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Post by KaiserShep on Aug 25, 2016 6:48:14 GMT
Why do I feel that BioWare makes things up as they go - or at very least make changes to a story line while the game is being developed? I'd submit the final Trespasser scene as an example, where the Inquisitor shows up sans forearm during the final hearing. There's no reaction to it from anyone. No gasp and whispers in the crowd, not even raised eyebrow from friends and lovers. It's like the scene had been animated for a healthy inquisitor and then the plot with the lost arm/anchor was added late during development, the Inquisitor model was changed to lose an arm, but the rest of the scene remained the same. When this scene first begins, you hear Teagan going on about Solas. Judging from that, it's a fair guess that the Inquisitor already had the forearm removed for some time before this scene actually comes up and wasn't hiding away for a big dramatic reveal before the Divine.
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Post by Gileadan on Aug 25, 2016 7:46:01 GMT
]When this scene first begins, you hear Teagan going on about Solas. Judging from that, it's a fair guess that the Inquisitor already had the forearm removed for some time before this scene actually comes up and wasn't hiding away for a big dramatic reveal before the Divine. I admit, I didn't catch Teagan saying anything about Solas. I probably tuned him out at that point. But if that was true, it would be a weird narrative choice to make. Like a courtroom movie that skips the reveal of the big evidence and goes right to the rendition of judgment. Why would anyone cut out the possibly most dramatic moment of the story? And if Solas's plans have already been revealed to the court at that point, why is everyone's prime concern still whether the Inquisition should be disbanded entirely or just neutered into being the Divine's honor guard instead of "what do we do against a super powerful ancient elf who thinks it's a great idea to eradicate everything that's not elven"? One way or the other, the scene does not really work. But this being the game where Blackwall addresses the protagonist as "Inquisitor" long before the actual ceremony, I tend to believe that whatever Teagan said about Solas is likely some kind of bug. We'll likely never know.
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Post by Reznore on Aug 25, 2016 16:20:21 GMT
I admit, I didn't catch Teagan saying anything about Solas. I probably tuned him out at that point. But if that was true, it would be a weird narrative choice to make. Like a courtroom movie that skips the reveal of the big evidence and goes right to the rendition of judgment. Why would anyone cut out the possibly most dramatic moment of the story? And if Solas's plans have already been revealed to the court at that point, why is everyone's prime concern still whether the Inquisition should be disbanded entirely or just neutered into being the Divine's honor guard instead of "what do we do against a super powerful ancient elf who thinks it's a great idea to eradicate everything that's not elven"? One way or the other, the scene does not really work. But this being the game where Blackwall addresses the protagonist as "Inquisitor" long before the actual ceremony, I tend to believe that whatever Teagan said about Solas is likely some kind of bug. We'll likely never know. Because the whole Solas is the Dread Wolf doesn't mean much to a bunch of high rank humans. It's a bit like the White Walkers in GOT , people hear about it but they dismiss it.It's the stuff of legend and myth. I know it gets a bit harder to swallow in DAI when the setting tends to move slowly away from low fantasy. It seems people didn't really believe in Corypheus either , but it isn't properly explained in game either because you mostly talk about Cory with people of the Inquisition.
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Post by Gileadan on Aug 25, 2016 17:44:05 GMT
Because the whole Solas is the Dread Wolf doesn't mean much to a bunch of high rank humans. It's a bit like the White Walkers in GOT , people hear about it but they dismiss it.It's the stuff of legend and myth. I know it gets a bit harder to swallow in DAI when the setting tends to move slowly away from low fantasy. It seems people didn't really believe in Corypheus either , but it isn't properly explained in game either because you mostly talk about Cory with people of the Inquisition. Now that you mention it, that seems to be a recurring theme in BioWare's games no matter what franchise you're playing. "Reapers, lol" "Collectors, lol" "the Elder One, lol" "Dread Wolf? rofl"
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Post by Deleted on Aug 25, 2016 18:55:06 GMT
I wouldn't say unfair, but with Solas' identity already revealed, it made Trespasser less suspenseful for me.
To be honest I found Trespasser to be a combination of Awakening, Witch Hunt and Citadel. In those DLC you learned who caused the 5th Blight, you sought out a friend/lover who vanished, and you got to catch up with your companions and go on one final adventure.
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Post by Nimlowyn on Aug 25, 2016 20:01:19 GMT
I voted fair. (Last generation console players being unable to play Descent or Trespasser is unfair, but I think that's a separate issue). There are many reasons Trespasser couldn't fit into the main game, pacing being one of them. Trespasser is the best damn DLC I've ever played. It set me on fire. I want more of that, not less.
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Post by Zemgus on Aug 25, 2016 21:22:27 GMT
In an ideal world Trespasser and Legacy would have been free DLC's for DAI and DA2. That would have been fair.
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Post by HYR on Aug 25, 2016 23:06:59 GMT
I dunno if it's an ending in the big scheme of things so much as it is a bridge to the next game, ala ME2's Arrival DLC. I can understand the concern of the precedent being set here, but, somehow I cannot get too worried about it myself.
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Post by Sylvius the Mad on Aug 26, 2016 0:03:50 GMT
I reject the question's standard of "real". Both vanilla DAI and Trespasser have an ending. That's it. Granting one ending primacy is your own invention.
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Post by colfoley on Aug 26, 2016 5:38:05 GMT
You know am I the first one to point out that the poll question and the thread are asking two different questions?
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Post by Nightscrawl on Aug 26, 2016 6:31:54 GMT
]When this scene first begins, you hear Teagan going on about Solas. Judging from that, it's a fair guess that the Inquisitor already had the forearm removed for some time before this scene actually comes up and wasn't hiding away for a big dramatic reveal before the Divine. I admit, I didn't catch Teagan saying anything about Solas. I probably tuned him out at that point. But if that was true, it would be a weird narrative choice to make. Like a courtroom movie that skips the reveal of the big evidence and goes right to the rendition of judgment. Why would anyone cut out the possibly most dramatic moment of the story? And if Solas's plans have already been revealed to the court at that point, why is everyone's prime concern still whether the Inquisition should be disbanded entirely or just neutered into being the Divine's honor guard instead of "what do we do against a super powerful ancient elf who thinks it's a great idea to eradicate everything that's not elven"? One way or the other, the scene does not really work. But this being the game where Blackwall addresses the protagonist as "Inquisitor" long before the actual ceremony, I tend to believe that whatever Teagan said about Solas is likely some kind of bug. We'll likely never know. Because it's repetitive. The player already saw everything. To have the PC then repeat it all to some NPCs would be redundant. It's the reason why, in novels and things, such scenes are glossed over with phrases like, "He proceeded with the explanation," and so on. The reader already read it all the first time, they don't need to read it again. The other way is to have each repetition done in a slightly different manner, perhaps more succinct each time it's repeated. This is used during In Hushed Whispers when Dorian has to explain the whole thing several times. The first conversation with the Herald is the longest, with them being able to ask questions. Subsequent explanations to the first follower found, and the second, and then later on Leliana, are all worded differently to avoid this repetition. To your second point about the concern over whether to disband the Inquisition, I think it was made clear that the status quo is not going to be accepted. Ferelden in particular has their own agenda and that is priority for them, not some nebulous threat from some random elf that can supposedly alter the very fabric of reality by bringing down the Veil. The end of the game, regardless of the fate of the Inquisition, is presented as the beginning of the game, where we have a small group of people who really understand the gravity of the situation and who are willing to act, regardless of whatever higher powers dictate. The game itself, Dragon Age: Inquisition, and your character, comes full circle by the end.
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Post by Gileadan on Aug 26, 2016 7:12:50 GMT
Because it's repetitive. The player already saw everything. To have the PC then repeat it all to some NPCs would be redundant. It's the reason why, in novels and things, such scenes are glossed over with phrases like, "He proceeded with the explanation," and so on. The reader already read it all the first time, they don't need to read it again. The other way is to have each repetition done in a slightly different manner, perhaps more succinct each time it's repeated. This is used during In Hushed Whispers when Dorian has to explain the whole thing several times. The first conversation with the Herald is the longest, with them being able to ask questions. Subsequent explanations to the first follower found, and the second, and then later on Leliana, are all worded differently to avoid this repetition. To your second point about the concern over whether to disband the Inquisition, I think it was made clear that the status quo is not going to be accepted. Ferelden in particular has their own agenda and that is priority for them, not some nebulous threat from some random elf that can supposedly alter the very fabric of reality by bringing down the Veil. The end of the game, regardless of the fate of the Inquisition, is presented as the beginning of the game, where we have a small group of people who really understand the gravity of the situation and who are willing to act, regardless of whatever higher powers dictate. The game itself, Dragon Age: Inquisition, and your character, comes full circle by the end. You make some good points. But I'd maintain that even if BioWare's intention was exactly as you said, the execution is odd and clumsy. Because what certainly would not be repetitive is the reaction of friends and loved ones to the Inquisitor's return and missing arm, yet it is completely omitted. You may also want to choose of how much to actually reveal to the assembly - some Inquisitors might not want to mention Solas at all, maybe out of loyalty to him or merely to avoid being blamed for his actions by association. If BioWare merely wanted to avoid repeating all the things the player just learned, they could have put a fade to black at some point where the Inquisitor turns to the audience to explain what happened. But as it is, I had no feeling of time (how much?) having passed since the Solas encounter, and the entire final scene felt unreal.
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Post by Nightscrawl on Aug 26, 2016 8:21:11 GMT
^ The passage of time is a problem, I'll agree there, as is the complete lack of reaction by everyone regarding the arm. However, that lack of reaction is another argument for it being some time since the Inquisitor lost it or had it (a dead husk?) removed.
I suppose they might have wanted the final moments with the followers and romance partner to be the ones we played earlier in the game, many of which were positive. Then we have that final Ocean's Eleven departure reference with all of them leaving the shot. It all felt very deliberately planned as a cinematic finale. However, the problems with that whittle away at some of the grandeur for me.
I don't argue that Trespasser was wonderful, or that there aren't problems with it. But I can see why some of those problems happened and understand them, and don't fault it for that. Heck, I find it so depressing that I've only played it a single time on release. =/
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Post by Destructive Deer on Aug 26, 2016 19:18:52 GMT
To me, it's fair, because Trespasser is NOT the real ending.
The MAIN PLOT of Dragon Age Inquisition (stopping Corypheus) was ended within Inquisition.
Tresspasser picks up another thread that wasn't the main focus of Inquisition. However due to the scene with Solas and Flemeth in the original game, I don't think you're completely left in the dark if you've never played Tresspasser, I feel that the DLC just explains/expands on existing material.
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Post by Iakus on Aug 26, 2016 19:40:42 GMT
Trespasser is not an "ending" to DAI. It's an epilogue. DAI ended with the death of Corypheus. This was one last outing two years later. With a couple of probable hooks to DA4
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Post by rawgrim on Aug 26, 2016 21:37:11 GMT
Anything vital to the main story should be in the main game. DLCs should just add extra stuff. Separate stories and whatnot.
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Post by thats1evildude on Aug 26, 2016 21:50:00 GMT
It's debatable how 'vital' Trespasser is to the main story. It's a great bookend after a disappointing end battle with Corypheus, but the game could have ended right after the victory celebration and it would be a complete narrative.
I know the decisions in Trespasser feel very important, as do the revelations about Solas' plans. But imagine if you were suddenly called upon to make a snap decision about the fate of the Inquisition after defeating Corypheus. Do you think you would be prepared to make that call? Trespasser does a good job of making an argument for the Inquisition's dissolution that isn't present in the main game.
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Post by Deleted on Aug 26, 2016 23:07:23 GMT
Solas pulled a Morrigan at the end of the main game, but his reveal is what I think was a bit of a mistake. If they had already planned Trespasser, having Flemeth mention his true identity could have waited. I ended up with the impression that there was no cut content from the main game, but the DLC was made to appease the fans who went crazy at the reveal. Even if that was not the case, it felt that way based on how they handled things.
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Post by midnight tea on Aug 31, 2016 7:33:47 GMT
I didn't pick any option in the poll. I can't decide. To be truly unfair would require it to have been planned that way from the start, in my opinion. However, I suspect that BioWare often makes up stuff as they go along, at least the details of it. I wouldn't be surprised to find out that the original DAI ending was supposed to be complete at the time and the post-credit scene was meant as a hook for DA4 and not any potential DLC. Then, as they worked on their DLC, they decided to make the final piece into an epilogue for the game. This wouldn't be unfair, because it wouldn't be pre-planned, it just happened that way. Why do I feel that BioWare makes things up as they go - or at very least make changes to a story line while the game is being developed? I'd submit the final Trespasser scene as an example, where the Inquisitor shows up sans forearm during the final hearing. There's no reaction to it from anyone. No gasp and whispers in the crowd, not even raised eyebrow from friends and lovers. It's like the scene had been animated for a healthy inquisitor and then the plot with the lost arm/anchor was added late during development, the Inquisitor model was changed to lose an arm, but the rest of the scene remained the same. Those are some far-fetched assumptions I safely assume go a bit too far. Why? Because you are misinterpreting the scene based on inconsequential details, while ignoring more significant ones. We don't know when exactly the hearing is held, but it has to be sometime AFTER Inquisitor has returned, because: a.) before Inquisitor went to Daarvarad nobody knew Solas was involved, and enough time had to pass for Inky and the rest of the crew to return ad inform Josephine, only for her later to inform the council b.) the Divine o Cassandra CAN be par of the last party that goes to Daarvarad and they've had to have enough time to join the council, and since they're seated and in the middle of discussion one can assume that they've had time to return, inform everybody and also change clothes.... not to mention likely at least somewhat recover from any injuries. c.) last two points also concern Inquisitor. In other words - it was't a *gasp* moment for people in the scene - it was a *gasp* moment for the audience outside of the screen. There's no need for an audible *gasp* for anyone in the room, because it's been a while since pretty much everybody in-universe knew that Inky lost the Anchor together with the hand. We don't know that. Just because Hawke isn't discussing it means very little - they might either be involved in something OR they were told to leave after things calmed somewhat, only for it to turned out to be a calm before the storm. (not to mention that there's SO MUCH GOING ON in Trespasser - there are so many plot points - that adding Warden problems on top of that would basically mean information overload). ... Not to mention that the Warden Blackwall is implied to die and (if romanced and sent with Wardens) sends Inquisitor a white griffin feather. It was, at least according to David Gaider's interview for VGS. According to him, they've planned things happening in future titles even before they began developing DA2 (that began its life as expansion for DAO). And according to him, the plot of Inquisition has been cut in half - and another half is NOT gone. It will basically become DA4.
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Post by Gileadan on Aug 31, 2016 8:36:47 GMT
Those are some far-fetched assumptions I safely assume go a bit too far. Why? Because you are misinterpreting the scene based on inconsequential details, while ignoring more significant ones. We don't know when exactly the hearing is held, but it has to be sometime AFTER Inquisitor has returned, because: a.) before Inquisitor went to Daarvarad nobody knew Solas was involved, and enough time had to pass for Inky and the rest of the crew to return ad inform Josephine, only for her later to inform the council b.) the Divine o Cassandra CAN be par of the last party that goes to Daarvarad and they've had to have enough time to join the council, and since they're seated and in the middle of discussion one can assume that they've had time to return, inform everybody and also change clothes.... not to mention likely at least somewhat recover from any injuries. c.) last two points also concern Inquisitor. In other words - it was't a *gasp* moment for people in the scene - it was a *gasp* moment for the audience outside of the screen. There's no need for an audible *gasp* for anyone in the room, because it's been a while since pretty much everybody in-universe knew that Inky lost the Anchor together with the hand. Yes, other posters have mentioned that possibility. As I said, that is of course possible - but it would be like a courtroom movie that completely skips the scene where the detective returns with the big evidence and goes right to the rendition of judgment scene. It would be poor storytelling. Why would they do that, other than cutting corners and avoid having to render a very busy scene? Also, yes, people know that Solas is involved when the Inquisitor walks in, but then again, Blackwall addresses the protagonist as Inquisitor back in Haven already, way before the actual ceremony. BioWare does mess up and writes inconsistent stuff, they always have. Back in the overrated Hordes of the Underdark for example, Aribeth gives you a completely different back story than she did in the NWN original campaign, because her writer didn't bother to look it up. ME2 started the dark energy plot line and then promptly forgot about it in ME3. Assuming that whatever scene is needed to make sense of the plot has happened off-screen (without any hint in the game that it did) is pretty much reaching too. We don't know that. Just because Hawke isn't discussing it means very little - they might either be involved in something OR they were told to leave after things calmed somewhat, only for it to turned out to be a calm before the storm. (not to mention that there's SO MUCH GOING ON in Trespasser - there are so many plot points - that adding Warden problems on top of that would basically mean information overload). ... Not to mention that the Warden Blackwall is implied to die and (if romanced and sent with Wardens) sends Inquisitor a white griffin feather. Yeah, they might be, but do you think we'll ever hear about that plot point again? Morrigan was all grim-omen about it, and then no one ever mentions it again. Hawke is happily off to Kirkwall to be Varric's assistant. The ending clearly focuses on Solas as the antagonist. I doubt they'll run a Warden plot parallel to DA4, which will likely be Tevinter focused. And if they planned ahead as far as they like to claim, then surely they should have seen the "information overload" coming too. It was, at least according to David Gaider's interview for VGS. According to him, they've planned things happening in future titles even before they began developing DA2 (that began its life as expansion for DAO). And according to him, the plot of Inquisition has been cut in half - and another half is NOT gone. It will basically become DA4. David Gaider and BioWare as a whole say a lot when the day is long, and they are getting a reputation for the occasional dishonesty for a reason. Sure Gaider claims that it was all totally planned out, but he also admitted that they put in the Enigma of Kirkwall because they kinda noticed too late that they forgot to put any sane mages into the DA2 plot. Didn't he also claim that Templars didn't react to Hawke being a mage because they didn't know whether blood magic would be a playable mage specialisation (an explanation that only makes sense if Templars went after blood mages exclusively and not all of them)? Gaider talks a lot. I think BioWare's storytelling is overrated as a whole, and people eagerly fill in the gaps with their head canon, which is fine. I see them regularly mess up, and tend to think it's another oopsie on their part.
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Post by Ondine on Aug 31, 2016 11:20:32 GMT
Honestly? Unfair AND sad. Because if these revelations were in the main game it would've made the base game so much better, since Corypheus is boring. I understand the time-lapse, but they could've worked it the same way they did in DAII.
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