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Post by Cyonan on Aug 18, 2016 2:38:22 GMT
So it occurred to me that we don't have a thread for pen and paper games.
I haven't actually played a ton of Pathfinder before moving onto something else, but the few games I did have I was playing a Rogue who in total managed to steal:
> The trap that nearly killed him > The metal off the walls > The inn he was staying at > The tax money that the guards collected from me > Some random artifact the captain of the guard was carrying around with him
Pretty much if it wasn't bolted down and on fire, I was going to try to steal it(although I'm disappointed I never tried to steal anybody's pants). I feel like Kasumi would be proud =P
These days I have a weekly session with a group playing another game still being developed by a friend of mine that I'm helping him work on. It places a fairly significant emphasis on customization and even allows for various tech levels from medieval/fantasy, steampunk, modern, or sci-fi.
Share your amusing stories and interesting characters with me
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Post by Deleted on Aug 18, 2016 3:39:35 GMT
I'm nominally the GM for a Shadowrun campaign. But we've gotten together once, drank beer, talked characters, and thats about it. I've GM'd since I was 16, one of my favourite things to do. (I love world building) *** Lets see, characters, I rarely get to play. I did a crazy orc barbarian in a lame D&D group that was obsessed with fire. Lit a village on fire. O.o (Not entirely my fault.) He was definitely a barbarian and came from a rather remote location. Fire was venerated. The first time I saw a lantern on the street I told my GM I stop and stare at it for an hour entranced. He was min-maxed INT into STR so, he was pretty dumb, but I like to think I worked it and didn't gloss over the fact. *** Had what was essentially a D&D elf in Star Wars D6, playing a thief. I got captured, they sent me to the top of a 300 story prison. Long story short, 5 out of 6 Dark Side Points later I died on the first floor. But damn that was epic. To give you an idea of dark side points, each point you get you roll a d6. If you roll above your DS points, you are fine and basically pull off whatever you are trying to do. So say you have 2 DS points, and need a 3rd, if you roll 4+ you'll be fine. So my last roll, on DS 5, I managed to roll a 6. After rolling a 5+, a 4+, etc. ...I pulled off a lot of rolls that night. Took about 4 hours straight, felt bad for the other two or three guys there but they were so rapt into the scene unfolding that they all volunteered to listen and forego their turns, each one. Was a crazy fun night. *** Lets see. Given a bit of time I can make a system off the cuff and work with it, so a lot of my RPGs are non-standard systems. I prefer percentile over d6/d20. (Even over D6. Which I'll get to later.) *** I did a Monsters one when I was a teenager that everyone loved. You evolved powers instead of using experience. (This was in 1999 so cut me some slack. ) Was really fun because they were supposed to be evolving sentience as well. I wanted then sort of "dumb", and intelligence was a masterful trait to try and acquire! It turned out to be great fun just attacking the random things I sent at em. Had a good story from there I might elaborate on later. *** I did a northern barbarians campaign. It was a tribal level tech sort of game. Started with a bit of internecine tribal warfare, till I did my big reveal, there was an undead horde marching from the south. The scope of their game went from reeaaaallly tiny tribal spite to something drastically different. They realized they had to band the various tribes together to take this on or die one by one. In a rare event I spent a night conducting 100% diplomacy, not a drop of combat. Was only two players but they took turns trying to convince their clan to unite. Then they had to break their home down and run or get run over. On top of that they had to go to the next tribe over and tell them what was coming and try and fight together. We've moved so the campaign (Like 99% of my campaigns) never got finished, but I had high hopes for that one. *** Er right now with my Shadowrun campaign, if it ever happens... it's based off an anti-magic mercenary group contracted out to work in the DMZ between Tir Tairngire and Calfree. They're going to get dumped into a smuggling den of elves killing humans and humans killing elves. On top of it all it's a magic haven for all sorts of weird twisted creatures and there is no military to deal with it. All around a pretty nice setting for me to work some great plot lines no matter which way they turn. They'll find out there's actually a slave trade they can either stop or help. For NPC's they have an Expeditor/Administrator for the merc group that operates as my "missin board" and a secretary for comedic relief and a bit of a trap. I'm going to try to model her after the secretary from Grosse Pointe Blank/War Inc, to some extent. Once she's really ingrained into their hearts I'm going to be a terrible person and kidnap her, make the group do a mission to save her. (Or do a mission for the people holding her ransom.) It may very well wind up in her death, but damn if it won't be great motivation. (I'ma bad man.) *** I don't really get to play that much actually, shame as I love playing RPG characters as well but it's a bit tough when you're the GM. (I do try to go out of my way with my NPCs though.) But lately most of my group has babies and live in other cities. =/ *** Also D6, random rolling oddity. To preface, in Shadowrun the way their system is set up if you aren't familiar with it, to roll a "Hit" you have to roll a 5+ on a D6. Essentially a 1/3 chance to score a hit. (Sort of.) I typically can expect a hit 50% of the time. The group actually verified this over a night of me rolling, and it fell in line with past experience. On a D6 I'm probably going to win. Not just for one night, I mean one of my friends has been witnessing this since I was 16 and I'm 33 now. It's not some magical exaggerated number, but instead of the 33% chance I should have, I typically show a 50% over a longer span of time. Like the past half of my life. Also extends to Risk. I can pull off crazy crap strategically because I know I'll roll well and can plan for that. The opposite is true of percentile. I can't roll worth shit on percentile. >.< The crazy thing? I don't actually want to murder my players. (Much... ) I want to have fun and be entertaining. So I do prefer percentile. That and percentile has so many options over static 5% increments. (I hate d20. Ugly cumbersome system, no matter who's doing it.)
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Post by Hrungr on Aug 18, 2016 3:53:35 GMT
I haven't run a PnP game in many years... The last campaign I ran was with a game by Mike Mearls called Iron Heroes. I really enjoyed that ruleset (with a few homebrew tweaks). My campaign was called Namea, and I ran it for... maybe a year? It was the first time I'd run game online and I remember spending hours and hours in Neverwinter Nights (and then photoshop) creating battlemaps.
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Post by Deleted on Aug 21, 2016 21:54:22 GMT
I prefer to play a PC, but I've been the GM for many small-party games over the years, including a rules-loose vaguely D&D-esque game with a friend for, Christ, almost 10 years now. The game started as a kind of pirate treasure-seeking adventure, segued into the main characters discovering lost technology that added a steampunk element, and eventually became a story about a lost prophecy and the destiny of two characters to save the world from a battle on the mortal plane between Orcus and The Raven Queen over the dominion of Death. Over the span of 7-8 years, the story progressed nicely, but written out like that it sounds a little silly. There was also lots of romance because I'm a girl and I *just can't help it.* I've attempted several times to make a decent map of the world, but always failed. Here's an okay one of the continent we spent most of our time on: Lately I've been really into World of Darkness and some more experimental games like Fiasco and Dread (which uses a Jenga tower to represent pass/fail!) and a new forum RP that I'm trying to get off the ground about a country wracked with long, inhospitable Winters, strange magic emanating from deep inside an ancient weald, and the mysterious disappearance of the King.
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Post by Cyonan on Aug 22, 2016 1:56:06 GMT
I just finished up a campaign last night to bring the total to 2 campaigns actually finished to completion over a couple of years of playing PnP games.
Now I'm working on my own campaign which will be my first time GMing. Since it's an original setting, I'm finishing up the process of writing a fuckton of lore and characters.
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Post by Deleted on Aug 22, 2016 2:03:48 GMT
I just finished up a campaign last night to bring the total to 2 campaigns actually finished to completion over a couple of years of playing PnP games. Now I'm working on my own campaign which will be my first time GMing. Since it's an original setting, I'm finishing up the process of writing a fuckton of lore and characters. Lorecrafting is my favorite! Just building stuff in general, actually. I once spent about a month fleshing out a major city that was going to be the setting of an urban espionage game down to the names of the pets of notable NPCs. I love the shit out of making a dynamic and flawed character to take on adventures, but there's something so *satisfying* about building a world from scratch.
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Post by Cyonan on Aug 22, 2016 2:11:31 GMT
I just finished up a campaign last night to bring the total to 2 campaigns actually finished to completion over a couple of years of playing PnP games. Now I'm working on my own campaign which will be my first time GMing. Since it's an original setting, I'm finishing up the process of writing a fuckton of lore and characters. Lorecrafting is my favorite! Just building stuff in general, actually. I once spent about a month fleshing out a major city that was going to be the setting of an urban espionage game down to the names of the pets of notable NPCs. I love the shit out of making a dynamic and flawed character to take on adventures, but there's something so *satisfying* about building a world from scratch. I'm enjoying it, just takes quite a bit of writing =P Though in this case I'm using a rule set that's been designed from the ground up by a friend of mine(with my help over the last few years) that has a fairly big emphasis on customization. This includes being able to run campaigns of different settings like fantasy/medieval, steampunk, sci-fi, etc. So, since mine is very distant future sci-fi I'm creating an entire universe =P I also am probably writing more lore than I'll actually use in the first campaign, but it helps me make it a more believable setting if I flesh all that out now.
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Post by SaikyoMcRyu on Aug 22, 2016 3:13:59 GMT
I love pen & paper games, though I must confess I couldn't really get into anything newer than AD&D: 2nd Edition. That system received a fair amount of well-deserved criticism, but it's what I grew up with and the system under which most of my most glorious and most idiotic gaming exploits took place. I did play whatever the newest money pit cash cow checking account eradicator of D&D is (4th? 5th? 6th? 19th?) a few months ago and really enjoyed it, but that's because I hadn't wasted money on any of the books. Well, cutting down hobgoblins with a dwarf fighter named Guttonhammer is fun no matter the system.
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Post by Deleted on Aug 22, 2016 4:10:25 GMT
Lorecrafting is my favorite! Just building stuff in general, actually. I once spent about a month fleshing out a major city that was going to be the setting of an urban espionage game down to the names of the pets of notable NPCs. I love the shit out of making a dynamic and flawed character to take on adventures, but there's something so *satisfying* about building a world from scratch. I'm enjoying it, just takes quite a bit of writing =P Though in this case I'm using a rule set that's been designed from the ground up by a friend of mine(with my help over the last few years) that has a fairly big emphasis on customization. This includes being able to run campaigns of different settings like fantasy/medieval, steampunk, sci-fi, etc. So, since mine is very distant future sci-fi I'm creating an entire universe =P I also am probably writing more lore than I'll actually use in the first campaign, but it helps me make it a more believable setting if I flesh all that out now. Yeah, that's a much bigger task for sure. I dunno if I could come up with a whole cosmos on my own, but then again I'm much more comfortable with fantasy. The "science" part of science fiction always scares me - I'd be worried about fudging things so much that everything would seem goofy. Kudos to you for undertaking it. What kind of system did you guys build, btw? Is it a d20 thing? There's a system called Savage Worlds that I played a superhero campaign in for quite a while that sounds similar in design to what you're talking about - it has rules for fantasy and sci-fi and horror, etc, etc, but it doesn't use D20s. I had fun in it, but I definitely prefer a d20 system to everything else I've ever played.
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Post by Deleted on Aug 22, 2016 4:17:45 GMT
I love pen & paper games, though I must confess I couldn't really get into anything newer than AD&D: 2nd Edition. That system received a fair amount of well-deserved criticism, but it's what I grew up with and the system under which most of my most glorious and most idiotic gaming exploits took place. I did play whatever the newest money pit cash cow checking account eradicator of D&D is (4th? 5th? 6th? 19th?) a few months ago and really enjoyed it, but that's because I hadn't wasted money on any of the books. Well, cutting down hobgoblins with a dwarf fighter named Guttonhammer is fun no matter the system. I played AD&D exactly once - long enough to roll an Orc Fighter and walk into a cave only to be killed by a Badger. It was hilarious, but ultimately I gave up. I was introduced to D&D through 4th edition, and I know a LOT of fans hated it, but it'll always hold a special place in my heart. I've moved on to 5th now, and I definitely enjoy it more overall, but I get what you mean about growing up with something. 5th is a nice mix between the better parts of 3/3.5 and 4, except for some reason the skill list is worse than both, imo. I always play skill monkey characters, so I like a big list to choose from.
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Post by Cyonan on Aug 22, 2016 4:28:17 GMT
I'm enjoying it, just takes quite a bit of writing =P Though in this case I'm using a rule set that's been designed from the ground up by a friend of mine(with my help over the last few years) that has a fairly big emphasis on customization. This includes being able to run campaigns of different settings like fantasy/medieval, steampunk, sci-fi, etc. So, since mine is very distant future sci-fi I'm creating an entire universe =P I also am probably writing more lore than I'll actually use in the first campaign, but it helps me make it a more believable setting if I flesh all that out now. Yeah, that's a much bigger task for sure. I dunno if I could come up with a whole cosmos on my own, but then again I'm much more comfortable with fantasy. The "science" part of science fiction always scares me - I'd be worried about fudging things so much that everything would seem goofy. Kudos to you for undertaking it. What kind of system did you guys build, btw? Is it a d20 thing? There's a system called Savage Worlds that I played a superhero campaign in for quite a while that sounds similar in design to what you're talking about - it has rules for fantasy and sci-fi and horror, etc, etc, but it doesn't use D20s. I had fun in it, but I definitely prefer a d20 system to everything else I've ever played. The core of it's d20, which is what one rolls for all the skills. Weapons themselves also all range from d6 to d12, though dice amount and numbers in general are much higher overall than something like D&D/Pathfinder. We usually use roll20 for playing it which has its own dice roller, and it's been acknowledged that it'd probably be a bit wonky to play with physical dice at times(which numbers is something we've been working on bringing down a bit lately). I have a whole text file dedicated to nothing but explaining how everything works and the basic rules of the universe =P Science has always been a pretty big interest in general of mine, especially physics. So I'm using a lot of theoretical stuff. One of the biggest and first questions one always has to work around on a universal scale is how technology has been created to handle traveling across the distances without taking thousands of years to do it. Basically an object moving at the speed of light would have infinite mass and thus require infinite energy to actually get up to that speed, so most settings come up with a trick to get around it if they're going to explain it. I essentially did something similar to Mass Effect, except instead of Reapers it was Humanity(and a bunch of other species) that built a bunch of relays that use a sort of reality bending warp field to fling starships between relays, then they use weaker powered engines to get around locally.
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Post by Deleted on Aug 22, 2016 4:48:49 GMT
Yeah, that's a much bigger task for sure. I dunno if I could come up with a whole cosmos on my own, but then again I'm much more comfortable with fantasy. The "science" part of science fiction always scares me - I'd be worried about fudging things so much that everything would seem goofy. Kudos to you for undertaking it. What kind of system did you guys build, btw? Is it a d20 thing? There's a system called Savage Worlds that I played a superhero campaign in for quite a while that sounds similar in design to what you're talking about - it has rules for fantasy and sci-fi and horror, etc, etc, but it doesn't use D20s. I had fun in it, but I definitely prefer a d20 system to everything else I've ever played. The core of it's d20, which is what one rolls for all the skills. Weapons themselves also all range from d6 to d12, though dice amount and numbers in general are much higher overall than something like D&D/Pathfinder. We usually use roll20 for playing it which has its own dice roller, and it's been acknowledged that it'd probably be a bit wonky to play with physical dice at times(which numbers is something we've been working on bringing down a bit lately). I have a whole text file dedicated to nothing but explaining how everything works and the basic rules of the universe =P Science has always been a pretty big interest in general of mine, especially physics. So I'm using a lot of theoretical stuff. One of the biggest and first questions one always has to work around on a universal scale is how technology has been created to handle traveling across the distances without taking thousands of years to do it. Basically an object moving at the speed of light would have infinite mass and thus require infinite energy to actually get up to that speed, so most settings come up with a trick to get around it if they're going to explain it. I essentially did something similar to Mass Effect, except instead of Reapers it was Humanity(and a bunch of other species) that built a bunch of relays that use a sort of reality bending warp field to fling starships between relays, then they use weaker powered engines to get around locally. That sounds really neat, I have a very basic understanding of the kind of physics concepts that come up in Sci-fi for the most part, but a lot of it is above my head; I'll stick with Biology thank you very much, ha. I know the pain of having to roll too many dice to even fit in your hands - World of Darkness uses a pool of D10s to represent different traits, and when you get really good at something, suddenly you're rolling like 12 at once, lol.
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Post by Cyonan on Aug 22, 2016 15:48:48 GMT
The core of it's d20, which is what one rolls for all the skills. Weapons themselves also all range from d6 to d12, though dice amount and numbers in general are much higher overall than something like D&D/Pathfinder. We usually use roll20 for playing it which has its own dice roller, and it's been acknowledged that it'd probably be a bit wonky to play with physical dice at times(which numbers is something we've been working on bringing down a bit lately). I have a whole text file dedicated to nothing but explaining how everything works and the basic rules of the universe =P Science has always been a pretty big interest in general of mine, especially physics. So I'm using a lot of theoretical stuff. One of the biggest and first questions one always has to work around on a universal scale is how technology has been created to handle traveling across the distances without taking thousands of years to do it. Basically an object moving at the speed of light would have infinite mass and thus require infinite energy to actually get up to that speed, so most settings come up with a trick to get around it if they're going to explain it. I essentially did something similar to Mass Effect, except instead of Reapers it was Humanity(and a bunch of other species) that built a bunch of relays that use a sort of reality bending warp field to fling starships between relays, then they use weaker powered engines to get around locally. That sounds really neat, I have a very basic understanding of the kind of physics concepts that come up in Sci-fi for the most part, but a lot of it is above my head; I'll stick with Biology thank you very much, ha. I know the pain of having to roll too many dice to even fit in your hands - World of Darkness uses a pool of D10s to represent different traits, and when you get really good at something, suddenly you're rolling like 12 at once, lol. I do alright with biology. Chemistry is my weakest of the three main sciences, but in general I'm pretty fast at grasping new concepts so if I need something specific I'll spend some time on Google and figure it out. I think the worst for dice in recent memory was a sniper rifle I got custom made. It was rolling something absurd like 80 dice, and was very expensive =P I just used the online dice roller for that one.
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Post by Deleted on Aug 22, 2016 16:04:25 GMT
*snip* I think the worst for dice in recent memory was a sniper rifle I got custom made. It was rolling something absurd like 80 dice, and was very expensive =P I just used the online dice roller for that one. Christ. You win. That's ridiculous! I don't even want to think about how much money in physical dice that is, or how much time you'd have to invest just rolling one or two and adding it all up. Online definitely seems like the way to go.
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Post by Cyonan on Aug 22, 2016 16:19:58 GMT
*snip* I think the worst for dice in recent memory was a sniper rifle I got custom made. It was rolling something absurd like 80 dice, and was very expensive =P I just used the online dice roller for that one. Christ. You win. That's ridiculous! I don't even want to think about how much money in physical dice that is, or how much time you'd have to invest just rolling one or two and adding it all up. Online definitely seems like the way to go. That's not even getting into siege weapons which get even worse =P It's definitely designed to be played with a digital dice roller at the moment for damage values.
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Post by Deerber on Aug 22, 2016 17:34:24 GMT
I love pen and paper! I've been playing it for a long time. Mostly good ol' D&D 3.5 edition. But I've grown a bit tired of D&D in general lately, so I'd really like to try other games at the moment. I've tried the old Star Wars d6 system back in the days, but never managed to play it as much as I wanted to. Right now I'm been developing a new game based on the Lone Wolf setting. Has anyone here ever read Lone Wolf? They're glorious game books from back in the 80's-90's. I've always found the setting so amazing, but have always been unsatisfied by the few pen and paper games that have been produced based on the setting, so here I am. It's a huge task though, and I'm only giving it little time and attention, so it's been advancing very slowly :/ Yeah, that's a much bigger task for sure. I dunno if I could come up with a whole cosmos on my own, but then again I'm much more comfortable with fantasy. The "science" part of science fiction always scares me - I'd be worried about fudging things so much that everything would seem goofy. Kudos to you for undertaking it. What kind of system did you guys build, btw? Is it a d20 thing? There's a system called Savage Worlds that I played a superhero campaign in for quite a while that sounds similar in design to what you're talking about - it has rules for fantasy and sci-fi and horror, etc, etc, but it doesn't use D20s. I had fun in it, but I definitely prefer a d20 system to everything else I've ever played. The core of it's d20, which is what one rolls for all the skills. Weapons themselves also all range from d6 to d12, though dice amount and numbers in general are much higher overall than something like D&D/Pathfinder. We usually use roll20 for playing it which has its own dice roller, and it's been acknowledged that it'd probably be a bit wonky to play with physical dice at times(which numbers is something we've been working on bringing down a bit lately). I have a whole text file dedicated to nothing but explaining how everything works and the basic rules of the universe =P Science has always been a pretty big interest in general of mine, especially physics. So I'm using a lot of theoretical stuff. One of the biggest and first questions one always has to work around on a universal scale is how technology has been created to handle traveling across the distances without taking thousands of years to do it. Basically an object moving at the speed of light would have infinite mass and thus require infinite energy to actually get up to that speed, so most settings come up with a trick to get around it if they're going to explain it. I essentially did something similar to Mass Effect, except instead of Reapers it was Humanity(and a bunch of other species) that built a bunch of relays that use a sort of reality bending warp field to fling starships between relays, then they use weaker powered engines to get around locally. Sounds nice! You're a fellow physicist, Cyonan, or do I remember wrong?
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Post by Cyonan on Aug 22, 2016 18:28:24 GMT
The core of it's d20, which is what one rolls for all the skills. Weapons themselves also all range from d6 to d12, though dice amount and numbers in general are much higher overall than something like D&D/Pathfinder. We usually use roll20 for playing it which has its own dice roller, and it's been acknowledged that it'd probably be a bit wonky to play with physical dice at times(which numbers is something we've been working on bringing down a bit lately). I have a whole text file dedicated to nothing but explaining how everything works and the basic rules of the universe =P Science has always been a pretty big interest in general of mine, especially physics. So I'm using a lot of theoretical stuff. One of the biggest and first questions one always has to work around on a universal scale is how technology has been created to handle traveling across the distances without taking thousands of years to do it. Basically an object moving at the speed of light would have infinite mass and thus require infinite energy to actually get up to that speed, so most settings come up with a trick to get around it if they're going to explain it. I essentially did something similar to Mass Effect, except instead of Reapers it was Humanity(and a bunch of other species) that built a bunch of relays that use a sort of reality bending warp field to fling starships between relays, then they use weaker powered engines to get around locally. Sounds nice! You're a fellow physicist, Cyonan, or do I remember wrong? It's nothing professional level but I do read into science in general, and physics especially, quite a bit.
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Post by Deerber on Aug 22, 2016 18:33:15 GMT
Sounds nice! You're a fellow physicist, Cyonan, or do I remember wrong? It's nothing professional level but I do read into science in general, and physics especially, quite a bit. Ah okay, I seemed to remember you were a physicist yourself. Anyway, if you need/want any help with the physics side of your setting, in case you'd like it to be realistic somewhat, feel free to ask. I should be able to provide more than enough hindsight into pretty much any question on that
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Gileadan
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Agent 46
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Post by Gileadan on Aug 22, 2016 19:11:28 GMT
So it occurred to me that we don't have a thread for pen and paper games. I haven't actually played a ton of Pathfinder before moving onto something else, but the few games I did have I was playing a Rogue who in total managed to steal: > The trap that nearly killed him > The metal off the walls > The inn he was staying at > The tax money that the guards collected from me > Some random artifact the captain of the guard was carrying around with him Pretty much if it wasn't bolted down and on fire, I was going to try to steal it(although I'm disappointed I never tried to steal anybody's pants). I feel like Kasumi would be proud =P These days I have a weekly session with a group playing another game still being developed by a friend of mine that I'm helping him work on. It places a fairly significant emphasis on customization and even allows for various tech levels from medieval/fantasy, steampunk, modern, or sci-fi. Share your amusing stories and interesting characters with me Nimble would be proud, too! I started pen and paper gaming one year after the release of Ultima III: Exodus. I began with the first edition of the German D&D inspired "The Dark Eye"... later I lent the game box to a colleague and never got it back. Turns out it's a rare collector's item these days. Just my luck. One of my most amusing moments was when I was gamemastering Warhammer Fantasy Roleplay 1st edition. Our gang of adventurers was just crawling up from the sewers of the town of Bögenhafen and they clearly smelled the part, too. When they heard steps approaching from a side alley, two of them (played by brothers) decided to run for it. The city watch (the steps they had heard) suspected criminals on the run and gave chase. The two fleeing heroes eventually came to the river Bögen that ran through the city, and the younger brother, playing a dwarf, decided to jump in, both to get away and to get rid of the sewer stench. Me: "Alright, roll your swimming skill." Player 1: (sheepish look after checking his character sheet) "Uhm, I haven't got any swimming skill." Player 2: "I jump after him and save him!" Me: "Fine. Roll your swimming skill." Player 2: (checks character sheet, sheepish look) Let's just say the city watch had a good laugh that night. Also good was famous Shadowrun pincer attack. The bad guys were holed up in a room with two doors, and the team decided to split up and attack from both sides to overwhelm them and prevent any escapes. Since they attacked at the same time, I made them announce their method of attack at the same time. Team one! Kicks in the door, rushes in to melee! Team two! Kicks in the other door, and *clatter clack clatter*, the sound of grenades rolling in. But hey, the bad guys didn't get away. One of my more recent characters was a rogue. Mostly theft, breaking and entering, nothing impressive. He was a rather fresh character. Then! A grim ritual in the night, a bunch of evil cultist ready to murder an innocent on a stone slab as thunder crashed above. Our party just couldn't agree what to do. The fighter's player was afraid to go in first, none of the others wanted to take the risk to be the first to rush the cultists... so my brave rogue crawled forward, through the ranks of the heretics, making one hard sneaking roll after the other as if it were a miracle. He made it to the high priest, drew his dagger, rolled Assassinate... Critical hit! The priest dies! Victory at last! Oh, wait. What? You say this ritual was to imprison the fucking demon, not release it? Shiiiiiiii... (surprisingly, the rogue is still alive. doesn't like to talk about that night, though)
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Always teacher, sometimes writer
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Post by linksocarina on Sept 8, 2016 14:48:11 GMT
So...anyone been tabletop playing lately? Any good campaign stories they want to share? Or characters they have created?
How about favorite Tabletop setting?
For me it's been GMing mostly, little time to play and I usually end up being the default gamemaster in my circles.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Sept 8, 2016 14:54:13 GMT
I gave away all of my groups old DnD stuff this past year, went to a good home which I ma happy about.
Best setting? World of Greyhawk. Best module series? Against the Giants. Best rule set? 1st Edition.
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Post by Cyonan on Sept 8, 2016 15:14:35 GMT
I have a group that plays every week. I'm still working on an original setting so I can GM my own campaign at some point in the future.
The ruleset we use is one currently being developed by a friend of mine who has been GM in 95% of our games thus far, and he has his own original setting where everything takes place. The whole thing is designed to emphasis customization, so even stuff like the tech level of the world can be chosen by the GM.
Outside of that I've actually not really played much else tabletop. A few games of Pathfinder where I played as a Rogue who of course attempted to steal everything not bolted down and on fire. I even managed to steal the deed to an inn and convince the town guard that I was in fact the owner of said inn.
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Draining Dragon
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You have power over your mind - not outside events. Realize this, and you will find strength.
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Post by Draining Dragon on Sept 8, 2016 16:45:36 GMT
Currently playing a D&D campaign with several people who have never played before. My character is a Lawful Evil Drow Sorcerer who worships Tiamat and is concerned primarily with wealth. Female, of course, because male drow are lame. I'm the only party member, but as I'm also Lawful, I can be the Token Evil Teammate without disrupting the experience for others.
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Always teacher, sometimes writer
Teaching Mode Activated
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PSN: LinksOcarina
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Post by linksocarina on Sept 8, 2016 20:35:44 GMT
I'm between games myself right now.
Last game I did was a 2 year GM session of Pathfinder. Went well until the Party TKOed due to questionable choices I could not fudge to keep them alive...killing a Frost Wurm who explodes after it dies.
Worst part, it was an optional fight too. The Frost Wurm was hunting some other animal nearby, everyone thought they could take it for extra XP....no one bothered to do a nature check of some kind on it.
Ah well.
Would love to play a Dragon Age tabletop some time, I have all the books but no one willing to try it. Also a lot of character ideas in general swimming in my head. One idea I always wanted to try is Brother Nomad...a Paladin/Barbarian Orc who "converted" to become a follower of the god Sarenrae.
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Post by Lorn on Sept 9, 2016 11:38:57 GMT
I'm playing multiple d&d 3.5 games (mostly short campaigns with one long one) multiple times a week.I have a human male warlock that just preformed "Fuck this shit I'm out" due to one of his party members being a dread necromancer, and stumbling upon even more necromancer stuff. He's being replaced with a female human dragonfire adept that's currently CN but will likey end up CE because fivefold breath of tiamat at is just that awesome.
Other than that I have a LG paladin that has a habit of constanry introducing himself, "My name is Marcus Licenious Vitalis, paladin of Tyr, Goooood (he emphasizes this part) of Justice". He has an unhealthy obsession with upholding the law, so he reminds people of who he is just in case they plan on breaking the law.
My other favorite character would be a level 8, LE, human male dread necromancer Xavion. He travels around as a merchant selling his "miracle" alchemical creation Zom-Be-Gonetm (which is actually just water) to villages that are facing a zombie threat (created by him) that the village is unable to deal with. His sales pitch usually involves sending dome zombies to attack a town, coming into town with a zombie in a cage, demonstrating on said zombie, and thend basking in the entire wealth of the village. This is his sales pitch:
Is your village beset by the ravenous undead scourge? Does your village lack a trusty cleric or a noble paladin to smite them? Well, then you're in luck because I, Xavion, have the answer to your woes! A miracle product, developed by myself, that has all of the properties of turn or smite undead in this vial of Zom-Be-Gone! With Zom-Be-Gone no longer will you have to cower in terror as the undead menace advances upon your home! Just one vial can turn or smite up to two zombies (if thrown correctly)! All of this can be yours for a pitance of 50 silver! But wait! There's more! For the low low price of 50 gold, you can buy a lifetime supply of Zom-Be-Gone and be protected from the undead menace for life! Remember, you can save a life (or multiple) with Zom-Be-Gone, necromancer tested, cleric approved! Order your copy today!
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