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Post by dragontartare on Mar 1, 2017 0:27:02 GMT
I like the general direction, but I'm concerned about the lack of interaction between our characters. What if some of our characters are investigating, and others are suspects that have been framed to keep them quiet? When investigators find enough inconsistencies to realize something isn't right, the two groups can secretly get together to find the real culprits. I really liked the idea, but I also noticed not enough player chatting. It's possible it's not that great for team play. But you asked for input  Right? So what do you think about my edit?
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Post by dragontartare on Mar 1, 2017 0:39:11 GMT
Since the people contributing to this discussion on a regular basis so far seem to like the chantry scandal idea, let's go with that.
I think this should be a small village chantry at some sort of crossroads that sees lots of travelers, but not many permanent residents. One of the sisters is alarmed by reports of travelers disappearing after arriving in town.
Do we want to ultimately discover that they are being kidnapped by another sister and sold to slavery? Or do we have a garden-variety murderous chantry sister here?
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Post by smilesja on Mar 1, 2017 0:41:09 GMT
The first one sounds good.
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Post by Deleted on Mar 1, 2017 0:47:52 GMT
I wouldn't for sure sign my elf up for a Deep Roads Expedition. It is the one fear she has remaining in the death march that is her life. That would make her more...approachable, I suppose, but also less likely to sign up unless it coincides with the beginning of her Calling, and, if it's 9:46, I'm giving her 14 more years for that.
Uh, than why did she become a Warden than? A Warden's purpose is to fight Darkspawn, and that means going into the Deep Roads - it's part of the job description. Your elf should've never joined the grey if she feared the Roads that much, no offense.
Sorry for the thing, looked at her history, 'former' warden she is
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Post by smilesja on Mar 1, 2017 0:51:25 GMT
I think she was tricked into joining the wardens
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Post by Deleted on Mar 1, 2017 0:56:04 GMT
I think she was tricked into joining the wardens
Yeah, just seems weird she didn't decide to do a early Calling though.
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Post by dragontartare on Mar 1, 2017 1:16:03 GMT
Since the people contributing to this discussion on a regular basis so far seem to like the chantry scandal idea, let's go with that. I think this should be a small village chantry at some sort of crossroads that sees lots of travelers, but not many permanent residents. One of the sisters is alarmed by reports of travelers disappearing after arriving in town. Do we want to ultimately discover that they are being kidnapped by another sister and sold to slavery? Or do we have a garden-variety murderous chantry sister here? I have an idea for a Chantry scandal. Something rather ominous, and it makes a certain twisted sense. Some elements from the Chantry are not too impressed by the massive loss of power the Chantry went through during DA:2 - DA:I. Depending on the world state, the number of Templars might be highly reduced, and the Mages have more freedom. (or if it's the worst world state for mages, they just want to control them better) They want power back and they want it fast. The Templars are efficient enough most of the time, but they want something even more effective in addition. Someone had a great idea: The Tranquil are practically slaves to the Chantry. Yes, technically they have free will, but the dogmatic religious mind-washing coupled with their state of mind, caused most tranquil to be very obedient, unfortunately, they are also only marginally useful. What if you can make Mages with their magic intact follow the righteous will of the Maker (as ordained by the correct sources of course...) unquestionably? The idea is to create an order of mages, with a mindset similar to the tranquil, but still capable of combat. They are to be called the "Oath bound". They usually prefer to use mages who hate the "curse" of Magic (like that girl from the tower in DA:O) because they are easier to handle, but they are definitely not beyond kidnapping any mage they can get their hands on, and force them to go through a very secretive ritual. The idea is to either use the self-hatred of such a mage in conjunction with blood-magic to bind them into a set of rules that practically leaves them under complete Chantry control, or artificially induce this state of mind via blood-magic, and then proceed to bind the mage. The guy in charge (either a rogue seeker, or a particularly powerful and fanatic Templar) has a few blood-mages under his command to do the binding. He controls them either via generous payments, promises, threats, or sheer willpower and ability in the seeker/Templar arts. (or all of the above) We could add a second layer, about how this guy is actually operating under the command/influence of the Qunari. (this idea is similar enough to how they bind their mages and the methods they use for "reeducation") The "Oath bound" mages probably have a face tattoo that signifies what they are. They are completely emotionless, and they always follow the directives of their handlers. On their robes they have strips of parchment that contain a perplexing array of religious scripture and various runes. Those not aware of the secret ritual have no idea if these things have any significance. (I'd say that it's probably something that is used to strengthen the Willpower of the "Oath bound" after their minds were essentially violated beyond repair) I think that's awesome, actually. I vote not to have him under the Qunari though. I kind of like the idea of a templar going mad for power all on his own. Is this going to start with a lowly chantry sister concerned about disappearances? Or is someone higher up wanting to start a hush-hush investigation? I kind of like the former idea. People start disappearing, but no one realizes the connection right away: some were apostates (and were not publicly known to be mages), others were Dalish mages who were kicked out of clans that follow the contentious "mage limit," some were circle mages who hated their "curse," etc. If no one has strong objections, let's work with this idea. We just need to figure out the details: how do our characters find out about this (or who hires them), what evidence will they find, and a general timeline to go by. phorayGoldenGail3smilesja@tzeenchianapostrophe mousestalkerPlease confirm that you have a character you could use for this plot, and link the character so I can update the first post  Also, if you have thoughts on any of the details of this story, please share.
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Post by smilesja on Mar 1, 2017 1:16:51 GMT
I'll be using Elaith.
BASICS Name: ELAITH Age: 22 Gender: Female Class: Rogue Race: City Elf CHARACTER BUILD-UP General Appearance/Physical Appearance: An attractive woman even by Elf standards, Elaith stands around 5'4 with locks of straight long brown hair that falls beneath her shoulders, brown eyes and fair skin. Her face in particular is pale as though she lived most of her life indoors (which is fairly accurate). Elaith's possesses an athletic build making a bit bigger than an typical City Elf but on par with Dalish with a fair bit of scars from her scraps as a mercenary. Her hands are hardened, full of callouses from years of training with a sword and a bow. Elaith's mouth somewhat thin and slightly crooked. She wears ancient Dalish armor that was given to her by her father when Elaith turned 18 along with Dalish greives and boots. Her weapon of choice is the longbow: Telanadas meaning nothing is inevitable in the Elhven language and her longsword: Girl's best friend which is a Silverite long sword. Also wears a Dalish tiara of some kind which found while scavenging an Dalish ruin. Personality: At first glance Elaith may look like an innocent and delicate Elf, but it only belies her fiery demeanor. Elaith is stubborn, strong-willed and has a short temper. Described as a "wild thing" by observers, Elaith is brash and confident in her abilities to the point where she'll charge head on when others will not. This unpredictable behavior often gets her in trouble with others and more often than not, Elaith gets into fights with mercenaries and clients. Despite it all, Elaith is a caring figure who will risk her life to help the helpless especially her own kind. She admires friendship, but her volatile and stubborn personality may wear thin on those who are impatient so she is often alone. Elaith enjoys hunting, drinking, fighting and cursing (XD), however she does have a soft side and is fond of flowers and jewelry. Elaith also likes sewing something she got from her mother. Skills/Abilities/Weapons/Powers: Trained by her father (and self taught.) Elaith fighting style is strong fast and pragmatic. She relies mostly on her bow, but is willing to use her Longsword if necessary. Elaith is a capable hand to hand combatant who is not above dirty tricks meaning expect a lot of groin attacks! XD However Elaith is reckless and possesses a weak defense which more capable warriors use to their advantage. Telanadas +3% Critical Chance +3 Dexterity +8% Guard Damage Bonus 10% chance to inflict Immolate damage at 50% weapon power Girl's Best Friend: +13% Armor Penetration +14% Critical Damage Bonus +10% focus gain Skills: Improved Coercion Dirty Fighting Below the Belt Eagle Eye First Blood Death from Above Leaping Shot Explosive Shot Full Draw Strafing Shots Pincushion History: Elaith hails from Denerim, to a Dalish father who abandoned his clan to be with her mother: A sewer for the King. Elaith's mother died in an Elven riot when she was six years old. Fed up with the racism, Elaith's father took her out of the alienage where she spent most of her life traveling from village to village. Elaith's father taught her about the Dalish and the Elven gods and some of the Elven language, in addition he taught her how to fight and how to hunt. Though Elaith loved her father, she ultimately disagreed with his views of the Shemlen, considering how she easily made friends with the children (though she endured racial slurs from the adults.). When Elaith turned 18, she left her father in search for an adventure and has been traveling ever since.
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Post by dragontartare on Mar 1, 2017 1:19:03 GMT
Are you able to link to her post?  I will try to make a character today. Awesome. I still have to create a post for mine, too, although I know who she will be.
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Post by phoray on Mar 1, 2017 3:49:00 GMT
I like it, although surprising to see devout Chantry beleivers breaking the rules.
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Post by phoray on Mar 1, 2017 3:51:38 GMT
I think she was tricked into joining the wardens
Yeah, just seems weird she didn't decide to do a early Calling though.
*Shrugs* the explaination of Archdemon induced phobia worked well enough for me.
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Post by dragontartare on Mar 1, 2017 3:52:13 GMT
I like it, although surprising to see devout Chantry beleivers breaking the rules. ...is that sarcasm?
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Post by phoray on Mar 1, 2017 5:59:07 GMT
I like it, although surprising to see devout Chantry beleivers breaking the rules. ...is that sarcasm? :amirite: it could go either way. haha but more seriously, I think I meat to put "breaking the rules about how blood magic is the absolute no no." but ends justifies means can explain this away.
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Post by phoray on Mar 1, 2017 6:13:33 GMT
I have an idea for a Chantry scandal. Something rather ominous, and it makes a certain twisted sense. (I'd say that it's probably something that is used to strengthen the Willpower of the "Oath bound" after their minds were essentially violated beyond repair) I think that's awesome, actually. I vote not to have him under the Qunari though. I kind of like the idea of a templar going mad for power all on his own. Is this going to start with a lowly chantry sister concerned about disappearances? Or is someone higher up wanting to start a hush-hush investigation? I kind of like the former idea. People start disappearing, but no one realizes the connection right away: some were apostates (and were not publicly known to be mages), others were Dalish mages who were kicked out of clans that follow the contentious "mage limit," some were circle mages who hated their "curse," etc. If no one has strong objections, let's work with this idea. We just need to figure out the details: how do our characters find out about this (or who hires them), what evidence will they find, and a general timeline to go by.have we figured this out yet? Is this even a thing people would be hired for? Wait-- what if everyone involved were personally conected in that their mage friend/lover/family member are one of the ones gone missing, and they all find themselves demanding answers from the very wo/man who can send them searching in the right direction?
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Post by smilesja on Mar 1, 2017 6:15:04 GMT
Elaith doesn't have many friends and hasn't contacted her father in years.
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Post by Gileadan on Mar 1, 2017 10:16:48 GMT
:amirite: it could go either way. haha but more seriously, I think I meat to put "breaking the rules about how blood magic is the absolute no no." but ends justifies means can explain this away. Well, it's not like there aren't questionable things connected to the Chantry and the handling of mages, and we saw how far the radicals were willing to go. As for blood magic, technically the use of a Phylactery is blood magic, even though it's a rather tame version of it. I'm sure that a zealot would be able to explain away the "Oath bound" as an expression of "Magic exists to serve men"... I'm not a part of this group (wish I had the time and skill), but I like reading these RP threads and I like this plot. It reminds me of the 40k Inquisition, where Inquisitors can be anything from a "puritan" who does everything by the book to a "radical" who just fights fire with fire. Good stuff!
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Post by smilesja on Mar 1, 2017 17:11:39 GMT
So what's the title going to be?
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Post by dragontartare on Mar 1, 2017 17:13:33 GMT
I think that's awesome, actually. I vote not to have him under the Qunari though. I kind of like the idea of a templar going mad for power all on his own. Is this going to start with a lowly chantry sister concerned about disappearances? Or is someone higher up wanting to start a hush-hush investigation? I kind of like the former idea. People start disappearing, but no one realizes the connection right away: some were apostates (and were not publicly known to be mages), others were Dalish mages who were kicked out of clans that follow the contentious "mage limit," some were circle mages who hated their "curse," etc. If no one has strong objections, let's work with this idea. We just need to figure out the details: how do our characters find out about this (or who hires them), what evidence will they find, and a general timeline to go by.have we figured this out yet? Is this even a thing people would be hired for? Wait-- what if everyone involved were personally conected in that their mage friend/lover/family member are one of the ones gone missing, and they all find themselves demanding answers from the very wo/man who can send them searching in the right direction? Personal connection won't work for my character. I think our characters should meet by chance because they all get involved in this somehow. Mine will have been contacted to track a lyrium shipment that went missing. Others will end up at the chantry demanding to know what happened to a loved one. Still others could be hired by the chantry to investigate after all these people show up to complain. In any case, each person's first RP post should explain the person's involvement and involve contact of some kind with the chantry sister who ultimately orders the investigation.
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Post by phoray on Mar 1, 2017 17:53:27 GMT
have we figured this out yet? Is this even a thing people would be hired for? Wait-- what if everyone involved were personally conected in that their mage friend/lover/family member are one of the ones gone missing, and they all find themselves demanding answers from the very wo/man who can send them searching in the right direction? Personal connection won't work for my character. I think our characters should meet by chance because they all get involved in this somehow. Mine will have been contacted to track a lyrium shipment that went missing. Others will end up at the chantry demanding to know what happened to a loved one. Still others could be hired by the chantry to investigate after all these people show up to complain. In any case, each person's first RP post should explain the person's involvement and involve contact of some kind with the chantry sister who ultimately orders the investigation.I like this. ^^ Now we just need a title, date/time, and world state
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Post by dragontartare on Mar 1, 2017 18:08:50 GMT
Personal connection won't work for my character. I think our characters should meet by chance because they all get involved in this somehow. Mine will have been contacted to track a lyrium shipment that went missing. Others will end up at the chantry demanding to know what happened to a loved one. Still others could be hired by the chantry to investigate after all these people show up to complain. In any case, each person's first RP post should explain the person's involvement and involve contact of some kind with the chantry sister who ultimately orders the investigation.I like this. ^^ Now we just need a title, date/time, and world state My suggestions: Title: idk, I'm not clever with this sort of thing  Date/Time: pre-Trespasser (9:43 Dragon) in early spring Location: maybe a rebuilt Lothering? If I remember correctly, Lothering got traffic due to its location, but would have few permanent residents to keep an eye on things due to three town's destruction. Perfect for random disappearances. Circle disappearances could be from several circles across Thedas. World state: mages allied with Inquisition, Lavellan mage, murder-Pope Leliana. All designed to give mage-hating Templars more reason to get angry and act.
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Post by phoray on Mar 1, 2017 18:17:25 GMT
Lothering is the furthest south you can get before you hit the Konkari Wilds and I think Fereldan might only have the one Circle.
I'm not a fan of Orlais (Fereldan fan) but they have multiple circles and a more central location.
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Post by dragontartare on Mar 1, 2017 18:28:00 GMT
Lothering is the furthest south you can get before you hit the Konkari Wilds and I think Fereldan might only have the one Circle. I'm not a fan of Orlais (Fereldan fan) but they have multiple circles and a more central location. Orlais is fine with me since my character is a wanderer anyway. If that location isn't problematic for anyone else, we can choose a good Orlesian town. Barring that, we could also go with that old standby for craziness and corruption, the Free Marches. There are at least two circles there as well. Can everyone please comment whether they prefer Orlais or Free Marches for their character? @tzeenchianapostrophe phoray smilesja GoldenGail3 mousestalker
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Post by smilesja on Mar 1, 2017 18:39:52 GMT
Free marches would be a good fit for elaith
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Post by Space Cowboy on Mar 1, 2017 18:58:58 GMT
Lothering is the furthest south you can get before you hit the Konkari Wilds and I think Fereldan might only have the one Circle. I'm not a fan of Orlais (Fereldan fan) but they have multiple circles and a more central location. Jainen (I think) has a circle. It's near Highever.
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Post by phoray on Mar 1, 2017 19:38:32 GMT
My character is also a wanderer so Orlais is fine.
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