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Post by Iakus on Mar 7, 2017 19:20:27 GMT
I'm not really a fan of the "What does one life matter?" thing. It just feels really simplistic, especially when you compare it to "What can change the nature of a man?" I think, though both statements have multiple connotations. "What can change the nature of a man" can be seen as an abstract philosophical question. But the deeper (one might say "true") question, is "What can change the nature of THIS man?" What changes The Nameless One's nature? Similarly "What does one life matter" can be an abstract question like unto "what is the meaning of life" Or it can be seen to ask "What does the life of a Castoff matter?" and in particular, the Last Castoff. Your purpose has been served, you have been cast aside like garbage. What do you do with your life now?
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Post by leadintea on Mar 8, 2017 1:53:38 GMT
I just finished this game over the weekend and have started my second playthrough, and I thoroughly enjoyed it more than I thought I would. I had some grievances here and there, but overall, it was a very enjoyable game. The most surprising thing about playing this game though, is how it changed my outlook on Planescape Torment, which I was actually indifferent to prior to playing TToN. After finishing TToN and seeing how it dropped the ball on many things (party members, locations, important side quests, antagonists, the ending), it made me appreciate its predecessor so much more, especially in the party member department. I still think PST is a bit overrated and I actually like TToN more, but I definitely do have a higher opinion of PST now than I did going into TToN.
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Post by Iakus on Mar 8, 2017 16:29:40 GMT
I'm still in the Valley of Dead Heroes, and I'm absolutely LOVING this game. Very much like Planescape: Torment.
My only complaint is that to get any party banter, you have to stand still for a while.
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Post by Deleted on Mar 8, 2017 22:19:08 GMT
Finished my first pt just now. I really liked the game. If you want to read my shortish take on it, with MAJOR SPOILERS, it's in the spoilers. I'll give it 8/10. I hope there will be future DLC's. It took me total 40 hours to finish this game. I did most of the quests I ran into, those that I didn't do were the ones that didn't fit my roleplay, leaving out "evil" quests or those that I felt were evil. I ended up having blue/gold tide affinity. I avoided combat where ever I could talk myself out of it. I played the whole game with the same companions: Aligern, Matkina and Rhin. I chose to "leave everything as it was before I was born", so that Sorrow will continue to hunt the castoffs. I loved the setting (sci-fi/fantasy mash-up), the character skills/abilites/stats, UI. Lore was wonderfull and extensive, although lot of it felt a vague (not a native speaker, so that might explain it some). I would have liked more details (even more to read, yay!). It could have been a bit more personal, more explanation what the tides are, what the castoffs are, etc. Graphics could have been better. The game was a bit short, I think 10 hours more would have made wonders to the story/plot, so DLC please, InXile!
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Post by Iakus on Mar 9, 2017 5:18:17 GMT
I'm not really a fan of the "What does one life matter?" thing. It just feels really simplistic, especially when you compare it to "What can change the nature of a man?" I think, though both statements have multiple connotations. "What can change the nature of a man" can be seen as an abstract philosophical question. But the deeper (one might say "true") question, is "What can change the nature of THIS man?" What changes The Nameless One's nature? Similarly "What does one life matter" can be an abstract question like unto "what is the meaning of life" Or it can be seen to ask "What does the life of a Castoff matter?" and in particular, the Last Castoff. Your purpose has been served, you have been cast aside like garbage. What do you do with your life now? Quoting myself because there's another aspect that I've just been smacked with: The Meres. The Last Castoff has the ability to use them to alter the past of another Castoff, even to the point of retroactively killing them. With that kind of power, what would you do? If you could screw with someone's life for your own benefit, would you do it? Or for the benefit of others? At what point would it be okay to rewrite someone's past to improve someone else's present?
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Post by Hawke on Mar 9, 2017 17:32:15 GMT
Completed the game as Cautious Jack who Breathes Shadow. The ending was disappointing: The resolution (killing the Sorrow) leads to huge collateral damage, the other option is to keep status quo, changing nothing and letting the tentacle monster to hunt random castoffs because it wants to. Also it means that both big targets slipped from me - the Changing God died even before the story started. So, the most satisfying ending might be considered as "bad" and the most unsatisfying as "good" (least amount of corpses around).
TToN took 35 hours to beat with the most side quests completed (failed the one about Adversaries and skipped stealing something from a spaceship). I think, I get what the game tries to do, but it fails to compete with the other hardcore/old-style RPGs, which might be considered in the same category as TToN, and/or nostalgia (I haven't played Planescape: Torment, so it doesn't apply to my judgement).
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Post by Deleted on Mar 9, 2017 21:07:06 GMT
An update with additional content is coming up soonish. The announcement in InXile-pages. link
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Post by Deleted on Mar 9, 2017 21:15:12 GMT
I think, though both statements have multiple connotations. "What can change the nature of a man" can be seen as an abstract philosophical question. But the deeper (one might say "true") question, is "What can change the nature of THIS man?" What changes The Nameless One's nature? Similarly "What does one life matter" can be an abstract question like unto "what is the meaning of life" Or it can be seen to ask "What does the life of a Castoff matter?" and in particular, the Last Castoff. Your purpose has been served, you have been cast aside like garbage. What do you do with your life now? Quoting myself because there's another aspect that I've just been smacked with: The Meres. The Last Castoff has the ability to use them to alter the past of another Castoff, even to the point of retroactively killing them. With that kind of power, what would you do? If you could screw with someone's life for your own benefit, would you do it? Or for the benefit of others? At what point would it be okay to rewrite someone's past to improve someone else's present? I loved the merecasters, and I tried to roleplay it so that I wouldn't change too much, or at least not make a conscious decision to screw somebody over. I think I found all in all 6 of them.
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Post by CHRrOME on Mar 11, 2017 3:21:19 GMT
So yeah, I was interested in the game because it's made by InXile, the same company that made Wasteland 2, one of the greatest games I ever played and the game that made me like turn based isometric games. However, I'm reading here and you guys say it's pretty dialog heavy... I don't like to sound like a child that only likes combat and can't stand reading some dialog... but for some reason I can't get myself into games like these. Kind of like it happened with Divinity Original Sin, a fantastic game by all accounts, but I cannot get into it. I also tried Pillars of Ethernity and had this same issue I admit the game is great, but I just can't play it. Yah this is an extremely dialogue intensive game. I think I've only been in two fights so far I couldn't talk my way out of. SO in that sense, it's nothing like Wasteland 2. OTOH, it's also quite clear they weren't BS-ing us when they said this was a spiritual successor to Planescape: Torment. Planetscape does ring a bell, but I never played it. Oh well, I can still hype myself with Wasteland 3, after all it was already announced.
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Iakus
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Post by Iakus on Mar 12, 2017 19:21:36 GMT
Quoting myself because there's another aspect that I've just been smacked with: The Meres. The Last Castoff has the ability to use them to alter the past of another Castoff, even to the point of retroactively killing them. With that kind of power, what would you do? If you could screw with someone's life for your own benefit, would you do it? Or for the benefit of others? At what point would it be okay to rewrite someone's past to improve someone else's present? I loved the merecasters, and I tried to roleplay it so that I wouldn't change too much, or at least not make a conscious decision to screw somebody over. I think I found all in all 6 of them.
I think I've gone through six as well: Floral, Circulating, Electrostatic, Twisted Metal, Kaleidoscopic, and Astronomical. But I know where a seventh is and working on getting it.
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Post by crusty on Mar 13, 2017 8:02:14 GMT
I want to shill a really well made video review from one of the forumites here in dominus : (he's new to the youtube review platform, so please give him a heap of support if you enjoy the video!)
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Post by Iakus on Mar 14, 2017 0:22:07 GMT
I'm in the Bloom as well. It's quite...Lovecraftian I've been running with Matkina, Erritis, and Rhin. Huge Bloom spoiler: Until I found a way to send her home. Now I have Callistege as my fourth
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Post by Iakus on Mar 15, 2017 1:37:05 GMT
Yu know, the current season's storyline in Humans makes me think of castoffs....
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Post by Iakus on Mar 16, 2017 3:38:24 GMT
Got the achievement for locating all there merecasters. Going through my inventory: There are nine, not including the plot-critical ones.
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Post by Iakus on Mar 16, 2017 19:13:35 GMT
Okay there seems to be a bug that's making the last couple of Bloom Crises VERY frustrating...
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Post by Iakus on Mar 17, 2017 0:55:40 GMT
I am still trying to get to the heart. Keep dying. those pesky inkblot cultists plus the floating things keep killing my party members before I can open the portal. why? Anyone have any suggestions to get through. the air bags in the doors are open.. It's the earthquakes that got to me. They seem to cause a bug where anyone who falls down just lies there, can't do anything, can't skip a turn, have to restart... Anyway, don't bother to kill them, more will keep spawning in. What I did was just keep them busy while the Castoff tuns around "assuming direct control" of the four tongues. Once the portal opens, anyone who's still standing make a beeline for the portal Once there, anyone who's fallen will be auto-revived for the next scene.
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Post by Iakus on Mar 17, 2017 0:57:10 GMT
Hah! Rhin Came back! Ten years older, but a very capable warrior-nano with near maxed skills!
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Post by Iakus on Mar 17, 2017 18:46:50 GMT
Finished the game. Actual endgame was kinda underwhelming: There is a decision chamber, and the antagonist gives you a choice in "solutions" All of which suck to some extent
Pull a Highlander "there can be only one" and suck all the castoff minds into a single person: yourself, Matkina, the First Castoff, or the Changing God's daughter. That person lives, everyone else dies, the Sorrow goes away.
Sever the Tides from all the castoffs. Everyone dies, the Sorrow goes away because, hey, you did it's job for it.
Kill the Sorrow (inasmuch as it CAN be killed) All the castoffs live, but the abuse on the Tides and the lack of a guardian to prevent it would drive the Sagus Protectorate mad. Chaos would ensue.
I went with the fourth option: maintain the status quo. Nothing changes, the Sorrow continues to hunt the castoffs (though it does agree to a short reprieve). The First castoff and Matkina, who were with me at the time, both approved it was the best outcome of a bad situation. I did enjoy the epilogues. I got a good ending for everyone but Tybir. I also ended with the Gold Tide so I was remembered for my "great acts of compassion and sacrifice"
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Post by Hawke on Mar 18, 2017 14:16:02 GMT
It's the earthquakes that got to me. They seem to cause a bug where anyone who falls down just lies there, can't do anything, can't skip a turn, have to restart... Anyway, don't bother to kill them, more will keep spawning in. What I did was just keep them busy while the Castoff tuns around "assuming direct control" of the four tongues. Once the portal opens, anyone who's still standing make a beeline for the portal Once there, anyone who's fallen will be auto-revived for the next scene. Thanks for helping. Between you and dominus help I think I can make it next go around. Thank you both. The earthquakes do that with me to. When my party falls the enemy runs over and whacks them. Sometimes don't have time to get up! Weird, most of the game combat can be evaded with dialog then all of a sudden, bam, combat is required! HAHA! There's a weapon that makes the encounter easier. Transdimensional Scalpel allows to open the way to the Heart in one turn, instead of 3. To get it, you need to solve a puzzle in the main area of the Bloom (the cyst on the north-east) and acquire the transdimensional power source from the crashed ship in Little Nihliesh. If you still have the Magmatic Annulet, you should be able to return to Chila's Shrine from the Gullet.
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Post by Heimdall on Mar 18, 2017 16:53:06 GMT
Just finished my first playthrough, that was an interesting ending. On my first attempt, I tried to fight the Sorrow but I failed because I hadn't made all the right choices in the final Meres. Reloaded, got it right and obliterated it with the full force of the Tides, saving the castoffs (Though they are now mortal) but condemning the Sagus Protectorate to madness.
...Yet since I had gold as my dominate Tide, I was still remembered for compassion and kindness.
Then I tried condensing all the castoffs into the last castoff and gave the Changing God's daughter control, which was a pretty nice full circle ending I thought. By the way, is there any way to backtrack in this game? Or can I really never get back to Sagus from the Bloom, I couldn't figure that out.
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Post by Hawke on Mar 18, 2017 17:17:06 GMT
Completed the 2nd playthrough (Cautious Glaive Who Breathes Shadow). Found a slightly different (and promising) ending. Heimdall No. There are 3 separated areas and 3 points of no-return.
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Post by Heimdall on Mar 18, 2017 17:37:50 GMT
Completed the 2nd playthrough (Cautious Glaive Who Breathes Shadow). Found a slightly different (and promising) ending. Heimdall No. There are 3 separated areas and 3 points of no-return. So I'm stuck with the companions I left Sagus with?
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Post by Hawke on Mar 18, 2017 17:46:00 GMT
Completed the 2nd playthrough (Cautious Glaive Who Breathes Shadow). Found a slightly different (and promising) ending. Heimdall No. There are 3 separated areas and 3 points of no-return. So I'm stuck with the companions I left Sagus with? If you don't have a certain quest object (I don't remember how it's called, but looks like a bronze ball), then yes.
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Post by Iakus on Mar 18, 2017 18:41:58 GMT
So I'm stuck with the companions I left Sagus with? If you don't have a certain quest object (I don't remember how it's called, but looks like a bronze ball), then yes. The Bronze Sphere. One of several callbacks to Planescape: Torment
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Post by Iakus on Mar 19, 2017 17:41:56 GMT
Hope they can put in the cut companions. I wanna see what they're like in the game.
Maybe rolling as a jack...
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