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Post by 3y3vr3 on Aug 26, 2016 21:36:24 GMT
No we don't talk about PI here For my agents I have: Cooldown amulet on Duelist/Keeper: They can do fairly well without PI except when soloing... Amulet of renewal on Templar: especially good when she's using whombo combo build Amulet of renewal on Virtuoso: not necessary if there is a Keeper with mana surge in the team Amulet of strength on Lego: used to wear amulet of aggression on him but it doesn't seem to work as intended. Same goes for amulet of accord. Before Hakkon bow I wore amulet of dexterity on archer/hunter. Now it barely makes any difference... Just curious what are/were everyone's favorite amulets now/predating PI
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Post by Terrell on Aug 26, 2016 22:04:39 GMT
I always used amulet of cunning for the 5% crit chance back in the old days on most agents. Now, disregarding the PI, I only use the amulet of renewal on ZITHER! I think I could get away with giving him something else and I could mitigate the stamina regeneration through his passives if I looked into it and played him more. Although, I don't really play him much in NM and he is way too OP in perilous so I don't experiment that much.
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Post by 3y3vr3 on Aug 26, 2016 23:27:58 GMT
I always used amulet of cunning for the 5% crit chance back in the old days on most agents. Now, disregarding the PI, I only use the amulet of renewal on ZITHER! I think I could get away with giving him something else and I could mitigate the stamina regeneration through his passives if I looked into it and played him more. Although, I don't really play him much in NM and he is way too OP in perilous so I don't experiment that much. I guess amulet of magic may be useful on Zither for the additional attack/barrier damage bonus. Not sure how effective it'll be in higher difficulties though. It would be interesting to try a pure dps Virtuoso build in NM. Most people (including myself) play him as support or hybrid in NM and above. It's just hard for the musician to go fully offensive in a world where elemental resistance exists
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Post by lcneed on Aug 27, 2016 1:35:43 GMT
I heard that amulet of stamina works really well with alchemist mines spamming. I was thinking to use amulet of constitution on AW with pact belt to the next hp bar sooner. And speaking of accessories what do you guys wear for belt? I wear the 200 hp one for all my mages except Virtuoso. For Virtuoso, I need to run around to melee range so I wear the belt of Cold Resist just for the despair demons. The rest of my agents (rogue + warrior) I wear the lightning resist belt. I feel like it helps more than just 200 hp on venatori matches.
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Post by 3y3vr3 on Aug 27, 2016 2:09:49 GMT
I heard that amulet of stamina works really well with alchemist mines spamming. I was thinking to use amulet of constitution on AW with pact belt to the next hp bar sooner. And speaking of accessories what do you guys wear for belt? I wear the 200 hp one for all my mages except Virtuoso. For Virtuoso, I need to run around to melee range so I wear the belt of Cold Resist just for the despair demons. The rest of my agents (rogue + warrior) I wear the lightning resist belt. I feel like it helps more than just 200 hp on venatori matches. I'll try amulet of stamina on alchemist next time. It seems interesting All my agents wear health belt except AW...I'll just bring electrical resistance potion for NM venatoris I used to wear belt of urgency on Sarrebas when experimenting on a full dps build. But most of the time she's a support so it's not really necessary for that I think belt of urgency on Katari/Reaver might be something fun to try
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Post by SassaMFG on Aug 27, 2016 13:14:17 GMT
PI on every agent Urgency on Reaver, Storm Pact on AW, 200 Health on all other Crit damage/dragon rage on Reaver, 10% Hok on all others/ability ring +attack on all weapon upgrades
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Post by lcneed on Aug 27, 2016 14:17:55 GMT
PI on every agent Urgency on Reaver, Storm Pact on AW, 200 Health on all other Crit damage/dragon rage on Reaver, 10% Hok on all others/ability ring +attack on all weapon upgrades +attack? I switch all my upgrades to +armor pen except for the staff. I thought it was better for NM and HB?
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Post by caldyrvan on Aug 27, 2016 14:37:35 GMT
I think the PI made most of the other stuff pretty useless but here we go: Amulets:When playing Alchi with Ele mines I sometimes use the Master Stamina Amulet. On Zither I use Renewal at level 1, afterwards PI, all other agents go with PI Belt:Urgency on Reaver and Katari (like it on Lego and Templar, too but if you have randoms who constantly use the heal font it is too hard to lose health with these two ^^ ) Storm Pact on AW, sometimes on Saarebas, too. Inferno Pact on Elementalist and Saarebas. Winter Pact on Zither when I have Cool Beats (otherwise useless belt ) Rings:Mostly Ability Rings (in my experience the damage bonus is better than from other rings) +20% Critical Damage if there is no ability or ability ring (e.g. Saarebas: Using 2x +20% crit damage) 10% HoK on Avvar Weapon Upgrades:1H Weapon: +14% HoK, +9% AP or +21% Crit Damage, +9% AP when using urgency belt 2H Weapon: +27% AP, +5% Attack and + 18% crit damage. Staff: 18% HoK, +16 Con (maybe I should replace the + Con with +attack or +crit damage) Dagger: AP and crit damage or Attack and crit damage. Bow: +24% HoK +11% Attack
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Post by SassaMFG on Aug 27, 2016 14:39:07 GMT
PI on every agent Urgency on Reaver, Storm Pact on AW, 200 Health on all other Crit damage/dragon rage on Reaver, 10% Hok on all others/ability ring +attack on all weapon upgrades +attack? I switch all my upgrades to +armor pen except for the staff. I thought it was better for NM and HB? Do you think it makes big difference with 440 WP?
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Post by kino on Aug 27, 2016 15:05:20 GMT
I used to go with the Cooldown amulet on all the characters, but lately I've been mixing it up; - Stamina on the Duelist - accord on the alchemist and assassin - willpower on mages - the amulet of aggression on most of the warriors. I got tired of enemies running past them to get to squishier characters. That's just insulting. - the Avvar still gets the cooldown amulet, even though I'm not sure if it makes a difference.
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Post by 3y3vr3 on Aug 28, 2016 1:35:41 GMT
I think the PI made most of the other stuff pretty useless but here we go: Amulets:When playing Alchi with Ele mines I sometimes use the Master Stamina Amulet. On Zither I use Renewal at level 1, afterwards PI, all other agents go with PI Belt:Urgency on Reaver and Katari (like it on Lego and Templar, too but if you have randoms who constantly use the heal font it is too hard to lose health with these two ^^ ) Storm Pact on AW, sometimes on Saarebas, too. Inferno Pact on Elementalist and Saarebas. Winter Pact on Zither when I have Cool Beats (otherwise useless belt ) Rings:Mostly Ability Rings (in my experience the damage bonus is better than from other rings) +20% Critical Damage if there is no ability or ability ring (e.g. Saarebas: Using 2x +20% crit damage) 10% HoK on Avvar Weapon Upgrades:1H Weapon: +14% HoK, +9% AP or +21% Crit Damage, +9% AP when using urgency belt 2H Weapon: +27% AP, +5% Attack and + 18% crit damage. Staff: 18% HoK, +16 Con (maybe I should replace the + Con with +attack or +crit damage) Dagger: AP and crit damage or Attack and crit damage. Bow: +24% HoK +11% Attack I guess after reaching certain level of promotion all the attributes boosting amulets(magic, strength etc.) are hardly useful. I still like cooldown and renewal amulet though. PI is no doubt OP but it feels a bit old and boring when not much attention is needed to the surroundings . I play without PI now and then just for a change. It can be frustrating sometimes which reminds me the fact that I got PI fairly soon so I have never really learned how to not PI As for weapon updates I still have 30% heal-on-kill on hakkon bow and staff. I'm so afraid of death that I even put 10% HOK ring on Reaver...
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Post by 3y3vr3 on Aug 28, 2016 1:53:47 GMT
I used to go with the Cooldown amulet on all the characters, but lately I've been mixing it up; - Stamina on the Duelist - accord on the alchemist and assassin - willpower on mages - the amulet of aggression on most of the warriors. I got tired of enemies running past them to get to squishier characters. That's just insulting. - the Avvar still gets the cooldown amulet, even though I'm not sure if it makes a difference. Does amulet of aggression works for you? I used to wear it on lego but it didn't do much to draw aggro. Qunari shock troopers still jumped onto mages who were hanging back. Shield guys ignored me and went straight for rogues...It was a long time ago though maybe it works better now. Both alchemist and assassin have stealth which can instantly remove aggro (plus the threats reduction passive) so I don't use amulet of accord for them. Cooldown amulet may be useful for Avvar at level 1. Once you get Hakkon's Charge upgrade it probably won't make a big difference
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Post by kino on Aug 28, 2016 2:06:47 GMT
I used to go with the Cooldown amulet on all the characters, but lately I've been mixing it up; - Stamina on the Duelist - accord on the alchemist and assassin - willpower on mages - the amulet of aggression on most of the warriors. I got tired of enemies running past them to get to squishier characters. That's just insulting. - the Avvar still gets the cooldown amulet, even though I'm not sure if it makes a difference. Does amulet of aggression works for you? I used to wear it on lego but it didn't do much to draw aggro. Qunari shock troopers still jumped onto mages who were hanging back. Shield guys ignored me and went straight for rogues...It was a long time ago though maybe it works better now. Both alchemist and assassin have stealth which can instantly remove aggro (plus the threats reduction passive) so I don't use amulet of accord for them. Cooldown amulet may be useful for Avvar at level 1. Once you get Hakkon's Charge upgrade it probably won't make a big difference I think it does, but it's difficult to measure. It feels like it draws more aggro on a lower level warrior, especially before you get to Biggest Threat, but I may go back to Superior Cooldown on the Lego. It feels like it's taking Walking Fortress longer than it did before to cool down...and I needs my Walking Fortress. I suspect when I reach a certain point in promotions amulets like Willpower will become redundant so I might switch to Accord on my mages.
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Post by 3y3vr3 on Aug 28, 2016 2:32:52 GMT
I think it does, but it's difficult to measure. It feels like it draws more aggro on a lower level warrior, especially before you get to Biggest Threat, but I may go back to Superior Cooldown on the Lego. It feels like it's taking Walking Fortress longer than it did before to cool down...and I needs my Walking Fortress. I suspect when I reach a certain point in promotions amulets like Willpower will become redundant so I might switch to Accord on my mages. I heard Walking Fortress was nerfed last year and before that it was something that could be spammed...
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Post by caldyrvan on Aug 28, 2016 2:47:04 GMT
As for weapon updates I still have 30% heal-on-kill on hakkon bow and staff. I'm so afraid of death that I even put 10% HOK ring on Reaver... I constantly reduced HoK because of the increased constitution. (e.g. someone with about 1000 maximum health has 30% HoK on bow gets 300 health for a kill, when having about 2000 health 24% HoK (which I have on my bow) get 480 health per kill.) As for the Reaver I use a +10% HoK ring on lvl 1. It is not really needed but for NM just in case. After that Urgency Belt and no HoK Same with Katari. 10% Hok at level 1 then Urgency belt and no HoK. And it seems I like to die, or at least the danger that's why I am using pact belts a lot
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Post by kino on Aug 28, 2016 3:27:13 GMT
I think it does, but it's difficult to measure. It feels like it draws more aggro on a lower level warrior, especially before you get to Biggest Threat, but I may go back to Superior Cooldown on the Lego. It feels like it's taking Walking Fortress longer than it did before to cool down...and I needs my Walking Fortress. I suspect when I reach a certain point in promotions amulets like Willpower will become redundant so I might switch to Accord on my mages. I heard Walking Fortress was nerfed last year and before that it was something that could be spammed... I think I can remember doing that at release, or at least the cooldown was something crazy like 8 seconds. It was kinda ridiculous, truth be told.
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Post by Terrell on Aug 28, 2016 3:36:11 GMT
I guess I am too focused on increasing damage with my wearables. I don't have any HoK on any weapons and use 0% (AW, reaver, sometimes Katari and Lego) or 10% HoK on all others except occasional 20% on Avvar... except for the bloody bargain HoK as well. I wonder if I would prefer more HoK if I started to try it? Maybe I will one day...
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Post by lcneed on Aug 28, 2016 3:48:57 GMT
I guess I am too focused on increasing damage with my wearables. I don't have any HoK on any weapons and use 0% (AW, reaver, sometimes Katari and Lego) or 10% HoK on all others except occasional 20% on Avvar... except for the bloody bargain HoK as well. I wonder if I would prefer more HoK if I started to try it? Maybe I will one day... I think I used the all cloth HOK mods on my Hakkon Wisdom. I think the other mods are all lowered tiers and don't seem to add much. With HOK taken care of I could use any rings I want on any of the mage agent.
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Post by 3y3vr3 on Aug 28, 2016 4:26:39 GMT
I guess I am too focused on increasing damage with my wearables. I don't have any HoK on any weapons and use 0% (AW, reaver, sometimes Katari and Lego) or 10% HoK on all others except occasional 20% on Avvar... except for the bloody bargain HoK as well. I wonder if I would prefer more HoK if I started to try it? Maybe I will one day... I think I used the all cloth HOK mods on my Hakkon Wisdom. I think the other mods are all lowered tiers and don't seem to add much. With HOK taken care of I could use any rings I want on any of the mage agent. Right damage wise I think rings can add more in total than weapon upgrades so I prefer putting HOK on weapon upgrades when possible so I can save one ring slot. For mages I usually wear 2 critical damage bonus rings or 1 critical damage + 1 ability ring.
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Post by caldyrvan on Aug 28, 2016 15:09:00 GMT
I guess I am too focused on increasing damage with my wearables. I don't have any HoK on any weapons and use 0% (AW, reaver, sometimes Katari and Lego) or 10% HoK on all others except occasional 20% on Avvar... except for the bloody bargain HoK as well. I wonder if I would prefer more HoK if I started to try it? Maybe I will one day... As long as you are not a permanent visitor of the fade and you are satisfied with your abilities to stay alive no need to add more HoK, I guess. I use one 10% HoK ring for agents with 2H weapons because the upgrade which can provide HoK are only tier 2 and you get more out of your weapon when putting in a tier 3 upgrade. An exception for this are the tier 2 dagger upgrades which can provide more +cunning and + crit chance than a tier 3 one (not everyone has Cunning 200+ )
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Post by spacev3gan on Aug 30, 2016 6:57:05 GMT
I haven't played the game much lately also I got pretty lazy after unlocking the PI. However, from the top of my head the amulets which I believe to be the most beneficial are:
- Stamina for the Templar, the Avvar and the Rogues. - Renewal for all Mages (though it is beneficial for all characters) - Cooldown Reduction for the Lego, the 4 original Mages and the Assassin. - Cunning for the Lego, the Katari and the Elementalist (assuming your Cunning is not high). - Dexterity for the Reaver and the Assassin. - Constitution and Willpower for any character assuming you don't have anything better.
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Post by Silversmurf on Aug 30, 2016 13:06:28 GMT
I guess I am too focused on increasing damage with my wearables. I don't have any HoK on any weapons and use 0% (AW, reaver, sometimes Katari and Lego) or 10% HoK on all others except occasional 20% on Avvar... except for the bloody bargain HoK as well. I wonder if I would prefer more HoK if I started to try it? Maybe I will one day... I think I used the all cloth HOK mods on my Hakkon Wisdom. I think the other mods are all lowered tiers and don't seem to add much. With HOK taken care of I could use any rings I want on any of the mage agent. +32% ATTACK was fun for a while on the Hakkon Staff, I changed it back to 30% HoK so I could be invincible again...
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Post by Beerfish on Aug 30, 2016 14:00:59 GMT
I had a few with the better cooldown or stamina amulet or whatever it is but have finally been changing them over to the PI. PI all things!
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Post by caldyrvan on Aug 30, 2016 15:25:55 GMT
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Post by fmp2013 on Aug 31, 2016 4:40:18 GMT
What do you put on the Hakkon Bow?
I've just replaced my old 30% crit chance upgrade for 32% attack. I have 150 cunning + 16 cunning armor upgrades on my rogues which give me 83% crit chance, so I think it's time to switch to offensive weapon upgrades.
I'm wondering if 32 dexterity or 54% crit damage are better.
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