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Post by CitizenChris on Apr 7, 2017 21:05:41 GMT
He made up for the awkwardness with one of the best JRPGs ever made. Honestly, I don't Automata can measure up to it even with Platinum.
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Post by warbaby2 on Apr 7, 2017 23:42:44 GMT
He made up for the awkwardness with one of the best JRPGs ever made. Honestly, I don't Automata can measure up to it even with Platinum. You think? I dunno... I never was that big of a fan of the original, to be honest. The story was good, but the gameplay was... tedious? Maybe it's been too long...
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Post by CitizenChris on Apr 7, 2017 23:50:54 GMT
He made up for the awkwardness with one of the best JRPGs ever made. Honestly, I don't Automata can measure up to it even with Platinum. You think? I dunno... I never was that big of a fan of the original, to be honest. The story was good, but the gameplay was... tedious? Maybe it's been too long... The combat was serviceable, but even so the characters were a lot more fleshed out than 2B, 9S or A2, who felt underdeveloped along with Adam and Eve--a lot of their development was left off for prequel novellas or stageplays due to budget constraints. They are still great but not as interesting as Nier, Weiss, Kaine or Emil.
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Post by warbaby2 on Apr 7, 2017 23:55:31 GMT
You think? I dunno... I never was that big of a fan of the original, to be honest. The story was good, but the gameplay was... tedious? Maybe it's been too long... The combat was serviceable, but even so the characters were a lot more fleshed out than 2B, 9S or A2, who felt underdeveloped along with Adam and Eve--a lot of their development was left off for prequel novellas or stageplays due to budget constraints. They are still great but not as interesting as Nier, Weiss, Kaine or Emil. Ok, true, I can see that... pity DLCs and expansions aren't Yoko Taro's thing, I'd pay for more stories in this world.
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Post by CitizenChris on Apr 8, 2017 0:36:01 GMT
The combat was serviceable, but even so the characters were a lot more fleshed out than 2B, 9S or A2, who felt underdeveloped along with Adam and Eve--a lot of their development was left off for prequel novellas or stageplays due to budget constraints. They are still great but not as interesting as Nier, Weiss, Kaine or Emil. Ok, true, I can see that... pity DLCs and expansions aren't Yoko Taro's thing, I'd pay for more stories in this world. He made DLC for NieR. He would for Automata too if he had the budget. It's all up to Yosuke Saito at Square Enix.
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Post by warbaby2 on Apr 8, 2017 1:14:35 GMT
Ok, true, I can see that... pity DLCs and expansions aren't Yoko Taro's thing, I'd pay for more stories in this world. He made DLC for NieR. He would for Automata too if he had the budget. It's all up to Yosuke Saito at Square Enix. True, DG3 had DLC too... we'll see. I just hope they fix the PC version soon, even with 1+ mil sales, there are many angry people on steam.
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Post by PapaCharlie9 on Apr 8, 2017 18:36:20 GMT
AAA refers to games that have a high development budget as well as promotion. Well, that seems rather a matter of the cart before the horse to me, but it appears that Wikipedia agrees with you. That still leaves open the question of how to classify Nier:Automata. It's not niche, it's not indie, and it's not a "cult classic" -- which means a critically acclaimed game whose sales didn't match it's quality.
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Post by CitizenChris on Apr 9, 2017 8:08:01 GMT
AAA refers to games that have a high development budget as well as promotion. Well, that seems rather a matter of the cart before the horse to me, but it appears that Wikipedia agrees with you. That still leaves open the question of how to classify Nier:Automata. It's not niche, it's not indie, and it's not a "cult classic" -- which means a critically acclaimed game whose sales didn't match it's quality. Nier is a niche series, no matter how much you want to deny it. The Platinum based combat might appeal to a western audience more but like I said before it is really basic by their standards, andit is ultimately still balanced out by Yoko Taro's crassness, which will turn off quite a few people. The same can be said for Persona 5. I know a few people who gave up on it because they didn't like the genre blending.
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Post by PapaCharlie9 on Apr 9, 2017 18:20:56 GMT
Well, that seems rather a matter of the cart before the horse to me, but it appears that Wikipedia agrees with you. That still leaves open the question of how to classify Nier:Automata. It's not niche, it's not indie, and it's not a "cult classic" -- which means a critically acclaimed game whose sales didn't match it's quality. Nier is a niche series, no matter how much you want to deny it. The Platinum based combat might appeal to a western audience more but like I said before it is really basic by their standards, andit is ultimately still balanced out by Yoko Taro's crassness, which will turn off quite a few people. The same can be said for Persona 5. I know a few people who gave up on it because they didn't like the genre blending. Selling a million copies worldwide in it's first month is basically the antonym for "niche". The appeal is obviously broad based. I'm reading /r/nier and I've seen several new players claim that this game "came out of nowhere" for them. Players who usually play straight action titles are attracted to Automata. The free demo and the high Metacritic ratings are getting attention outside of the Nier/Drakengard community, which admittedly is niche. I'm a prime example. I didn't know Drakengard/Nier from a hole in the wall, but the demo caught my attention, as well as Platinum being on the credits. I've never much cared for JRPGs, I don't think I finished any of the handful that I tried, but I finished the hell out of this one.
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Post by CitizenChris on Apr 9, 2017 20:37:51 GMT
Nier is a niche series, no matter how much you want to deny it. The Platinum based combat might appeal to a western audience more but like I said before it is really basic by their standards, andit is ultimately still balanced out by Yoko Taro's crassness, which will turn off quite a few people. The same can be said for Persona 5. I know a few people who gave up on it because they didn't like the genre blending. Selling a million copies worldwide in it's first month is basically the antonym for "niche". The appeal is obviously broad based. I'm reading /r/nier and I've seen several new players claim that this game "came out of nowhere" for them. Players who usually play straight action titles are attracted to Automata. The free demo and the high Metacritic ratings are getting attention outside of the Nier/Drakengard community, which admittedly is niche. I'm a prime example. I didn't know Drakengard/Nier from a hole in the wall, but the demo caught my attention, as well as Platinum being on the credits. I've never much cared for JRPGs, I don't think I finished any of the handful that I tried, but I finished the hell out of this one. The demo is unrepresentative of what the game is actually like. The very word "niche" is a term that refers to appealing to a particular market subgroup. NieR appeals to fans of Drakengard and the first game with a much more refined combat system. Some people who decided to play the game didn't find the genre blending to be in their tastes, and those were people who were attracted by its promise of Platinum combat. But the game isn't a Platinum action game, it's a Yoko Taro RPG hence why the combat is rather basic by Platinum standards and is outshined by the director's crassness, heavy usage of text dialogue, genre blending and things that aren't synonymous with mainstream appeal. I know a few of the people who were turned off by it. Basically, it's not a game for everyone because it is unconventional unlike your average RPG. In fact, you yourself weren't impressed with it when you finished the first ending and people would tell you to keep persevering and that made you change your mind. That alone should tell you the experience of the average gamer would have with the game. Much like the first NieR the real heart of the game is gained through unconventional means, that kind you wouldn't see in an average mainstream game. Automata's appeal is rooted in "word of mouth" from other people. The fact that it sold a lot of copies is a good thing, for sure, but it doesn't change the fact that it still aims for niche appeal and didn't throw away its identity to pander to a mainstream audience. Dead Space is a prime example of a franchise that abandoned its root in trade for wanting to be the new Mass Effect. Persona 5 didn't do this either, it's still the same turn-based, dungeon crawler and Japanese simulator as it always has been and it sold 1.5 million copies already and that includes Japan, which should also be taken into consideration for Automata's sales.
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Post by PapaCharlie9 on Apr 10, 2017 3:44:34 GMT
It sounds like you want it to be stuck in a niche. Why? It doesn't have to pander to have broad appeal, nor does it have to satisfy everyone, nor does it have to be perfect. A masterpiece, even a flawed one, that rises above the common experience can be appreciated by people from all sorts of groups. I liked the game just fine initially -- I only had misgivings about the story. Based on gameplay and sound track alone, I'd recommend Ending A to anyone who likes action games. I do understand your point, though. I've seen comments from gamers like, "too weebish, Jap crap, Graphics not gud." I've seen more reasoned criticism that the game is too linear, with too much X, where X is any of (bullet hell, back tracking, combat, jumping, text dialogues, weirdness). So, yes, not everyone is going to think it's great. So what? Haters are gonna hate. I used the word "masterpiece" earlier. I think that's the best word to categorize the game. The review below calls the game a masterpiece and builds a pretty good case for it. WARNING: The review has a lot of spoilers, so if anyone reads this who hasn't completed all endings, avoid until you have. Reading the comments, despite the "you (probably) won't play" click-baity title, people have come forward saying that the review convinced them to give it a try. The word is getting out! How can that not be a good thing?
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Post by CitizenChris on Apr 10, 2017 7:53:52 GMT
It sounds like you want it to be stuck in a niche. Why? It doesn't have to pander to have broad appeal, nor does it have to satisfy everyone, nor does it have to be perfect. A masterpiece, even a flawed one, that rises above the common experience can be appreciated by people from all sorts of groups. I liked the game just fine initially -- I only had misgivings about the story. Based on gameplay and sound track alone, I'd recommend Ending A to anyone who likes action games. I do understand your point, though. I've seen comments from gamers like, "too weebish, Jap crap, Graphics not gud." I've seen more reasoned criticism that the game is too linear, with too much X, where X is any of (bullet hell, back tracking, combat, jumping, text dialogues, weirdness). So, yes, not everyone is going to think it's great. So what? Haters are gonna hate. I used the word "masterpiece" earlier. I think that's the best word to categorize the game. The review below calls the game a masterpiece and builds a pretty good case for it. WARNING: The review has a lot of spoilers, so if anyone reads this who hasn't completed all endings, avoid until you have. Reading the comments, despite the "you (probably) won't play" click-baity title, people have come forward saying that the review convinced them to give it a try. The word is getting out! How can that not be a good thing? More people playing it is a good thing, but that doesn't really change the fact that it still aims for niche appeal. Yakuza 0 is also sold on word of mouth from good reviews and people actually talking about the game, the same is the case for Automata, but ultimately still remains niche. It's hype isn't sold on big advertisements or AAA production values. As an action game it is cookie cutter by Platinum standards, and more of a crass Yoko Taro game. Admittedly the sales are certainly impressive, and most likely helhed by it have a PC release on Steam, Square has gotten better at promoting the game like Sega has with Yakuza. I don't mind Yoko Taro getting more attention, but if there is one thing his previous games have proven. Then it's that his games definitely won't sit right with a mainstream audience. Automata already struggled with a limited budget, no story DLC, a lot or plot points were left out for novellas and stage plays. It would be interesting though if Saito gives him the necessary support for DLC. Anyway this discussion is going nowhere so I'll concede in letting you call it a Masterpiece even if I don't entirely agree--Personally thought the first game was a lot better.
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Post by PapaCharlie9 on Apr 12, 2017 0:46:19 GMT
This is really old, but in case there is anyone like me who hadn't seen this yet, "Weight of the World" live performance, English version:
Early concept art is shown in the slide show at the back of the stage.
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Post by CitizenChris on Apr 12, 2017 10:53:12 GMT
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Post by fraggle on Apr 16, 2017 8:06:40 GMT
With MEA out of the way I finally finished Nier Automata last night, getting ending C, D and E. I loved the first game, I loved this. Great successor. There were moments of pure joy, awe, sadness and shocking revelations. The MUSIC, a masterpiece again. I enjoyed playing as all characters, great to witness the different perspectives. I enjoyed the NPCs a lot, especially Pascal and his village. I also recently finished Emil's lunar tear quest and the ending actually made me cry It was such a great callback to the first game and its characters, amazing. I stood there for at least 10 minutes and listened to Kaine's theme. I liked all the callbacks to the first game in general, Devola, Popola, the library in the tower right down to the figurines in the left-side room. Nostalgia hit hard, not gonna lie. The credits for ending E made me rage a little, then I finally accepted help and I suppose that's how it has to be. Great idea too. Going for a few more trophies now and try to get all 26 endings.
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Post by PapaCharlie9 on Apr 17, 2017 23:44:15 GMT
TIL that for C/D endings, 9S can hack A2! I didn't even think of that. The hacking mini games (there are several stages) are brutal, but worth it for a sort of easter egg.
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Post by Pearl on Apr 18, 2017 0:06:37 GMT
This crossed my news feed earlier and I got a chuckle out of it. Yoko Taro continues to not give a single fuck, and it's amusing. NieR: Automata's NieR Costumes, Arena, CEO Boss Fights Headed WestwardThe DLC set, titled “3C3C1D119440927,” will include three new colosseums to take on, plus additional side-quests. Upon completing these quests, players can get the following rewards
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Post by warbaby2 on Apr 18, 2017 2:22:10 GMT
You got me exited there for a second... reprint =/= remake though. *sigh* Anyways: That game... through it two times (all endings besides Y) by now, and I just love it. Kinda disappointed about the DLC, though, I was really hoping for an A2 story addition or something like that...
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Post by CitizenChris on Apr 18, 2017 5:09:38 GMT
This crossed my news feed earlier and I got a chuckle out of it. Yoko Taro continues to not give a single fuck, and it's amusing. NieR: Automata's NieR Costumes, Arena, CEO Boss Fights Headed WestwardThe DLC set, titled “3C3C1D119440927,” will include three new colosseums to take on, plus additional side-quests. Upon completing these quests, players can get the following rewardsThat outfit is Kaine's outfit from the first one, but I'm also disappointed that it seems to be solely costume DLC for the game.
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Post by PapaCharlie9 on Apr 24, 2017 23:29:21 GMT
A series of NieR Automata music concerts have started in Japan. A performance recently happened in Osaka. The music pieces are set around recital drama segments, where actors read lines from a script. The script (in Japanese) appears to reveal some additional lore about the NieR:Automata story, possibly including events beyond Ending E. The script appears to be available for sale to concert attendees, though I haven't seen a post yet of a full translation. Translation of a summary written by a fan who attended the concert (SPOILERS!) here.
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Post by CitizenChris on Apr 25, 2017 6:02:01 GMT
That is the stage play that is supposed to elaborate a bit more on th character's backstory which was originally meant to be in the game.
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Post by Galactic Runner on Apr 27, 2017 22:23:32 GMT
I know you guys are probably tired of hearing this, but...
Too-Bae has got the Boo-Tay.
That is all.
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Post by PapaCharlie9 on Apr 30, 2017 18:08:40 GMT
More content from the Nier Concert script. At the time of this posting, the latest translation is Japanese -> Chinese -> English, so take with a very large grain of salt. Several translators have posted that they expect to receive the original Japanese script later this week and plan to post direct Japanese -> English translations, so we'll see if anything major changes.
Warning -- I recommend treating all of this content as apocryphal, particularly in areas where it directly contradicts existing canon, or extends existing content in directions that don't make sense.
https://www.reddit.com/r/nier/comments/6846ba/spoilers_spoilers_from_nier_concert_recital_drama/
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Post by flyingsquirrel on Jan 5, 2018 16:58:12 GMT
I gave this game a shot last night, but the keyboard controls were really difficult to get the hang of, and I didn't seem to be able to customize it to let me use the mouse for anything, so I stopped after dying relatively early twice. I'm more of a narrative/player choices RPG person than an action game player (not that I don't enjoy action too). I'm assuming that I won't get to shape the dialogue much in this game, but is there more of a mix between storytelling and action after I get through the first half hour or so? Also, at one point I was prompted to press 1 to activate a pod, at which point some sort of skill points counter appeared and started counting down, but it was unclear to me what (if anything) this was actually doing.
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Post by PapaCharlie9 on Jul 8, 2018 17:36:20 GMT
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