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Post by riverdaleswhiteflash on Feb 13, 2017 16:20:22 GMT
Hell no. I'm the dashing and handsome good guy. Secondly, i have no desire to lose two of my best friends/girlfriend. I didn't have to kill either to defile the Ashes. Though I did have to specifically plan my playthrough around defiling the Ashes without needing to kill either of them. In order to not kill Leiliana, I had to defile the Ashes late in the game so that a character who should not have any points in Strength and only gets skill points every three levels (I was playing mage) can still talk her down. She also needed to be hardened, but I would have done that anyway, both because this was my dick playthrough and because I wanted to do that threesome with Isabela. In order to not kill Wynne I had to do the Circle last. (So thank fuck I was playing a mage.) Edit: Should probably have read Lazarillo's post first.
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talyn82
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PSN: Talyn82
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Post by talyn82 on Feb 17, 2017 17:27:42 GMT
Yeah, I never poisoned the Sacred Ashes. That's like looking for the Ark of the Covenant for half a century, and then when you finally find it you piss in it. It makes no sense. You don't look like an evil badass. You look like a jerk.
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Post by Catilina on Feb 17, 2017 17:41:02 GMT
Yeah, I never poisoned the Sacred Ashes. That's like looking for the Ark of the Covenant for half a century, and then when you finally find it you piss in it. It makes no sense. You don't look like an evil badass. You look like a jerk. Haha, yes, I like this parallel!
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Post by Iddy on Feb 23, 2017 16:27:44 GMT
For the glory of Fen'harel, of course!
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Post by riverdaleswhiteflash on Feb 23, 2017 21:37:20 GMT
Yeah, I never poisoned the Sacred Ashes. That's like looking for the Ark of the Covenant for half a century, and then when you finally find it you piss in it. It makes no sense. You don't look like an evil badass. You look like a jerk. You're leaving out the thing where someone offers you dark power in exchange for pissing in it. Whether or not that justifies pissing in it is up for debate, but it's a pretty big thing to leave out of the analogy.
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Post by oyabun on Feb 24, 2017 18:11:06 GMT
I remember Mike Laidlaw discussing this in an old interview and he said that in his opinion they did not presented very strong reasons to destroy the ashes,way too many downsides for no benefit.
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Post by riverdaleswhiteflash on Feb 24, 2017 19:25:42 GMT
I remember Mike Laidlaw discussing this in an old interview and he said that in his opinion they did not presented very strong reasons to destroy the ashes,way too many downsides for no benefit. Well, "no" benefit is a bit strong. Maybe you can argue there isn't enough benefit, but the reaver spec is a benefit.
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Post by oyabun on Feb 25, 2017 0:25:28 GMT
I remember Mike Laidlaw discussing this in an old interview and he said that in his opinion they did not presented very strong reasons to destroy the ashes,way too many downsides for no benefit. Well, "no" benefit is a bit strong. Maybe you can argue there isn't enough benefit, but the reaver spec is a benefit. There is no benefit at all,the Reaver spec is there regardless of what you do with the Ashes. If the game is played for a second time the Reaver spec is there from the start.
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adrianbc
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Post by adrianbc on Feb 25, 2017 7:51:13 GMT
There is no benefit at all,the Reaver spec is there regardless of what you do with the Ashes. If the game is played for a second time the Reaver spec is there from the start. You don`t need to finish a game to gain the Reaver and Blood Mage specs. Just to do the quests once. I figured this out during my second playthrough, when books of specs mysteriously disappeared from every store but my characters were able to choose the specs anyway at level 7 or 14. So I did the Reaver quest once without Wynne and Leliana in my party and loaded the previous camp game save immediately afterward. I did the same with the Connor Fade scene for the Blood Mage spec. I was curious about these specs, but after seeing them I never bothered. For my playing style, Templar and Champion are the best warrior spec combo. Arcane Warrior and Spirit Healer for a mage. I`m playing right now a Dalish rogue Warden, and I`ll try to use Morrigan`s Shapeshifter spec in combat for the first time since my first playthrough, together with the Arcane Warrior spec. I really hate mage robes in every DA game. ANY kind of robes, really. All seems to be rather movement restrictive, more so than armor. If not an AW, Morrigan ends up wearing light armor for most of the game. Oh, and if I remember correctly, the first time you play Awakening, even with an Orlesian Warden, you will gain these specs anyway, so don`t ever need to bother with the DA:O quests for them. I did just this with a second DA:O Ultimate Edition bought from Steam a few years ago. Started directly with the additional campaigns, to gain the extra weapons and armors. Gained all DA:O specs in no time.
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Post by riverdaleswhiteflash on Feb 25, 2017 9:46:01 GMT
Well, "no" benefit is a bit strong. Maybe you can argue there isn't enough benefit, but the reaver spec is a benefit. There is no benefit at all,the Reaver spec is there regardless of what you do with the Ashes. If the game is played for a second time the Reaver spec is there from the start. Yes, that's why my power-hungry Warden didn't bother; she'd guessed that she was being offered Reaver powers and she'd had them since level seven. But unless either you've played Awakening, or you're willing to do the load-trick, you have to have at least one Warden poison them and leave them that way.
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Post by oyabun on Feb 25, 2017 14:43:35 GMT
There is no benefit at all,the Reaver spec is there regardless of what you do with the Ashes. If the game is played for a second time the Reaver spec is there from the start. You don`t need to finish a game to gain the Reaver and Blood Mage specs. Just to do the quests once. I'm already aware of that,however I said that the spec is available for those who finish the game at least once,so that for these new wardens even without gameplay tricks they can become already Reavers or blood mages.
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Post by oyabun on Feb 25, 2017 14:47:18 GMT
There is no benefit at all,the Reaver spec is there regardless of what you do with the Ashes. If the game is played for a second time the Reaver spec is there from the start. Yes, that's why my power-hungry Warden didn't bother; she'd guessed that she was being offered Reaver powers and she'd had them since level seven. But unless either you've played Awakening, or you're willing to do the load-trick, you have to have at least one Warden poison them and leave them that way. It's a reload trick only the first time you do that,however if you already had the spec because you have already finished the game it is not a gameplay trick anymore,you simply was provided by the game with a more knowledgable character and it is up to you to headcanon why your first warden didn't had access to the resources that the second already had at disposal from the start.
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melbella
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Feb 25, 2017 18:23:16 GMT
For the achievement. That's pretty much my only reasoning when I did it once.
Pretty much this. Got into an argument with Wynne when I got back to camp and she stormed off. She wasn't happy to see my Warden again in Amaranthine either.
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Post by riverdaleswhiteflash on Feb 25, 2017 19:13:40 GMT
Yes, that's why my power-hungry Warden didn't bother; she'd guessed that she was being offered Reaver powers and she'd had them since level seven. But unless either you've played Awakening, or you're willing to do the load-trick, you have to have at least one Warden poison them and leave them that way. It's a reload trick only the first time you do that,however if you already had the spec because you have already finished the game it is not a gameplay trick anymore,you simply was provided by the game with a more knowledgable character and it is up to you to headcanon why your first warden didn't had access to the resources that the second already had at disposal from the start. Yes, and unless you either have Awakening or have already done it, you have to do that reload trick the first time. While it's still a reload trick. And if you're not comfortable doing the reload trick, and you don't have Awakening, you need to defile the Ashes and leave them that way.
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Post by dayze on Feb 26, 2017 1:18:00 GMT
The reason my warden defiled them was for a couple reasons.
One; his sanity and faith had kind of taken a hit.
He's family gets slaughtered by an old friend and all his land, resources and wealth are quite possibly gone.
Than just as soon as he starts getting some kind of stability again and a group to connect to (one that happens to slaughter people who don't want to take GW ritual so as to keep secrets at that), both 99% of that group gets killed. The king who was going to help him gets killed and he is on some level witness to an incredible slaughter while a possible apocalyptic blight is about to come on hand.
He finds out that being a GW; one of the most honorable professions out there, is literally becoming part of and "tainted" by the equivalent of Thedas's own Satan.
He gets saved by the witch of the wilds and her daughter, also both of the kind of evil or morally ambiguous sorts.
Another noble he thought was going to help him gets sick, he's had to fight his way through blights, zombies, thieves and who knows what else.
Death is literally every where; he comes across a village that has the possible remains of Andraste, possibly the "truest" religion associated with her.
He doesn't mind killing so much but doesn't mind not having to slaughter a village and leave it's children as orphans, especially when the cultists are just trying to protect their family, surely you can understand that.
Sure they are extremists with a great sense of service, family and loyalty who have a link to a dragon-god and kill to keep their secrets while performing morally ambiguous actions. But it's not like you weren't already part of an equally hardcore and even more blasphemous "cult" already.
And on top of all this; you don't know if these are truly Andraste's remains or even so if they will actually be able to do anything.
And it's always nice to have a potential warcamp high up in the mountains with possibly fantactically loyal warriors and a dragon to help out if you ever need to retreat or run away for some reason or another.
Death is on his mind; the odds of getting through this are not as great as they could be and aside from power, Kolgrim offers the chance of having your memories preserved in the "blood of the villagers"; kind of an ersatz form of immortality. Not sentience or anything but on some level a part of you will continue to exist long past the age of you or any of your friends, even if you drink that one wizards potion up at the GW fortress.
Pure Ego; sure being Prince Consort's nice, being a high muckety muck GW's nice, having command and ownership of the land and resources of the family of the man who had your's killed is pretty good.
But being the "Greatest Champion of Andraste there Ever Was!" is a pretty good tip o' the hat as well. Nice to know that somewhere; your basically a religion's greatest saint, even after you killed a few of them.
So basically it comes down to mild psychological instability, power, potential resources, new skills, having a piece of you carry on after you have ceased to exist and being a saint in the "One True Religion of Andraste".
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PSN: MugiwaraBlair
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Post by Doominike on Apr 14, 2017 2:00:27 GMT
So wynne would turn hostile and I could kill her.
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Post by mike3207 on Apr 16, 2017 20:53:11 GMT
So wynne would turn hostile and I could kill her. I don't know that I dislike Wynne THAT much-but I like to think about doing it. She annoys me that much. The only reason I don't do it is that I need a Spirit Healer, and my mages rarely pick up that spec until Awakening.
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Vehnan'abelasan
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XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
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Post by Doominike on Apr 16, 2017 21:06:03 GMT
DAO has hax builds, you don't necessarily *need* a healer.
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piratesnugglecakes
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My oven mitt is too small.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by piratesnugglecakes on Apr 25, 2017 20:04:57 GMT
Why would I do such a thing? My character would never have done such a thing but I can see Oghren getting confused in the middle of the night and accidentally throwing up in it or using it for a latrine.
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Post by Deleted on Apr 25, 2017 22:15:58 GMT
I need Wynne and Leliana thank you very much.
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Post by Deleted on May 6, 2017 4:25:46 GMT
It is a useless endeavor.
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avalion
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Post by avalion on May 7, 2017 17:39:22 GMT
My Tabris hates the chantry and she didn't poison the ashes. It seemed like a pointless way to piss off allies.
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Abraxas
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Post by Abraxas on May 8, 2017 8:29:30 GMT
For the Evulz... is the only reason I can think of for defiling the Urn. No Warden of mine have done it. There is no logical way one trust Kolgrim's offer of "greater power" (a madman who reveres a dragon, and to whom I've killed most of his clan). And there is no way to know if the pinch I have will be preserved if I defile the Urn... so, no practical reasons to destroy the Urn.
I did it once for the spec and the achievement, and then reloaded a former save and preserved the Urn.
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Post by Deleted on May 8, 2017 9:33:35 GMT
I have an 100% evil world state where I left the world in a condition worse than I found it ( which was very hard to complete let me tell you) only there I poisoned the urn
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cat6specialist
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Post by cat6specialist on May 19, 2017 17:47:04 GMT
Maybe it would have been more reasonable if that would have convinced Kolgrim's cultists to aid you during the final battle, aka having them as one of the forces you can call upon in Denerim. Because for a bunch of fanatics they sure have a lot of mages and skilled warriors and i had a harder time killing them than all the darkspawn in the Deep Roads.
Of course, logically speaking, there would be no assurance they would actually keep to their word, but you could question that about pretty any other force you recruit. Like if Branka wouldn't just screw you and use the golems for herself.
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