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Post by Duelist on Sept 27, 2017 2:16:30 GMT
Hey, I said some of the speed, not all of it! Again, do you want Reaper murdering your team? Because that's how you end up with Reaper murdering your team. Seriously though, as glorious a time as it was to be a Reaper main, it was way too easy to get team wipes with nano boosted Reaper.
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Post by QuizzyBunny on Sept 27, 2017 8:55:01 GMT
I guess, but if they really can't improve nano without making it OP they should just scrap it and rework her ultimate. I think the worst part about it is that you have no control once you have given it to someone - you just have to have faith that they know how to use it well, but since communication is rare on console it is often just wasted on the wrong moment. Not sure what they would give her instead though, a homing missile tranquilizer with increased duration? Would be nice every time you hear a soldier ult.
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Post by Duelist on Sept 27, 2017 9:04:43 GMT
I think Nano Boost is fine, you just have to be a lot more discerning with who you give it to or just give it to Soldier or Winston.
Normal monkey is a freaking nightmare for supports, nano monkey is reason to just give up lol.
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Post by QuizzyBunny on Sept 27, 2017 10:02:32 GMT
Yeah, when I play Ana I tend to give it to those two, or Genji if I know he has ult. Have accidentally given it to excellent targets like Mercy, Lucio and D.VA on occasion...
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Post by smilesja on Sept 27, 2017 21:03:55 GMT
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Post by QuizzyBunny on Sept 27, 2017 23:46:54 GMT
Oh boy, people are (as I predicted) not happy with the new Mercy. Then again, I think a large part of the player base will never really accept rez at all. I understand that it is annoying to see someone you might have worked hard to kill come back to life, but at least it involves risk for the Mercy now. I think really have to decide what they prefer; frequent single-target rezzes or rare multi-target rezzes.
If people are adamant that the rez-ability has to go, my suggestion would be this: - Rez no longer an ability - Ult duration lowered to 14 seconds - When ulting she is given 75 non-renewable armor (meaning, once the armor has been chipped off it won't return with healing) - She retains her flying/GA reach during her ult as it is now - Unlimited ammo is removed - When Mercy ults she gets a stack of 4 rezzes with no cooldowns - Like now she has to touch the bodies to bring them back - Her healing works the same as it currently does, 60 hp/second with branching beams, but she can now heal while rezzing
In many ways it would be like her old ult, but it would require her to move out into the open and give the enemies more counterplay in comparison to her old ult. She can't bring everyone back, but that is what the healing is for - to sustain them against the remaining enemies (5 man rezzes were pretty rare anyway). It would also, contrary to her old ult, be useful to make a push. So even though this might increase the assumed "hiding" (really, most cases I've seen it was simply Mercy positioning herself outside direct line of fire), but a hiding Mercy will have difficulties rezzing everyone in time. The reason I included armor is because if the Mercy is going to do a risky play like flying out to her dead teammates when her enemies are there she is going to need it - 20 hp/second uninterrupted healing is not going to save her when all Soldier has to do is shoot a missile at her. Also, it fits with the theme of her being a shield maiden.
I know this makes her ult pretty complicated, then again Blizzard started her on this path themselves. Any thoughts?
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Post by Hanako Ikezawa on Sept 28, 2017 0:15:43 GMT
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Post by smilesja on Sept 28, 2017 0:22:35 GMT
Oh boy, people are (as I predicted) not happy with the new Mercy. Then again, I think a large part of the player base will never really accept rez at all. I understand that it is annoying to see someone you might have worked hard to kill come back to life, but at least it involves risk for the Mercy now. I think really have to decide what they prefer; frequent single-target rezzes or rare multi-target rezzes. If people are adamant that the rez-ability has to go, my suggestion would be this: - Rez no longer an ability - Ult duration lowered to 14 seconds - When ulting she is given 75 non-renewable armor (meaning, once the armor has been chipped off it won't return with healing) - She retains her flying/GA reach during her ult as it is now - Unlimited ammo is removed - When Mercy ults she gets a stack of 4 rezzes with no cooldowns - Like now she has to touch the bodies to bring them back - Her healing works the same as it currently does, 60 hp/second with branching beams, but she can now heal while rezzing In many ways it would be like her old ult, but it would require her to move out into the open and give the enemies more counterplay in comparison to her old ult. She can't bring everyone back, but that is what the healing is for - to sustain them against the remaining enemies (5 man rezzes were pretty rare anyway). It would also, contrary to her old ult, be useful to make a push. So even though this might increase the assumed "hiding" (really, most cases I've seen it was simply Mercy positioning herself outside direct line of fire), but a hiding Mercy will have difficulties rezzing everyone in time. The reason I included armor is because if the Mercy is going to do a risky play like flying out to her dead teammates when her enemies are there she is going to need it - 20 hp/second uninterrupted healing is not going to save her when all Soldier has to do is shoot a missile at her. Also, it fits with the theme of her being a shield maiden. I know this makes her ult pretty complicated, then again Blizzard started her on this path themselves. Any thoughts? Forget those DPS mains. They always seem to whine whenever someone they killed gets resurrected. Always go for the healer if you can!
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Post by Lavochkin on Sept 28, 2017 0:31:51 GMT
Gotta say, i love the new D.VA changes that made her more aggressive to play, and thanks to it i ended up becoming plat for the second time after this season's placements and at my highest rating (2808).
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Post by CrazyRah on Sept 28, 2017 13:47:45 GMT
Yeah been loving the changes since I first heard of them. This is the D.VA I've wanted to play since the game released. Done well with her before but having twice the fun now!
In general just really pleased that my initial approval of most of the changes to several characters ended up being just as fun as I had hoped
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Post by smilesja on Sept 28, 2017 15:50:03 GMT
The best part about the Mercy rework is that Ana is hurt even more. Ana mains must angry. XD
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Post by QuizzyBunny on Sept 29, 2017 13:33:02 GMT
Random thought, everyone seems to think that Widowmaker has the worst ult... would adding the ability for her to see the enemies ult-charge be op, enough to make it more viable, or not good at all?
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Post by smilesja on Sept 29, 2017 15:56:45 GMT
I would give her the ability to have her scope charge set to 100 percent for her ultimate.
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Post by QuizzyBunny on Sept 29, 2017 17:54:39 GMT
I would give her the ability to have her scope charge set to 100 percent for her ultimate. I like the idea, but it might make her ult a bit too powerful? I mean, it does last 30 seconds, and although I don't think it would be much of an issue on console it would probably have a bigger impact on PC. But yeah, it might be the buff she needs.
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Post by smilesja on Sept 29, 2017 17:58:14 GMT
Widow is a skill based hero. Not many people are good as her and it's far from OP.
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Post by CrazyRah on Sept 29, 2017 22:35:03 GMT
Would likely not be that bad in lower skill levels but would for sure be absolutely insane in higher skill levels and especially on the PC where it would be incredibly brutal
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Post by QuizzyBunny on Sept 29, 2017 23:29:54 GMT
Hmm, what if instead Widow would get armor piercing and and shield penetrating ammo during her ult? That way she can partially counter an enemy team that relies heavily on shields and tanks.
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Post by smilesja on Sept 29, 2017 23:46:32 GMT
Hmm, what if instead Widow would get armor piercing and and shield penetrating ammo during her ult? That way she can partially counter an enemy team that relies heavily on shields and tanks. Feels kinda niche.
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Post by Draining Dragon on Sept 29, 2017 23:52:22 GMT
Random thought, everyone seems to think that Widowmaker has the worst ult... would adding the ability for her to see the enemies ult-charge be op, enough to make it more viable, or not good at all? I think her ult is fine the way it is. It's not as flashy as the others, but being able to see all enemies no matter where they are is a massive tactical advantage for Widow's team, and synergizes incredibly well with her playstyle.
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Post by QuizzyBunny on Sept 29, 2017 23:56:37 GMT
Random thought, everyone seems to think that Widowmaker has the worst ult... would adding the ability for her to see the enemies ult-charge be op, enough to make it more viable, or not good at all? I think her ult is fine the way it is. It's not as flashy as the others, but being able to see all enemies no matter where they are is a massive tactical advantage for Widow's team, and synergizes incredibly well with her playstyle. I personally don't play her so much (having lousy aim and playing on console makes her not very viable for me), so I just started thinking about it because I saw a lot of people listing her ult as the worst one. Being a Mercy main I would prefer not to buff Widow, but then again I want everyone to feel that they have a fun and an ult that can impact the match.
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Post by QuizzyBunny on Sept 29, 2017 23:57:26 GMT
Hmm, what if instead Widow would get armor piercing and and shield penetrating ammo during her ult? That way she can partially counter an enemy team that relies heavily on shields and tanks. Feels kinda niche. Oh, I meant they should add it to her ult, not that it should replace it.
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Post by smilesja on Sept 30, 2017 0:50:29 GMT
Oh, I meant they should add it to her ult, not that it should replace it. Still feels niche.
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Post by QuizzyBunny on Sept 30, 2017 12:19:27 GMT
This is it, I might as well stop playing... nothing will top this shot! My first reaction was swearing, and then when I heard the ball go in me and my friend just stared and said "WTF?!".
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Post by smilesja on Sept 30, 2017 15:41:29 GMT
This is it, I might as well stop playing... nothing will top this shot! My first reaction was swearing, and then when I heard the ball go in me and my friend just stared and said "WTF?!". At the buzzer! Bunny comes through at the clutch and wins the game with a miracle shot!
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Post by smilesja on Sept 30, 2017 22:58:35 GMT
A sensible Youtube comment about people complaining about the reworked Mercy:
"You know what the actual issue here is? Players assumed Mercy mains had very little skill and she was a low/no skill hero. The ONLY area you didn't have to be great was aim but you needed good game sense, positioning, knowing when to go for an aggressive play, when to play defensively, keep track of all players ults (both teams), who was currently dead/alive from both teams and be a really good communicator/shot caller to your team. New Mercy highlights all of these strengths and those of us who can aim, well expect we will shot you if we get the chance.
The Rez range is you have to be basically touching the teammate you are rez'ing, Valkyrie isn't easy to control and being vulnerable during rez mean you actually need to be able to risk assess and to have faith whomever you rez will look out for you for the 1-1.5s until GA is functional again. Teamwork. It also means that out of position players, especially dps don't get the Rez like they used to.
The absolute irony of all of this is any good Mercy main already knew the value in tempo Rez'ing and already did it. The problem is was her ultimate and not a cool down ability. So those huge "unfun" rez's were a lot less common unless defending the last point on a CP (Anubis and Voliskya prime examples) and KOTH maps (Nepal and Illinois prime example), tempo rez was always used. You got abused in comp for a solo or 2 player rez. Now you get abused for not rez'ing out of position players or focusing on dps to rez as tanks hold points better.
There are so many counters to her ultimate, soldier tac visor, Reaper in general, Gengi in general, Sombra, Tracer an the list goes on. The thing is Mercy mains have learnt how to avoid them already before the change.
If you look at lower level games, say bronze to low plat, Mercy was already utilised a lot and a carry support hero. Now she is at all levels. You forget you only had to focus on killing the Mercy with you thought she had ult (Rez) but now it's ALL THE TIME. Good Mercy players never hid or did the things that were given for the reason for her change plus were always good at evasive play style. No one gave them enough credit and you all thought that we were all one tricks who had little skill. In the lower ranks you still see Mercy die a lot in some games but the more skilled the Mercy in ANY rank you see her true utility in good hands.
Mercy's ultimate may be used in a support way (chain healing) or boosting way (this is my preferred method and if timed with a Sombra emp is BEAUTIFUL! Especially with a Lucio running heals on the ground) but generally she is healer and doesn't deal much damage. ALL the other supports are more damage dealing by far and are not primary healers. Zen can discord and dps with the best, Lucio is a mix of damage/speed/healing, Ana is more damage dealing than healing, her ult is pure damage dealing. Sym has turrets and a powerful gun, sure supports by teleport or shield gen and has photon barriers but support is a loose term for her.
Do I as a Mercy main like the changes? I used to HATE them but the more I play her the more I love them. Totally different play style for the ultimate yes and popping a Rez you rely heavily on you team to make sure the corpse campers don't get you though the Rez range is bigger on the PTR atm and feels balanced. You will see more risk taking with it and ironically this may be the change that balances her out a bit.
At the end of the day no ult is fun to play against if the player is skilled and the team coordinated. A single pick and Rez shouldn't lose you the team fight if you are all in position and doing your job. IT HAS A 30 SECOND COOL DOWN and Mercy has to be very good at assessing who could go down and making when/who to rez calls more than ever.
The soldier in your video was in a bad position, he also has sprint and a biotic field (he's in a corner and alone, why isn't it down btw? It's such a bad example because it's a poor play) with an auto aim ult. Winston could have died easily to it AND the Mercy had the soldier player had any game sense at all. What you are seeing isn't an OP Mercy, you are seeing players who aren't used to having to keep track of enemy abilities. Why didn't Soldier KNOW that Winston had jump and barrier available? Lock on to Mercy as she came in for the Rez or force her out of active play? She can't rez if dead and isn't flying into a tac visor if she If just going to die getting there. Why wasn't someone else harassing Mercy in the backline like they should be? You are seeing game sense, ability tracking ability and effective team communication/coordination deficits in that clip. It's riddled with mistakes that should NEVER happen at that level but have gone unchecked until now. The game is far less forgiving mistake wise.
Do you think that Mercy will risk her life to Rez a more squishy dps if they are half health? Nope she will save it for tanks and heal as she GA's backwards, building her ult faster again. Such a counterproductive idea when you think of it. Rez Winston at half health and 1/4 ult charge build as she GA's backwards and heals him.
All the complaints about Mercy and now Mercy 2.0 and all you want is her changed continuously not thinking you need to adapt to her new kit and adjust your play style. Just keep changing Mercy and us Mercy mains can keep adapting, seriously?
I honestly don't think ppl will be happy until she is nerfed into the ground or removed from the game or her rez ability that is. This "it doesn't feel good" is just pathetic and whingy. You think a dragon blade/strike feel good? (Mercy mains know how they feel, VERY UNFUN), that a tac visor feels good, that Orisa's mini grav glob, Sym turrets, torb turret, being frozen and the list goes on feel good? Of course not but that's the point isn't it?
Dying feels crap, so does having your "good" pick undone but a smart player would know if Mercy has rez (30 seconds is a long time in a team fight and Mercy a very high priority target ALL THE TIME NOW, very squishy and if she dies it's still on cool down and it doesn't reduce during respawn time plus watch her team drop like flys) it could easily be undone and a better value pick is one Mercy won't be able to get to. So is it really a good pick or was it just a higher mechanical skill pick? They are NOT the same thing.
Valkyrie takes REAL skill to pull off to maximum effect for 20'seconds, its likely the hardest ult in the game. A tac visor and it's all over, how can you cay she's "impossible to kill"? It's harder than Gengi's, it not as fast and while you can theoretically rez 4 if everything aligns but your team are typically not in all in a glob together are they you are at times trading rez for heals/boost in that time. Gengi/Soilder/Reaper plus more can take out that many during a single ult with less skill. You only have one Mercy but typically two dps ults that can take out 4 plus if well timed.
Remember it might not feel nice to have your pick undone but it's also not fun for Mercy to risk her life to Rez and be CONSTANTLY hunted. Apparently "the community" wanted these changes due to the "unfun", "doesn't feel good", "no skill" and "hiding Mercy's". You got the changes and you still aren't happy. Did you think that her no longer being able to multi rez was going to mean that team wipe ults would have no counter? Honestly? It's harder sure but it's not Mercy is OP it's the combination Mercy mains were more skilled than people have them credit for and it now highlights another set of skills that other players didn't have to worry so much about as being very weak as a consequence than needing more than pure mechanical skill. Positioning, timing, tracking both teams deaths/ults/abilities and thinking before they ult. (like Soilder in the video didn't do).
Mercy is such a unique character and has such a different skill set that doesn't translate to other characters so she isn't an easy pick up, even less now. I have 220hrs on Mercy and 150 Sombra, 70 on Orisa, 50 on Diva and Pharah. I have mechanical skill but the extra hours were needed on Mercy to get really good at her unique skill set. It's payed off right about now and people are only just realising she isn't and never was easy.
My suggestion for those having issues with Mercy to play Mercy. If you know how to play a character you also learn how they are countered and the skills that she uses. They can then be applied to other hero's, it comes automatically or find a Mercy that is really good at these things and communicates well with her team and LISTEN because she sees EVERYTHING and is tracking EVERYTHING and work on game sense, positioning, risk assessment and stop thinking mechanical skill ALONE is enough to pull you up the ranks. That's why you are all falling and Mercy mains are climbing, the opposite of what "the community" thought would happen. There were not many "one trick, hiding, unskilled and q clutch click" Mercy mains as you thought. There are however a lot of players who didn't realise their deficits it seems. Practice. If Mercy mains poured 100's of hours into learning these skills (that were highly underrated) you will have to do the same I'm afraid. Her new kit takes some adjustment but not so much for good Mercy mains and this enhanced showcasing their abilities. It's never "fun" nor does it "feel good" to realise you lack certain skills and need to improve. Just like it was thought Mercy mains would struggle, no one was worried how "unfun and how bad that would feel" nor did they care. Actually they were delighted. Now good Mercy mains are "wrecking the game" by extending team fights. You realise long team fights are more about skill, tactics, teamwork, who makes less mistakes rather than brute force or one good hit. The consistently better team WILL win, that simple. Isn't that how it should be?
Stop complaining and start practising!"
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