NathanS84
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Games: Mass Effect Trilogy, Baldur's Gate, Mass Effect Andromeda
Origin: NathanS84
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Post by NathanS84 on Apr 6, 2017 15:11:12 GMT
This must be what going mad feels like Not saying you're wrong because I have an history of understanding Bioware's descriptions wrongly (I mean for a while I thought AP/Shredder mods damage penalty applied to every shot in ME3) but I thought that description was pretty clear. Well, I'll just blame English being my third language, I must have forgotten something about sentence structures or punctuation working differently. Yeah, it is a bit awkwardly worded. But you are essentially right. The funny thing is I don't recall seeing (or at least reading it this way) that only unprotected/normal sized enemies are affected. I just understood it that it adds a warp-like primer to them. I come to this understanding follow this logic: For shockwave 6B evolution it says that affected enemies are briefly suspended midair and primed. But following the laws of ME combat mechanics, enemies protected by shields, barrier, armor or giant sized enemies cannot be affected by cc or be ragdolled (those are usually armored anyway) except for a stun if sufficient force is applied. This stands true since ME2.
But for Nova it says that it knocks and primes. And then it adds a second sentence which is completely confusing and unneeded. It is already known that protected/giant enemies cannot be ragdolled as a general rule of ME mechanics, so why would they write this? That's one of the reason I'm surprised to see Seismic Nova prime everything, as powers generally used to prime only targets they could affect with CC/physics (eg Pull, Lash, Lifting Shockwave or Lift Nades), although they were exceptions (Singularity or Submission Net). I guess I'm still stuck in an ME3MP mindset. Ah, I got it! The key word Bioware dev is using is affected! Affected enemies by lifting shockwave get ragdolled and primed because they got affected by the shockwave CC. Seismic Nova, however, primes first and CC affects regular enemies by knocking them away. I think this makes sense now? This way it's understandable that Nova always primes, because it doesn't have a cc-affected prerequisite to prime. It only gives a cc effect additionally, if the enemy is unprotected. The key logic is understanding what affected means for the dev - it simply means that they got CCed! Read these two again carefully and focus how the words affected and primed are used: So short version, affected is never used to describe priming-effects ? Interesting find, I'll keep that in mind. I have to say a description that requires to both understand first what a power does AND some developer-specific "language quirk" isn't really doing a great, tremendous job. Shame. Just to compare, the description of Singularity is waaay better : No ambiguity there, the lifting and priming effects are clearly unrelated.
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Post by neocodex and 23 others on Apr 6, 2017 16:28:44 GMT
Yes, singularity actually primed everything for detonation in ME3. I didn't know that in ME3 either for a long time, but it did. It was one of the best primers if you just wanted constant detonations (since it had really fast recharge speed)
I think affected means cced/ragdolled, while priming is priming. It's just that pull and lifting shockwave have the quirk that they only work as a primer *if* the target was under the effects of a biotic cc.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 6, 2017 16:33:52 GMT
Guys... really? Stop injecting special meaning into words that have none. This is a case of bad description, nothing else. Get over it. Yes, singularity actually primed everything for detonation in ME3. I didn't know that in ME3 either for a long time, but it did. It was one of the best primers if you just wanted constant detonations (since it had really fast recharge speed) Singularity only primed everything after The Great Singularity Overhaul™. Before that it was considered lackluster, which is what lead to The Great Singularity Overhaul™.
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Post by varicite on Apr 7, 2017 13:52:36 GMT
Out of curiosity, are there Biotic area effects that DON'T prime shielded / armored enemies in this game?
Is there any reason to assume that any Biotic AoE would not prime a shielded enemy in ME:A?
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 14:27:54 GMT
Out of curiosity, are there Biotic area effects that DON'T prime shielded / armored enemies in this game? Is there any reason to assume that any Biotic AoE would not prime a shielded enemy in ME:A? Pull, Throw?
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kotli
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Post by kotli on Apr 7, 2017 15:09:25 GMT
Out of curiosity, are there Biotic area effects that DON'T prime shielded / armored enemies in this game? Is there any reason to assume that any Biotic AoE would not prime a shielded enemy in ME:A? Pull, Throw? Throw can't prime any thing according to game. As for pull I have no idea as never used it.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 15:11:22 GMT
Throw can't prime any thing according to game. As for pull I have no idea as never used it. They both prime on health only.
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Post by varicite on Apr 7, 2017 20:42:30 GMT
Out of curiosity, are there Biotic area effects that DON'T prime shielded / armored enemies in this game? Is there any reason to assume that any Biotic AoE would not prime a shielded enemy in ME:A? Pull, Throw? I don't generally consider Pull to be an area of effect ability, personally. Not in the way that nova, singularity, or annihilation field are, at least.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 20:53:45 GMT
I don't generally consider Pull to be an area of effect ability, personally. Not in the way that nova, singularity, or annihilation field are, at least. Fair enough.
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