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Post by maximusarael020 on Apr 1, 2017 15:10:17 GMT
I've seen some complaints about MEA's "open world". I know the devs said it's not truly open-world, just explorable zones with open-world-like content.
I'm wondering how the people who have played feel about it and what they would like the next installment to be like. A return to form of ME2-3? Or did you enjoy the open-world as presented? Or would you like more open-world, just with no or fewer fetch-quests and more side-quests that are meaningful to the story?
If you would rather not have a MEA2 at all because you hated MEA, please don't comment that here. I'm sure you've already stated that you hate it in numerous other threads and I want this to be about people who want to see the franchise move forward. Your opinion is valid, just not relevant to this thread.
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Post by maximusarael020 on Apr 1, 2017 15:13:30 GMT
I personally enjoy traversing the open world of MEA. I enjoy much of the side content, but some of it can be too fetchy. Finding bodies of the original colonists on Eos was fine, but I felt it could have led to a bigger payout and perhaps more content stemming off from it. I hope for more open world in the next title, but with some more meaningful content, bigger variety of enemies, and a photo mode!
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joglee
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Post by joglee on Apr 1, 2017 15:14:40 GMT
I like the open world and can't imagine how people like a corridor shooter with hubs.
When I think RPG I don't think corridor and hubs.
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Post by projectpatdc on Apr 1, 2017 15:21:16 GMT
I think they are progressing in the right direction. Mass effect doesn't need to be entirely open world but having the open world elements certainly enhances the overall experience.
MEA2 should have more of the the loyalty missions that MEA has. The fetch quests aren't terrible. I think what they lack and the side quests in general lack is satisfying closure and rewards.
The concepts are really cool but they need to be modified and perfected. The colonies are an awesome additon but it's sad to not see them as integrated into the story after you establish them besides Eos but I guess the rest are optional.
I also think the open world aspect suffers a bit from not having very diverse gameplay when traversing the world. Horizon Zero Dawn had very generic side quests but getting from point A to B could turn into an hour of fun because of the diverse combat and constant encounters. I really think adding in more random events (resistance battles, surprise attacks from mechs, more diverse wild life threats, vehicle combat with enemy land vehicles or escorting colony vehicles) would help out the open world aspect a ton.
I am still a big advocate for open world elements in Mass Effect because the exploration is such an awesome part of any space media. MEA has done a really good job at capturing the role playing aspect of a pathfinder. Just being able to run loose on the worlds and engage in combat is fun as is. It just needs to have more of it.
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zarrokhai
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Post by zarrokhai on Apr 1, 2017 15:26:04 GMT
I liked the level design of the prologue level (Habitat 7) in Mass Effect Andromeda. It was like a good compromise between open-world and corridor to corridor. You could focus on just the main mission or you could go off the beaten path for some optional objectives. I feel Andromeda would have benefited greatly if all their levels had been designed this way.
The biggest problem with Bioware's open world is that it's just mainly big, empty spaces. At least in DA:I it was pretty to look at but here it's mostly sand and snow. Harvarl was the only planet I actually enjoyed and that was because it was smaller and prettier than the rest.
I don't want them going back to corridor to corridor maps but I don't want them doing open world either. Levels like Habitat 7 would be a good foundation to work on for future games. That way we wont feel like we're being forced to go from point A to B but at the same time we wont feel like there are too many pointless sidequests too complete.
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Civ
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Post by Civ on Apr 1, 2017 15:26:41 GMT
Open world, but why not let us fly a bit? Why are we on wheels still? Might argue development issues, honestly don't think that is legitimate. Cut down the explorable worlds (3 deserts?!), filler quests, etc. Why do I have to manually "tap" a mining nodes? No excuse. NOMAD should be able to perform this function without me leaving the vehicle and performing a "gotcha"
Overall, I like the open world. Some quality of life changes need to happen though.
A few of the fetch quests actually amount to something - which is neat! After ~25 hours, most of the fetch quests I have experienced do not amount to much.
Seems like a future stuck with contemporary thinking.
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Post by osito on Apr 1, 2017 15:33:48 GMT
I voted for option 1, because I'm all for improving the side quests, but I don't consider the side quests to be as big a problem as lots of people have suggested. There are many side quests that are not simply fetch quests and that are quite interesting. There are also many so-called 'fetch' quests, but I haven't felt they detracted from game play, because, for the most part, I did them while I was on the way to doing something more interesting. I've now done three planets to 100% viability and, unlike DAI, for example, I have never felt I was doing one fetch quest after another.
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Post by derrame on Apr 1, 2017 15:35:10 GMT
no open world, no boring fetch qusts
ME dosn't need open world, maybe bigger maps, bigger "corridors", but please more content in them and better side quests
most of us love the the trilogy and it does not have open world!
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Post by Andrew Lucas on Apr 1, 2017 15:37:00 GMT
Damn, people want linear corridors with high cover walls.
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Post by maximusarael020 on Apr 1, 2017 15:38:11 GMT
The biggest problem with Bioware's open world is that it's just mainly big, empty spaces. At least in DA:I it was pretty to look at but here it's mostly sand and snow. Harvarl was the only planet I actually enjoyed and that was because it was smaller and prettier than the rest. I agree, I think the world could be more stunning. It's very pretty in it's own way, but it's nothing compared to the environments of HZD and TW3. Those environments are absolutely stunning. MEA's look very good, but just not as diverse and not quite as good looking.
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Post by cheeseandonion on Apr 1, 2017 15:51:35 GMT
Bioware are awful at making open world games, wish they'd realised that after Inquisition.
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Post by ShadowAngel on Apr 1, 2017 15:59:33 GMT
Open world, but why not let us fly a bit? Why are we on wheels still? Might argue development issues, honestly don't think that is legitimate. Cut down the explorable worlds (3 deserts?!), filler quests, etc. Why do I have to manually "tap" a mining nodes? No excuse. NOMAD should be able to perform this function without me leaving the vehicle and performing a "gotcha" Overall, I like the open world. Some quality of life changes need to happen though. A few of the fetch quests actually amount to something - which is neat! After ~25 hours, most of the fetch quests I have experienced do not amount to much. Seems like a future stuck with contemporary thinking. What's wrong with the nomad? It's inclusion is a design choice, not development issues. Flying or on wheels, they'd still serve the same purpose, the nomad makes more sense anyways as your not parking a shuttle on a steep mountainside nor is it an exploration vehicle like the nomad, they're transportational at best. @op: I prefer the open world aspect Andromeda has, there can still be improvements but I prefer it over the corridor style 2 and 3 used. It helps when the worlds look gorgeous (which makes me question the one dude saying most weren't).
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Post by maximusarael020 on Apr 1, 2017 16:12:44 GMT
no open world, no boring fetch qusts ME dosn't need open world, maybe bigger maps, bigger "corridors", but please more content in them and better side quests most of us love the the trilogy and it does not have open world! I agree to a certain extent. I loved the original trilogy to the point of obsession! I did, however, always feel like there was more to explore in ME2-3 that we never got to see. Even just making the hubs from ME2-3 much larger and more city-like would be an improvement I think. Illium was so small compared to what I thought it should be like, and only seeing a very small amount of Thessia was extremely disappointing.
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fredvdp
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Post by fredvdp on Apr 1, 2017 16:13:02 GMT
My favorite missions in the game were the linear corridors. The fetch quests are a problem for sure, but the outposts on open world don't allow for engaging combat encounters either, so I think it's best to just get rid of open world entirely. I much prefer ME2 style sidemissions that take you to unique areas, not copy/pasted outposts.
The planet hopping is also a problem. Once I'm done with a world, I don't want sidemissions that bring me back there just to talk to an NPC. Yesterday I did the sidemission Truth and Trespass, which sends you to Havarl, then the Nexus, then Elaaden, then Kadara. None of the content in that mission was engaging, but it still took half an hour because I had to waste time traveling to those locations. Feros in ME1 had decent sidemissions that happened to be on your path. You can do these alongside the main mission and after doing all that you never had to return to Feros again. That works much better I think.
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Post by joglee on Apr 1, 2017 16:19:12 GMT
no open world, no boring fetch qusts ME dosn't need open world, maybe bigger maps, bigger "corridors", but please more content in them and better side quests most of us love the the trilogy and it does not have open world! I take it you never played ME:1 huh?
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Post by kotoreffect3 on Apr 1, 2017 16:22:03 GMT
What about a happy medium? Gives us some big maps we can explore but not get carried away with it?
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Post by Vinland on Apr 1, 2017 16:24:32 GMT
I vastly prefer open world or psuedo-open world to a corridor shooter with hub style. I think one of the problems Bioware has had with open world from a design perspective are things like the ecology of the planet/wildlife and multiple biomes being present instead of just one. If they could address that along with greater diversity in the combat encounters on planets I think they can achieve a solid open world experience.
Kett stronghold takedowns and Remnant facility explorations are some things that they can look at to put more of in the sequel to scratch that corridor shooter itch; without abandoning the open world that got me into the game.
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Post by Fogg on Apr 1, 2017 16:30:52 GMT
The loyalty missions were far better designed than those in open worlds, so I'd say go back to that
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Post by danishgambit on Apr 1, 2017 16:42:11 GMT
It doesn't really matter. Once you go open world there's no going back. And I'm more than sure that the choice of open world had more to do with it being a popular genre than having anything to do with gameplay anyway. So it really depends on EA giving Bioware time to do open worlds right.
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Sylvius the Mad
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Post by Sylvius the Mad on Apr 1, 2017 16:42:52 GMT
I take it you never played ME:1 huh? The uncharted worlds were the best part of ME.
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Post by isaidlunch on Apr 1, 2017 16:45:17 GMT
MEA would be a better game if the task missions didn't exist.
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Post by maximusarael020 on Apr 1, 2017 16:45:21 GMT
What about a happy medium? Gives us some big maps we can explore but not get carried away with it? I think the first"zone" on Eos was fine, before you get rid of the radiation barrier. If all the Eos content was in that space instead of the much larger space it becomes after activating the monolith I think people would be happier.
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House Targaryen
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The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by House Targaryen on Apr 1, 2017 16:48:18 GMT
Closed worlds suck, they're a thing of the past. Open worlds like Inquisition, MEA, Skyrim, and the Fallouts is the way to go.
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Post by kotoreffect3 on Apr 1, 2017 16:50:31 GMT
I take it you never played ME:1 huh? The uncharted worlds were the best part of ME. I think ME 1 had the right idea with the UNC planets but not the best execution. Still ME1 made their important main quest stuff more linear and the optional stuff was land in the mako and explore. Now with their hardware they should be able to do what ME 1 did without the copy/pate and make the main quest stuff linear but big linear.
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Post by decafhigh on Apr 1, 2017 16:58:43 GMT
A mix of the two is the best option. Too much of one or the other just makes things boring. Open world with main and side quests that take you into corridor areas for specific story elements is the right approach. MEA kinda had that with the vaults but the open world slice of the pie was maybe too big and really not interesting enough (how many desert worlds did we really need anyway?).
I would never want to go back to ME2's all corridor all the time model, that gets just as boring as a big bland open space. They just need the right mix and the right pacing of story to mix the two together.
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