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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Sept 4, 2018 17:38:10 GMT
now I just need to decide on an appropriate build. I figured summoning would be thematically appropriate, but I wonder how useful that skill set is on the harder difficulties. Summoning is decent, and definitely thematic with Lohse, but... I don't know, I never found it massively interesting. I feel like summoning in general isn't as deep as it could have been. There's also not much synergy with anything as far as I know. It's definitely a solid and reliable choice gameplay-wise, but rather boring to my taste. The demon-thing you summon does look cool, I'll admit... Almost Genie-like. My current party is focused on inflicting physical damage for the most part, with a lot of points in Warfare, Scoundrel, Witchcraft, and Polymorph. (I do have one enchanter, mainly for healing though) That was my take away from it when I played on the PC as well. Summoning also seems to leave the caster with limited options to defend themselves if enemies close too fast on them; in the beginning of the game when available skills are limited at least. Then again, that might just be my lack of proper positioning during my time with the game. Some level of magic is needed for Lohse, I feel, but I'm not sure on which to go for when playing on one of the harder difficulties. I mean poison and fire is a good combo, as is water and lightning. Polymorph seems like it would be really fun at higher levels, but I'm not quite sure it will gel with Lohse's background as a musician and performer.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Post by Iakus on Sept 4, 2018 18:25:03 GMT
I'm not quite sure it will gel with Lohse's background as a musician and performer. Tbh you would be hard pressed to find magic that will be very thematic with that in particular. I could see her and the Red Prince as summoners thematically, but other than that there's not an obvious choice as far as I can tell. I went with Water/Witchcraft with her, taking some Air magic later on.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Post by Iakus on Sept 4, 2018 18:40:13 GMT
I went with Water/Witchcraft with her, taking some Air magic later on. I see the synergy with water and air, but Witchcraft? Well, she is a bit demony
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Post by dagless on Sept 5, 2018 16:14:51 GMT
I went with Water/Witchcraft with her, taking some Air magic later on. I see the synergy with water and air, but Witchcraft? Isn’t that the just the basic cleric build?
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Post by dagless on Sept 5, 2018 16:40:30 GMT
Isn’t that the just the basic cleric build? Depends on what you mean by "build", Witchcraft tends to go well with other types of physical arts. I mean the default class. I’m curious if the update addresses the whole go all magic or go all physical issue? I thought DOS1 was a lot more balanced about being able to tailor your party how you liked. Less need to just level up your main damage dealing stat or focusing on one thing.
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theycallmebunny
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Post by QuizzyBunny on Sept 5, 2018 18:11:15 GMT
Question, what is the best way to deal with armor (regular and magical)?
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Post by Obsidian Gryphon on Sept 7, 2018 6:02:04 GMT
Well crap, I got the black cat killed. I forgot about him completely. I guessed he got trampled when I was fighting the frogs. I'm pretty sure they would make changes to the black cat so he might play some minute role later if he survived. Now I've to find an early save. sheesh. Or restart since I'm maintaining the list of saves short. Might not have save where he's alive. if I restart, I'm going to head straight for that boat first, get him out and do all the other quests later.
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Praise the Justicat!
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Post by Pounce de León on Sept 7, 2018 8:22:28 GMT
Well crap, I got the black cat killed. I forgot about him completely. I guessed he got trampled when I was fighting the frogs. I'm pretty sure they would make changes to the black cat so he might play some minute role later if he survived. Now I've to find an early save. sheesh. Or restart since I'm maintaining the list of saves short. Might not have save where he's alive. if I restart, I'm going to head straight for that boat first, get him out and do all the other quests later. The black cat doesn't have anything particularly substantial tied to it as far as I know. It's just, if you take him to the bridge outside Fort Joy, he'll remember who he is and become a summon for you. Saved my ass in some demonic dungeon, dat cat.
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Post by Obsidian Gryphon on Sept 7, 2018 13:04:53 GMT
The black cat doesn't have anything particularly substantial tied to it as far as I know. It's just, if you take him to the bridge outside Fort Joy, he'll remember who he is and become a summon for you. Saved my ass in some demonic dungeon, dat cat. I restarted. It's not too bad since I didn't complete everything in Fort Joy; I accidentally found another way to the prison so I didn't get into the fort through the front gates.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Sept 10, 2018 12:43:43 GMT
I'll probably play the game in co-op in October. Need to finish FO3 first. I don't like playing several games at the same time... I've just looked at the character creator and DAMN... that's A LOT of cool armor designs!!! The elves are the most repulsive design I've ever seen for them, though. LOL. I appreciate that they look different but that extremely anorexic long necked body makes me sick. A shame because I usually pick elves... I'll be picking my character based on looks alone here. What could possibly go wrong! Based on a video showcase I've narrowed it down to: - female dwarf enchanter - female or male dwarf wayfarer - female elf wizard - female or male human inquisitor - male lizard cleric - male lizard enchanter Haven't played the previous game. Haven't played an isometric RPG... ever. Is Classic Mode going to be too tough for a total noob who is NOT a tactical person? How important is class synergy with my co-op partner, if such a thing even exists? Are there classes a noob should absolutely not pick?
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Post by Pounce de León on Sept 10, 2018 13:46:10 GMT
I'll probably play the game in co-op in October. Need to finish FO3 first. I don't like playing several games at the same time... I've just looked at the character creator and DAMN... that's A LOT of cool armor designs!!! The elves are the most repulsive design I've ever seen for them, though. LOL. I appreciate that they look different but that extremely anorexic long necked body makes me sick. A shame because I usually pick elves... I'll be picking my character based on looks alone here. What could possibly go wrong! Based on a video showcase I've narrowed it down to: - female dwarf enchanter - female or male dwarf wayfarer - female elf wizard - female or male human inquisitor - male lizard cleric - male lizard enchanter Haven't played the previous game. Haven't played an isometric RPG... ever. Is Classic Mode going to be too tough for a total noob who is NOT a tactical person? How important is class synergy with my co-op partner, if such a thing even exists? Are there classes a noob should absolutely not pick? Huh. I usually hate the long-ear tropy treehugger version. I tried new chars countless times again and again with DoS2 - in the end I ended up with elvish summoner, cos a minion more on the board is always good, no?
And the elves here are kinda feral - at least the player character is. I dint regret it so far.
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Rendering planets viable since 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Sept 10, 2018 13:52:00 GMT
I don't play the game, but this might be of interest to the lot of you:
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Post by dagless on Sept 10, 2018 17:36:38 GMT
I'll probably play the game in co-op in October. Need to finish FO3 first. I don't like playing several games at the same time... I've just looked at the character creator and DAMN... that's A LOT of cool armor designs!!! The elves are the most repulsive design I've ever seen for them, though. LOL. I appreciate that they look different but that extremely anorexic long necked body makes me sick. A shame because I usually pick elves... I'll be picking my character based on looks alone here. What could possibly go wrong! Based on a video showcase I've narrowed it down to: - female dwarf enchanter - female or male dwarf wayfarer - female elf wizard - female or male human inquisitor - male lizard cleric - male lizard enchanter Haven't played the previous game. Haven't played an isometric RPG... ever. Is Classic Mode going to be too tough for a total noob who is NOT a tactical person? How important is class synergy with my co-op partner, if such a thing even exists? Are there classes a noob should absolutely not pick? Save a lot, expect to die a lot. If you can’t find a way to win a battle, you just might have to find something else to do first. Yeah, it’s tough, but the thing is unlike most games you’re not hacking your way through mobs of goons to get to an interesting fight. There’s less actual fights, but most feel more like meaningful set pieces. I had my arse handed to me a lot, but I don’t think I handled my leveling very well.
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Post by Debaser on Sept 12, 2018 21:17:28 GMT
How important is class synergy with my co-op partner, if such a thing even exists? Are there classes a noob should absolutely not pick? I haven't played the definitive version, but around halfway through Act 2 your characters can function on their own, so class synergy is nice for sure especially in Fort Joy, but not necessary. When I played with my friend I was the magic dps and he was the physical, and the two AIs we made them tank and heal. The only thing I would be worried about is if you're a mage and your friend is a melee. You may end up killing them a few times if they aren't resistant to your magic, or delayed their turn until you've blown your load. I wouldn't use daggers as a new player. The positioning requirements can be pretty annoying, and finesse gear, in general, is kinda bad. Daggers are not unplayable bad, but I found them pretty meh unless you are abusing invisibility and sneak which if you are playing co-op with a friend they might not want to deal with.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Sept 12, 2018 21:32:41 GMT
Thanks for all your input so far! My partner has settled on a rogue, big surprise... I haven't decided yet which of the classes listed above I'll select. We're still a month away from starting, so there will be plenty of time to change my mind several times.^^
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Post by Ieldra on Oct 7, 2018 13:07:29 GMT
I bought the two DOS games as a package and now I'm playing the first game (Enhanced Edition). I must say I never had to reload before fights so often in any game (this is Classic difficulty). So far I managed to get through two thirds of Cyseal without cheating (just finished the murder investigation) but some fights are really stacked against you in rather annoying ways. I guess my main characters aren't optimal either - a Shadowblade and a Rogue - but it's a matter of roleplaying for me. Those two - Jhorûn and Déja - basically created themselves in my mind, a sure sign that they'll remain stuck in my brain for some time.
Also about fighting - in almost every group there's one or two opponents who create unhealthy ground, which means melee characters are at a serious disadvantage. My characters both have Winged Feet to deal with it, but it's much more efficient to use disposable bodies (i.e. summons) for melee and give everyone a ranged weapon at least for the start of a fight. Which means the lack of weapon set mechanics becomes a little annoying with time.
I like the world - which I already know from the Dragon Knight saga - and the character interaction and personality trait system is nice, albeit the writing is comically over-the-top most of the time. I also like the combat system as a rule. The stone-paper-scissors mechanic can get on your nerves at times. I don't mind characters disagreeing when it's just about expressing an opinion, but it shouldn't be used for accepted quests or not.
We'll see how it goes. 1.2 levels to go, then every one of my characters will have a summoning skill. I already made the skillbooks (you can craft them in the EE) but the adept-level ones require level 9. Maybe things will get less hairy then.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,848 Likes: 23,991
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Post by melbella on Oct 7, 2018 16:31:16 GMT
Also about fighting - in almost every group there's one or two opponents who create unhealthy ground, which means melee characters are at a serious disadvantage. I learned that very quickly in the first game. Just getting close enough to enemies to damage them took too long, for one. I was playing as a rogue and switched over to archery in a hurry. Unfortunately, I'd already wasted level ups on melee traits but I muddled through (with a lot of quest help along the way). There is a re-spec available later on, but for me it came way too late in the game to be of much use.
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Post by Ieldra on Oct 8, 2018 11:20:24 GMT
Also about fighting - in almost every group there's one or two opponents who create unhealthy ground, which means melee characters are at a serious disadvantage. I learned that very quickly in the first game. Just getting close enough to enemies to damage them took too long, for one. I was playing as a rogue and switched over to archery in a hurry. Unfortunately, I'd already wasted level ups on melee traits but I muddled through (with a lot of quest help along the way). There is a re-spec available later on, but for me it came way too late in the game to be of much use. Rogue skills and melee are still important, since melee does more damage and no other skill tree lets you become invisible, so I'll probably be ok now, but it took turning two of my characters into magic/melee hybrids. For instance, everyone has a wand in their inventory and everyone has level 1 in at least one, sometimes two, magic schools. One advantage of having more active skills I hadn't thought of is that you have more options while other skills are on cooldown. The ability to craft skillbooks helps a lot here.
BTW, I have a question pertaining to DOS2: play an origin character or play a custom character? I dipped into the game for a bit - serious playing will come after I finish DOS1 - and couldn't find more than cursory information about that. Since you can adjust attributes and skills, change everything but species, sex, name and background traits, there seems to be a case for origin characters since I can expect more customized dialogue for them, right? Or do you get content related to origin characters even if you do not play them, in form of dialogue with them or their own quests?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Post by Iakus on Oct 8, 2018 15:56:25 GMT
Also about fighting - in almost every group there's one or two opponents who create unhealthy ground, which means melee characters are at a serious disadvantage. I learned that very quickly in the first game. Just getting close enough to enemies to damage them took too long, for one. I was playing as a rogue and switched over to archery in a hurry. Unfortunately, I'd already wasted level ups on melee traits but I muddled through (with a lot of quest help along the way). There is a re-spec available later on, but for me it came way too late in the game to be of much use. Just one reason why teleportation powers are extremely useful
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
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We destroy them or they destroy us.
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Top
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Post by bshep on Oct 9, 2018 6:24:10 GMT
I learned that very quickly in the first game. Just getting close enough to enemies to damage them took too long, for one. I was playing as a rogue and switched over to archery in a hurry. Unfortunately, I'd already wasted level ups on melee traits but I muddled through (with a lot of quest help along the way). There is a re-spec available later on, but for me it came way too late in the game to be of much use. Rogue skills and melee are still important, since melee does more damage and no other skill tree lets you become invisible, so I'll probably be ok now, but it took turning two of my characters into magic/melee hybrids. For instance, everyone has a wand in their inventory and everyone has level 1 in at least one, sometimes two, magic schools. One advantage of having more active skills I hadn't thought of is that you have more options while other skills are on cooldown. The ability to craft skillbooks helps a lot here.
BTW, I have a question pertaining to DOS2: play an origin character or play a custom character? I dipped into the game for a bit - serious playing will come after I finish DOS1 - and couldn't find more than cursory information about that. Since you can adjust attributes and skills, change everything but species, sex, name and background traits, there seems to be a case for origin characters since I can expect more customized dialogue for them, right? Or do you get content related to origin characters even if you do not play them, in form of dialogue with them or their own quests? Rogues are way too much of glass canons. As you progress through the game this becomes apparent as pretty much all groups of enemies have someone capable of using area damage skills and/or create damaging surfaces/clouds.
Sebille was my main rogue on my first playthrough and i suffered a lot with how easy she died. At least until i changed her daggers for a bow and started putting points on Huntsman skill tree, that way she was still able to do a lot of physical damage but from far. I only left 3 points on the Scoundrel tree so that she could benefit from the passives and from using support/hybrid skills.
Also i recommend putting a shield in the other characters. I did this on Lohse (my main mage), Red (hydrid mage-swordman but more on the melee side), Ifan (also a hydrid but more of a mage than melee dps) and they are able to take quite a lot of damage.
Playing as a origin character is a lot better in my opinion since they have more interaction with the world of Rivellon via their personal stories. Some of them are quite interesting like Sebille, Ifan or Lohse for instance.
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Post by Ieldra on Oct 9, 2018 11:25:16 GMT
I learned that very quickly in the first game. Just getting close enough to enemies to damage them took too long, for one. I was playing as a rogue and switched over to archery in a hurry. Unfortunately, I'd already wasted level ups on melee traits but I muddled through (with a lot of quest help along the way). There is a re-spec available later on, but for me it came way too late in the game to be of much use. Just one reason why teleportation powers are extremely useful Is there a safe teleportation power? "Teleportation" is a damaging power and knocks you down, so it isn't very useful for allies, and "Thunder Jump" is yet another attack power which is very situational. I mainly use it for the stun chance at short range on isolated but inconveniently-placed enemies.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 9, 2018 15:32:10 GMT
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Post by Ieldra on Oct 9, 2018 16:17:42 GMT
Thanks, but I'm still playing the first game. Getting to DOS2 in time, though, and nice to know there are more options.
Currently, I've just figured out how to make it so that Braccus Rex doesn't kill the whole party in the first round.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Oct 25, 2018 11:38:17 GMT
Sooo, after 10+ hours with the Definitive Edition I'll say that it's a charming quirky game narrative-wise. Pretty good voice acting. Looks great too. We play on the second easiest difficulty which is actually fairly easy. We haven't died yet. Most reloads are due to doing foolish things to see what would happen (like the cursed ring). So it's fun, BUT... Maybe I just really suck at understanding old school RPG elements, but what's up with the game's messy level up interface making it a pain in the ass to figure out how anything is related in terms of building my character? Why is there no skill tree so that I can see what spells will open up when I invest points in stuff??? This is a major pain in the ass that's really irritating! So basically I have to look up stuff on the internet all the time when I level up. The game does a terrible job explaining combat mechanics to people like me whose most complicated experience with building a character was DAO. Like, as a ranger you might want to put a point into scoundrel so you can learn that one teleportation spell? How would I even know what spells this ability unlocks?! Oh right, look it up on the internet! Then also look up who sells them! That's terrible, I'm sorry. Unless I'm missing the skill overview tab?
I was told that this is just how it works. These games are all like that. They don't explain much in-game and expect you to know. You used to read the manual before you started the game and already knew what your build wass going to be. Well, OK then. I still think this is incredibly cumbersome and stupid. *pouts*
The fact that I have to buy spell books to learn stuff is also extremely weird to me. These books are expensive and I'm not exactly swimming in money... And since we're playing co-op we have to decide who's getting the next spell/weapon/armor upgrade. I don't know if the game secretly favors rogues or if the RNG is just trolling but my co-op partner finds daggers all the time. He's already totally OP and the game keeps throwing even more powerful gear at him! No fair! I found/received 1 or 2 crossbows and had to buy one at some point to make SOME progress with damage. He just finds powerful daggers friggin everywhere!
Most of the companions kind of suck so far? Or maybe I just don't know how to skill them... Beast is the worst. Maybe because I never found a better weapon for him... I actually decided on a sword as a reward instead of a nice pair of pants for my character because we do need a tank with a good weapon at some point! Aquired Lohse recently. Too bad we don't have any spare armor for her she can wear.... At least one quest reward had a good staff on offer so she's not entitrely useless like Beast with a stone on a stick for a weapon.
Why is it so hard to get good gear for everyone?!
I was pretty unhappy with my dwarf wayfarer at first. Always out of AP because always out of range of the enemies even as a friggin ranger! Doing so much less damage than the OP dagger rogue who could basically solo the game. I've since grown a bit stronger. But since progression is soooooo slow it will be a while before I aquire the right skills I didn't know I needed BECAUSE NO SKILL OVERVIEW.
Sorry this turned into a kind of rant! I actually think it's an awesome game. Beautifully crafted. I'm having fun with the story and all the cool characters. And despite my unfamiliarity with this type of game and my unhappiness with the less than beginner-friendly system, I am actually inclined to try another game of that sort, like Torment: Tides of Numemera that was gifted to me a while back, so I own it already anyway.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Jun 30, 2023 22:26:13 GMT
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bladefist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
bladefist1
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Post by bladefist on Oct 25, 2018 15:14:36 GMT
@kappa that's been my DOS2 experience as well. Great world, lore, characters and story. But levelling, combat, gearing, skills, party comps, crafting either required reloading or Youtube. Worth it in the end though.
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