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Post by Vortex13 on Feb 28, 2019 19:12:08 GMT
Maybe I should post some of my notes for my custom Pathfinder world for folks to read. Who has done that before? Customizable world's and settings, in game lore, all of that kind of groundwork to make something unique. I tend to do more elaboration that straight up total conversions, but there were a couple FATE core campaigns I ran where the setting was wholly unique; well "unique" in that is was based off commonly used tropes but what isn't these days?
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ahglock
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Post by ahglock on Feb 28, 2019 19:20:22 GMT
Never played the savage world version. But rifts doesn’t try to balance things in the slightest. One of the iconics is like Davie Crocket and another is dude piloting a 10 ton mech with a railgun(the glitter boy) and I honestly can’t see a way for savage worlds to balance that. If you can get past that it’s a fairly fun setting. And savage worlds is a pretty good system. I figured. Apparently the savage worlds version of the setting is actually balanced, compared to the old one, but I'm still not seeing why a person would want to go with anything else other than a glitter boy. The idea of playing as a robocop or dreadnought is more interesting to me than playing as a mech jockey, but I don't want to run with something that will just get shredded in one round of combat either. Yeah I felt rifts works best when all the players are playing similar classes. Once you bring a mech on the field the gm has limited options. He can either let it run over the opposition or if he challenges it the rest of the party dies in a single shot. It can work if it’s a low combat game and people are willing to sit out of the combat when it happens.
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Post by Deleted on Mar 2, 2019 18:49:34 GMT
Maybe I should post some of my notes for my custom Pathfinder world for folks to read. Yeah why not, I don't see any harm in it. At least I welcome anything, which might stimulate conversations about tabletop RPGs. If you are seeking worthwhile comments about your creation, then I would not expect much, as there isn't that many people discussing RPGs overall on this forum, let alone specifically about one system or setting. Like I probably couldn't say anything about it, as I don't particularly like Pathfinder (not the system, the default world or Paizo as a publisher), nor I am terribly familiar with it (I did check it out around the time D&D 4th edition was new, but never extensively, just read core books and played it a bit). Who has done that before? Customizable world's and settings, in game lore, all of that kind of groundwork to make something unique. Yes, I've done something like that before. Both in terms of creating settings and rule-systems. In many degrees, from slightly tinkering something pre-existing to creating something ex nihilō, and everything in-between. That is, unless we are using some highly stringent definition of uniqueness (like no intertextual references to anything, no inspiration or basis on anything preceding. Or something akin to William Blake's desire for solipsism in the creation of a totally alternative space, or wholly idiosyncratic style and language like with Thomas Carlyle). Although, my motivation isn't in the desire to make something unique, or even necessarily maximizing a pure imaginativeness, self-expression or creativity. When it comes to RPGs, even creating something inside boundaries of pre-made systems and settings is still often one of the most imaginative, self-expressive and creative endeavors I've partaken in. Comparable to any artistic, technical or intellectual venue there is. The reason why I end up creating something from scratch, or modifying and customizing is because whatever I want from a game I am planning isn't available through other means. When I start to plan a new game or campaign, I typically have some sort of a central idea, or premise of what I want from it. If it so happens, that an entire triad that complements that vision perfectly (rules, setting and scenario / campaign) is ready made and available, that's manna from heaven to me. This is rarely so, thus in order to bring what I want to life, I often have to make it myself (at least to some degree. I have no qualms of appropriating anything from anywhere, when it comes to making games to my friends). I have to confess, that nowadays if I come up with an idea, which would require me to make the entire triad all by myself, I probably wouldn't do it, due sheer amount of work (two out of three is entirely acceptable). It's not like ideas are precious or rare. It's always more about what of all interesting and existing possibilities I actually have a time to flesh out and truly make reality.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Mar 7, 2019 17:55:15 GMT
Well a group of gaming buddies and I are discussing a potential Savage: Rifts game we might all apply for.
We were thinking that we would start out as a minor power, separate from both the Coalition States & Federation of Magic, as well as the Tomorrow Legion. One idea we were kicking around was that our base of operations would be a refurbished oil tanker sailing around a massive lake/inland sea near what was once Texas that was formed when a rift to more or less the plain of water opened up and flooded the area. Due to our base of operations being mobile, the other larger factions would have a hard time trying to take it from our characters; at least without damaging the base itself.
Speaking of characters, so far one is set on playing as a Dragon hatchling and the other is thinking of going with a Glitterboy, though one without the boom gun. I believe there was some supplements for the older rifts game that included other variants for the mech suit so he's going to look into that. As for me, I'm not sure. A combat cyborg would be interesting, but then again, I might try and make my own custom character as well.
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