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Post by vegasflash on Apr 6, 2017 0:36:25 GMT
yawwn, no retort, just more deflection
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Post by vegasflash on Apr 6, 2017 0:38:51 GMT
This has been entertaining. In fairness to the OP though, he's posted a video to back up his claims and I'm assuming that he's solo'ed on other characters too and Human Infiltrator was the best. However, I can't offer any reasoning that offers any insight into why he's talking like this lollllllllll k thanks
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Post by Qui-Gon GlenN7 on Apr 6, 2017 0:45:28 GMT
What platform? Screenshot? Gamertag/Origin Username? Did you play ME3MP? Tag? Right now, you are the biggest joke on these forums I have seen yet, and your elementary grade shit-talking is comedy gold. defending my stance is now shit talking? lol not sheriff serious i've been pretty cordial with everyone here. All we have is a simple disagreement, there's no need to patronize me with irrelevant questions =) you need to chill out. It's not that serious Chilling. Care to answer any of those questions? Just to understand why we should value your lofty positions.
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Post by megabeast37215 on Apr 6, 2017 0:48:24 GMT
Extra damage actually can be redundant. If it takes 1000 damage to kill something, it doesn't matter if you do 1001 damage or 100,000 damage.. the target is just as dead. So all those points investing in jacking damage output to that level are indeed redundant. Where monster damage dealing comes into play is vs Boss spam AKA Platinum.. which we don't have.. so unless you're fighting a boss, it's a useless trait. Since bosses are so few.. doing the 74638275748394+ damage with a cloaked Vanquisher shot now becomes redundant and situational.
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Post by vegasflash on Apr 6, 2017 0:50:41 GMT
defending my stance is now shit talking? lol not sheriff serious i've been pretty cordial with everyone here. All we have is a simple disagreement, there's no need to patronize me with irrelevant questions =) you need to chill out. It's not that serious Chilling. Care to answer any of those questions? Just to understand why we should value your lofty positions. i don't answer stupid patronizing questions thanks
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Post by vegasflash on Apr 6, 2017 0:52:17 GMT
Extra damage actually can be redundant. If it takes 1000 damage to kill something, it doesn't matter if you do 1001 damage or 100,000 damage.. the target is just as dead. So all those points investing in jacking damage output to that level are indeed redundant. Where monster damage dealing comes into play is vs Boss spam AKA Platinum.. which we don't have.. so unless you're fighting a boss, it's a useless trait. Since bosses are so few.. doing the 74638275748394+ damage with a cloaked Vanquisher shot now becomes redundant and situational. this is very cute using hyperbolic logical fallacy by using extreme and exaggerated examples to try to discredit what i said
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Post by Liaras Stuffed Bra on Apr 6, 2017 0:53:13 GMT
This has been entertaining. In fairness to the OP though, he's posted a video to back up his claims and I'm assuming that he's solo'ed on other characters too and Human Infiltrator was the best. However, I can't offer any reasoning that offers any insight into why he's talking like this lollllllllll k thanks So have you solo'ed with other strong characters then, or...?
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Post by vegasflash on Apr 6, 2017 0:54:52 GMT
So have you solo'ed with other strong characters then, or...? i've soloed gold like 6 times, 3 of them were infiltrator, the other 3 was a vanguard and sentinel but i must admit, in some of those solos, it took me multiple attempts(especially the upload mission on a small map)
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Post by nucleartech76 on Apr 6, 2017 0:57:41 GMT
People could say the same about your opinion. but my opinions are backed up with actual proof 25 mins without me going for speed my fastest overall solo gold run is 19 minutes with the same character. based off my experiences(soloing) with her, what makes her superior to other infiltrators is her 25% clip size AND her 6B in fitness. And yes, that extra shot is really MORE important than other trivial stuff anyone can argue against her Take this how you want but I would go back and try to put together a better video. Obviously you're a good player to pull this off but you're off a lot on the sniping. I'm not trying to be a dick. I legitimately think you can do better.
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Post by nucleartech76 on Apr 6, 2017 0:59:41 GMT
+1 Human: Extra Mag/Reload + Accuracy. +1 Human: 200DR on low HP (why has this not been mentioned? saves you from random stray rounds at low HP.) +1 Human: Better damage output on cloak. +1 Huntress: Cloak, Movement speed, and Shield Recharge on self and allies. +1 Huntress: Did I mention that Stealth Grid is a grenade with no cooldown? +1 Huntress: Saving Barrier. Believe its been mentioned somewhere it has the possibility of it saving you from sync-kills, albeit very low in my experience, on top of giving you full shields at low HP. To each his own, I like the Human with certain guns, where as I prefer the Huntress for a more supportive/objective based role. Stickies beat anything the huntress can bring to the table. The best support role is killing the things that kill your team.
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Post by operatorm1 on Apr 6, 2017 1:00:02 GMT
yes, the human infiltrator is the best reviver/support Well, he doubled down while I was away. Idiot confirmed.
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Post by operatorm1 on Apr 6, 2017 1:02:10 GMT
+1 Human: Extra Mag/Reload + Accuracy. +1 Human: 200DR on low HP (why has this not been mentioned? saves you from random stray rounds at low HP.) +1 Human: Better damage output on cloak. +1 Huntress: Cloak, Movement speed, and Shield Recharge on self and allies. +1 Huntress: Did I mention that Stealth Grid is a grenade with no cooldown? +1 Huntress: Saving Barrier. Believe its been mentioned somewhere it has the possibility of it saving you from sync-kills, albeit very low in my experience, on top of giving you full shields at low HP. To each his own, I like the Human with certain guns, where as I prefer the Huntress for a more supportive/objective based role. Stickies beat anything the huntress can bring to the table. The best support role is killing the things that kill your team. God I need to figure out how to multiquote. Anyway, SI, and Avenger bring stickies, and generally better CQC damage as well. Avenger has stealth grid on top.
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Post by Liaras Stuffed Bra on Apr 6, 2017 1:02:41 GMT
So have you solo'ed with other strong characters then, or...? i've soloed gold like 6 times, 3 of them were infiltrator, the other 3 was a vanguard and sentinel but i must admit, in some of those solos, it took me multiple attempts(especially the upload mission on a small map) So you haven't tried soloing as, for example, the Asari Adept. Therefore, how can you know for sure that it isn't better?
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Post by SalMasRac on Apr 6, 2017 1:02:55 GMT
posted my solo video with her(25 mins) and i wasn't even going for speed. My fastest solo run with her was 19 minutes( believe that's the world record) her munitions training 5B(25% clip size) and fitness 5b(100% damage reduction on dodge/50% damage reduction airborn) make her superior to other classes(and infiltrators). and yes, that 1 extra shot is VERY important and useful
I just don't see a character that comes remotely close to being better OVERALL1. best reviver/support because of her tactical cloak 2. best solo 3. best damage dealing infiltrator(because of the extra clip size) 4. best survivability (because of the 100% DR on dodge and 50% DR on airborn) (this saved me a crapload of revive packs) Female Human Sentinel Waifu 1. Best Reviver/Support because of Barricade and Team Drain Energy Drain to restore Shields of everyone within 8m radius 2. Best solo because dogs can still smell you through cloak but they can't grab you through your Barricade 3. Weapons training Passives that are always applied 4. Best survivability because of Tech Armor DR that is always applied and Rank 6 50% Shield Recharge time reduction 5. Combos for days with Energy Drain+Throw followed by Cryo/Incendiary Ammo+Throw, repeat 6. Memorable quotes such as "We should go" and "Yikes - an Ascendant!" 7. Loves to party and will try anything once.
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Post by operatorm1 on Apr 6, 2017 1:03:56 GMT
Extra damage actually can be redundant. If it takes 1000 damage to kill something, it doesn't matter if you do 1001 damage or 100,000 damage.. the target is just as dead. So all those points investing in jacking damage output to that level are indeed redundant. Where monster damage dealing comes into play is vs Boss spam AKA Platinum.. which we don't have.. so unless you're fighting a boss, it's a useless trait. Since bosses are so few.. doing the 74638275748394+ damage with a cloaked Vanquisher shot now becomes redundant and situational. this is very cute using hyperbolic logical fallacy by using extreme and exaggerated examples to try to discredit what i said It's simple logic actually. If those traits don't cause your target to die in one less bullet, compared to other competitive kits, it does become redundant and situational. We don't have boss-spam mode either to really make the damage differences truly apparent like we had in ME3 where plat demanded it.
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Post by megabeast37215 on Apr 6, 2017 1:04:51 GMT
Extra damage actually can be redundant. If it takes 1000 damage to kill something, it doesn't matter if you do 1001 damage or 100,000 damage.. the target is just as dead. So all those points investing in jacking damage output to that level are indeed redundant. Where monster damage dealing comes into play is vs Boss spam AKA Platinum.. which we don't have.. so unless you're fighting a boss, it's a useless trait. Since bosses are so few.. doing the 74638275748394+ damage with a cloaked Vanquisher shot now becomes redundant and situational. this is very cute using hyperbolic logical fallacy by using extreme and exaggerated examples to try to discredit what i said It's really just simple math.. but sure, whatever you say boss. When you start breaking thresholds on how many shots are required to kill a target, then you can truly evaluate the usefulness of MOAR DAMAGE. For instance: If taking certain evos allows you to go from three shotting a gold Berserker, to two shotting them.. then this evo has value. If you max your damage, but it still takes the same amount of shots.. what have you gained? Your TTK is still the same. Is it improved on sponges like Hydras.. yes.. but they're so rare that this qualifies the need for said damage as situational. Unless someone actually takes the time to test these things.. we'll really never know exactly how much is needed. We DID know things like this with the old game.. but not this one, as we simply don't have the numbers. A perfect example of my point is the GI with the Javelin from last game.. discussing rank 6 in Hunter Mode. The choice was 10% more damage OR 20% more movement speed and an extra 10 meters of wall hack vision. It was pretty much universally concluded that the extra speed and vision was better, since there were so many other sources of damage that it became redundant vs most enemies, as they could be one-shot regardless of which evo you took. Hence.. going ham on damage CAN in fact be redundant and situational. But what do I know.. I only had 4,000 hours in the game.
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Post by hobocommand3r on Apr 6, 2017 1:11:09 GMT
Hence.. going ham on damage CAN in fact be redundant and situational. But what do I know.. I only had 4,000 hours in the game. Bro this guy has the world record for fastest not recorded gold solo, obviously his word is law.
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Post by vegasflash on Apr 6, 2017 1:18:03 GMT
i've soloed gold like 6 times, 3 of them were infiltrator, the other 3 was a vanguard and sentinel but i must admit, in some of those solos, it took me multiple attempts(especially the upload mission on a small map) So you haven't tried soloing as, for example, the Asari Adept. Therefore, how can you know for sure that it isn't better? i've played with adepts on teams, but it's not in my train of thought to use them for solo(at least not yet) based off how i played the adepts, it's easy for me to make an inference that they aren't as good as the infiltrators when it comes to solo. then again, there are some melee adepts who would occasionally outscore me in team games(they would go rambo and kill everything as fast as possible instead of sitting back and shooting their weapon)
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Post by vegasflash on Apr 6, 2017 1:20:06 GMT
oh god, operatorm whiteknighting someone using overly exaggerated examples(hypberbolic logical fallacy)
listen, i don't mean to be a "dick" but seriously, do you even read what you are typing when u guys post on here?
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Post by roadkill on Apr 6, 2017 1:24:49 GMT
oh god, operatorm whiteknighting someone using overly exaggerated examples(hypberbolic logical fallacy) listen, i don't mean to be a "dick" but seriously, do you even read what you are typing when u guys post on here? To be fair you really don't seem like someone with much knowledge of the game considering you didn't know how stealth grid and tactical cloak worked before this thread. I'd play the game a bit more before you go around throwing your opinion as facts.
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Post by vegasflash on Apr 6, 2017 1:30:58 GMT
this is very cute using hyperbolic logical fallacy by using extreme and exaggerated examples to try to discredit what i said It's really just simple math.. but sure, whatever you say boss. When you start breaking thresholds on how many shots are required to kill a target, then you can truly evaluate the usefulness of MOAR DAMAGE. For instance: If taking certain evos allows you to go from three shotting a gold Berserker, to two shotting them.. then this evo has value. If you max your damage, but it still takes the same amount of shots.. what have you gained? Your TTK is still the same. Is it improved on sponges like Hydras.. yes.. but they're so rare that this qualifies the need for said damage as situational. Unless someone actually takes the time to test these things.. we'll really never know exactly how much is needed. We DID know things like this with the old game.. but not this one, as we simply don't have the numbers. A perfect example of my point is the GI with the Javelin from last game.. discussing rank 6 in Hunter Mode. The choice was 10% more damage OR 20% more movement speed and an extra 10 meters of wall hack vision. It was pretty much universally concluded that the extra speed and vision was better, since there were so many other sources of damage that it became redundant vs most enemies, as they could be one-shot regardless of which evo you took. Hence.. going ham on damage CAN in fact be redundant and situational. But what do I know.. I only had 4,000 hours in the game. when i mentioned the human infiltrator's damage, i meant relative to other classes, they do the most damage thanks to the extra clip size and the 2 second cloak break delay but yes, in extremist examples "if vanquisher" does 20,000 damage per shot, then at that point more damage is redundant. is that what you were trying to say? the blanket statement that i said "you can never be too redundant on dishing out damage", at that point it CAN be possible to be overly redundant on damage at the expense of the game's difficulty if at extreme situations, will hinder the fun factor of the game. So i take my blanket statement back (presuming of course we are speaking in extremist examples) back to the human infiltrator. H er damage isn't redundant, she's just more POWERFUL relative to other characters. But yes, her damage "can" be redundant based off your overly exaggerated examples.
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Post by vegasflash on Apr 6, 2017 1:33:00 GMT
oh god, operatorm whiteknighting someone using overly exaggerated examples(hypberbolic logical fallacy) listen, i don't mean to be a "dick" but seriously, do you even read what you are typing when u guys post on here? To be fair you really don't seem like someone with much knowledge of the game considering you didn't know how stealth grid and tactical cloak worked before this thread. I'd play the game a bit more before you go around throwing your opinion as facts. hey man, I didn't mean to trigger you this much for you to act overly patronizing and condescending by intentionally twisting my words and trying to tell me what to do. relax, if you disagree with me, that's totally fine.
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Post by operatorm1 on Apr 6, 2017 1:35:22 GMT
oh god, operatorm whiteknighting someone using overly exaggerated examples(hypberbolic logical fallacy) listen, i don't mean to be a "dick" but seriously, do you even read what you are typing when u guys post on here? Do you? The point went entirely over your head apparently. I can look past hyperbole, and understand the point he was illustrating without needing someone to hold my hand and spell it out. Your reading comprehension just sucks. If you're shooting a target with 200 hp, infiltrator A does 100 damage a shot, and infiltrator B does 105 damage a shot, they both will need to shoot the target twice. The 5 extra damage infiltrator B invested in was technically worthless. Get it yet? I used smaller numbers just for you.
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Post by SalMasRac on Apr 6, 2017 1:38:32 GMT
Stickies beat anything the huntress can bring to the table. The best support role is killing the things that kill your team. God I need to figure out how to multiquote. Anyway, SI, and Avenger bring stickies, and generally better CQC damage as well. Avenger has stealth grid on top. If you click the BBCode option in a reply you can copy paste the entire contents into the next reply box, so on and so on until you have all the quotes you need in the final reply.
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Post by roadkill on Apr 6, 2017 1:39:13 GMT
I don't even.... I give up.
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