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Post by Geitenneuker on Apr 7, 2017 8:23:10 GMT
Yup. The Raptor is pretty crazy now. Full auto, very good damage. Turbocharge and go to town, but even without it's great. And consequently hump the ammo crates as if you your life depended on it? The ammo storage equipment largely vitiates the need for this. This is particularly true on a kit with ammo passives that give more ammo but sufficient without it.
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Post by someN7orother on Apr 7, 2017 8:47:55 GMT
Yup. The Raptor is pretty crazy now. Full auto, very good damage. Turbocharge and go to town, but even without it's great. And consequently hump the ammo crates as if you your life depended on it? I resent your insinuation that my longtime fascination with ammo boxes is anything but platonic in nature, dear lady. The +74% from the spare thermal clip X (50% at I) and +75% from gear help alleviate that quite a bit. Puts you at just over 400 rounds on a Raptor X, which is a whopping 27 clips before running out. And that's without the additional 20% from Munitions Training. Seriously, it's pretty crazy. Check it out: 1.05 Analysis: LOL ************************************ To those who said they "just weren't feeling it" with the Raptor... MEA Raptor - Bullet: 126, RoF: 550, DPS: 1155, Mag: 15, Spare: 169 ME3 Harrier- Bullet: 129.5, RoF: 550, DPS: 1187, Mag: 20, Spare: 100
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Apr 7, 2017 10:11:46 GMT
I don't think the Vanquisher will get a serious nerf, if any. Maybe they'll increase the weight, which would be the most fair.
They do need to buff everything else though. But apparently the Raptor doesn't need a buff any longer 😊
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Post by fossor on Apr 7, 2017 10:34:52 GMT
Vanquisher is a best vanguard weapon!
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pantherdane
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Guilty until proven innocent.
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by pantherdane on Apr 7, 2017 10:36:22 GMT
I'll preface this by noting that I remain (after some recent scientific testing) a massively, stupendously bad sniper... But I am of the opinion that we should all refrain from even speaking the words "nerf" and "Vanquisher" in the same sentence. Why? Because it frames the problem incorrectly (framing? Google the phrase "death tax"...). Even though, IMNSHO, the 'gun balance' issue is minuscule when compared to the power/combo issue, the Vanquisher needs to be understood not as 'OP'/'broken' but rather as one gun working (close to) correctly in a sea of weapons that just aren't. If we start calling for nerfs to the 2-3 weapons that excel, we might just get them...and the devs will think they've given us something we want. Our concerns and complaints about the problems with MP need to be a) PRECISE and properly framed, if we have any hope of translating our communal bitching into actionable intelligence for the powers that be. this nightmare has happened over and over. instead of making bad guns viable (like so many total junk URs) the devs listen to the ones that want a single weapon weakened. never understood the mindset but I see these problems in so many different games.
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cosmo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by cosmo on Apr 7, 2017 11:29:20 GMT
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nthjester
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Can't beat em? Join em, Trash cans unite!
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Post by nthjester on Apr 8, 2017 12:50:13 GMT
The vanquisher doesn't need a nerf. Everything else needs a buff. But yes it was nerfed to have 2.0 headshot modifier from 3.0.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 8, 2017 12:52:35 GMT
The vanquisher doesn't need a nerf. Everything else needs a buff. But yes it was nerfed to have 2.0 headshot modifier from 3.0. Yes it did.
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Post by someN7orother on Apr 8, 2017 13:01:45 GMT
Yeah, we can't have semi auto sniper rifles OHKing basic mooks on a headshot. Bolt-action ONLY!
edit: but really, having it deal more damage on a crit than the Black Widow was pretty stupid
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Apr 8, 2017 13:06:20 GMT
The vanquisher doesn't need a nerf. Everything else needs a buff. But yes it was nerfed to have 2.0 headshot modifier from 3.0. Isn't that more like a bug fix? And then again, since headshots don't always register as such, it's not that big of a loss. It's still powerful!
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Post by mrfuddyduddy on Apr 8, 2017 13:12:44 GMT
I'll preface this by noting that I remain (after some recent scientific testing) a massively, stupendously bad sniper... But I am of the opinion that we should all refrain from even speaking the words "nerf" and "Vanquisher" in the same sentence. Why? Because it frames the problem incorrectly (framing? Google the phrase "death tax"...). Even though, IMNSHO, the 'gun balance' issue is minuscule when compared to the power/combo issue, the Vanquisher needs to be understood not as 'OP'/'broken' but rather as one gun working (close to) correctly in a sea of weapons that just aren't. If we start calling for nerfs to the 2-3 weapons that excel, we might just get them...and the devs will think they've given us something we want. Our concerns and complaints about the problems with MP need to be a) PRECISE and properly framed, if we have any hope of translating our communal bitching into actionable intelligence for the powers that be. this nightmare has happened over and over. instead of making bad guns viable (like so many total junk URs) the devs listen to the ones that want a single weapon weakened. never understood the mindset but I see these problems in so many different games. Its because its easier to nerf a single weapon than to buff like 25-30 weapons. If they want to make sh** easy on themselves they'll just make NPC's less of a bullet sponge so all they have to do is tweak a few weapons like the Vanquisher and reduce the damage melee does. Then presto, weapons now hurt and powers/combos feel stronger all in one sweeping change.
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physiolosopher
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: physiolosopher
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Post by physiolosopher on Apr 8, 2017 13:13:26 GMT
Headshot nerf won't affect me. I tend to play off-host so it hurt something that only has a 10% success rate anyway. Beyond that I haven't used a vanquisher for a long time. Pushing my hipster agenda. Working on indra now and the shadow doesn't seem as bad as everyone is saying. I may even push my incisor into gold soon (on the Tsol).
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Post by mrfuddyduddy on Apr 8, 2017 13:17:16 GMT
Headshot nerf won't affect me. I tend to play off-host so it hurt something that only has a 10% success rate anyway. Beyond that I haven't used a vanquisher for a long time. Pushing my hipster agenda. Working on indra now and the shadow doesn't seem as bad as everyone is saying. I may even push my incisor into gold soon ( on the Tsol). Maybe not bad now, Shadow on paper only has like 460 DPS after the buff, compared to the Vanquishers over 1000. However the sustained damage I would assume is very good as the weapon does have a what 40+ round magazine and its laser beam accurate, well I mean it should be because it is lol. I'm fairly certain Sniper Rifles also inherently have higher headshot damage multipliers, so if you put that beam on somethings noodle it probably gets melted pretty quick. Wouldn't know though, only have the Shadow and Vanquisher at rank I and haven't used either in either SP or MP. I used the P.A.W. in the SP and that thing is a piece of sh** even on Normal, however that thing does less damage and has less than half the magazine size.
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physiolosopher
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: physiolosopher
Posts: 182 Likes: 516
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Post by physiolosopher on Apr 8, 2017 13:24:22 GMT
Headshot nerf won't affect me. I tend to play off-host so it hurt something that only has a 10% success rate anyway. Beyond that I haven't used a vanquisher for a long time. Pushing my hipster agenda. Working on indra now and the shadow doesn't seem as bad as everyone is saying. I may even push my incisor into gold soon ( on the Tsol). Maybe not bad now, Shadow on paper only has like 460 DPS after the buff, compared to the Vanquishers over 1000. However the sustained damage I would assume is very good as the weapon does have a what 40+ round magazine and its laser beam accurate, well I mean it should be because it is lol. I'm fairly certain Sniper Rifles also inherently have higher headshot damage multipliers, so if you put that beam on somethings noodle it probably gets melted pretty quick. Wouldn't know though, on have the Shadow and Vanquisher at rank I and haven't used either in either SP or MP. I used the P.A.W. in the SP and that thing is a piece of sh** even on Normal. It is true that I first unlocked it on patch day so I haz no idea what I'm talking about. The vanquisher is clearly better than everything but the Tao of the hipster necssitates alternating between sipping a PBR and enjoying half DPS, light on the foam with chocolate shavings. I enjoy the shadow in its current state. As with me3 I plan to dive into every sniper rifle and find its inner usefulness. Sigh, I remember when sniper-style used to be less...ubiquitous. I enjoyed feeling unique.
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Post by mrfuddyduddy on Apr 8, 2017 13:36:30 GMT
Maybe not bad now, Shadow on paper only has like 460 DPS after the buff, compared to the Vanquishers over 1000. However the sustained damage I would assume is very good as the weapon does have a what 40+ round magazine and its laser beam accurate, well I mean it should be because it is lol. I'm fairly certain Sniper Rifles also inherently have higher headshot damage multipliers, so if you put that beam on somethings noodle it probably gets melted pretty quick. Wouldn't know though, on have the Shadow and Vanquisher at rank I and haven't used either in either SP or MP. I used the P.A.W. in the SP and that thing is a piece of sh** even on Normal. It is true that I first unlocked it on patch day so I haz no idea what I'm talking about. The vanquisher is clearly better than everything but the Tao of the hipster necssitates alternating between sipping a PBR and enjoying half DPS, light on the foam with chocolate shavings. I enjoy the shadow in its current state. As with me3 I plan to dive into every sniper rifle and find its inner usefulness. Sigh, I remember when sniper-style used to be less...ubiquitous. I enjoyed feeling unique. I hear you on that, ME3 everything was Gold viable so people only gravitated towards the most OP of kits to farm and there was nothing wrong with that. Remember topping scoreboards in ME3 with just a Human Engineer and a Phaston X, be lucky to have 1/3 of the top guys score in ME:A's MP with any Engineer.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Post by LemurFromTheId on Apr 8, 2017 13:37:23 GMT
this nightmare has happened over and over. instead of making bad guns viable (like so many total junk URs) the devs listen to the ones that want a single weapon weakened. never understood the mindset but I see these problems in so many different games. Its because its easier to nerf a single weapon than to buff like 25-30 weapons. If they want to make sh** easy on themselves they'll just make NPC's less of a bullet sponge so all they have to do is tweak a few weapons like the Vanquisher and reduce the damage melee does. Then presto, weapons now hurt and powers/combos feel stronger all in one sweeping change. To add to that: if everything was buffed to Vanquisher's level, they'd also have to buff all the powers, combos, DOTs, ammo boosters, the physics engine and probably something else I forgot - and there's a good chance the devs would forget it too. It's the basic principle of weapon balancing, really: you adjust the outliers to be in line with other weapons, not the other way around. Then you can make other changes to adjust the balance between players and enemies; usually you can adjust all enemy hit points with a couple of global multipliers, so that's trivial.
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Post by mrfuddyduddy on Apr 8, 2017 13:49:02 GMT
Its because its easier to nerf a single weapon than to buff like 25-30 weapons. If they want to make sh** easy on themselves they'll just make NPC's less of a bullet sponge so all they have to do is tweak a few weapons like the Vanquisher and reduce the damage melee does. Then presto, weapons now hurt and powers/combos feel stronger all in one sweeping change. To add to that: if everything was buffed to Vanquisher's level, they'd also have to buff all the powers, combos, DOTs, ammo boosters, the physics engine and probably something else I forgot - and there's a good chance the devs would forget it too. It's the basic principle of weapon balancing, really: you adjust the outliers to be in line with other weapons, not the other way around. Then you can make other changes to adjust the balance between players and enemies; usually you can adjust all enemy hit points with a couple of global multipliers, so that's trivial. Exactly I kind of hope they experiment with this, next patch rather than make a few small tweaks to another few weapons lets nerf the health and shields of Gold enemies like 25-30% and Silver enemies like 10-15% and see what happens for a patch. This change could also include a reduction to melee and Vanquisher damage a bit so they aren't blatantly OP at that point. They can still test internally just buffing weapons and skills out right and if it seems like a good change but some stuff is super strong "OP" than it can then be adjusted.
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