Nightscrawl you have said all the reasons why I can't get into MMO games.
"Odin è un nome ispirato alla mitologia nordica, ma in russo vuol dire qualcos'altro... significa uno! Chissà poi perché mi sarò scelto un nome russo?" Uno. PKNA
"Odin is a name ispired by norse mithology. However in russian it means something else... It means one! Why did I choose a russian name, I wonder?" Uno. PKNA
Grog MuffinsFelya87 The other side of that is someone like me, who has played MMOs and is done with them. I played World of Warcraft for about 10 years. I've played other MMOs outside of that, but no other game took my time, attention, and money (must be hundreds if I factor in all the years of subs, ancillary materials [novels, etc], collector's editions, and one expensive trip to Blizzcon).
I'm done playing with other people. I don't want to deal with them in my game. I don't want some moron jumping around while an NPC is giving some important/meaningful speech, killing my immersion and ruining the gravity of the storytelling moment. I don't want to be harassed. I don't want to share. I don't want to try and recruit "friends" for some important mission that I couldn't do otherwise. I don't want to depend on other people to do things.
I want to do things at my own pace, in the order that makes sense to me, for whatever reason I want to do them (or not do them!) without having to worry about other players (waiting for them, etc). I want a strong single player experience where my character is a major factor in the story, and the person alongside me isn't also referred to as the supreme commander of the forces, or the first padawan that Master So-and-so has taken in many years (oh, except for that chick, this dude, and some other person over there).
I want to make my own stories in my own game and not worry about anyone else.
I don't give a flying fuck about other players or what they do in their own game.
Fair point and I fully understand. Even though I play SWTOR, I play it mostly as a singleplayer game and I also get frustrated by some of the things you mentioned.
But no one has ever said Bioware will not make another game like you said you prefer now (and what I prefer, as well, I don't it to come across that I don't). Anthem is just one game and it's a new IP, they're not butchering DA and ME and, after the ME3 MP tie-in with the SP, I doubt they'll try again. It's also ok to not get every single game a studio releases. I most likely won't be getting Anthem and, while my initial reaction to its announcement last year and to everything we learn about it this year was disappointment, it's not the end of the world.
Ashes to ashes, dust to dust Life's a b***h and beer's a must
Okay, perspective! Bioware needs all eyes on Anthem, and any kind of information for DA4 that makes it sound like they are working on it hard and it's release is closer than expected, distracts fans, media and journalists from their new IP that they need to succeed.
Devs lie, they are lying liars, DA4 WILL have a trailer for E3 2019! Right...?
I'll hope E3 2019 has a trailer and/or focus, with release for late 2019, but I think up to late 2020 is quite possible. Going to 2021(+) sounds so ridiculous. I hope not.
I worry that Dragon Age 4 will go the way of Kotor 3. A game that a lot of people wanted that will never happen
BioWare didn't even want to make KOTOR 2, they only continued the Kotor storyline as they wanted to make an MMO, otherwise they wouldn't have touched it. (Note: it's probably a good thing they didn't want to make KOTOR 2 as that led them to develop their own sci fi series, Mass Effect)
Grog MuffinsFelya87 The other side of that is someone like me, who has played MMOs and is done with them. I played World of Warcraft for about 10 years. I've played other MMOs outside of that, but no other game took my time, attention, and money (must be hundreds if I factor in all the years of subs, ancillary materials [novels, etc], collector's editions, and one expensive trip to Blizzcon).
I'm done playing with other people. I don't want to deal with them in my game. I don't want some moron jumping around while an NPC is giving some important/meaningful speech, killing my immersion and ruining the gravity of the storytelling moment. I don't want to be harassed. I don't want to share. I don't want to try and recruit "friends" for some important mission that I couldn't do otherwise. I don't want to depend on other people to do things.
I want to do things at my own pace, in the order that makes sense to me, for whatever reason I want to do them (or not do them!) without having to worry about other players (waiting for them, etc). I want a strong single player experience where my character is a major factor in the story, and the person alongside me isn't also referred to as the supreme commander of the forces, or the first padawan that Master So-and-so has taken in many years (oh, except for that chick, this dude, and some other person over there).
I want to make my own stories in my own game and not worry about anyone else.
I don't give a flying fuck about other players or what they do in their own game.
Fair point and I fully understand. Even though I play SWTOR, I play it mostly as a singleplayer game and I also get frustrated by some of the things you mentioned.
But no one has ever said Bioware will not make another game like you said you prefer now (and what I prefer, as well, I don't it to come across that I don't). Anthem is just one game and it's a new IP, they're not butchering DA and ME and, after the ME3 MP tie-in with the SP, I doubt they'll try again. It's also ok to not get every single game a studio releases. I most likely won't be getting Anthem and, while my initial reaction to its announcement last year and to everything we learn about it this year was disappointment, it's not the end of the world.
Thing is, they have been pushing more and more into turning their games into "online experiences" First is was requiring every game to have an "online component" which was easy to blow off "even Dragon Age 2 has online components". Then it was putting MP in all their games "But it won't impact single player" (HA!) Now we have a full-blown MP game where SP people will just an afterthought. Who knows where things will go from there?
Sorry, Anthem is a vision of the future of Bioware.
Fair point and I fully understand. Even though I play SWTOR, I play it mostly as a singleplayer game and I also get frustrated by some of the things you mentioned.
But no one has ever said Bioware will not make another game like you said you prefer now (and what I prefer, as well, I don't it to come across that I don't). Anthem is just one game and it's a new IP, they're not butchering DA and ME and, after the ME3 MP tie-in with the SP, I doubt they'll try again. It's also ok to not get every single game a studio releases. I most likely won't be getting Anthem and, while my initial reaction to its announcement last year and to everything we learn about it this year was disappointment, it's not the end of the world.
Thing is, they have been pushing more and more into turning their games into "online experiences" First is was requiring every game to have an "online component" which was easy to blow off "even Dragon Age 2 has online components". Then it was putting MP in all their games "But it won't impact single player" (HA!) Now we have a full-blown MP game where SP people will just an afterthought. Who knows where things will go from there?
Sorry, Anthem is a vision of the future of Bioware.
exactly who knows.
Patreon (for my writing, posting chapters of my novel)
Thing is, they have been pushing more and more into turning their games into "online experiences" First is was requiring every game to have an "online component" which was easy to blow off "even Dragon Age 2 has online components". Then it was putting MP in all their games "But it won't impact single player" (HA!) Now we have a full-blown MP game where SP people will just an afterthought. Who knows where things will go from there?
Sorry, Anthem is a vision of the future of Bioware.
exactly who knows.
Maybe I'm wrong. But I doubt it. This is a pattern that's been building for years. I don't see it altering now.
Post by The Elder King on Jun 11, 2018 20:54:17 GMT
To be fair, they started developing Anthem at the same time with DAI and MEA, games that, regardless on the opinions on then, have MP that doesn’t affect in a particular way the SP. While the theory of Anthem being the first of what Bioware games will be in the future is possible, the possibility that, years ago, they decide to develop a more online-based game that would be ‘live’ for years, along with their more SP-based IPs, is also possible.
Fair point and I fully understand. Even though I play SWTOR, I play it mostly as a singleplayer game and I also get frustrated by some of the things you mentioned.
But no one has ever said Bioware will not make another game like you said you prefer now (and what I prefer, as well, I don't it to come across that I don't). Anthem is just one game and it's a new IP, they're not butchering DA and ME and, after the ME3 MP tie-in with the SP, I doubt they'll try again. It's also ok to not get every single game a studio releases. I most likely won't be getting Anthem and, while my initial reaction to its announcement last year and to everything we learn about it this year was disappointment, it's not the end of the world.
Thing is, they have been pushing more and more into turning their games into "online experiences" First is was requiring every game to have an "online component" which was easy to blow off "even Dragon Age 2 has online components". Then it was putting MP in all their games "But it won't impact single player" (HA!) Now we have a full-blown MP game where SP people will just an afterthought. Who knows where things will go from there?
Sorry, Anthem is a vision of the future of Bioware.
I hear ya, but that MP game with SP as an afterthought is still a new thing completely separate from DA and ME. And the MP in DAI and MEA didn't effect the SP, as far as I remember (there was just that 1 Skyhold decor). They learned from ME3 and didn't push that level of integration into their next 2 games and now they have a game completely separate from them that has that.
As discussed before, for all we know, Anthem, being the way it is, could scratch that EA investor itch of always online MP shooters that are all the rage with the kids nowadays or whatever and give DA and the next ME the breathing room they need away from these types of practices.
For my mental sanity, I will choose to be optimistic that DA4 will not be the future you mentioned until I have the game in my face giving me undeniable proof that I'm wrong.
Ashes to ashes, dust to dust Life's a b***h and beer's a must
Or we could look at the other pattern: that after ME 3 they backed down and made MP entirely optional.
Yeah, how do I get Dragon Décor in SP again?
None of the story content in DAI is locked under the use of MP. The dècor is just aesthetics. I do agree that there’s minimal connection between the modes, but it is backed down, by a lot, compared to ME3.
Not when they swear that MP absolutely NOT impinge on SP.
I strongly suspect that the only reason there wasn't more of those shenanigans in DAI is because people (including me) pitched a fit.
If you mean after ME3’s launch? Absolutely. The reaction to the connection between MP and SP caused Bioware/EA to tone down the connection. Without that, DAI might’ve been similar (I do wonder what would’ve happened if the ME3 endings were different and well-received, though.)
Maybe I'm wrong. But I doubt it. This is a pattern that's been building for years. I don't see it altering now.
You might be right, but at the moment, I don't believe its that bad.
The multiplayer could be used to Bioware's or rather EA's advantage. Lets say Anthem does well, and I like for it to do well, Bioware will take what they learned in that game and apply it to DA and ME. In DAI, multiplayer was optional. Unfortunately it wasn't in ME3, for those that wanted the breath scene. Then the cut was released lowering the requirement for the breath scene. Anyways. I'm sure a lot of people will get the game who never played a Bioware game before. If they enjoy the game, it might be enough to peak their interest in getting DA and ME, not necessarily for the story, but for the multiplayer. Bioware ends up getting more fans for DA and ME.
To use your phrase, I could be wrong.
Elizabeth Nancy Shepard - Earthborn/soldier/ruthless Humanity #1 I'm Commander Shepard, and this is my favorite playthrough in ME Carolina Panthers(3-7) vs Kansas City Chiefs(9-1) Nov 24 1PM CBS #7Alabama Crimson Tide(8-2) at Oklahoma Sooners(5-5)Nov 23 730PM ABC/ESPN+ If you see a soldier or veteran, shake their hand and thank them for their service
Ben Gelinas @bengelinas Don't usually do this but I've seen tweets with 1,000s of likes stating the Dragon Age: Inquisition writing team is no longer at BioWare. This is wrong. Six of the eight credited writers on Inquisition are still there, including @patrickweekes.
Karin Weekes 💖 💛 💙@karinweekes I'm sitting in the same room as 3 of them at this very moment!
Alli the Fictitious Biscuit @jawsisinmywc Do you have your Writer' Tears with you? 😝
Ben Gelinas @bengelinas Don't usually do this but I've seen tweets with 1,000s of likes stating the Dragon Age: Inquisition writing team is no longer at BioWare. This is wrong. Six of the eight credited writers on Inquisition are still there, including @patrickweekes.
Karin Weekes 💖 💛 💙@karinweekes I'm sitting in the same room as 3 of them at this very moment!
Alli the Fictitious Biscuit @jawsisinmywc Do you have your Writer' Tears with you? 😝
Karin Weekes 💖 💛 💙@karinweekes ALWAYS. 😁🥃
I would ask why these tweets are getting thousands of likes, but, it is the internet.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 2,655 Likes: 6,511
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Except they talk about live services as if its a new thing that's being added to the franchise. So when he says "designing a game for continued storytelling after the main story", he can't just mean "designing a game so that we have DLC". Cus they already have that and have for years. Its not new and live services are new.
My best, positive conclusion right now is they're designing a game that will close off the narrative loop of its main story by the end of the game, but leave story hooks or have an overarching campaign going in the background, which they will then continue in new content updates like MMOs do with their content expansions.
My pessemistic take is that we aren't going to get a finished story in the vanilla game and they're going to sell the story piecemeal.
Both options would be new. Hoping for the former.
Live services aren't new. Even BW devs have chimed in and pointed out that every single DA title to date had some form of a live service/element already. What happened is that game industry seems to have recently bunched up and defined basically most support for game post-launch that prolongs its life as 'live service'. It's not as much a new stuff or new systems, but a new strategy of supporting (thus monetizing) a single game or a franchise for a longer period of time, unlike before, where stuff like post-launch patches were an afterthought and DLC or mtx were a thing to make an additional buck rather than major source of revenue.
Wait, so, the live service elements that have always been a part of Dragon Age are DLC, right? That's what they mean. What's new about making DLC a "major source of revenue"? Haven't they always been? How can you change DLC to make it more of a major source of revenue than it already is???
Besides - while I don't hype easily, I now have a title to squee about that is other than DA4 that I can set my eyes on. And waiting for DA4 still hasn't been as arduous as Elder Scrolls 6 WHICH JUST HAS BEEN TEASED, PEOPLE.
It looks like High Rock to me. That could be very cool. (Or maybe some strangely, not-desert part of Hammerfell, which would be even better. But I think they'd have shown a desert if it was Hammerfell, so trying not to get my hopes up.)
ES6 was the shittiest trailer I have ever seen. 30 seconds of dirt, mountains, and rock. Fan-fricken-tastic
Good thing it was a teaser, not a trailer, in which case you would be absolutely right. May not the shittiest though, the Starfield teaser was similarly unhelpful.
I'm just glad they kept the "code name" as the actual series' name. Starfield is a cool name, imo. Also, the teaser showed space and breaking space-time. So, it was still cool? lol
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 2,107 Likes: 2,173
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Live service is less 'we have a separate smaller DLC team' and more 'we have a continuously employed staff that will always make things, whether tiny weekly updates to a live game or creation of a new game'. It keeps revenue flowing, talent around, and brand relevance.
Yes, DAO having patches, DLC, and an expansion is 'live service'. It just revolves less around that concept than developers are increasingly deciding to be.
This is how you have FFXV that will have a life cycle of at least 2016-2019, instead of just 2016, or 2016-2017.
Typically an RPG with even an 'expansion pack' would only last at most a couple years. And games like Diablo 3 would be the same, if it indeed wasn't for the 2010s Blizzard emphasis on making every game a 'live service' - even the almost dead Diablo 3. Live service implies potentially more frequent updates, community engagement, and if economically justified, a longer lifetime.
We can expect both Anthem and a DA4 to have a hopefully solid base game, but (perhaps badly, perhaps okay) be available as a platform for further yearS of updates. Its not beyond my imagining that we start DA4 in Tevinter with clearly central regions, but updates add other regions for quests, and even adventures to Seheron or otherwhere, along with micro updates with free or paid content/features, beyond one year.
Mike Gamble: ... As much as we have various projects in the works and there's a team working on Dragon Age stuff right now, and Mass Effect is certainly not dead, Anthem is different and we have to highlight those differences, of which co-operative play is a big difference.
To people worried this is a template for future BioWare games, is there still an audience for the more traditional Dragon Age and Mass Effect experiences?
Mike Gamble: Yeah, absolutely. No one should worry this is a template for anything. We're making a different type of game with Anthem, we made a different type of game with Andromeda, and a different type of game with Inquisition, and I can go all the way back to Baldur's Gate. We make different types of games every two or three years since. We've made an MMO, we've made open world, we've made [ME spin-off] Jacob's Story for iPhone. We've made so many different kinds of games and that will continue. We don't have a new template for a new type of game, we just have a template for a great game. Or, at least, we're trying.