vanguard4
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Post by vanguard4 on Apr 7, 2017 9:53:55 GMT
As I said often people look at the end of ME3 with all the expansions the couple of years of balancing, all the opponents, maps, guns and combos and instantly compare it to a new game after two weeks. The fact that they had incrediable amounts of data and experience with the old MP and simply chosing to ignore it does not make for a defense. The MEAMP is just way too similiar to NOT make that data applicable. Let´s just see what from the old system they COULD have learned: 1) Weapons need a lot of tweaking in MP. They neglected to do it in a beta or during QA, so most likely a publisher release pressure. 2) Kits had unique and distinct style - from racial melee animations to voiceovers. People liked that as could be seen from the Forums they shut down. In MEAMP all kits sound and look the same, not to speak of the simply irritating banter screams of "AMMOOOOOAAOOAOOOOOOOOO". No idea what to say to that - either a bad design decision or time contraints for the release. 3) Droprates for the store. Putting nearly as much Ultrarares in as commons, just to clutter the loottable so people would pay for Andromeda points. Attribute that to EA´s greed. 4) Multiplayer lag issues, rubberbanding, syncs and crashes - all needed lots of fixes in ME3MP too. I can´t imagine this to be a QA fail - so probably time constraints from the publisher. Yes, a game has to be released at some point. But there is no valid reason to defend this rushjob on the base of "yeah, it´s a new game and they didn´t know better".
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Post by missileglitcher on Apr 7, 2017 10:19:43 GMT
I'm just about ready to give up on this game after a mere 120 hours. Such a huge disappointment, it makes me sad. This could have been so great. I just can't handle the power recharge speeds, detonation damage and lack of acolyte, reegar and cerberus harrier. I can't do it anymore.
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Post by What Else You Need To Know? on Apr 7, 2017 10:24:30 GMT
it can be fixed though. It's the balance. The game is mindnumbingly boring and it's because they put you in this little box of things you can do. There so much available that is so bad you can't use it.
Whoever is in charge of balancing should be FORCED to play the highest difficulties and nothing else. This is god awful and its why people are stopping playing the game. No one who plays all the kits on gold would say "perfectly balanced"
The team needs to actually play the game. They don't. If they do they have different equipment than we do.
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Post by kingmandu on Apr 7, 2017 10:33:27 GMT
I can't fathom playing Warframe after playing Destiny.
Anyone have any sort of proof about this 5 years of development? ME3 released barely 5 years ago and I seriously doubt they started working on the game until much later. Sketching ideas and brainstorming concepts sure but I bet actual production didn't start until late 2013 or so. Yes, I know about the year of working on procedurally generated planets.
They said they're working on weapon and power balances and changes now so hold your horses. No one has any patience anymore, it's really sad.
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Post by missileglitcher on Apr 7, 2017 11:03:00 GMT
I can't fathom playing Warframe after playing Destiny. Anyone have any sort of proof about this 5 years of development? ME3 released barely 5 years ago and I seriously doubt they started working on the game until much later. Sketching ideas and brainstorming concepts sure but I bet actual production didn't start until late 2013 or so. Yes, I know about the year of working on procedurally generated planets. They said they're working on weapon and power balances and changes now so hold your horses. No one has any patience anymore, it's really sad. We've been patient for five long years! You can't blame people for being impatient when a company decides to release a very poor quality, unbalanced and unfinished beta version of their game! No quality control has gone into it. The people who made it had no clue about the very things that made me3mp so much fun. They had already cracked the formula, yet strangely they decided to abandon said formula and instead give us something so appalling that we have no option but to express disappointment and frustration. I will not accept the excuse of "wait a few months for the balance changes to come in". This should have happened before the game was even released. Balance changes are meant to fine tune the game and introduce subtle improvements, not completely transform it from trash to gold! The sort of complete overhaul that fans are desperately hoping for shouldn't come from balance changes.
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Post by Doctor Fumbles on Apr 7, 2017 12:54:16 GMT
I don't think I can fathom ME3 MP after playing Warframe. ME3 MP is like moving with cement bricks on my feet while Warframe is like butter. If this doesn't work out, that is where I am headed. Warframe is literal grind incarnate. You see that is your problem. You actually grind. I have been buying the prime packs and accessories now since Volt Prime came out, so I don't have to grind the stuff out. I also buy the quest frames out right, so I can enjoy the combat about it even more.
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Post by Ajax on Apr 7, 2017 13:00:28 GMT
Balance changes are meant to fine tune the game and introduce subtle improvements, not completely transform it from trash to gold! The sort of complete overhaul that fans are desperately hoping for shouldn't come from balance changes. This needs to be pinned.
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Post by Deleted on Apr 7, 2017 13:01:42 GMT
We've been patient for five long years! So you never played ME3MP because you were already waiting for ME:A when ME3 was first released five years ago? Makes total sense. Seriously, all the issues with performance, lacking content and bad balancing aside - you really say you can't take this game anymore because there's no Lolcolyte, no Cheesegar and no Carrier in it? Ok, now I know I can't take anything you say seriously. Acolyte maybe less so, but Reegar, Harrier and BlackWidow made ME3MP games completely boring und unchallenging. Good players didn't need any of those guns to beat Gold and Platinum.
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Post by missileglitcher on Apr 7, 2017 13:07:14 GMT
We've been patient for five long years! So you never played ME3MP because you were already waiting for ME:A when ME3 was first released five years ago? Makes total sense. Seriously, all the issues with performance, lacking content and bad balancing aside - you really say you can't take this game anymore because there's no Lolcolyte, no Cheesegar and no Carrier in it? Ok, now I know I can't take anything you say seriously. Acolyte maybe less so, but Reegar, Harrier and BlackWidow made ME3MP games completely boring und unchallenging. Good players didn't need any of those guns to beat Gold and Platinum. They made the game boring for you, but made it fun for me. People want different things out of the game. You dislike strong weapons, and I like strong weapons. Even with those, the game was still challenging for me as I'm quite bad. So, while good players are perfectly capable of playing the highest difficulty with weak equipment, I and many others are not.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 7, 2017 13:16:38 GMT
I'm just about ready to give up on this game after a mere 120 hours. Such a huge disappointment, it makes me sad. This could have been so great. I just can't handle the power recharge speeds, detonation damage and lack of acolyte, reegar and cerberus harrier. I can't do it anymore. The Raptor apparently has the same stats as the Harrier currently.
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Post by Deleted on Apr 7, 2017 13:18:16 GMT
So you never played ME3MP because you were already waiting for ME:A when ME3 was first released five years ago? Makes total sense. Seriously, all the issues with performance, lacking content and bad balancing aside - you really say you can't take this game anymore because there's no Lolcolyte, no Cheesegar and no Carrier in it? Ok, now I know I can't take anything you say seriously. Acolyte maybe less so, but Reegar, Harrier and BlackWidow made ME3MP games completely boring und unchallenging. Good players didn't need any of those guns to beat Gold and Platinum. They made the game boring for you, but made it fun for me. People want different things out of the game. You dislike strong weapons, and I like strong weapons. Even with those, the game was still challenging for me as I'm quite bad. So, while good players are perfectly capable of playing the highest difficulty with weak equipment, I and many others are not. I admire your sincerity for admitting to be a bad player (which I don't believe, noone plays worse than me ). Those weapons will probably come eventually, as the Reegar can already be crafted in Singleplayer. I can absolutely understand you and all others who say that the game in its current state doesn't appeal to them - there's a shitload of reasons for being upset and I sympathize with all of you. But it's not always about getting maxed manifest and the best weapon/character combo, at least not for everyone. I believe there is a silent majority that quite enjoys the game at a slower pace (in fact, I absolutely do), that's why we're not seeing that drastic balance changes. Also, I do believe that fixing the horrendous stability/performance/crashing issues probably kept most of Bioware's devs assigned to MP busy for the past two weeks, so they didn't have as much time to really look at weapon or power balancing. We might have to be a little patient for that. The game doesn't essentially cost you any more money at this time, so if you don't enjoy it just take a relaxing break from it and maybe return later when it hopefully has much improved. It's not the end of the world, really
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Post by neocodex and 23 others on Apr 7, 2017 14:41:24 GMT
I don't think I can fathom ME3 MP after playing Warframe. ME3 MP is like moving with cement bricks on my feet while Warframe is like butter. If this doesn't work out, that is where I am headed. I couldn't get used to Warframe after playing ME3MP. ME3 seemed much more coherent in gameplay, the game wasn't about how many levels of mods and forma you farmed for your weapons/powers to be powerful. And the grind in Warframe never ended. You know what I did in Warframe 90% of the time? Using one button builds farming (if you remember Drako farm) in 30 min missions over, over, and OVER again. It was retarded, but the most efficient way to do you farming runs. Drako was the worst example but the truth of the matter is that mastery grind and parts/mod farming still remains the same in that game - which is all about farming, and not so much about engaging gameplay, that ME3 was. My friends laughed at my attempts to play with a sniper rifle or full melee build in Warframe "because it wasn't efficient" but you know what? Fuck that, I want to play with a sniper rifle. Was a founder and reached I think it was rank 14ish in Warframe but I cannot stand playing that game anymore, it was never even close as engaging and fun as a match of ME3 was, the constant anxiety that I have to keep farming for stuff is still there. During my last plays I literally switched Warframe to a small window while watching Youtube videos, yes that's how boring that game has become. Because it made you farm. It made you use the most efficient method or you progress nowhere. And then I realised that I don't care about progression anymore, but about fun gameplay, so I went back to ME3 which is still a lot of fun to play even today.
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Post by Doctor Fumbles on Apr 7, 2017 15:00:31 GMT
I don't think I can fathom ME3 MP after playing Warframe. ME3 MP is like moving with cement bricks on my feet while Warframe is like butter. If this doesn't work out, that is where I am headed. I couldn't get used to Warframe after playing ME3MP. ME3 seemed much more coherent in gameplay, the game wasn't about how many levels of mods and forma you farmed for your weapons/powers to be powerful. And the grind in Warframe never ended. You know what I did in Warframe 90% of the time? Using one button builds farming (if you remember Drako farm) in 30 min missions over, over, and OVER again. It was retarded, but the most efficient way to do you farming runs. Drako was the worst example but the truth of the matter is that mastery grind and parts/mod farming still remains the same in that game - which is all about farming, and not so much about engaging gameplay, that ME3 was. My friends laughed at my attempts to play with a sniper rifle or full melee build in Warframe "because it wasn't efficient" but you know what? Fuck that, I want to play with a sniper rifle. Was a founder and reached I think it was rank 14ish in Warframe but I cannot stand playing that game anymore, it was never even close as engaging and fun as a match of ME3 was, the constant anxiety that I have to keep farming for stuff is still there. During my last plays I literally switched Warframe to a small window while watching Youtube videos, yes that's how boring that game has become. Because it made you farm. It made you use the most efficient method or you progress nowhere. And then I realised that I don't care about progression anymore, but about fun gameplay, so I went back to ME3 which is still a lot of fun to play even today. I can understand that to an extent. I do all the forma grinds, but I don't farm for parts. I would rather pay plat then farm/grind anything other then forma. Yes, SR aren't as welcome in Warframe, but I have learned to use them well. They are moving away from one button builds now as well. I also am a Loki P main, so I was always about the weapon instead of the aoe. I did try ME3 MP recently, and I can't stand it. I move slow, and I hate the omnibutton with a passion. Not to mention mistakes kill you a lot more.
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Post by mrfuddyduddy on Apr 7, 2017 15:32:46 GMT
People spent hundreds of thousands of dollars in the first month of MP, including two trust fund kiddies on xbox whom spent about 60K to max their manifests immediately. Explains why after I beat the campaign (morning the 4th day after release) I encountered an APEX 10000+ player already.
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Post by freak500 on Apr 7, 2017 17:10:06 GMT
As I said often people look at the end of ME3 with all the expansions the couple of years of balancing, all the opponents, maps, guns and combos and instantly compare it to a new game after two weeks. Thats totally it, mass effect will build the game up like they did with ME3, the start of ME3 was almost the same, just take it easy and it will get better.
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Post by ssg0rbino on Apr 7, 2017 17:31:02 GMT
As I said often people look at the end of ME3 with all the expansions the couple of years of balancing, all the opponents, maps, guns and combos and instantly compare it to a new game after two weeks. Thats totally it, mass effect will build the game up like they did with ME3, the start of ME3 was almost the same, just take it easy and it will get better. THIS
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Fly In The Lotion
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Apr 7, 2017 17:33:35 GMT
Two Biowar dudes are on twitch right now, and they said this patch was more focused on SP and they're "monitoring the data" about power combos and guns to make changes as necessary.
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LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 18:04:15 GMT
Two Biowar dudes are on twitch right now, and they said this patch was more focused on SP and they're "monitoring the data" about power combos and guns to make changes as necessary. That's good to know and makes some sense. They've taken a lot of flak from all those (totally overblown) animation issues and such, and fixing all that stuff must have taken a lot of development time.
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Apr 7, 2017 18:26:18 GMT
Thank, but only if you're 6'2"ish, Black hair, blue eyes, built like a russian swimming gal, and answer to "Svetlana". Always had a thing for those.
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ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Apr 7, 2017 18:27:23 GMT
Five FUCKING years Bioware!!!!! Oh well back to porn. It least when they shoot something it does some damage. Might I recommend...."1 guy 1 jar". It's a classic....or perhaps a Vlasic I should say.
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Archaengel_X
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Post by Archaengel_X on Apr 7, 2017 18:58:21 GMT
...here it is again, i still believe that's a flawed argument stance. "the end of ME3 with all the expansions the couple of years of balancing" is where the MEAMP should have started, there was no need to reinvent the bloody wheel. 're doing something new? that's prefectly fine yoo, but in such case don't go leaning on ME3MP for the easy brand recognition because the comparisons will be, and righfully so imo, made with the final state of the predecessor Impossible to do. simply impossible. Where do we start for MeAmp? all the maps that the 1st game ended up with, all of the opponents, all of the guns, all of the classes. People forget that to be viable mp must make money and real dollars have to be spent on it. That means you start out shitty and have to either grind to get good stuff or you pay for it. I'd say it is a very naive stance to actually think a new game was going to just pick right up off of the old game, especially when we saw a lot off flaws in DAIMP. They have actually kept a lot of things from me3mp. They need to figure out what works and what doesn't. This game, as I expected has some things that are good and a number of things that are not good or that I will have to get used to. This mentality is exactly why developers get away with providing substandard quality. It isn't Bioware or EAs fault if the game is a grindfest or frustrating. In fact, it is the consumers fault (such as you and I) that games end up in states like this. The reason why pay to win models are so prevalent in games is because people foolishly vote with their wallets by not only purchasing games that encourage microtransaction payments, but also spending their money on said microtransactions. The reason why this game has gotten so grindy with most item cards reaching level 10 is because Bioware and EA knows that people will be more influenced to actually spend money to get ahead in the game. With that said, the situation becomes even worse when you realize that the large majority of characters, weapons, and powers are either weak or downright useless even when you level them up all the way to their highest levels. You say that you have to either spend real money or grind for long periods of time to get good equipment, but the reward system fails to recompense us for our time, effort, or money spent. So you spend maybe $20 on packs to advance in the game? Well congratulations, because the system will give you an ultra rare weapon (maybe) that fails to even outperform the damned Charger submachine gun. "You see all those items and characters that look promising? Well get prepared to spend dozens or even hundreds of hours playing because the only way these will be even half way decent is if you either pay of with your time or money (both would be appreciated plz)". The way this reward system is structured really annoys me because even when you invest an ample amount of time into it (I have spent over 50 hours in multiplayer by the way), you still feel cheated. I think one of the worst parts about this issue is that people believe Bioware simply "messed up" when configuring the stats for items, although that could not be farther from reality. If anything, the developers intentionally made the game grindier and less rewarding overall. Their comment during one of the streams regarding the Black Widow said it all. I have to get the Black Widow up to level X in order for it to perform well? That is just swell, except for the fact that the sniper is an ULTRA RARE weapon and that the majority of players will most likely never max out a single ultra rare item in their entire game career. Adding in a large variety of weak weapons while making only a few worthwhile was no mistake at all. They know that people would feel unsatisfied with the weak weapons they can get in packs and would likely spend real money in hopes of getting closer to obtaining one of the only few useful guns. I played multiplayer earlier today and suddenly developed feeling downheartedness when scrolling through the collectibles page. As I gazed at the selection of rare weapons, I shook my head as I realized that I am essentially spending time (and unfortunately a few dollars) to obtain equipment that I know will only make me feel even less satisfied. Even now I'm pondering if this game is actually worth playing anymore as the time commitment that is required to unlock all the items is not worth the frustration I feel when realizing how so many items that will take a long time to unlock due to their rarity are not even worthy of rare and ultra rare status. Why should I play a game that actively pushes against me with rewards that aren't even worth the time spent on them? Considering that Mass Effect is hardly popular for its multiplayer, its design is questionable when you realize that more popular multiplayer games offer better rewards and overall more satisfying gameplay. If you like the game, that is perfectly fine. However, I am tired of these games that developers keep attempting to pull on the playerbase.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
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Post by Beerfish on Apr 7, 2017 19:12:55 GMT
Impossible to do. simply impossible. Where do we start for MeAmp? all the maps that the 1st game ended up with, all of the opponents, all of the guns, all of the classes. People forget that to be viable mp must make money and real dollars have to be spent on it. That means you start out shitty and have to either grind to get good stuff or you pay for it. I'd say it is a very naive stance to actually think a new game was going to just pick right up off of the old game, especially when we saw a lot off flaws in DAIMP. They have actually kept a lot of things from me3mp. They need to figure out what works and what doesn't. This game, as I expected has some things that are good and a number of things that are not good or that I will have to get used to. This mentality is exactly why developers get away with providing substandard quality. It isn't Bioware or EAs fault if the game is a grindfest or frustrating. In fact, it is the consumers fault (such as you and I) that games end up in states like this. The reason why pay to win models are so prevalent in games is because people foolishly vote with their wallets by not only purchasing games that encourage microtransaction payments, but also spending their money on said microtransactions. The reason why this game has gotten so grindy with most item cards reaching level 10 is because Bioware and EA knows that people will be more influenced to actually spend money to get ahead in the game. With that said, the situation becomes even worse when you realize that the large majority of characters, weapons, and powers are either weak or downright useless even when you level them up all the way to their highest levels. You say that you have to either spend real money or grind for long periods of time to get good equipment, but the reward system fails to recompense us for our time, effort, or money spent. So you spend maybe $20 on packs to advance in the game? Well congratulations, because the system will give you an ultra rare weapon (maybe) that fails to even outperform the damned Charger submachine gun. "You see all those items and characters that look promising? Well get prepared to spend dozens or even hundreds of hours playing because the only way these will be even half way decent is if you either pay of with your time or money (both would be appreciated plz)". The way this reward system is structured really annoys me because even when you invest an ample amount of time into it (I have spent over 50 hours in multiplayer by the way), you still feel cheated. I think one of the worst parts about this issue is that people believe Bioware simply "messed up" when configuring the stats for items, although that could not be farther from reality. If anything, the developers intentionally made the game grindier and less rewarding overall. Their comment during one of the streams regarding the Black Widow said it all. I have to get the Black Widow up to level X in order for it to perform well? That is just swell, except for the fact that the sniper is an ULTRA RARE weapon and that the majority of players will most likely never max out a single ultra rare item in their entire game career. Adding in a large variety of weak weapons while making only a few worthwhile was no mistake at all. They know that people would feel unsatisfied with the weak weapons they can get in packs and would likely spend real money in hopes of getting closer to obtaining one of the only few useful guns. I played multiplayer earlier today and suddenly developed feeling downheartedness when scrolling through the collectibles page. As I gazed at the selection of rare weapons, I shook my head as I realized that I am essentially spending time (and unfortunately a few dollars) to obtain equipment that I know will only make me feel even less satisfied. Even now I'm pondering if this game is actually worth playing anymore as the time commitment that is required to unlock all the items is not worth the frustration I feel when realizing how so many items that will take a long time to unlock due to their rarity are not even worthy of rare and ultra rare status. Why should I play a game that actively pushes against me with rewards that aren't even worth the time spent on them? Considering that Mass Effect is hardly popular for its multiplayer, its design is questionable when you realize that more popular multiplayer games offer better rewards and overall more satisfying gameplay. If you like the game, that is perfectly fine. However, I am tired of these games that developers keep attempting to pull on the playerbase. Did you do the same thing when me3mp 1st came out and your 1st guns were the scimitar and the predator>? There are no games here dude. This is a system reset of mp play a different engine a need to generate revenue to justify its ongoing existence. There is nothing nefarious. We have a mature good experienced player base from me3, all used to maxed manifests good player and a certain type of game. This version of mp may succeed or it may fail but you simply can't start his up as if it was an extension of me3mp and that is what some people here are pining for.
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Post by hieroglyph on Apr 7, 2017 19:36:34 GMT
Did you do the same thing when me3mp 1st came out and your 1st guns were the scimitar and the predator>? There are no games here dude. This is a system reset of mp play a different engine a need to generate revenue to justify its ongoing existence. There is nothing nefarious. We have a mature good experienced player base from me3, all used to maxed manifests good player and a certain type of game. This version of mp may succeed or it may fail but you simply can't start his up as if it was an extension of me3mp and that is what some people here are pining for. So you are saying that giving the players options and making several weapons viable will cause them to stop playing and/or spending money on the game? I'm sorry but having the Mattock not suck doesn't make it any easier to get an UR to X. What making the Mattock not suck does is make the player feel like they are being rewarded for playing the game and progressing towards an UR or an even better weapon. Having them all suck except for a few just frustrates players as using a Vanquisher I is better than a X in most other weapons. I mean the goal is to keep players active so that they might spend money, right?
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Apr 7, 2017 19:47:04 GMT
Did you do the same thing when me3mp 1st came out and your 1st guns were the scimitar and the predator>? There are no games here dude. This is a system reset of mp play a different engine a need to generate revenue to justify its ongoing existence. There is nothing nefarious. We have a mature good experienced player base from me3, all used to maxed manifests good player and a certain type of game. This version of mp may succeed or it may fail but you simply can't start his up as if it was an extension of me3mp and that is what some people here are pining for. So you are saying that giving the players options and making several weapons viable will cause them to stop playing and/or spending money on the game? I'm sorry but having the Mattock not suck doesn't make it any easier to get an UR to X. What making the Mattock not suck does is make the player feel like they are being rewarded for playing the game and progressing towards an UR or an even better weapon. Having them all suck except for a few just frustrates players as using a Vanquisher I is better than a X in most other weapons. I mean the goal is to keep players active so that they might spend money, right? Sure the mattock sucks a lot of the weapons suck as recommended by others i am using a sniper rile as an assault rifle. The start of this game is not much different than me3mp some guns and classes stand out a lot of weapons are dreck. This is the start, 2 weeks in. And yes money is 100% for sure a factor and that is a big part of their 'strategy'. If money comes in you get lots of dlcs and a long support life span like Me3, if it does not you get daimp.
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Post by xaijin on Apr 7, 2017 20:12:28 GMT
I can't fathom playing Warframe after playing Destiny. Anyone have any sort of proof about this 5 years of development? ME3 released barely 5 years ago and I seriously doubt they started working on the game until much later. Sketching ideas and brainstorming concepts sure but I bet actual production didn't start until late 2013 or so. Yes, I know about the year of working on procedurally generated planets. They said they're working on weapon and power balances and changes now so hold your horses. No one has any patience anymore, it's really sad. We've been patient for five long years! You can't blame people for being impatient when a company decides to release a very poor quality, unbalanced and unfinished beta version of their game! No quality control has gone into it. The people who made it had no clue about the very things that made me3mp so much fun. They had already cracked the formula, yet strangely they decided to abandon said formula and instead give us something so appalling that we have no option but to express disappointment and frustration. I will not accept the excuse of "wait a few months for the balance changes to come in". This should have happened before the game was even released. Balance changes are meant to fine tune the game and introduce subtle improvements, not completely transform it from trash to gold! The sort of complete overhaul that fans are desperately hoping for shouldn't come from balance changes.
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