's more layers to his ultimate character arc, because if his Trespasser Villain's Monologue was really the whole deal, it would have more sense to keep everything secret. Not to mention forcing the Idiot Ball on the previously strategic and methodical Dread Wolf.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,181
phoray
Dreadnaw Rising
12,570
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Mar 15, 2018 18:27:23 GMT
Except that you would be railroading players who want to try to redeem him. How would this be railroading? you expend your time and energy on everything but Solas, save Tevinter, and still get to do whatever you want? How is this realistic? I don't get to be an elf and marry Alistair. That's reality. I have to choose what happy ending I can stomach. Edit Add: I also feel like anyone who wants to live happily ever after with Solas, the determined would be double mass murderer, should pay for it. I'm not saying they won't get ANYTHING they want.
|
|
inherit
1587
0
Mar 27, 2024 19:41:04 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Mar 15, 2018 18:56:40 GMT
Except that you would be railroading players who want to try to redeem him. How would this be railroading? you expend your time and energy on everything but Solas, save Tevinter, and still get to do whatever you want? How is this realistic? I don't get to be an elf and marry Alistair. That's reality. I have to choose what happy ending I can stomach. You left out the rest of my post:
Yes, disrupting Solas' plans could drive him more desperate acts, but I would rather DA4 avoid Corypheus 2.0. Aside from preferring that the Tevinter and other elated arcs remained relatively independant of the Solas plot, some of my favorite RPGs allow the player the option of talking the primary antagonist down (Planescape: Torment and Torment: Tides of Numenera, Arcanum: Of Steamworks and Magick Obscura, Fallout 1 and 3 and New Vegas, and Tyranny among others), and Solas seems like the perfect Big Bad to finally end in debate in Dragon Age. if you don't want to, you can still fight him, I would just like variety.
Also, redemption doesn't automatically mean a Mega Happy Ending; the Dread Wolf could still die, be trapped in the Fade and/or Void, depowered and/or tranquil, spending the last of his days fixing his mistakes, and so on.
|
|
Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
inherit
2488
0
622
Raga
324
Dec 27, 2016 14:16:12 GMT
December 2016
ontarah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Raga on Mar 15, 2018 20:41:16 GMT
Considering the devs overtly said that a principal reason they included the Solasmance was because it added to the overall sadness of the character, I don't see any riding off into the sunset with him.
At most, I think you might get some kind of scenario like the cut dark side Carth Onasi ending in KOTOR, where you let him talk you down at the last moment, but by then it's too late and you just get blown up on the Star Forge. Maximum dramas and all that.
I don't actually want Solas to be redeemable in anything like a conventional sense. I think it undermines his character.
Also, OT. Apologies.
|
|
Kaibe
N2
Posts: 134 Likes: 152
inherit
28
0
152
Kaibe
134
August 2016
kaibe
|
Post by Kaibe on Mar 22, 2018 10:50:09 GMT
Orlesian fashion was disappointing- I hope they do a better job with Tevinter.
|
|
inherit
Friend of Red Jenny
90
0
18,890
vertigomez
5,281
August 2016
vertigomez
|
Post by vertigomez on Mar 27, 2018 0:40:56 GMT
I just realized we were pinned. :')
|
|
inherit
Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Mar 27, 2018 8:13:10 GMT
Orlesian fashion was disappointing- I hope they do a better job with Tevinter. Agreed, we need more styles like Dorian's. I'd rather not be stuck wearing those awful spiky hoodies that Alexius and the Venatori wear. (The concept art for Tevinter fashion looks incredible, give us that!)
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Mar 27, 2018 11:05:12 GMT
To be clear, I meant that getting everything you want in Tevinter means you get no choice in killing Solas. Whereas if you sacrifice the needs of many, you get the option of not killing him. But overall, I just want there to be Costs to Decisions. But I don't want it to be grimdark like the Witcher where literally all the choices just make you feel like you're damned either way. I do not agree that the decisions in TW3 were grimdark. I found my world state at the end satisfactory. Meanwhile, I agree there should be costs to some decisions, but I also know some costs are not acceptable to some players so if there are *any* significant costs, *some* players will end up crying over "grimdark".
|
|
inherit
1853
0
May 27, 2023 15:25:28 GMT
440
kalreegar
395
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Mar 27, 2018 13:56:29 GMT
Give me - a decent, non confusional gameplay - an hub (Minrathous?) like novigard - meaningful choiches, good characters (shouldn't be a problem) - less high fantasy crap, more political quests (qunari-tevinter war? intrigues in the magisterium?) - less fetch quests, more complex subquests
and I will be the happiest player ever
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 482 Likes: 629
inherit
9275
0
Feb 10, 2024 20:42:33 GMT
629
theascendent
482
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on Mar 27, 2018 20:29:30 GMT
What do you want for our HQ in Tevinter. I'm thinking that we start of with a run down and abandoned manor on the outskirts of Minrathous that we can improve, remodel, expand and customise with an in game resource. We'll get bonuses and special facilities depending on our class, mages find an old magister archive full of magical books, rogues find a secret passage that connects to the Tevinter underground giving us a quick access to the black market and local thieves guild and warriors find an old combat arena which garners the interest of an old retired gladiator who offers himself as an NPC setting up matches where we and our companions can train against a varieties of foes to improve our combat skills. Though thinking out loud it would be better if we got all three. The order depending on where we devote our resources.
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Mar 27, 2018 21:07:36 GMT
What do you want for our HQ in Tevinter. I'm thinking that we start of with a run down and abandoned manor on the outskirts of Minrathous that we can improve, remodel, expand and customise with an in game resource. While upgrading and customization sounds fun, I'm not sure how that might fit in with keeping a low profile. Also, you have to keep in mind that Minrathous is on an island. Like Manhattan, space is at a premium. While there are "outskirts," there likely won't be areas that are very empty because they just can't do that on their island. However, I wouldn't be surprised if there were some estates that are in (what I guess would be considered) the suburbs of Minrathous on the connecting mainland across the bridge. All large cities succumb to sprawl, and Minrathous would be no different. The main difference here would be that anyone who chooses to live or own property outside the city would knowingly run the risk that they could lose it in case of invasion; Minrathous is not going to protect those people or their property if the Qunari come by, so they will have to retreat within the city or defend themselves.
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 482 Likes: 629
inherit
9275
0
Feb 10, 2024 20:42:33 GMT
629
theascendent
482
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on Mar 27, 2018 22:12:28 GMT
What do you want for our HQ in Tevinter. I'm thinking that we start of with a run down and abandoned manor on the outskirts of Minrathous that we can improve, remodel, expand and customise with an in game resource. While upgrading and customization sounds fun, I'm not sure how that might fit in with keeping a low profile. Also, you have to keep in mind that Minrathous is on an island. Like Manhattan, space is at a premium. While there are "outskirts," there likely won't be areas that are very empty because they just can't do that on their island. However, I wouldn't be surprised if there were some estates that are in (what I guess would be considered) the suburbs of Minrathous on the connecting mainland across the bridge. All large cities succumb to sprawl, and Minrathous would be no different. The main difference here would be that anyone who chooses to live or own property outside the city would knowingly run the risk that they could lose it in case of invasion; Minrathous is not going to protect those people or their property if the Qunari come by, so they will have to retreat within the city or defend themselves. Good points. I suppose having our base in the city makes more sense gameplay wise and helps make things more personal as you live in the city and see it's problems firsthand. I always get reminded of that one quest in Baldur's Gate when you takeover a keep, if we are a fighter, but the alleged rightful owner comes and expects to all the fruit of all our hard work. I can easily imagine something similar happening in DA4 if they decide to go a similar route.
|
|
mattjamho
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 243 Likes: 529
inherit
826
0
Mar 28, 2024 22:42:29 GMT
529
mattjamho
243
August 2016
matth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by mattjamho on Mar 28, 2018 7:24:09 GMT
I'd love for the HQ to be some sort of secret bunker/hideout, in the sewers or old catacombs or something, with hidden entrances all over the city.
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Mar 29, 2018 11:05:24 GMT
Give me - a decent, non confusional gameplay - an hub (Minrathous?) like novigard - meaningful choiches, good characters (shouldn't be a problem) - less high fantasy crap, more political quests (qunari-tevinter war? intrigues in the magisterium?) - less fetch quests, more complex subquests and I will be the happiest player ever Indeed, Novigrad set new standards for cities in video games. I'd love nothing more than an equally impressive Minrathous, especially after all the wilderness in DAI. As for choices, I care most about choices affecting Tevinter, because I appreciate its culture, minus the human sacrifice and the slavery of course. Assuming sufficient internal change, there really is no other candidate for a "beacon of civilization", and it's "imperialness" is actually a bonus point for me. I like empires, at least if they're not too evil, for a number of political/philosophical reasons I've occasionally laid out in the politics thread. If I can have a good Tevinter scenario in the end, and that will come about in a reasonably consistent and believable way, I'll be very happy. Bonus points for being able to destroy the Qun on the way, though the Bioware people seem to like it for some unfathomable reason (maybe they're all communists, LOL), so I'm afraid that won't happen. Regarding Solas, destroying the world in the hope that whatever comes after will be better than what came before doesn't really appear as an interesting choice to me. The philosophical underpinnings of such a choice are interesting to debate, and of course there's precedence in some famous works of art you can refer to in some subtle ways, but actually doing it? For me, that's about as likely as me choosing the "New Dark Age" in Deus Ex (1) - which I never did in spite of playing it a dozen times over the years. I guess my thinking tends to be evolutionary rather than revolutionary. As much as I find the outcome theoretically interesting - as opposed to the equivalent in DX1 - it's probably not a choice I would make. So, whatever happens with Solas, I'll work to preserve the existing world, and I care more about how my choices affect that world under the condition that it continues to exist, rather than about the details of possible outcomes if it doesn't. This - making a choice against Solas' preference - would go against my usual preference for the weird and alien that seeks to redefine the human condition. I guess destroying the world is too high a price for that in this case. If I could evolve existing cultures in that direction instead, everything would be different. Edit As for a possible Tevinter HQ, no matter how lowly we start, at some point I want a nice town house with an atrium and a garden with magical fountains and classicistic (in terms of Tevinter culture) statues.
|
|
inherit
Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Mar 29, 2018 14:07:20 GMT
Why not let us have more than one HQ that we can acquire, customise and choose as our "main" home.
A luxurious manor or townhouse, for players who'd prefer a more upmarket and stately HQ. An underground lair in the catacombs/sewers, for players who prefer to operate out of the shadows. Quarters in the Ambassadoria, for players who want the Dwarven experience. An abandoned building that was once a shrine to the Old Gods, rumoured to be haunted.
Maybe you start with a default home (such as the manor/townhouse), but can unlock other homes by doing optional quests for other factions.
Using my above examples, the underground lair could be acquired by working with thieves or blood mages, the Ambassadoria quarters you get from working with the Dwarves and the Imperial Chantry/Templars give you the Old God Shrine, out of gratitude for you clearing out the spirits.
Doing quests or siding with various factions could also unlock certain upgrades and decorations (much like in Inquisition).
|
|
inherit
1853
0
May 27, 2023 15:25:28 GMT
440
kalreegar
395
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Mar 29, 2018 18:06:13 GMT
as HQ I'd like to have a whole county, or an island. A "vast" territory with towns, fields, a fortress, a warship, and a militia, to manage, explore, upgrade, and sometimes defend. Maybe with permadeath minions like xcom soldiers.
Nothing too complicated or strategic, but please, give me something more complex and various than skyhold.
Alternatively, an intinerant caravan, with its own problems and needs. A sort of banner saga thing.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
inherit
692
0
Jul 10, 2020 11:18:42 GMT
837
Wulfram
489
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Mar 29, 2018 19:38:50 GMT
I don't want an HQ beyond a campsite or a tavern, hopefully integrated directed into any open world. The main priority should be making it easy to chat to companions - I know someone who never found Vivienne's bit of Skyhold and thus never talked to her again until she turned up as Divine.
I don't want to be the head of some big organisation, I just want to be the first-among-equals of a group of heroes. I never really felt like the boss of the Inquisition anyway.
I hope we can support a ground up revolution, rather than being stuck helping established elites, even if they're reforming established elites.
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Mar 29, 2018 22:07:04 GMT
I know someone who never found Vivienne's bit of Skyhold and thus never talked to her again until she turned up as Divine. I don't have much sympathy for situations like this. There are two different doors that lead to her, one near the throne's dais and one in the library. It's that person's own fault for not bothering to explore. I know that many people use the fast travel points to get around Skyhold, but that only hampers learning your way around the place.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
inherit
692
0
Jul 10, 2020 11:18:42 GMT
837
Wulfram
489
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Mar 29, 2018 22:19:27 GMT
I know someone who never found Vivienne's bit of Skyhold and thus never talked to her again until she turned up as Divine. I don't have much sympathy for situations like this. There are two different doors that lead to her, one near the throne's dais and one in the library. It's that person's own fault for not bothering to explore. I know that many people use the fast travel points to get around Skyhold, but that only hampers learning your way around the place. The fact that they felt the need to include fast travel points in Skyhold is a pretty clear indication that it was too big
|
|
mattjamho
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 243 Likes: 529
inherit
826
0
Mar 28, 2024 22:42:29 GMT
529
mattjamho
243
August 2016
matth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by mattjamho on Mar 30, 2018 21:38:34 GMT
I know someone who never found Vivienne's bit of Skyhold and thus never talked to her again until she turned up as Divine. I don't have much sympathy for situations like this. There are two different doors that lead to her, one near the throne's dais and one in the library. It's that person's own fault for not bothering to explore. I know that many people use the fast travel points to get around Skyhold, but that only hampers learning your way around the place. I thought it was a shame they had to move Morrigan from her creepy library near the kitchens into the garden because playtesters couldn't find her. Perhaps next time the layout could be better, or better map indications.
|
|
psychomegify
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: ThePsychomegify
Posts: 32 Likes: 113
inherit
9988
0
113
psychomegify
32
Mar 18, 2018 10:20:23 GMT
March 2018
psychomegify
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
ThePsychomegify
|
Post by psychomegify on Mar 31, 2018 8:26:56 GMT
I don't have much sympathy for situations like this. There are two different doors that lead to her, one near the throne's dais and one in the library. It's that person's own fault for not bothering to explore. I know that many people use the fast travel points to get around Skyhold, but that only hampers learning your way around the place. I thought it was a shame they had to move Morrigan from her creepy library near the kitchens into the garden because playtesters couldn't find her. Perhaps next time the layout could be better, or better map indications. So THATS what that area was originally for. I always thought it had too much effort put into it for a room that only ever held codexes. Such a waste, it was such a cool area.
|
|
mattjamho
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 243 Likes: 529
inherit
826
0
Mar 28, 2024 22:42:29 GMT
529
mattjamho
243
August 2016
matth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by mattjamho on Mar 31, 2018 13:03:35 GMT
I thought it was a shame they had to move Morrigan from her creepy library near the kitchens into the garden because playtesters couldn't find her. Perhaps next time the layout could be better, or better map indications. So THATS what that area was originally for. I always thought it had too much effort put into it for a room that only ever held codexes. Such a waste, it was such a cool area. Agreed, it suited her perfectly.
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Mar 31, 2018 20:48:01 GMT
I would have liked to have seen Alexius stationed there if you spared him for research.
|
|
grallon
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
Posts: 229 Likes: 428
inherit
340
0
428
grallon
229
August 2016
grallon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
|
Post by grallon on Apr 1, 2018 20:47:11 GMT
So THATS what that area was originally for. I always thought it had too much effort put into it for a room that only ever held codexes. Such a waste, it was such a cool area. I always wondered myself... It goes along with the completely unused basement. It seems many things were pushed back during the production cycle until they were ultimately abandoned - like the council chamber hallway or the Inky's tower and so many other areas... Oh well. ----- One of the things I'd like to see implemented in the ever more unlikely DA4 is a refinement of the seed algorithm. It always bugs me to find Qunari swords in an Elvhen tomb that hasn't been opened in millennia, or Free Marches armors in a forgotten Orlesian cave. Also, better population distribution - and no I'm not talking about the shrill & obnoxious SJW outcries about racial representation... Has anyone ever noticed how there are no children in DAI, apart from Kieran that is? Not one. Please refer to W3, specifically Novigrad, for the proper way to model a living population. I'd like to be able to tint weapons, craft sigils, have a large cosmetic wardrobe (you're obsessed with micro-transactions EAware? This is where you use them - *not* by implementing PTW gameplay chokepoints!), and above all - the ability to customize the appearance of the companions. Hmm I'll come back if I think of something else.
|
|
inherit
Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Apr 4, 2018 19:26:34 GMT
So THATS what that area was originally for. I always thought it had too much effort put into it for a room that only ever held codexes. Such a waste, it was such a cool area. I always wondered myself... It goes along with the completely unused basement. It seems many things were pushed back during the production cycle until they were ultimately abandoned - like the council chamber hallway or the Inky's tower and so many other areas... Oh well. The Eluvian should definitely have been located within the basement area, adjacent to Morrigan's "creepy library". Could have made it into more of a storage area, cluttered with various knick-knacks from our travels such as dragon skulls, veil fire sconces, Elven artefacts etc. Even if it was mere decoration and had zero purpose, would have at least given us something to break up all that empty space. *Quietly deactivates secret interior decorator mode*
|
|