Penguin/Salsadips Assassin BuildFor when it must absolutely die now!
Aug 26, 2016 18:17:37 GMT
Nimlowyn likes this
Post by TheLastTankMage on Aug 26, 2016 18:17:37 GMT
DISCLAIMER: I am not the original author of these builds (If the original author comes forward, I will gladly hand over the thread/build/whatever). I do not receive any karma, kickbacks or ad revenue from posting these here. I am merely trying to preserve some of the DAIMP builds that were originally posted on BSN. This is for informational purposes and discussion. Feel free to comment, discuss and post your own builds on this thread. (I am not a moderator)
TankMage note: I have used this build about 3 times so far. I enjoy it. It works. Things die. Much fun to be had.
da-skills.net/#Assassin/D,B10,110,111,000,000;A,010,110,1C100,110
Abilities
Twin Fangs (2 hits at 200% weapon damage per hit with 200% bonus damage if flanking. 8s cooldown. 50 Stamina cost. Upgrade sunders armor for 8s and provides +100% damage.
Hidden Blades (3 hits. 300% weapon damage per hit. 32s cooldown. 65 stamina cost. Upgrade reduces cooldown by 4s and doubles number of hits.)
Stealth (50% damage bonus when attacking from stealth. 29s duration. 24s cooldown. 20 stamina cost. Upgrade enters stealth instantly, removes all debilitating effects and lets you pass through enemies.)
Flank Attack (2 hits at 200% weapon damage each. 8s cooldown. 35 stamina cost. Upgrade enters you in stealth after attacking.)
Mandatory passives
Knife in the Shadows (automatically crits when attacking from stealth)
I Was Never Here (allows you to use stealth after killing an enemy)
Grab all your abilities first (in order of preference). Beeline straight for I was Never here, then Knife in the Shadows. Upgrade all abilities, then get the remaining passives in order of your choosing.
Strategy
The objective here is to flank enemies and remain hidden. With your ability combo you can be in stealth at all times, more or less. Stay ahead of your party and run behind enemy lines. Target archers and wraiths first because they will destroy your party on the higher difficulties if not taken care of fast.
Remember, DO NOT ATTACK FIRST. When you are behind a group, attacking first will allow all the archers to lock onto you. Even if you go into stealth, those archers will still have you locked and be able to shoot you out of this. Remember to let someone else take aggro first, unless there is only melee units around you.
You are primarily a supportive role, dealing massive damage when attacking from the side or the back. Your role is to thin out the enemies who are targeting your party, to make their lives easier.
My daggers each have 90 base damage and they each can 1 shot everything except bosses and guardians when using twin fangs behind from cloak on threatening difficulty. Hidden blades can also 1 shot most things. Flank attack is weaker, but it allows us to enter stealth when everything else is on cooldown.
Anybody wondering why I didn't use shadow strike - it is bugged and does not allow you to utilize 'I was never here' when killing from cloak.
Ive decided to do the example videos for these on threatening. I did get a few Perilous clips, but I felt they were too long and required moving into position too often, so it didn't really show off the different stages of attacking larger groups. In the interest of time, im doing to be doing all of these on threatening difficulty. Please note that for perilous difficulty, the strategy remains the same, but it just takes longer to execute. (pun not intended).
TankMage note: I have used this build about 3 times so far. I enjoy it. It works. Things die. Much fun to be had.
da-skills.net/#Assassin/D,B10,110,111,000,000;A,010,110,1C100,110
Abilities
Twin Fangs (2 hits at 200% weapon damage per hit with 200% bonus damage if flanking. 8s cooldown. 50 Stamina cost. Upgrade sunders armor for 8s and provides +100% damage.
Hidden Blades (3 hits. 300% weapon damage per hit. 32s cooldown. 65 stamina cost. Upgrade reduces cooldown by 4s and doubles number of hits.)
Stealth (50% damage bonus when attacking from stealth. 29s duration. 24s cooldown. 20 stamina cost. Upgrade enters stealth instantly, removes all debilitating effects and lets you pass through enemies.)
Flank Attack (2 hits at 200% weapon damage each. 8s cooldown. 35 stamina cost. Upgrade enters you in stealth after attacking.)
Mandatory passives
Knife in the Shadows (automatically crits when attacking from stealth)
I Was Never Here (allows you to use stealth after killing an enemy)
Grab all your abilities first (in order of preference). Beeline straight for I was Never here, then Knife in the Shadows. Upgrade all abilities, then get the remaining passives in order of your choosing.
Strategy
The objective here is to flank enemies and remain hidden. With your ability combo you can be in stealth at all times, more or less. Stay ahead of your party and run behind enemy lines. Target archers and wraiths first because they will destroy your party on the higher difficulties if not taken care of fast.
Remember, DO NOT ATTACK FIRST. When you are behind a group, attacking first will allow all the archers to lock onto you. Even if you go into stealth, those archers will still have you locked and be able to shoot you out of this. Remember to let someone else take aggro first, unless there is only melee units around you.
You are primarily a supportive role, dealing massive damage when attacking from the side or the back. Your role is to thin out the enemies who are targeting your party, to make their lives easier.
My daggers each have 90 base damage and they each can 1 shot everything except bosses and guardians when using twin fangs behind from cloak on threatening difficulty. Hidden blades can also 1 shot most things. Flank attack is weaker, but it allows us to enter stealth when everything else is on cooldown.
Anybody wondering why I didn't use shadow strike - it is bugged and does not allow you to utilize 'I was never here' when killing from cloak.
Ive decided to do the example videos for these on threatening. I did get a few Perilous clips, but I felt they were too long and required moving into position too often, so it didn't really show off the different stages of attacking larger groups. In the interest of time, im doing to be doing all of these on threatening difficulty. Please note that for perilous difficulty, the strategy remains the same, but it just takes longer to execute. (pun not intended).