inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Feb 2, 2017 21:00:51 GMT
Demolition expert is Shepard. They have the Cain.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Mar 29, 2024 14:40:11 GMT
Deleted
0
Mar 29, 2024 14:40:11 GMT
January 1970
Deleted
|
Post by Deleted on Feb 2, 2017 22:36:33 GMT
Demolition expert is Shepard. They have the Cain. Except in ME1 he/she clearly tells Hackett that he/she is not one when being assigned the mission on Agebinium.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,934 Likes: 17,652
inherit
Biotic Booty
1031
0
Sept 20, 2023 1:37:11 GMT
17,652
dmc1001
9,934
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 3, 2017 7:31:46 GMT
Demolition expert is Shepard. They have the Cain. Except in ME1 he/she clearly tells Hackett that he/she is not one when being assigned the mission on Agebinium. Yeah, the joke was more about the Cain than any skill in demolitions Shepard might actually have.
|
|
inherit
549
0
Sept 12, 2016 8:45:31 GMT
3,177
SpiritVanguard
Offline...
1,103
August 2016
spiritvanguard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by SpiritVanguard on Feb 3, 2017 9:53:39 GMT
Well, Thane can be very useful as your "right-hand man" during the SM. He has Warp (which removes barriers off collector guardians and collector assassins) and he can have Throw Field... great for throwing collectors off the edges of the platforms and for upending husks (which causes them to die right away). He is, after all, also described in the dossier as a "quick-kill biotic specialist." This. Thane is one of my regulars so he's not pointless to me. All of the roles for the SM have more than one acceptable specialist, for one thing, and while it's not as glamorous Thane is reliable to escort survivors back to the Normandy -- or in my case, help take down that Reaper abomination (with Samara). Yes, it would've been nice if there had been a stealth/snipe option in there somewhere so he could shine, but for me an ME2 without Thane isn't ME2.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Mar 29, 2024 14:40:11 GMT
Deleted
0
Mar 29, 2024 14:40:11 GMT
January 1970
Deleted
|
Post by Deleted on Feb 3, 2017 11:09:57 GMT
Except in ME1 he/she clearly tells Hackett that he/she is not one when being assigned the mission on Agebinium. Yeah, the joke was more about the Cain than any skill in demolitions Shepard might actually have. I knooooww (using a Joker inflection). In some respects though, it's true, Shepard is the demolitions expert ("Just imagine the property damage!") Bioware, however, should have just included that mention in Shepard's background and made it official instead of having Shepard frankly tell us that he didn't have any bomb expert on the team in ME1... which seems doubly odd given that the whole Virmire scenario was centered around arming a bomb. Then in ME2, the endgame is also centered around setting a bomb to either destroy or irradiate the Collector Base. Then in ME3, the Cruicble is somewhat portrayed as being a huge bomb-type device.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Mar 29, 2024 14:40:11 GMT
Deleted
0
Mar 29, 2024 14:40:11 GMT
January 1970
Deleted
|
Post by Deleted on Feb 3, 2017 15:40:54 GMT
Yeah, I get that Shepard/Cerberus doesn't know what they are going to encounter @upupawayredux . I was going about it with that hindsight perspective when I should have been thinking from the beforehand perspective. So... in that sense it makes sense that they'd recruit as many different types of specialists as possible. So, I guess technically my question should be... WHY DIDN'T YOU GIVE THANE A REASON TO BE THERE BIOWARE?! lol It just annoys me because I like Thane and would like him to be the best choice for at least 1 role in the SM and he's not the best or even really a choice to be considered in ANY of the roles. =/ Well, Thane can be very useful as your "right-hand man" during the SM. He has Warp (which removes barriers off collector guardians and collector assassins) and he can have Throw Field... great for throwing collectors off the edges of the platforms and for upending husks (which causes them to die right away). He is, after all, also described in the dossier as a "quick-kill biotic specialist." Upupandaway just saved me the necessity of writing this post. Yep, Thane is your killer, particularly if your main is a heavy duty fighter, which s/he can be in the Trilogy. There is absolutely no npc in ME2 that is not replaceable or can be reasoned as not necessary for a specific Shepard. And that is why the game is so good vs games that railroad you into doing specific things in specific ways, with specific followers, etc. You don't have to use or recruit Thane, but someone else might be inseparable with him and find every kind of a synergy. In ME3, Thane does specifically what he is "designed" and qualified to do. Thane is a good candidate to accompany Shepard because at this point he neither has potential conflicting loyalties, like Cerberus duo, Legion, Grunt or Samara (or even Mordin), he is not a loose canon like Morinth, Jack or Garrus. He is extremely psychologically stable, fully committed to the mission, has a steady aim, and not crazy in any way. Imo, you should not treat the DLC characters the same way you treat the original ones, because at no point we had a version of the game released that intergrated the DLCs in, so they were never a part of the core content.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,934 Likes: 17,652
inherit
Biotic Booty
1031
0
Sept 20, 2023 1:37:11 GMT
17,652
dmc1001
9,934
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 3, 2017 16:49:49 GMT
Yeah, the joke was more about the Cain than any skill in demolitions Shepard might actually have. I knooooww (using a Joker inflection). In some respects though, it's true, Shepard is the demolitions expert ("Just imagine the property damage!") Bioware, however, should have just included that mention in Shepard's background and made it official instead of having Shepard frankly tell us that he didn't have any bomb expert on the team in ME1... which seems doubly odd given that the whole Virmire scenario was centered around arming a bomb. Then in ME2, the endgame is also centered around setting a bomb to either destroy or irradiate the Collector Base. Then in ME3, the Cruicble is somewhat portrayed as being a huge bomb-type device. It's not that odd on Virmire. He didn't go there to arm a bomb. That's something Kirrahe came up with. It wasn't, as you reacall, an actual bomb. It was a drive core. I also think that it was pre-armed. I think turning a bomb on is nothing like disabling a nuke. No personal experience with either but... I never saw the Crucible as a bomb. In my head, it was more of an energy weapon. Any bomb that could kill the Reapers would also have to destroy the entirety of wherever they were.,
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Mar 29, 2024 14:40:11 GMT
Deleted
0
Mar 29, 2024 14:40:11 GMT
January 1970
Deleted
|
Post by Deleted on Feb 3, 2017 17:50:00 GMT
I knooooww (using a Joker inflection). In some respects though, it's true, Shepard is the demolitions expert ("Just imagine the property damage!") Bioware, however, should have just included that mention in Shepard's background and made it official instead of having Shepard frankly tell us that he didn't have any bomb expert on the team in ME1... which seems doubly odd given that the whole Virmire scenario was centered around arming a bomb. Then in ME2, the endgame is also centered around setting a bomb to either destroy or irradiate the Collector Base. Then in ME3, the Cruicble is somewhat portrayed as being a huge bomb-type device. It's not that odd on Virmire. He didn't go there to arm a bomb. That's something Kirrahe came up with. It wasn't, as you reacall, an actual bomb. It was a drive core. I also think that it was pre-armed. I think turning a bomb on is nothing like disabling a nuke. No personal experience with either but... I never saw the Crucible as a bomb. In my head, it was more of an energy weapon. Any bomb that could kill the Reapers would also have to destroy the entirety of wherever they were., The bomb on Virmire wasn't pre-armed... Kaidan/Ashley clearly have to arm it. They say as much when they send Shepard off to help the other one and by telling him that they "still need a couple of minutes to arm the nuke." Also, it's the Alliance's remote firing expectation (i.e. detonation) of the Crucible that puts in more into a "bomb" category in my mind... not whether or not it's payload is energy or a classic explosion. IRL, there are such a thing as shaped explosive charges that direct the explosive energy into very fine streams (it's what is used to perforate oil wells). My point was merely that Bioware did set up scenarios in the games where an EOD specialist on the team would have come in quite handy. If I were recruiting to a team to engage in "guerilla warfare," an EOD specialist would be on the list. I think it would have been a plus if Shepard had been set up with a backstory that included him being an EOD specialist in that it would have provided some purpose (with minimal rewriting) to, for example, them wanting to specifically get Shepard onto the Citadel during that final fight or wanting to get Shepard to the core of the Collector Base to ultimately blow it up or even wanting to get Shepard and his team to set the bomb on Virmire... cause that one, when you think about it, would have made much more sense for Shepard and his team to provide the diversion and taking out the AA guns, while the Normandy dropped off a Salarian team with the bomb at the needed location).
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Feb 3, 2017 19:05:29 GMT
Imo, you should not treat the DLC characters the same way you treat the original ones, because at no point we had a version of the game released that intergrated the DLCs in, so they were never a part of the core content. Completely disagree with this. Kasumi and Zaeed were fully integrated into just about everything in ME2 including other DLC. They had comments about everything and at almost every location "main game" squadmates did. And in ME3 Javik proves the second part of your statement wrong, being an original character that later got split into day one disk DLC (remember the controversy?) and being integrated as fuck, to the point where having him completely changes your perspective and the Thessia mission feels incomplete without him. So no, DLC should never be an excuse, for anything.
|
|
inherit
2523
0
80
olimae
45
January 2017
conundra
|
Post by olimae on Feb 13, 2017 4:00:20 GMT
Well, Thane can be very useful as your "right-hand man" during the SM. He has Warp (which removes barriers off collector guardians and collector assassins) and he can have Throw Field... great for throwing collectors off the edges of the platforms and for upending husks (which causes them to die right away). He is, after all, also described in the dossier as a "quick-kill biotic specialist." Upupandaway just saved me the necessity of writing this post. Yep, Thane is your killer, particularly if your main is a heavy duty fighter, which s/he can be in the Trilogy. There is absolutely no npc in ME2 that is not replaceable or can be reasoned as not necessary for a specific Shepard. And that is why the game is so good vs games that railroad you into doing specific things in specific ways, with specific followers, etc. You don't have to use or recruit Thane, but someone else might be inseparable with him and find every kind of a synergy. In ME3, Thane does specifically what he is "designed" and qualified to do. Thane is a good candidate to accompany Shepard because at this point he neither has potential conflicting loyalties, like Cerberus duo, Legion, Grunt or Samara (or even Mordin), he is not a loose canon like Morinth, Jack or Garrus. He is extremely psychologically stable, fully committed to the mission, has a steady aim, and not crazy in any way. After finishing ME2 I did feel like Thane could have had a more important role in the game. He is on the cover of ME 2 game and posters. Now that I finished it, I am kinda confused that he is not central in the collector plot. He is a qualified killer, good enough to get the attention of Illusive Man. With the collectors as the enemy, he would find anyone he can get who is good enough to get the job done. With the galaxy facing doom, anyone who can and willing to stop the threat has all the reasons to be in the front line. Thane is a well written character with a loyalty mission I really enjoy; one of my favorites. I think Bioware can or perhaps did include more content for him but maybe it got cut out? Since the SM is a direct assault on the collector base,I think Thane's expertise simply cannot shine there. However as an assassin, I think he can have more stealth missions leading up to suicide mission like assassinate agents who aid the reapers or indoctrinated ones. Now I think Jack is the most unreasonable squad mate. She is a complete loose cannon, hates Cerberus, doesn't care if the galaxy burns. I seriously wonder why cerberus would pay so much to release her.
|
|