SwobyJ
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Post by SwobyJ on Jun 9, 2018 21:21:23 GMT
My guess is nothing this calendar year ... All hype on Anthem IMO DA4 E3 2019. Release late 2019 or early 2020, latest 2020 (especially possible if postponed). We have well over a year left to wait. Dammit Anthem!
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Post by Deleted on Jun 9, 2018 21:48:38 GMT
I think, reading between the lines, they want to get enough buy-in on Anthem to put Anthem-style elements into the Dragon Age world. Looking at how they're trying to incorporate highly dynamic environments into Anthem along with the MP aspects that are integrated with the critical path, while keeping the critical path plot and characters engaging and important... they could do so much with that.
Suffice to say, I'm excited to see what they do with it.
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Post by The Elder King on Jun 9, 2018 22:14:13 GMT
I’d personally hope that the element they wouldn’t take from Anthem is having the MP integration. It’d mean the removal of both the pause system, as well as (likely) companions on the field.
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Post by Deleted on Jun 9, 2018 22:25:42 GMT
^ Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though.
ETA: It would also mend the issue of having a character who is nominally powerful enough to make world-changing decisions from also being the designated dungeon-cleaning rock and herb mule, which was consistently disconcerting in DA:I. I love the exploration in that game, but after a certain point the Inquisitor should have only been doing critical path missions.
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Post by DragonKingReborn on Jun 9, 2018 23:02:26 GMT
^ Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though.
ETA: It would also mend the issue of having a character who is nominally powerful enough to make world-changing decisions from also being the designated dungeon-cleaning rock and herb mule, which was consistently disconcerting in DA:I. I love the exploration in that game, but after a certain point the Inquisitor should have only been doing critical path missions.
That's not how you spell Immersion Breaking...
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The Elder King
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Post by The Elder King on Jun 9, 2018 23:02:35 GMT
^ Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though.
ETA: It would also mend the issue of having a character who is nominally powerful enough to make world-changing decisions from also being the designated dungeon-cleaning rock and herb mule, which was consistently disconcerting in DA:I. I love the exploration in that game, but after a certain point the Inquisitor should have only been doing critical path missions.
Story wise, it’d. It wouldn’t fix the problems I mentioned, though. What you say is true, but other then the fact that we don’t know which role our MC would have, there are other ways to fix that, without drastically changing the IP.
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Post by AlleluiaElizabeth on Jun 9, 2018 23:34:02 GMT
^ Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though.
ETA: It would also mend the issue of having a character who is nominally powerful enough to make world-changing decisions from also being the designated dungeon-cleaning rock and herb mule, which was consistently disconcerting in DA:I. I love the exploration in that game, but after a certain point the Inquisitor should have only been doing critical path missions.
What does dual protagonist have to do with multiplayer stuff being included in the story? That is what "MP in the critical path" meant when you said it, right? Or am I missing something?
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Post by Deleted on Jun 9, 2018 23:41:45 GMT
That's not how you spell Immersion Breaking... Story wise, it’d. It wouldn’t fix the problems I mentioned, though. What you say is true, but other then the fact that we don’t know which role our MC would have, there are other ways to fix that, without drastically changing the IP. Fair enough - I abuse the pause button quite a bit, so yeah, I wouldn't want to see an end to being able to set up attacks and whatnot. I am just thinking about things like some of the individual dungeons in DA:I's maingame that were fun the first time, but on subsequent playthroughs I thought would have been more fun to be able to do through MP like Din'an Hanin, Lost Temple of Dirthamen, and the Tomb of Fairel. I wouldn't want to lose things like Solas' commentary on the world as I go through it though, either.
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Post by Deleted on Jun 10, 2018 0:01:43 GMT
^ Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though.
ETA: It would also mend the issue of having a character who is nominally powerful enough to make world-changing decisions from also being the designated dungeon-cleaning rock and herb mule, which was consistently disconcerting in DA:I. I love the exploration in that game, but after a certain point the Inquisitor should have only been doing critical path missions.
What does dual protagonist have to do with multiplayer stuff being included in the story? That is what "MP in the critical path" meant when you said it, right? Or am I missing something? I am not even remotely a game designer, I'm just describing what I think would be cool as best I can.
My thought was that with dual-protagonist, you'd have one character who would do high-level stuff like Wicked Hearts and Wicked Eyes and Here Lies The Abyss type missions who would interact with the main cast and romanceable NPCs, and another character who would be one of your designated agents to do the grunt work. The agent would go out and take objectives and collect resources as part of a multiplayer group (though you'd be able to do it single-player like in Anthem), and also have a role in advancing the plot.
The devs are likely to just give us one character to play with, I am well aware, most likely the MP-focused one, but I still like the idea of having two personalized characters with different jobs in the story.
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Post by phoray on Jun 10, 2018 0:10:49 GMT
Dual protagonist would work, like say if you had a commander-type character (like say, the former-Inquisitor) pulling the strings and directing the plot and an agent-type character that you sent into the field. That's just me wanting all the whole cake though. I don't know which idea appeals to me least. Working for the Inquistion or working for MYSELF.
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Bondari the Reloader
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Post by Bondari the Reloader on Jun 10, 2018 5:40:16 GMT
What does dual protagonist have to do with multiplayer stuff being included in the story? That is what "MP in the critical path" meant when you said it, right? Or am I missing something? I am not even remotely a game designer, I'm just describing what I think would be cool as best I can.
My thought was that with dual-protagonist, you'd have one character who would do high-level stuff like Wicked Hearts and Wicked Eyes and Here Lies The Abyss type missions who would interact with the main cast and romanceable NPCs, and another character who would be one of your designated agents to do the grunt work. The agent would go out and take objectives and collect resources as part of a multiplayer group (though you'd be able to do it single-player like in Anthem), and also have a role in advancing the plot.
The devs are likely to just give us one character to play with, I am well aware, most likely the MP-focused one, but I still like the idea of having two personalized characters with different jobs in the story. The issue that I see with your scenario is that the two players wouldn't spend a lot of time together, which is one of the main appeals of a MP game. It sounds like you would have your main character in Val Royeaux, for example, while the other character is in the Hinterlands collecting elfroot, essentially playing two different games simultaneously. While it could be a cool idea, I'm not sure how many players would consider that a true MP experience. In theory, you could set MP up like the Baldur's Gate series where one player is the designated "main character" and any other players would take up companion slots and/or control any NPC companions. While any player can interact with NPCs in the game, the "main character" is always considered the party leader and the only one capable of initiating a romance. Since BG has parties of six, you could still have a decent amount of NPC companion interaction (as much as BG has, anyway) while still adventuring with a couple of real life friends, but DA's four-person party system makes recreating that dynamic a bit more challenging. Also, adding MP to the story doesn't have to eliminate pausing. I think in BG you can choose whether or not to enable pausing for all players or just the party leader. I know whenever I played with my dad we both had the ability to pause the game, which did lead to a lot of yelling through the wall of who was going to unpause the game after we set up all our attacks. This probably isn't ideal for how most people play MP games today, but it would be cool if they left the option in for those who prefer a more tactical style even when playing with others. If MP does eliminate pausing altogether, however, it would definitely move DA4 into the "wait until the game goes on sale" category for me.
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Post by Reznore on Jun 10, 2018 5:42:57 GMT
If after what ? 4 years of pre-production you haven't figure out your game yet, you're in a world of trouble.
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Post by Hrungr on Jun 10, 2018 5:57:19 GMT
If after what ? 4 years of pre-production you haven't figure out your game yet, you're in a world of trouble. It's possible that whatever aspects are affected by the "reboot" of DA4 to incorporate live services aren't all nailed down yet.
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Post by colfoley on Jun 10, 2018 6:25:04 GMT
If after what ? 4 years of pre-production you haven't figure out your game yet, you're in a world of trouble. honestly we don't know how much work has been done on DA 4 yet. But like I said this could mean we are awhile from hearing anything.
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Post by Fredward on Jun 10, 2018 6:42:59 GMT
I like to think that Hudson is just so disengaged with DA that he doesn't really know what's going on with it. I remember thinking that prior to that brief hullabaloo about what live service meant he never mentioned it, just ME and Anthem.
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Post by phoray on Jun 10, 2018 12:29:09 GMT
If after what ? 4 years of pre-production you haven't figure out your game yet, you're in a world of trouble. It's possible that whatever aspects are affected by the "reboot" of DA4 to incorporate live services aren't all nailed down yet. I thought the "reboot" was all Anthem. That they had to take loot boxes out of what they had set up. When did the reboot for live services ever include or touch the name of Dragon Age?
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Post by luketrevelyan on Jun 10, 2018 12:32:31 GMT
It's possible that whatever aspects are affected by the "reboot" of DA4 to incorporate live services aren't all nailed down yet. I thought the "reboot" was all Anthem. That they had to take loot boxes out of what they had set up. When did the reboot for live services ever include or touch the name of Dragon Age? I think it was around the same time Mike Laidlaw left. There was a Kotaku article and Casey Hudson tweeted a statement downplaying it.
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Post by phoray on Jun 10, 2018 12:34:56 GMT
I thought the "reboot" was all Anthem. That they had to take loot boxes out of what they had set up. When did the reboot for live services ever include or touch the name of Dragon Age? I think it was around the same time Mike Laidlaw left. There was a Kotaku article and Casey Hudson tweeted a statement downplaying it. OOOOOOOOOOOoooooooooooooooo that reboot. I remember being similarly alarmed. I am quite fine with 2+2 = 4. Don't need 3+3 = 6 all up in my Dragon Age.
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Post by Hrungr on Jun 10, 2018 12:39:19 GMT
I thought the "reboot" was all Anthem. That they had to take loot boxes out of what they had set up. When did the reboot for live services ever include or touch the name of Dragon Age? I think it was around the same time Mike Laidlaw left. There was a Kotaku article and Casey Hudson tweeted a statement downplaying it. From the Kotaku article (Jan. 24/18)... "The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out. It’s not clear what a “live” version of Dragon Age might look like, but EA has been public about its embrace of games as a service, and its lack of interest in releasing $60 games that do not have any sort of revenue tail, whether that means paid extra content, microtransactions, or something else."
Casey Hudson @caseydhudson Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused.
Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.
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Post by midnight tea on Jun 10, 2018 12:46:30 GMT
If after what ? 4 years of pre-production you haven't figure out your game yet, you're in a world of trouble. That's not true. While pre-prod is important, games change are and figured out all throughout the process of development. Ideas are being swapped around, others are cut or added and new tech is being developed. Anyway - we don't have any context for 'figuring out', so we don't know at what stage they are at exactly. But if they're figuring out all the minuscule details and say, stuff like side content instead of the main premise of the game, then those are two very different things.
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Post by wright1978 on Jun 10, 2018 13:29:27 GMT
Disappointing news. Sounds like DA4 is still years off and mass effect an eternity off, that’s if all eggs in horrid anthem doesn’t fail hard.
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Post by Iakus on Jun 10, 2018 15:43:37 GMT
Disappointing news. Sounds like DA4 is still years off and mass effect an eternity off, that’s if all eggs in horrid anthem doesn’t fail hard. Maybe they're waiting to see just how badly Anthem will blow up in their faces before committing to a path with DA4?
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Post by The Elder King on Jun 10, 2018 16:30:51 GMT
Disappointing news. Sounds like DA4 is still years off and mass effect an eternity off, that’s if all eggs in horrid anthem doesn’t fail hard. Maybe they're waiting to see just how badly Anthem will blow up in their faces before committing to a path with DA4? I hope not, since it’d delay DA4 a lot, regardless of which path is picked. I don’t know how the Anthem system would work in DA while mantaining some of the game’s traditional features, like party system and a pause system. Also, it’d likely mean a use of a reflex based system in combat, since I doubt they’d repeat the DAI MP situation, which wasn’t much appreciated. My favorite scenario would be of having Anthem focusing on all the live/online features while giving space for a more traditional approach for DA, but that interview kind of put a stop on that theory, since it seems live elements will be present either way. Regardless, it’ll be a year at least before we’d know anything about it.
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Post by midnight tea on Jun 10, 2018 16:41:14 GMT
Maybe they're waiting to see just how badly Anthem will blow up in their faces before committing to a path with DA4? I hope not, since it’d delay DA4 a lot, regardless of which path is picked. I don’t know how the Anthem system would work in DA while mantaining some of the game’s traditional features, like party system and a pause system. Also, it’d likely mean a use of a reflex based system in combat, since I doubt they’d repeat the DAI MP situation, which wasn’t much appreciated. My favorite scenario would be of having Anthem focusing on all the live/online features while giving space for a more traditional approach for DA, but that interview kind of put a stop on that theory, since it seems live elements will be present either way. Regardless, it’ll be a year at least before we’d know anything about it. Casey Hudson has already explained what they mean when they talk about live elements in DA, and I quote: "when we talk about “live” it just means designing a game for continued storytelling after the main story."In other words, this may have little to do with combat and more with modifying a strategy meant to prolong the title's longevity after launch. And why shouldn't they do this? I certainly would appreciate meatier support period for a single game and, say, additional DLC or goodies spread through a longer period of time when it's obvious that we won' be seeing the next chapter for half a decade or more...
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Post by The Elder King on Jun 10, 2018 18:00:17 GMT
I hope not, since it’d delay DA4 a lot, regardless of which path is picked. I don’t know how the Anthem system would work in DA while mantaining some of the game’s traditional features, like party system and a pause system. Also, it’d likely mean a use of a reflex based system in combat, since I doubt they’d repeat the DAI MP situation, which wasn’t much appreciated. My favorite scenario would be of having Anthem focusing on all the live/online features while giving space for a more traditional approach for DA, but that interview kind of put a stop on that theory, since it seems live elements will be present either way. Regardless, it’ll be a year at least before we’d know anything about it. Casey Hudson has already explained what they mean when they talk about live elements in DA, and I quote: "when we talk about “live” it just means designing a game for continued storytelling after the main story."In other words, this may have little to do with combat and more with modifying a strategy meant to prolong the title's longevity after launch. And why shouldn't they do this? I certainly would appreciate meatier support period for a single game and, say, additional DLC or goodies spread through a longer period of time when it's obvious that we won' be seeing the next chapter for half a decade or more... If it’s about this, I wouldn’t mind that at all, they might also make expansion-Type dlcs, with more length and story content their usual kinds. I do prefer to remain cautious, but that is certainly a positive spin on the live features thing.
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