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Post by neocodex and 23 others on Mar 31, 2017 12:26:25 GMT
The Ultra Rare Grind is Real:Total Credits Needed to Max Rare = 19,465,000 Gold: 390Silver: 780 Bronze: 1,950 Total Credits Needed to Max Ultra Rare = 109,465,500 Gold: 2,190Silver: 4,380 Bronze: 10,950 Total Common: 233108 Character Cards = (12 * 10) - 12
45 Weapon Cards = (5 * 10) -5
80 Weapon Mods = (8 * 10) - 0
Total Uncommon: 240
60 Character Cards = (6 * 10)
100 Weapon Cards = (10 * 10)
80 Weapon Mod Cards = (8 * 10)
Total Rare: 270
40 Character Cards = (4 * 10)
190 Weapon Cards = (19 * 10)
40 Weapon Mod Cards = (4 * 10)
Total Ultra Rare: 180
50 Character Cards = (5 * 10)
13 Weapon Cards = (13 * 10)
0 Weapon Mod Cards
Conservative assumptions: Worst Case Scenario5,000 Credits = 1 Common per Basic Pack 20,000 Credits = 1 Uncommon per Advanced Pack 50,000 Credits = 1 Rare per Expert Pack 100,000 Credits = 0.20 Ultra Rare per Premium Pack Credits Needed to Max Common: 1,165,000
1,165,000 = 233 * 5,000
Credits Needed to Max Uncommon: 4,800,000
4,800,000 = 240 * 20,000
Credits Needed to Max Rare: 13,500,000
13,500,000 = 270 * 50,000
Credits Needed to Max Ultra Rare: 90,000,000
90,000,000 = (180 * 100,000) / 0.20
Credits Per Extraction: Gold = 50,000 Silver = 20,000 Bronze = 10,000 Required Extractions to Max Common = (5,000 * 233) / Credits Per Extraction
Gold: 23 Silver: 46 Bronze: 115 Required Extractions to Max Uncommon = (20,000 * 240) / Credits Per ExtractionGold: 96 Silver: 192 Bronze: 480 Required Extractions to Max Rare = (50,000 * 270) / Credits Per ExtractionGold: 270 Silver: 540 Bronze: 1,350 Required Extractions to Max Ultra Rare = (100,000 * 180 * 5) / Credits Per ExtractionGold: 1,800 Silver: 3,600 Bronze: 9,000 [X] Unmaxed manifest problems
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Post by Deleted on Mar 31, 2017 12:34:47 GMT
It took me 587 hours and over 1700 games to max my manifest in ME3MP and I enjoyed every single minute of it. Doubt that I will feel different this time
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Post by sabreracer on Mar 31, 2017 13:07:23 GMT
800 hours to max out my primary account on ME3 I played another 400 hours afterwards. Plus another 200ish hours on an alt account that got no where near maxing.
I play just for fun getting a new shiny is great but not why I play.
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Post by varicite on Mar 31, 2017 13:27:19 GMT
This so called "grind" is literally the game. These 500h IS the game. The real game is not what comes after (hint: nothing happens after). If you do not enjoy playing the game, getting credits and opening pack the for Gods sake stop! No, the game is finally maxing your preferred kit and having a blast smashing aliens and Outlaws with your favorite class and weapons until something you like more comes out. That is the game, and grinding with sub par stuff to get to that point is just the grind. It's like in a mmo, leveling classes is mostly boring, but you do it so you can have fun with a maxed class that you enjoy. Leveling isn't the game, it's just a means to an end.
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Post by Sailears on Mar 31, 2017 13:27:48 GMT
Life is a journey, not a destination. - Ralph Waldo EmersonIn life in general you can choose what you do and how you want to progress - the journey isn't defined by randomness and chance.
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Post by Sailears on Mar 31, 2017 13:30:39 GMT
This so called "grind" is literally the game. These 500h IS the game. The real game is not what comes after (hint: nothing happens after). If you do not enjoy playing the game, getting credits and opening pack the for Gods sake stop! No, the game is finally maxing your preferred kit and having a blast smashing aliens and Outlaws with your favorite class and weapons until something you like more comes out. That is the game, and grinding with sub par stuff to get to that point is just the grind. It's like in a mmo, leveling classes is mostly boring, but you do it so you can have fun with a maxed class that you enjoy. Leveling isn't the game, it's just a means to an end. I fully agree with you. Levelling allows you to understand and develop your preferred playstyle but the real fun comes after you have maximised your character/class.
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Post by kalil on Mar 31, 2017 13:30:57 GMT
This so called "grind" is literally the game. These 500h IS the game. The real game is not what comes after (hint: nothing happens after). If you do not enjoy playing the game, getting credits and opening pack the for Gods sake stop! No, the game is finally maxing your preferred kit and having a blast smashing aliens and Outlaws with your favorite class and weapons until something you like more comes out. That is the game, and grinding with sub par stuff to get to that point is just the grind. It's like in a mmo, leveling classes is mostly boring, but you do it so you can have fun with a maxed class that you enjoy. Leveling isn't the game, it's just a means to an end. Unlike an MMO there is no end game here. The only thing you can do with a "maxed manifest" is exactly the same thing you did without a maxed manifest. Buying packs and unlocking gear IS a part of this gaming experience, and a strong contribution to the huge success and longevity of the ME3MP.
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Post by Coda on Mar 31, 2017 13:36:14 GMT
1800 games seems roughly in line with ME3. Over there, I'm at 1500 roughly and I've got about 50 UR cards to go. Granted, about 10% of that 1500 was Bronze/Silver. But then again, this is launch day grind, whereas in ME3 it included all the DLC...
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Post by Sailears on Mar 31, 2017 13:42:22 GMT
No, the game is finally maxing your preferred kit and having a blast smashing aliens and Outlaws with your favorite class and weapons until something you like more comes out. That is the game, and grinding with sub par stuff to get to that point is just the grind. It's like in a mmo, leveling classes is mostly boring, but you do it so you can have fun with a maxed class that you enjoy. Leveling isn't the game, it's just a means to an end. Unlike an MMO there is no end game here. The only thing you can do with a "maxed manifest" is exactly the same thing you did without a maxed manifest. Buying packs and unlocking gear IS a part of this gaming experience, and a strong contribution to the huge success and longevity of the ME3MP. That's because Bioware chose to design it this way, but it doesn't have to be like this. As others have said before, the gameplay itself can be (well it already is) the primary hook for players to continue playing which can be supplemented by extensive cosmetic customisation, achievements and quality of life upgrades available through microtransactions. This could take the form of fancy armour skins, weapon skins, power recolours, auras, transforms etc, and quality of life features could be stuff to enhance the game such as consumables, credit boosts, ability to salvage/craft items, UI enhancements, etc. The actual core of the gameplay - powers, weapons, mods, gear should all be freely available for everyone to build directly towards and allow all players to have the freedom of finding their own niche. Of course this isn't possible in MEA, but I hope in MEA2MP or whatever the next game is, Bioware reconsider their microtransaction model.
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Post by varicite on Mar 31, 2017 13:45:25 GMT
No, the game is finally maxing your preferred kit and having a blast smashing aliens and Outlaws with your favorite class and weapons until something you like more comes out. That is the game, and grinding with sub par stuff to get to that point is just the grind. It's like in a mmo, leveling classes is mostly boring, but you do it so you can have fun with a maxed class that you enjoy. Leveling isn't the game, it's just a means to an end. Unlike an MMO there is no end game here. The only thing you can do with a "maxed manifest" is exactly the same thing you did without a maxed manifest. Buying packs and unlocking gear IS a part of this gaming experience, and a strong contribution to the huge success and longevity of the ME3MP. I feel like you are confusing the carrot on the stick for some kind of actual rewarding experience. It's not. Sure, I can play my human vanguard, because I don't have a duelist, but it's not what I'd like to be doing. It's enjoyable enough as I try to get what I actually want to play, otherwise I simply wouldn't do it at all, but let's not make any mistakes here; I don't and never wanted to play as a human vanguard in mp, period. You act like everybody unlocks their favorite class and then just stops playing. Not everyone is like that. After that, the game becomes perfecting your strategies and finding a good group you like, tackling harder challenges (assuming there will be some), etc. It's not all about packs for all of us.
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Post by Sailears on Mar 31, 2017 13:50:02 GMT
Unlike an MMO there is no end game here. The only thing you can do with a "maxed manifest" is exactly the same thing you did without a maxed manifest. Buying packs and unlocking gear IS a part of this gaming experience, and a strong contribution to the huge success and longevity of the ME3MP. I feel like you are confusing the carrot on the stick for some kind of actual rewarding experience. It's not. Sure, I can play my human vanguard, because I don't have a duelist, but it's not what I'd like to be doing. It's enjoyable enough as I try to get what I actually want to play, otherwise I simply wouldn't do it at all, but let's not make any mistakes here; I don't and never wanted to play as a human vanguard in mp, period. You act like everybody unlocks their favorite class and then just stops playing. Not everyone is like that. After that, the game becomes perfecting your strategies and finding a good group you like, tackling harder challenges (assuming there will be some), etc. It's not all about packs for all of us. I feel exactly the same way playing Human Adept while grinding for the Kineticist as you do playing Human Vanguard grinding for the Duelist. The only thing keeping me grinding is the Human Adept is reasonably fun. But I'd play more often and enjoy playing more if I had the Kineticist already unlocked.
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Post by sabreracer on Mar 31, 2017 16:42:56 GMT
For me it's not about getting "The One" and playing it. It's about finding a good build for every kit and getting good at all of them. Then when that's done finding new ways to play the kits, different builds, quirky ones. Pick a crappy kit for your team mates, Volus Vanguard with Spitfire
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Post by ddrguy300 on Mar 31, 2017 16:48:32 GMT
So about 450 to 500 hours to max ultra rares. Assuming just over 15 minutes a game. So that makes about I'd say 1200 given general f***ery of lag, dropped games, scrubs costing you matches, finding a non crap lobby, and people for some reason taking forever to ready up.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Mar 31, 2017 18:14:19 GMT
Not too bad by any stretch compared with ME3MP. Have all uncommon weapons and characters now, just getting those mods - then it's off to the Premium pack grind.
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Post by Kenny Bania on Apr 10, 2017 10:55:54 GMT
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Post by Paynezz on Apr 10, 2017 11:33:53 GMT
Life is a journey, not a destination you cunt. - Ralph Waldo Emerson...wowzers inspirational stuff man...
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Post by ochadd on Apr 10, 2017 16:23:20 GMT
The point of the game for me is to be #1 in every match. With powers being almost laughable only the manifest matters. My favorite characters in ME3MP was the Asari Huntress, Drell sniper guy w/ recon mine, and the two asari characters w/ annihilation fields. Three of the top four I could come in #1 with almost any weapon. Played mostly Gold and Silver and had 1100 hours into MP. Played more post manifest than I did before it.
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Post by mihai2011rom on Apr 10, 2017 17:16:27 GMT
I already spent 300 on the MP, so that cut a lot of the grind down. To get all the UR though, I don't even want to imagine the odds of that. How the f did you already play 300 hours? I've been playing everyday and only got 100 hours in mp. 66 sp.
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Post by Kenny Bania on Apr 10, 2017 17:18:26 GMT
The point of the game for me is to be #1 in every match. With powers being almost laughable only the manifest matters. My favorite characters in ME3MP was the Asari Huntress, Drell sniper guy w/ recon mine, and the two asari characters w/ annihilation fields. Three of the top four I could come in #1 with almost any weapon. Played mostly Gold and Silver and had 1100 hours into MP. Played more post manifest than I did before it. Congrats.
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Post by mihai2011rom on Apr 10, 2017 17:46:50 GMT
How the f did you already play 300 hours? I've been playing everyday and only got 100 hours in mp. 66 sp. In that context I figured the 300 meant monetary resources, not time. Oh. Spending 300$ is way worse then. I spent 140$ and I feel a bit bad about it.
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Apr 10, 2017 17:55:33 GMT
In that context I figured the 300 meant monetary resources, not time. Oh. Spending 300$ is way worse then. I spent 140$ and I feel a bit bad about it. Why? Saved you heeps of time initially.
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book
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Post by book on Apr 10, 2017 17:56:12 GMT
This is new?
I had 300 hours in ME3 MP and hadn't maxed a single UR.
Big deal.
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Post by mihai2011rom on Apr 10, 2017 18:08:57 GMT
Oh. Spending 300$ is way worse then. I spent 140$ and I feel a bit bad about it. Why? Saved you heeps of time initially. I know it saved me a lot of time and made the game fun quick, but spending 140$ on microtransactions in a full priced game (got the deluxe) in 3 weeks feels wrong.
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Post by rolenka on Apr 10, 2017 18:10:31 GMT
In ME3, if you had some rares maxed but still needed others, you might get something you need, or you might get ammo instead. When you were down to needing your last rare maxed, well, it was basically impossible.
Is it that way again in MEA, or are you guaranteed to get something you need so long as you have stuff of that rarity left to unlock?
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Apr 10, 2017 18:12:34 GMT
Why? Saved you heeps of time initially. I know it saved me a lot of time and made the game fun quick, but spending 140$ on microtransactions in a full priced game (got the deluxe) in 3 weeks feels wrong. Why? Again it's a fair trade is it not? Your money instead of your time? I could understand having a problem with it if you were able to get something that you couldn't just by playing. I don't regret the 200 euros worth (70 boxes), even though I'm on vacation and so could grind tons of hours every day.
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